Our Narrative Prison
82 comments
·May 14, 2025acc_297
ludicrousdispla
In the audio-track commentary for Angel, which is a TV series that has some very long story arcs, one of the writers mentions that they would insert superfluous details into the script (i.e names of people and places) so that they could tie future story developments back to earlier episodes and seasons, making it seem to the viewer like the entirety of the show had been worked out from the start, and that the writers had been dropping hints along the way.
psalaun
A kind of sci-fi version of Jack London's Iron Heel?
nonameiguess
It'd be interesting to see if something like that could be adapted to the screen formats the author is complaining about here. House of the Dragon faced a similar problem. The source material is a lot like what you describe, a fictional history written as if it was real historical research, with multiple conflicting sources, disputed accounts, and no way to resolve the truth of what really happened. The HBO television adaptation kind of just threw that out the window and presented what is supposed to be seen as the "real" history through a normal God's eye third-person narrator. It also showed what happens in situations that the fictional history had no account of, resolving mysteries of what happened to people who disappeared without anyone involved witnessing how and writing it down.
mrob
One way to get more structural variety is by watching foreign movies. For example, I think Tokyo Story (1953) is better modeled as a four-act kishōtenketsu[0] structure than a three-act hero's journey. It's widely considered one of the best movies of all time, and one that I rate very highly, but it's very different from Western movies. That difference was essential to my appreciation of it, because it's also slow paced and lacking in action; the novelty was enough to hold my attention until I could engage with the story.
I think loss of artistic variety as culture becomes homogenized is an underappreciated cost of globalization.
hinkley
In children’s movies the antagonist/monster is often meant as a metaphor for the child’s lack of autonomy in an ambivalent world that they do not fully understand.
And then you have My Neighbor Totoro, where all the monsters are friends, and the bad guy is just chronic illness, children who have let their imaginations run wild and fear the worst, a sibling getting lost, and at the end basically nothing happens which is the best news considering. There is no metaphor for human struggle, it’s just human struggle.
While some of his movies like Castle In the Sky, Mononoke and Nausicaä follow a modified Hollywood bad guy arc (in Castle half the bad guys practically become chosen family, in Spirited Away they become allies), a lot don’t. Up on Poppy Hill is essentially two teenagers in love discovering to their horror that they are first cousins, despair, and then discover that one of them was adopted.
But in all of them is the self-rescuing princess. The child either has to save themselves or at least demand the help that they are rightfully entitled to.
I got to introduce some kids to Ghibli right as Disney started distributing them. If you’ve seen Lasseter’s introduction to Spirited Away that’s where we were at that time - I’m telling you a secret that should not be a secret. And they in turn “forced” their friends to watch them in the same way my generation forced people to watch The Princess Bride; like it was a moral imperative to postpone other plans and rectify this egregious oversight in their education.
PaulHoule
It’s a standard trope in a mahou shoujo anime such as Sailor Moon or Futari wa Precure that the enemy tries to infiltrate the hero group and ultimately gets domesticated by Japanese society. I think of how the antagonist joins the party in Tales of Symphonia as a playable character.
klik99
I just learned about kishōtenketsu thanks to this great video on How To with John Wilson (https://www.youtube.com/watch?v=j-SwyF-Vvbs). I'm surprised that it's not as well known in the west, considering how many great directors use it.
Ozu is my favorite director, and learning about the 4-act structure helped me understand why - I always hated the third act of most movies, when character motivations go out the window in the interest of a big explosive ending. There is a lot of potential in kishōtenketsu structure to tell stories that are more realistic and introspective and don't require the kind of antagonistic conflict of 3-act structure.
jancsika
> I think loss of artistic variety as culture becomes homogenized is an underappreciated cost of globalization.
Loss of variety in terms of what's shown on traditional movie theater screens-- sure.
For everything else, technological advancement has lowered the price to create films of a base level of quality. And that has caused an explosion in artistic variety. I doubt the average American has enough leisure time to keep up with all the indie films produced in a year (nor even a sub-genre).
JKCalhoun
Some years back I started wading into the "1001 Movies to See Before You Die". I'm still consuming — perhaps another 3 years and I'll be done? (Can die.)
Anyway, it's been a wild ride introducing to me early silent films, surreal films, art films, Italian neorealism, French new wave, etc. There very much are different narratives and structures outside "Hollywood films". Give them a watch.
RajT88
Agree on foreign films having tropes/plot beats which were locally grown, instead of borrowed from Hollywood.
Time is another dimension you can use to get to different tropes. Lots of old movies don't go quite how you would expect them to, given modern filmmaking plot beats.
Examples:
Rang de Basanti (India) features political corruption which causes the death of a man in a group of tight-knit friends. In revenge, they hatch a plot to assassinate the defense minister. And then they do it, and the second act of the movie takes place and they all die. What a ride!
Duck Soup (1933) is about as far away from a modern comedy as you can get, and it is entirely about sticking your thumb in the eye of the wealthy and powerful. Surprisingly watchable, for such an old film.
sjm
Classic Thing, Japan. There are plenty of western movies that don't follow the three-act structure (off the top of my head, Apocalypse Now, Mulholland Drive (and probably most Lynch), Boyhood (and other Linklaters), basically any Robert Altman) and plenty of foreign films that do.
klik99
Kubrick frequently uses a two act - Barry Lyndon where he rises from nothing to peak at the exact midpoint and then falls to nothing at the end, or Clockwork Orange where he does a bunch of horrible things in the first half and the consequences are mirrored around the midpoint of the movie.
mrob
>Mulholland Drive
From the article:
"One of my favourite films, David Lynch’s Mulholland Drive (2001), conforms pretty closely to formulaic structure, even if it is complicated by dream sequences: the inciting incident of the car crash; Betty’s quest to help Rita rediscover her true identity. I believe that one reason we don’t object, don’t groan with boredom, is that the scaffolding is – crucially – hidden."
I liked the movie, and I approve of this kind of creativity, but a disguised 3-act structure is still a 3-act structure.
card_zero
OK, now let's find a way to see it as a four-act structure. Introduction: car crash. Development: woman with amnesia and blue key. Turning point: take your pick, remembering a name, the corpse maybe. Outcome: silencio.
munificent
There is another film structure that is super common but is often overlooked. It is perhaps not coincidental that the protagonist is more often a woman. I found a blog post describing it once, but can't find it now.
In the typical three-act structure, the protagonist must make an internal change to themselves before they are able to resolve the conflict.
In this alternate plot structure, it is the community itself that must change. The protagonist is "right all along" and serves to the be the catalyst for that change. Almost as if society is the protagonist. It looks something like:
1. Inciting incident where problem appears.
2. Protagonist attempts to tackle problem using their "true self".
3. Family/village/community smacks them down and says they can't do that.
4. Protagonist tries to conform and solve the problem the way they are told to but fails.
5. Climax: Running out of options, the protagonist unleashes their true inner self and solves the problem.
6. The community witnesses this and realizes that they should accept the protagonist for who they are.
This is very common in Disney movies (Mulan and Frozen being stellar examples) and in family movies where the protagonist is a young person that "no one understands".
It is sometimes mixed with the typical three-act structure where the protagonist also makes an internal "change", but the change is most often simply accepting who they already were at the beginning of the film before trying to deny that throughout the second act.
viridian
Moana might actually be a better example than Mulan or Frozen, because there's not even any inner turmoil outside of the very beginning.
Moana herself is just about the only person who doesn't have a character arc, she just gets better at doing the things she was already set on doing. Both Maui and the entire village of Motunui including her family need to learn that Moana is actually right about everything.
She's effectively an avatar of the ocean's will, and the more she leans into it, the better it goes for her.
krapp
I haven't seen Moana but this seems like the narrative arc of a lot of mythology, where the protagonist has to learn to submit to the will of God/the gods, or can only succeed with divine intervention.
owebmaster
I think that is exactly the plot in Ne Zha 2, a chinese animation that is breaking records. The trailer is awesome.
bossyTeacher
princess mononoke fits the bill
Slava_Propanei
[dead]
klik99
One thing I've noticed in music composition (where I have more training/experience, but I suspect the same is true for narratives) is the rules get codified / standardized a generation after a style of music is popular. Bach, for example, "breaks the rules" of counterpoint at least once in every piece in Well-Tempered Clavier, which was supposed to be an educational piece so if he actually felt like there were rules to follow he'd be more likely to be "by the book" for educational purposes.
But the rules of counterpoint were codified after his death (IIRC there were two people who worked together to do it), and act like an averaging across all baroque composers. Making the rules is kind of like putting it in a glass box, sealing it off and preserving it - IE removing all life from it. A contemporary example is how punk became standardized, just wear leather jacket with safety pins and mohawk and play barre chords. The spirit of punk moved to post-punk and elsewhere but also this bizzaro copy of all the superficial aspects of punk moved elsewhere.
While I love Joseph Campbell and the heros journey, I do feel like sticking too strongly to it does the same thing for narratives. I especially hate insistence that everything needs a three act structure, not because it's inherently bad, but because stories that don't need it are shoehorned into it and given an unneeded third act with more set pieces than genuine character motivation and development. It's like people see a good movie with a three act structure, and think it's due to that specific structure.
ijk
Hollywood has the particular problem that the executives would really like a formula to follow to make people like the films, the screenwriters would really like a formula to follow to write something that they can sell, and so on. There's a lot of commercial pressure for a factory to mass-produce plot and stamp it out into films. People liked a film? Make the exact same thing and see if they'll buy it again. Franchises help, because at least there's some incentive to shuffle around some different characters and plot elements.
Though the never-ending soap-opera of comics aren't really that great a fit for wrapping everything up in a three-act structure. (I'm still confused by why the Marvel films felt the need to kill off 90% of their villains in the same movie they debuted.) But the hero's journey is an attempt to answer to "how can we make a film as popular as Star Wars?" So we just follow that pattern, I guess.
Not that there weren't other patterns--the Disney animators independently arrived at their own storytelling rules, for example. Disney Animation: The Illusion of Life (by Frank Thomas and Ollie Johnston ) has a discussion of what they found worked for them and what didn't. It's worth comparing what they say there with the actual films and reflect on how the rules bore out in practice, of course. But it's another attempt at codifying a formula for appealing stories.
There's lots of attempts to try to describe the universal appealing story pattern. Whether narrative actually works that way has become bifurcated into separate questions: "what kind of stories are effective for humans?" and "what kind of story can we produce reliably as a commercial success?" are subtly different but have become conflated.
klik99
Yes, that's a really good point. I had this nagging feeling of there was a commercialization aspect driving when I was writing that, since that's obviously what happened to punk, and you hit the nail on the head. I do think students are taught the 3-act structure / heros journey as if it was the ideal structure, but the true reason for it's ubiquity is an attempt to commoditize art.
_DeadFred_
You're missing the constraints: what kinds of stories actually work for humans and can be told clearly, with mass appeal, in a 90-120 minute audio/visual format.
We already have spaces for broader or more experimental narratives, they're called novels. Music videos gave us popularized short form experimentation for a while. TV series give us longer form audio/visual storytelling. But there's a hard limit to how much complexity or diversity you can pack into a 90-120 minute block while still keeping it cohesive and broadly engaging. TV gets away with slower pacing and more meandering structures because viewers can dip in and out. People like/recommend a series even if one episode didn't keep their interest. If 30 minutes of a movie don't keep someone's interest they aren't going to recommend it, it sucks to spend 30 minutes in a theater detached from what you are watching. Movies have to convince audiences to stay locked in for the entire runtime, which naturally narrows the kind of stories that can work.
And part of the problem now is that movies were once novel. They evolved from stagey, non-gritty recorded plays basically to gritty, photorealistic stories. That leap kept things feeling fresh for a long time. But now that the tech curve has plateaued, now that dark/gritty has run it's course, it's like people want movies to somehow figure out how to be... not movies.
Punk was new/novel fresh. Then what was new/novel/fresh was identified and expanded upon. Then it become not new/novel/fresh. Other music genres were kept fresh by technical limitations slowly being removed by new tech/monetary limits limited who could do what/knowledge gatekeeping. Now that every tool is available to every person along with deeper knowledge of music theory, which theoretically should make it more interesting, music has gotten more boring. Because we don't want good. We want novel new experiences.
bossyTeacher
> A contemporary example is how punk became standardized, just wear leather jacket with safety pins and mohawk and play barre chords. The spirit of punk moved to post-pun
also pop and indie pop, rock and indie rock.
pinkmuffinere
The Hero’s Journey is useful as a writing tool, but imo it is also a lens through which we analyze stories (once we learn about it). My feeling is that _any_ story can be cajoled into matching the hero’s journey with enough imagination. For this reason, I’m not as concerned about the limited palate — i think it says more about our perspective than about the story itself. It’s like complaining that we’re missing out on math because we learn numbers in base 10. Consider this example:
“I was hungry (call to action), so I went to Filipe’s to get a sandwich (transformation, now bearing sandwich) (Return is implied, I’m no longer at Filipe’s)“
Is that really constrained by the hero’s journey? Or is it just that communication discusses dilemmas and resolutions, and these can be fit into our stereotypical hero’s journey?
jimbokun
> “I was hungry (call to action), so I went to Filipe’s to get a sandwich (transformation, now bearing sandwich) (Return is implied, I’m no longer at Filipe’s)“
That’s the version of the Hero’s Journey used in Harold and Kumar Go to White Castle.
kazinator
We have that choice now. If movies based on human-versus-{human,nature,aliens,supernatural,...} conflict is not your thing, you can go to YouTube (or similar) and watch, say, people collaborate in making something. It's still a kind of conflict with resolution: people or a person versus the tooling and materials, using their knowledge and skills to show solutions, and then it's all resolved when the thing is made. At every turn, you don't quite know what they are going to do next, or sometimes even what they are working on and how it will fit into the big picture. (E.g. it something that will be a part of the finished work, or is it a tooling jig?)
It's not easy to get away from the three parts of introduction, development and conclusion, in any work that exhibits sequence. Not even in something abstract like music. (I should say, it's certainly easy to forcibly get away from it, if you don't care about the result being boring.)
There is also comedy. If you manage to make people laugh throughout the work, the plot doesn't have to necessarily follow the formula.
jari_mustonen
The article mentions Jung's "collective unconscious," which is often misunderstood.
What he meant by it is that some unconscious features are collective, meaning they are genetically programmed in all people. Jung believed this also includes certain thought patterns, which can be inferred from stories. For example, he would have argued that a paragon of wisdom is typically an older man with a white beard (Gandalf and Dumbledore come to mind) because we have a genetically programmed inclination to see older men with white beards as paragons of wisdom.
Jung liked to use these kinds of methods to analyze the human psyche and its structures. Interesting guy. If anyone is interested, I recommend his collection of essays, Modern Man in Search of a Soul, as a first read.
PaulHoule
It is easy to lay out criticism, hard to tell what a real answer could be. A writer friend of mine said it in a Hegelian way, that plots are thesis - antithesis - synthesis. You have some conflict and it is resolved.
You might make experiences that are about spending some time in a loved imaginary world with loved characters (The Star Wars Holiday Special or Star Wars: Galactic Starcruiser [1]) but inevitably people who aren't superfans are going to feel it doesn't appeal to them. You can make a profitable game (Azur Lane) which is all about fanservice, collecting, and little narratives -- and people are going to say it is degenerate and compare it unfavorably to normal single player games like, say, Hi-Fi Rush or even mobile games which have a clear story like Love Nikki. All the complaints that people have around big media franchises will still stand.
[1] https://screenrant.com/star-wars-galactic-starcruiser-hotel-...
blueflow
These recurring patterns are called "tropes", there is a wiki of them: https://tvtropes.org/
A long analysis of Stargate SG-1 as starting point: https://tvtropes.org/pmwiki/pmwiki.php/Series/StargateSG1
mhink
While I do have a lot of love for TVTropes, I think what they're talking about here is a little broader than most of the tropes we see there (although they do have an excellent article on the Hero's Journey itself [1]). IMO, tropes in the sense that we see them listed there are building blocks for a narrative structure, of which the Hero's Journey is one example. As mentioned upthread, kishōtenketsu is an alternative (and for that matter, TVTropes has an article on it as well, see [2]).
1: https://tvtropes.org/pmwiki/pmwiki.php/Main/TheHerosJourney 2: https://tvtropes.org/pmwiki/pmwiki.php/Main/Kishotenketsu
oersted
I don't know... I cannot disagree, but isn't this like moaning about how there is no innovation in:
- Designing vehicles because every one of them is a thing that carries people or things from A to B, with some propulsion mechanism and a way to steer it.
- Designing software because it's all about providing an interface to manipulate objects in a database, or values in memory.
- Designing drugs because it's all some kind of chemical you take that suppresses biological processes.
- ...
You can always come up with an abstract definition that puts a set of things into the same bucket. Isn't this just semantics? Movies are not remotely all the same story. If you say they are all about: humans reacting to conflicts which leads to some changes in the state of things. I mean, that's what a story is, that's what a 3-act structure is.
Sure there are engaging stories with different structures, but isn't it all just omitting one of the acts, or chaining multiple stories in an overlapping manner, starting or ending at a different point, or stretching one of the acts for longer?
And more often than not you need to bend-over-backwards to make such stories as engaging as the standard structure, it's really hard, because to an extent you are breaking the very core of what makes a story engaging, and the novelty can only carry you so far.
It can be distracting actually, shaking up the structure can detract from the craft of filling it with good content, it's a bit gimmicky. There's a certain purity and merit to making a prototypical story truly excellent and innovative, obfuscating and shuffling that basic structure is a cheap path to innovation.
Regardless, you can always shoehorn any story into one or more introduction-conflict-resolution blocks and complain about it.
Vapormac
You're totally right. I think the article is just inherently too reductionist, which is like of a foundation of analysis in general, is to reduce and then reason about some process/object. However, I think a lot of analysis is (for lack of a better term) critically reductionist, and they see that as a virtue of their analysis, they toss out nuance and details in favor of studying the "structure" of some process without considering that particular nuance or detail changes the structures meaning and possibly the structure itself.
null
daft_pink
It’s not only that the films have the same basic narrative structure, but the way films these days need to check a series of boxes. You can’t have just an action movie anymore, it also must contain a romantic subplot, charismatic antagonist, light humor, diverse cast, visual effects, international marketability (topic not narrow to one countries audience) etc.
Before we had the same basic recycled narratives, but a film didn’t need to check every single box and some films were more directed at romance or certain audiences and only checked a few of these boxes.
Modern tent poles need to check every single box and it just feels so formulaic and boring.
parpfish
I hate the fact that every film feels a need for a romantic subplot.
albumen
Check out John wick, Mad max fury road or The Banshees of Inisherin.
ijk
Is that still as much of a thing? Maybe I'm over-indexed on comparisons with 1930-1960, but it seems to me that romantic subplots have been in decline--there are quite a lot of recent films that entirely lack such a thing--especially compared to back in the day. The academy's award structure of lead actor/lead actress seems like it was a better fit for days where you had to shoehorn that into everything. To the point that they stuck romance subplots into Marx Brothers movies regardless of if it made any sense. (Which is conclusive proof why Duck Soup is their best film, since the Groucho/Margaret Dumont romance subplot is better integrated into the film.)
I'd be interested in seeing someone do a breakdown of the frequency of romantic subplots in films; I have some guesses as to the possible pattern but this seems like a moment for hard data.
hiatus
You might enjoy The Pervert's Guide to Cinema.
BeFlatXIII
Ruined The Hobbit
jes5199
I think it’s hard to say that any one thing ruined the Hobbit. like, there’s plenty of blame to go around.
JKCalhoun
Yes, it is formulaic and boring.
I generally have had to go back to movies pre-Raiders-of-the-Lost-Ark to find film less formulaic.
AStonesThrow
Children's animated films also require a fart joke or two.
My parents don't enjoy seeing films in theaters. So when they took us out as children, it was under exceptional circumstances. We went to see E.T. when it premiered. I remarked about Drew Barrymore's young character shouting "penis-breath" and my mother explained that if they didn't throw in a few profanities, the film would have been rated "G" and dismissed as a children's film. A "PG"-rated film was likely to gain more screenings in more theaters and capture a broader audience.
RankingMember
I think it comes down to the current financial realities of film-making, as the article touches on. There are certainly outliers that are revered by those who seek alternatives (David Lynch's work for example), but these are a small minority. I think general financial stability in some future (hopefully soon!) iteration of society would allow more experimentation- artists who are not starving artists are much more willing to take risks and stay true to their vision, profit/marketability be damned.
Related comment - Mike Duncan who made a name for himself doing long form multi episode history podcasts recently produced a fiction project of the false history of a class revolution on mars ~200 years in the future that is told through the lens of long form multi episode history podcast from a narrator in the distant future.
It's pretty good considering it is his first not-non-fiction project and the narrative is a refreshing departure from typical sci-fi stories since it's written to sound like a true history with too many important figures to remember and historically disputed causes and effects of pivotal events.
The story doesn't not follow the conflict-rising-climax-resolution structure but it often refutes a listener's anticipation of satisfying narrative elements like true history many loose ends remain loose and plenty of important characters "disappear from the records" which leaves one wondering.
It's certainly unlike any fiction I had consumed prior and it's pretty good imo so I'm shining a light on it here.