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I didn't bring my son to a museum to look at screens

elric

I had a (now defunct) startup in this space some years ago. Maybe I can help shed some light on why things are the way they are.

1. Money. Most museums have no money. They either run on donations, on subsidies, or at the whim of wealthy patrons. They are very costly to run, especially the big ones. They are often in prime real estate areas, many require tight climate control, many also require specialised lighting to protect art etc.

2. Curators often see "taking care" of the exhibits as more important than actually exhibiting them. Not to mention they're often art/history majors with very little clue about anything digital.

3. Because museums are often subsidised, many of them are required to go through public tender procedures to get anything done. Because this is a huge pain for everyone involved, the results are often shit, as it attracts a certain kind of company to do the work. One of the tenders my startup looked at involved not only supplying the hardware and software for an interactive exhibit, but also the lighting and reinforced glass casings for various items. This was not our cup of tea, and the tender would subtract points for using subcontractors...

Personally I'm not interested in museums that are just glass cases with stuff without any explanation. Maybe a little paper legend is sufficient, but I actually prefer a screen which offers more info in the form of adio or video in multiple languages.

Depending on the exhibit, 3D printed replicas can be great as well.

BryantD

Good feedback. I wouldn't put "taking care" in quotes, however; my wife is a former museum worker and has graduate degrees in the field, and preservation is a key part of the role. Exhibits aren't just for the now, they're for the future. People would love to sit in the cockpit of the Bockscar bomber (little bit morbid, but true); allowing that would result in serious damage over time.

This is less important for educational spaces like the one the OP describes -- strictly speaking, science museums often aren't museums in the classical sense. Preservation is less important there, although not unimportant.

elric

Oh I didn't put it in quotes out of disdain or anything, more because I couldn't think of a better description. Preservation sounds better indeed.

jmkd

> 2. Curators often see "taking care" of the exhibits as more important than actually exhibiting them. Not to mention they're often art/history majors with very little clue about anything digital.

Museum curators used to be called keepers and this only changed in the mid-late twentieth century. The philosophy of preservation runs deep and you won't struggle to find curators whose favourite day of the week is when the museum is closed to the public.

Curators tend to make exhibits and displays that appeal to their own scholarly reference points. You need a different role - interpretation - to literally interpret this scholarship into what the public might be interested in. Few museums can afford to apply the lens of interpretation, so for the most part we are stuck with what curators think and its limited crossover with what the public want.

testaccount28

i'm confused. in what way is this a response to the article?

the article laments the sidelining of physical exhibits, in favor of software. you respond that the screens probably have an arduous and expensive procurement process.

what's going on here?

devmor

> Personally I'm not interested in museums that are just glass cases with stuff without any explanation.

I am not sure why you mentioned this, because it has nothing to do with the subject article. This was a very specific article about interactive, hands-on museums replacing their exhibits with touch screens.

That being said, I have also been to countless museums of many kind and I have never once seen a museum that did not explain what the exhibits were. Have you actually seen this anywhere, or was this hyperbole?

ghaff

Yes. Especially a lot of older and mustier museums have very little in the way of explanation related to the exhibits.

kleiba

There is an incredible pressure on a lot of public facing endeavors to include digital, no matter whether it makes any sense at all or not. Take education, for instance - if it weren't such an important topic, it would be almost comical to observe how our schools are trying to jump through hoops to cram more IT into the classroom. (I wish the people responsible would take a look at Scandinavia though, where they are years ahead in that respect and have already begun taking digital devices out of the classrooms again.)

But it's not about what makes sense. It's about prestige, and about the ability to tell everyone "look at us, how forward we are!". This seems very clear to me, for instance, by the fact that the year 7 comp sci classes they teach in our local high school have what on their curriculum? Yep, that's right, you guessed it: AI. Because that's apparently the absolute basic CS that every student should start with these days.

Education is only one example, of course. But it's really creeping into everything. That museums have screen everywhere is no surprise. After all, flashing screen surely release more endorphins than non-interactive physical exhibits, so if you want to attract young folks, the pressure is on.

CrazyStat

My wife and I toured our neighborhood public elementary school a couple years ago. Almost every classroom we passed the kids were staring at their chromebooks, even in the art room—digital art, I guess [1]. In the music room the kids were sitting at rows of desks with electronic keyboards and headphones while the teacher sat at the front of the class and gave them instructions through a microphone (to be heard through the headphones, I guess).

It was incredibly depressing. We decided to send our kids elsewhere.

[1] Nothing against digital art, but I strongly feel young kids should be working with actual physical materials.

alistairSH

Silly aside: "digital art" is the means by which you legally "buy" weed in DC. You pay for the "art" and they "gift" you a box of special brownies or a joint.

Nition

For the first few years of let's-make-school-digital it was even worse, all iPads instead of chromebooks. Not even a keyboard to type on.

Al-Khwarizmi

When my kid was going to start preschool, we went to see a relatively posh private school in the neighborhood. The first thing they showed was a photo of a 3-year-old kid solving a jigsaw puzzle in a big touchscreen. A jigsaw puzzle, you know, that thing where 80% of the challenge for a kid that age is physically inserting the pieces the right way. In a touchscreen! They also boasted about not having any books until age 8 or something like that, I don't remember exactly.

We left appalled. We sent him to a public school instead, where they use screens much less (although they do use them, sadly) and they have books. I don't know to what extent this is a voluntary choice or just because they have less money to buy gadgets, but the result is better anyway.

PaulHoule

To be devil's advocate it is really practical to develop and roll out digital experiences. You can be a lot more creative about it than the "big tablet" experience you have at McDonald's. Some friends of mine have built experiential art installations that have things like a custom coin-op video game, Pepper's Ghost style displays, a "time machine" experience using video projectors, etc.

I'd love to be able to sell location-based XR experiences to museums: like you go to the paleontology museum and put on a headset and now the museum is a mixed reality Jurassic Park. For that matter I'd love to set up a multiplayer VR park in a big clean span space. There are a lot of difficulties like the cheap headsets don't really have the right tracking capabilities for a seamless location-based experience [1] plus getting together and paying a team which can deliver that sort of thing. A museum with really robust funding could probably afford an XR experience and subsidize development that transfers to other museums but I can't see the economics working for turning an old American Eagle at the mall into a VR experience park: malls have unrealistic ideas about their spaces can earn and most of them have posts in them that player would crash into.

[1] It already knows where it is the instant you put the headset on and it doesn't have to retrain like the MQ3 would.

quantified

If our "real world" is screens, maybe. I really hate to think that this is becoming the case, but it is happening and this only hastens it.

The article was about real analogs or actual world objects. The Museum of Science and Industry in Chicago is a fantastic example, as is the Field Museum there. Kids are full of screen time already. Is that all there is?

serial_dev

I don’t know what exactly they teach about AI, but trying out different AI tools could be very important, it’s a great learning tool if you want it to be. It can help students learn math, history, programming…

prerok

Indeed, but it's more like computer literacy not comp sci.

We also had a course in "computers" in high school. We had to know by heart the contents of "File" and "Edit" menus for Paint in Win3.1. Windows95 was just came out that year, so naturally the curiculum had not adapted yet. Anyway, guess how useful that was. The only one student who knew how to program got an F in the course :)

It was, of course, a way to teach nontechs how to use computers, as misguided as the material was. So, in that light, starting with AI makes sense. Would be nice to also include a bit more technical course, but apparently knowing where and when a poet was born is more important.

ffsm8

> Scandinavia though, where they are years ahead in that respect and have already begun taking digital devices out of the classrooms again

While I personally suspect that social media and by extension phones are detrimental: what you're writing here is opinion, not fact.

Just like adding tech was an experiment which seems to have been accepted all over, removing the tech again is - at least to my knowledge - in experiment phase, too.

And because a real experiment would take roughly 12-20 years (students performance from start to finish, until they're gainfully employed)... Neither of these approached have really been validated. It's all speculation, because there are so many other reasons that could explain the issues we currently have in our schools

And frankly - even though I honestly believe that social media is bad for them - I sincerely think its nowhere close to being the main reason for dropping performance, inability to take responsibilities or whatever else people are saying about the current children.

conductr

> removing the tech again is - at least to my knowledge - in experiment phase, too.

Do you not consider the period prior to the tech? It was a significant amount of time.

ffsm8

but so much has changed since

My hole point was that you cannot isolate it to phones. Phones probably are net negative, but even if you removed them: our society has changed and wherever the removal will be positive for their development is hard to isolate, hence it's purely based on opinion

crazygringo

> But these physical exhibits require maintenance, and I was dismayed to see that several are in bad repair; some of them weren’t even working anymore, some seemed worn out, or didn’t seem well-designed to begin with.

To be fair, that's what I remember children's museums being like in the 1980s as well. A significant number of exhibits would be temporarily out of order on any given day.

I don't think screens are responsible for that. Maintaining physical exhibits that can survive constant physical contact with kids is hard.

kotaKat

> I don't think screens are responsible for that. Maintaining physical exhibits that can survive constant physical contact with kids is hard.

That reminds me of something I’d love to learn a bit more about: the Strong Museum of Play. It appears the Wegmans’ supermarket exhibit where kids are able to work with real point-of-sale equipment has actually gotten equipment refreshes over the years itself, and I was really amused to see how far they went to have a “fully working” setup in the exhibits for kids to play with.

https://www.museumofplay.org/exhibit/wegmans-super-kids-mark...

The checkout counters are actual IBM/Toshiba SurePOS lanes, with actual current Datalogic scanner scales, and they’ve got a OS4690/TCxSky install and SurePOS ACE running on every single lane. (Or, at least, one of those registers has to be a controller+terminal, the other 5 lanes have to bootstrap off at least one lane, so they’re all networked, too!) They’ve also maintained enough of the store configuration so receipts look just like a store receipt and all (of course, with the Strong Museum as the “store”). And yes, you’re told to only push certain buttons and only scan stuff that’s inside the environment… ;)

Over the years they’ve swapped out the lanes from the old white to the modern Slate Grey, upgraded the scanner-scales, but the UX is still the same as it always was.

ghaff

You have to keep those sort of museums up to date. As I recall the Computer History Museum in Boston, they had some interesting historical artifacts like Sage I think. But a fair bit of the museum was devoted to supposedly state of the art computing, some interactive. As a lot of the local computer companies went away, a lot of the the exhibits started looking pretty dated--and I'm sure a lot of funding dried off as well.

PaulHoule

The Museum of Play and Wegmans are really class acts.

lotsofpulp

My kids just use the actual self checkout machines / lanes.

mandevil

I was a tour guide at the National Air and Space Museum for a dozen years. I still remember seeing the exhibit plans the curators had, which called for a then 90-year old airplane (a Curtiss JN-4) to be mounted such that people could look down over it from the balcony. All of us docents who saw that immediately said "what about the kids who will drop pennies onto that precious canvas and wood thing to break it?"

Six months after the exhibit opening the Jenny was removed from that location, never to be returned to that exhibit. Because sometimes museum guests aren't just pushing things too hard, they are actively taking steps to destroy things, just to see if they can get away with it.

BryantD

My wife worked in an aerospace museum for quite some time; I've heard a lot of similar stories.

AndrewLiptak

Because sometimes museum guests aren't just pushing things too hard, they are actively taking steps to destroy things, just to see if they can get away with it.

Can confirm.

serial_dev

If there is only two troublemakers in every group of 30 children, and a museum receives 10 groups a day, that’s 20 little rascals who are all trying to do the craziest stunt they can come up with…

c22

It's not just museum exhibits and kids, it's everything. I have some maintenance roles in my background and the rate at which things like paper towel dispensers get worn down and completely destroyed when interacted with by hundreds or thousands of people a day is eye opening.

IshKebab

I guess it's because it's waaaay too expensive to buy really robust things (like paper towel dispensers). It's not like you couldn't build an indestructible paper towel dispenser, but it would cost 10x a normal one and have 100x smaller market.

divbzero

Physical books in libraries is another example: They can typically last just a few dozen circulations.

PaulHoule

Some books are well made but others are crap.

I think mass market paperbacks in standardized sizes hold up pretty well considering everything. My collection mostly from the 1970s and 1980s held up pretty well up to 2010 but they are going yellow now because of the acid paper. Libraries rebind them and I notice they have a lot of rebound paperbacks of the same age that have the same yellowing mine have despite better storage conditions.

Some trade paperbacks are fine but because they're not really standardized quality is all over the place. I've bought some where the binding broke the minute I spread the book out. Hardcovers are more consistent than trade paperbacks but some still fail early.

Then there are just the accidents like the book I had in my backpack when I was outside in heavy rain but I think that was one book wrecked in about 300 circulations.

Der_Einzige

It's cus all skilled workers learned they can charge insane rates. Blue collar skilled labor starts at 100$ an hour in West Virginia or Mississippi now. Most of them, like Software, have learned that it's hard to figure out if the work they did was good or not until afterwards. As such, there are tons of charlatans, grifters, scammers, and related in many industries right now. Classic cases are Dentists (Literally everything), Car Mechanics (blinker fluid scams to grandma), Plumbers, Leak Detection Companies, etc

I started to understand a whole lot of class or even guild warfare stuff from the past when I start to see what happens when skilled workers start to scheme for their gain against the common good. I also don't just accept unions as being good for everyone anymore for the same reason.

The sad reality is that skilled workers are just like the hot waitress index. When the economy is bad, it's a lot easier to get the cream of the crop for those who still have money. The fact that everything is still somehow decent for a few more months is exactly why it's insanely difficult to source any kind of labor for a reasonable price. Since no one can source this labor, they simply don't and do without.

Shit stayed open late during the recession. Good thing Trump is trying his hardest to put us into another one right now.

mikestorrent

>learned they can charge insane rates

It's called "what the market can bear" and it's what corporations with marketing and sales professionals have always tried their best to do; charge as much as you possibly can without losing business. Of course, it only actually works when there is competition, and so the rising prices are kept in check by undercutting competition.... and then, _that_ only works when the undercutting competition is working to the same quality (by a code, ideally) and is subject to the same economic pressures so that it can level out fairly. If the competition is all fresh immigrants with lower CoL, or if the competition is cutting corners, all bets are off. You end up with a race to the bottom, where each individual is trying to be part of a race to the top at the same time... everyone wants more than they're worth, but those who are actually doing the best work still aren't getting what they deserve, lol!

A free market actually requires a lot of surrounding regulation to work, just like any other freedom. It's always been strange to me that Americanism seems to view freedom as the fundamental condition of man, hampered by law; ultimately most freedoms come from rule and order, because they can carve out space for one to enjoy freedoms with far fewer negative consequences.

tedggh

It’s a supply and demand problem. There are just not enough people pursuing these jobs to replace the retiring generation. Some of these small family businesses are quite profitable, but most owners don’t have kids interested in continuing their legacy. Private equity noticed this and went on an acquisition spree. They buy your local HVAC and plumbing company, keep the family-owned branding “since 1976”, hire people with no experience to do the job and increase the hourly rate. They recover the investment, squeeze out every dollar they can and shut it down once bad Google reviews and lawsuits start to creep in.

ponector

>>> Blue collar skilled labor starts at 100$ an hour in West Virginia or Mississippi now

Why should they charge less? Would you want to pay 50$ for unskilled worker instead?

PaulHoule

I know a lot of shops that hire good mechanics though if you want to get some work done on your car that requires difficult diagnostics often you have to wait days or weeks to get the attention of someone who can get it done.

schlauerfox

My father worked on a Natural Gas exhibit at the Museum of Science and Industry in Los Angeles as an emergency substitute when a contractor flaked. There was an oven that had a handle, when you opened it the narration said "don't open the oven during cooking" to save energy. Kids hung off this and immediately broke it, they replaced it with steel and it was broken the next day, then ended up having to put a Triangular metal piece that couldn't be hung off of because children are wild animals. This museum prior to the rebuild into the California Science Center (which I love but is just different) and the Exploratorium were amazing experiences for this as a kid. I miss the big kinetic scuplture of rolling wood balls through the electricity exhibit, the plotter that would draw out your bicycle design, the next door room full of electronic interactives of the kind that he's complaining about but early 90s style. The weird chrome McDonalds left over from the 84 Olympics. The giant ceiling mounted helmet VR exhibit (crt, no doubt) I wish I could find better photos, there's so few.

jimmydddd

Went to the Frost Museum of Science in Miami. They had this big (6ft x 6ft) video display and four 6-inch diameter track balls where you guided a vessel through the virtual ocean or something. These two academic minded parents asked their sons (maybe 8 and 10 years old) to try the exhibit. They ran over excitely and just started pounding on the track balls with their fists as hard as they could. They of course did not understand the exhibit at all, but they had a great time! :-)

pklausler

Maybe the parents shouldn't let their offspring go feral on the exhibits?

dcminter

Yup. Tim Hunkin went for a last look around his Secret Life of the Home exhibition¹ at the London Science Museum and quite a few things were out of order; this may be because the exhibit was imminently closing, but my impression is that that's just the deal with mechanical exhibits - they break more often than the digital ones. Very likely it's one reason the screens are at the forefront.

¹ https://youtu.be/cqpvl-YGFD4

Animats

Ah, it's been "modernized". I like that museum. But you had to know the history of technology to appreciate it. There's Maudslay's lathe! Now it's been dumbed down.

incone123

Similar thing at This Museum is (Not) Obsolete, in Ramsgate. Just so many things that can go wrong that you expect not everything will be working on your particular visit.

etrautmann

Yes, but this is the core of what they're offering. As the son of a science museum director, I've seen exactly what it takes to keep hands on science exhibits going. I agree with the article here, although I think it's appropriate to have some screens if required for an exhibit (e.g. a thermal imaging system)

jMyles

Great observation.

And it might even bigger than that: the wonder of the digital world may be retrospectively giving us unfair expectations of meatspace uptime.

Theodores

"I didn't bring my niece to a museum to look at a screen..."

I took my niece around the Natural History Museum in London recently, taking in the new 'Darwin' extension first. It was a liminal space of sorts with lots of broken screens. The tech had not been updated in a decade or more so you had Adobe Flash Player running, complete with the crash pop-up messages to let you know what version of Flash they were updated to.

The idea generally was to have a large touch table with a projector in the ceiling showing an image that could be interacted with. My 8 year old crash test dummy still enjoyed the screens, which was no surprise given that she is addicted to her tablet.

The touch table (however it worked) was not quite registered to the image projected on it. Some exhibits (screens) had a 'tell a friend' feature where you could enter an email address. However, all of the 'keys' were off, so you press 'Q' and you get 'W', or 'N' and you get 'M'. I persisted and entered my sister's email address.

Did she get the email?

What do you think!!!

Some of the screens had the toughest armour I have ever seen. ATMs are soft targets by comparison. I had never seen whole keyboards made of stainless steel before and found the level of vandal-proofing to be absurd.

Admittedly the throughput of the museum is absurd, in the UK every person gets to go there at least five times, once with mum and dad, another time with one set of grandparents, then with the school, then, as they have their own kids, they have to go again, then it is rinse/repeat when they are a grandparent.

The reason for going is dinosaurs. But they got rid of 'dippy' from the entrance hall.

Before you get to the entrance hall there is the begging chicane. This is a ridiculous entrance route back and fore between a dozen different begging bowls to support them financially. If you choose not to pay up, then you can then spend the next six hours not speaking or interacting with any humans apart from the ones you arrived with, except for maybe at the giftshop.

There were no annexes with staff doing talks, nobody apart from the beggars to greet you, but plenty of screens.

The brief for the new wing was to have scientists doing classification of specimens in such a way that they were on show, a 'working museum'. But nobody wanted to work in goldfish bowl conditions under the gaze of hordes of kids.

I don't want to dismiss the place in its entirety, the gardens outside were lovely even though they have a motorway-sized road next to you with considerable noise pollution. That's right, the place we send all our kids to for the big memorable day is made toxic with the filth of car dependency. The air is utterly disgusting there just because of car dependency. The whole area is full of museums and the whole lot needs to just be pedestrianised, but no, it is clogged up with those cheesy 'status symbol' cars people buy in London.

So there is this wall of cars outside and this wall of screens inside. Then the daylight robbery in the gift shop.

We didn't do the full tour, got to save some for the parents and school trip. But we did go to the earthquake room. It is modelled on a Japanese shop and shakes every few minutes. Shakes is being kind. A garden swing or any wheeled vehicle does a better simulation, clearly the hydraulics have lost some of their zest.

The 'climate change' room was also a little off. Maybe this is a leftover from when they had the likes of BP sponsor the place.

I was not going to let anything spoil my perfect day out with my niece, so I wasn't miserable about the place when I was there. However, on reflection, the dilapidation was a glimpse of the future, a future where museums have screens to interact with but no staff to interact with.

card_zero

I think you're mistaken if you got the impression that the museum once had guides. This isn't a recent trend, so far as I know it's been delightfully free from tour guides since 1881.

You had to buy tickets prior to 2001, so that's changed. (Was entry free in its early history too? Not sure.) That used to be your greeting, the ticket desk.

They had an earthquake machine in 1985, it must be the same one.

incone123

The NHM is free to enter, some special exhibitions charge for entry and I think some require free booking to manage crowds. There is a very strong encouragement to make a donation though.

parpfish

One of my longstanding peeves is that art museums are treated as serious places for grown-ups but science museums and zoos are treated as places for kids.

GuB-42

I think that science museums being places for kids is a good thing. The are the ones who benefit the most. If you want science for grownups, you have conferences. Also, that it is for kids doesn't make it impossible to enjoy as an adult, especially if it is about things you are unfamiliar with.

Now, if you go to a science museum and think "only a kid can enjoy that". Then the problem is not that it is a place for kids, it is that it is just bad. It is a thing Disney understood very well, its classics may look like they are for kids, but they are actually enjoyable by everyone, and it is a big reason for their success.

As for art museums, the problem is that they are usually just exhibitions, and to be honest, that's boring, especially if you are a kid. That's unlike a science museum where they actually try to teach you science. It is only interesting if you are already well into that kind of art, and most kids aren't (yet?).

History museums are kind of a middle ground as they can do the double duty of teaching history (mostly for kids) and showing off artefacts to people who are already into that (mostly for grownups).

graemep

> If you want science for grownups, you have conferences.

Adults outside a field do not go to conferences.

> As for art museums, the problem is that they are usually just exhibitions, and to be honest, that's boring, especially if you are a kid.

Some kids are interested in art. It can be well presented. You can have guided tours aimed at kids.

Apocryphon

If there are tech conventions, why not science conventions?

JumpCrisscross

> science museums being places for kids is a good thing. The are the ones who benefit the most

I'm not sure how you can look at the current state of scientific literacy in America and conclude this.

> art museums, the problem is that they are usually just exhibitions, and to be honest, that's boring, especially if you are a kid

There are historical, thematic and philosophical aspects to art that make it beautiful beyond the aesthetic.

bluGill

> There are historical, thematic and philosophical aspects to art that make it beautiful beyond the aesthetic.

Those are in the eye of the beholder though. In many cases they are things I still don't care about after learning about them. An ugly painting doesn't become any more interesting to me when I learn about the struggles the artist went through - a lot of people do find it more interesting - good for them, but it isn't for me. (then again the paintings I'm thinking of most people thought were nice even before they learned about the artist...)

rdtsc

> If you want science for grownups, you have conferences.

So if I want to learn more about electricity which conference is a good one to attend?

AndrewLiptak

As a museum professional, I don't agree with a couple of points:

If you want science for grownups, you have conferences.

I work at a history museum, and we serve both students and adults: whole range of people. Conferences aren't designed to communicate science (or any specialized topic) to a wide audience.

Also, that it is for kids doesn't make it impossible to enjoy as an adult, especially if it is about things you are unfamiliar with.

This can be true, but children and adults learn differently. We have lessons and interactives that are designed for both, and activities that are geared towards kids. The way we write information for children in our programming is very different from what you'd see with adults, because of how we have to break the information down in ways that is understandable to them.

If you go to a science museum and think "only a kid can enjoy that". Then the problem is not that it is a place for kids, it is that it is just bad. It is a thing Disney understood very well, its classics may look like they are for kids, but they are actually enjoyable by everyone, and it is a big reason for their success.

I don't understand this line of reasoning: if a science museum appears to be designed for kids, there's likely a reason for that: they're working to communicate science to kids. That doesn't make it bad: it might just mean that they've put a lot of focus on their primary audience. Disney isn't designed for kids: it's designed for families, and they put a lot of time and energy and resources into that design. (Museums can take a leaf from their book and strategies!)

As for art museums, the problem is that they are usually just exhibitions, and to be honest, that's boring, especially if you are a kid. That's unlike a science museum where they actually try to teach you science. It is only interesting if you are already well into that kind of art, and most kids aren't (yet?).

History museums are kind of a middle ground as they can do the double duty of teaching history (mostly for kids) and showing off artefacts to people who are already into that (mostly for grownups).

I think both of these points are overly broad, and every institution and every exhibition is different: it all comes down to how well they design their programs and exhibitions. There are plenty of art museums that go beyond a mere exhibition.

As for history museums being a middle ground, I don't agree with that at all: kids are fascinated by physical objects! Adults love to learn about the history behind those objects! These aren't mutually exclusive things. It ultimately comes down to intent and installation and implementation.

dcminter

It drives me absolutely bananas that the "interpretation" (fancy museum word for "signs") at science museums is so parsimonious. Some fascinating device vital to the history of an important branch of science will have a brief paragraph about the person who invented it, nothing about what it's for, and then just a date and the device name.

Often there's little or nothing further even in the museum shop. It's a crying shame.

mattkrause

Art museums are even worse. "Portrait of Duke von Duke (London, 1841). Oils."

Who is this guy in the painting?! How did he merit a painting? What's unique about the style/composition/whatever?

Conversely, I went to an exhibit of Napoleonic Art and they had a whole breakdown of the symbolism. For example, Napolean liked bees as a symbol of hard work and order, apparently, and they were snuck into most depictions of him as little Easter Eggs.

gowld

I have a hobby of photographing scientifically incorrect explanations on placards at science museums. Usually found in smaller towns.

bigfishrunning

My favorite example of this is an exhibit that I saw at the Carnegie Museum of Natural History in Pittsburgh many years ago. There was a diorama of several forest animals, and an interface that shined lights on animals with different features. The "lays eggs" light shined on an assortment of animals including a Rabbit. Rabbits don't lay eggs, they only deliver them to good boys and girls.

We pointed this out to a worker that day. Several years later, we went back to see that the exhibit had not changed. I'm not sure if it's still there today.

pklausler

Been to the Ark Encounter in Kentucky yet?

dcminter

I want to see these!

tgbugs

One science museum that is not like that is the Deutsches Technikmuseum Berlin, at least when I was there (shudder) about a decade ago.

It was a museum that was designed for parents to explain to children. The written material for any given piece in an exhibit went into sufficient detail and successive sections of writing would build on each other without necessarily requiring that the previous section had been read.

Back then the museum had an exhibition on the longitude problem and time keeping, precision, drift, etc. that walked you through the development of increasingly accurate chronometers, the practical reasons why, etc. It was an absolute masterwork exhibit, and it expected the adults to be actively engaged with helping digest the material with the kids.

geye1234

I don't remember the big Kensington museums being like that when I was a kid. There was a kids' section or two, but the rest was clearly for adults (and has stuck in my memory just as much, if not more than, the kids' sections).

Seeing the real Apollo 10 (I don't remember which module) sticks very clearly in my memory.

I also rode on a "heritage" train recently, and what struck me the most was that the interior decor of the passenger cars looked as though it had been designed for and by grown-ups.

graemep

I have taken my kids to them at various ages (from five upwards). I think lots for both adults and children.

The National Gallery used to do great guided tours for kids, explaining paintings in a fun way.

floren

> Seeing the real Apollo 10 (I don't remember which module) sticks very clearly in my memory.

The only part that made it back to Earth was the Command Module, so if you saw something from the actual Apollo 10 mission, it was the CM.

geye1234

Yep, makes sense, and looks like they still have it:

https://collection.sciencemuseumgroup.org.uk/objects/co40509...

dfxm12

I'm not sure which way you're going with this, but the Philadelphia Museum of Art, down the street from the Franklin Institute, isn't specifically geared towards adults and has lots of programming specifically for kids. Seeing Rubens' Prometheus Bound there as a child as part of such a program left me in awe. I remember the feeling to this day. Every time I go, I see families with young children or even just groups of teens there.

The Philadelphia Zoo also has events planned specifically for adults. My girlfriend and I went to one a few months ago. I'm not sure what specifically about the Philadelphia zoo, the Bronx zoo, the Shedd aquarium, etc. is for specifically geared towards kids, though.

headcanon

Largely agreed, with one exception. If you're ever in Boston/Cambridge MA, check out the MIT museum. I've always told people that its a science museum but for adults. The Harvard museums are worth visiting as well, but the MIT museum really impressed me with their content.

kccqzy

The MIT museum isn't very good. It is a science museum for adults, but it is too passive an experience for the patron. I recommend the Exploratorium in San Francisco instead as the science museum for adults.

throwawayoldie

It's good. Not that big though. But what there is, is worth seeing.

cesaref

There are exceptions - here in the UK we have the RI: https://www.rigb.org/

The Christmas lectures are probably the most famous thing they do, and these have definitely moved in a more 'child' focussed direction. If you were attending the Christmas lectures in the 1850s however, the audience would have been middle class victorioans, and you'd have had Michael Faraday telling you about electricity, forces, chemistry etc.

https://en.wikipedia.org/wiki/Royal_Institution_Christmas_Le...

I would recommend attending one of their lectures if you happen to find yourself in London, just to be in the building, and to sit in the lecture theatre!

jacobolus

Art museums could be made friendlier for kids, but they would need significant design and maintenance effort. In particular: many kids need a lot of running around, want to play with things with their hands, and get quickly bored just standing and looking at artworks. It would be nice if there were better art museums for kids though.

(For what it's worth, there are plenty of non-interactive and thus boring-for-kids science, technology, history, etc. museums if you look around.)

el_benhameen

I took my 6 and 8 year old to SFMOMA and they loved it, to the point that they’ve asked to go (and have gone) to several more “boring” art museums since. We had a talk about ground rules (quiet voices, hands to self, no running, no exceptions) beforehand, and the mood of the place helped enforce those rules. A big, crowded space can be powerful in its quietness.

A lot of the weird, experimental, and experiential pieces seemed to scratch the novelty itch that they might otherwise get by running around or touching stuff. We were all ready to leave at the same time … or actually, I wanted to leave before they were ready, so it wasn’t like they got bored quickly. They are not uniquely quiet or well behaved kids, either—quite chaotic a lot of the time, really. I think a lot of people don’t give kids a chance to experience these kinds of places because they assume the kids won’t do well, which is too bad.

djmanning

There is such a place at the Cleveland Museum of Art: https://www.clevelandart.org/artlens-gallery The Studio part of the gallery has several kid-sized interactives.

Symbiote

The top floor of Copenhagen Contemporary gallery is primarily for children.

The current exhibition is "where visitors are invited into the artist’s imaginative world and encouraged to participate in a process of transformation — quite literally — through hats, masks, and performative gestures. The shelves overflow with peculiar faces and twisted creatures, and on the green monster stage, anyone can step into a new version of themselves."

"The exhibition marks the first chapter of CC Create, a three-year educational and exhibition initiative that transforms Hall 4 into an open studio for play, learning, and co-creation. Specially trained hosts are on hand to guide visitors in exploring their own creative potential in dialogue with Chetwynd’s art."

Last time I went, the interactive kids bit had a huge wall and a massive bucket of darts and visitors would contribute to the artwork by throwing additional darts at the wall. This is very kid-friendly if the kid is Danish.

https://copenhagencontemporary.org/en/cc-create-x-monster-ch...

stockresearcher

The Art Institute of Chicago goes out of its way to be family friendly and not take itself too seriously [1], and it is consistently seen as one of the best art museums in the world.

PS - the Children’s Museum in Indianapolis is ridiculously good for kids.

[1] https://www.artic.edu/visit/whos-visiting/families-2

flowerthoughts

Yeah, this must be a negotiated market at this point... Kids not being interested in art museums, and thus art museums not bothering making it family friendly.

However, I have to say the computer history museum in Mountain View was nice and felt serious. So I think placing all science museums under one umbrella is a bit harsh.

Poomba

There are some art museums around the DC area where kids can paint and draw things, but those are indeed a minority

nitwit005

A lot of them have kid areas now where they have art classes and the like now.

crab_galaxy

I totally agree with the authors point. The Franklin Institute at its core is a place that teaches science through tactile experience and the special exhibits don’t reflect that.

Some context as a local though, the Franklin Institute’s special exhibit space rotates every couple of months and I imagine they’re put on by outside vendors who move the exhibit from venue to venue. The special exhibits for better or for worse more akin to Disney World or the pop culture museum in Seattle. I’ve been to a bunch of them and they’re usually quite good, but they don’t represent that tactile learning experience at all.

Many of us Philadelphians really lament that the place isn’t as well maintained as it should be. It was the field trip destination for so many kids and I’m sorry OP wasn’t able to recreate that same level of magic for their kids.

rs186

My biggest gripe is that art museums, especially modern art museums, play documentary/clips from documentary that last anywhere from 2 minutes to 30 minutes. Those films are not accessible anywhere else.

I would be very willing to watch them in full, but like most other visitors, I have limited time, especially when visiting a new museum in a different city. If you say observing a painting/sculpture in person is different from looking at a picture, fine, whatever, but making these videos only available in museums is sad.

A4ET8a8uTh0_v2

I will admit that the author's post strikes a chord.

The last time we visited Chicago's museum of science, this was the only acceptable use of screens for me ( https://www.msichicago.org/explore/whats-here/exhibits/blue-... ). That was genuinely well done and awe-inspiring.

The rest of the stuff that is basically just a lame tablet app is a waste of my ( and my kids )time and, well, money.

That said, and I offer it merely as a defense, if the goal is to interest kids, you want to meet them where they are at. Apps is where they are at. Granted, thanks to parents, but still.

dlcarrier

It's not a museum, unless there's a dark room with a bunch of mostly empty chairs lined up in front of a projection screen showing a slide show or documentary (or really both at the same time) with an overly enthusiastic narration covering the history of the subject.

Sometimes you can't even get to the displays, without first at least walking through the room.

Whenever I walk by the vaguely muffled sounds of someone watching a movie in another room, I get nostalgic for childhood visits to museums.

_DeadFred_

A little too cold. Stimulating but also lulling you to sleep with it's proto ASMR. Your parents slightly frustrated that this is the point your choose to have an attention span.

zdw

If you have a change to visit the Tokyo Science Museum, it's quite good in this respect - it has a lot of interactive displays, many of which are very hands on, and some are application based - focused on how the science concepts are used in industry (with some occasional corporate tie-ins, which weren't too over the top). It's fairly kid focused, as others have mentioned - most of your competition for seeing the exhibits will be school student groups.

Incidentally, the building is featured near the end of the Shin Godzilla movie.

timr

Are you talking about the one in Kitanomaru park, or the Miraikan, on Daiba?

The Miraikan, in particular, is a fantastic science museum. I think it suffers a bit from what the OP is describing -- and also, a lack of English -- but for the most part it's interactive and uses technology in a really innovative way that goes beyond iPad fluff (an interactive seismograph room comes to mind, where you could move around and see the systems detect your movements in real time).

zdw

Ah, the first one is where I went - 科学技術館 (Kagakukijutsukan) in Kitanomaru park between the imperial palace and budoukan. It has some english (but, as always in Japan, knowing a little Japanese greatly helps), and the exhibits are fairly self-explanatory.

Good to know that there's another nice place to go.

gwbas1c

> And where it looks like the budget has been going are the screen rooms. They occupy the huge central spaces on the main floor of the museum, and I’m sure a lot of time, money, and passion went into these things. But it’s misguided.

It reminds me of a Reddit thread about if someone should divorce their spouse because they significantly overdid it with smarthome tech. They (the other spouse) insisted that controlling everything with phones was "the future" and did things like drill out locks so they could only get in with a smartphone, and update the toilets so they would only flush from a smartphone.

It's too bad the content was deleted, but you can get the jist from reading the comments: https://www.reddit.com/r/AmITheAngel/comments/1lv1t0r/aita_f...

kylestetz

I was an exhibit designer there in the early 2010s (the last exhibit I worked on was "Your Brain"); we had an incredible in-house design team that did all of the design and interactive prototyping, but unfortunately everyone was let go in ~2016 in favor of outsourcing much of the design work.

The truth is that the traveling exhibits (Body Worlds, Harry Potter, etc.) make a lot more money for them and do not require the ongoing maintenance burden. They have a reduced ability to design the exhibits as precisely as they used to and the physical stuff takes a tremendous amount of work and expertise to do well.

That said, the museum is run by people who care deeply about science education and the proliferation of touch screens is something they are sensitive to. The type of content has a lot to do with it (a physics exhibit has no excuse not to be 99% physical interactives), as does the fact that they tailor exhibits to many different styles of learning so that there's something for everyone.

sethpurcell

Author here, thanks for your comment. I'm really sad to hear that everyone was let go; as I said, I loved TFI like nothing else when I was a kid.

I completely understand the incentives re: Body Worlds, Harry Potter (I've even seen an Angry Birds exhibit). But there's a fine line between a non-profit doing what it must to survive, and drifting so far from its mission that it no longer deserves to survive. TFI is still far from that point, but the trajectory is worrisome to me, so I called it out.

kylestetz

Yeah I hear you, and fwiw I largely agree with your article. Whether the presence of screens and software-based experiences means they are drifting from their mission is definitely up for debate, but your point is taken! Similar to you I had a hugely impactful trip to TFI in 5th grade, and much later on it was a dream to work there. And now I get to take my 5 year old. It's a special place and it's nice to see people feeling protective of it :)

gwbas1c

> I believe museums exist to present the real thing for the visitor to experience with their own senses. Here’s the sculpture — the actual piece of stone, two thousand years old, Greek sculptor unknown — now go ahead and form your impressions.

When I'm in a museum with ancient sculptures, ironically, I don't want to see them as-is. Instead, I want to walk into a room that attempts to emulate how the sculptures looked in the context that they were originally displayed in, often with original paint that's been lost over the millennia since they were made.

Even cooler would be a projector that could "turn on and off" what the sculpture looked with original paint and possibly other decorations that have long since decayed.