Hyperion: Minecraft game engine for custom events
10 comments
·September 17, 2025null
two_handfuls
"10,000 players in one world at 20 TPS"
I don't know what a TPS is. Triangle per second? Or is that a reference to "Office Space"?
patagurbon
It’s likely ticks per second. Fairly common terminology in video game servers
naruhodo
Yes. One Minecraft game tick is 50 milliseconds. 20tps means "no physics lag".
koakuma-chan
Yeah, it's ticks per second. In Minecraft, 20 is the perfect TPS.
simplyalec
of all the minecraft server forks Hyperion definitely seems to have the clearest goal
jasonjmcghee
What is ":green{hola} oi"?
mikejulietbravo
does the plugin architecture come with added overhead (assuming you add a lot of elements)?
the_duke
If the plugins are in Rust and tie into Bevy, then there probably is minimal overhead. That's one of the advantages of ECS. It's designed for efficiently adding additional layers of functionality.
b_e_n_t_o_n
It depends on if the ECS needs to sync its data with external (non-ecs) systems.