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houseandgarden.co.uk
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bytes.vadelabs.com
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cs.cornell.edu
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arxiv.org
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brooker.co.za
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Pathfinding is a profoundly interesting problem. I think it is very impressive that Starcraft II still has amazing lag-free pathfinding that beats or matches basically every game out there, including very recent RTS games like Stormgate and Zerospace that have a specific emphasis on smooth mechanics for competitive play. Like you can build all kinds of buildings and a zillion zerglings will instantly go around them.