Turing-Drawings
34 comments
·April 20, 2025iNic
Nevermark
Interest qualia experience I noted.
I “clearly” see lots of dots appear and disappear. It feels direct and unassailable that I am seeing dots. But I never really see a single dot appear and disappear. (Without making a very selective effort.)
Clues like that suggest that the qualia answer has mechanistic explanation. The signal saying that we see something, directly and clearly, and actually seeing something, are separable.
Which is true for recognition of a previous experience (Deja vu), knowing (unquestioning belief), etc.
We experience certainties and experiences we deem direct, that we often attribute to reality, but the measure of certainty and directness themselves are just other signals only approximating or filling in (usefully confabulating) what we think they say.
Our experiences are absolutely full of invisible simplifications, internally created opaque illusions, of not only information, but meta-information.
They work as efficiencies because by design we do not have the natural ability to perceive or question them. No natural inclination to seperate seemingly deep experience from actually sparse internal sensory and meta status representations, or representations from reality (whether internal or external).
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Lerc
This (along with ibniz) was one of my inspirations for https://c50.fingswotidun.com/
Using a stack based expression approach makes it easier to design images at the cost of being less flexible computationally. I have often pondered enhancements to make it more capable,and indeed Turing complete. Forth style word definition would work, but I also have a soft spot for state machines.
Little toys like these are things I would recommend everyone have a go at. I have quite enjoyed https://tixy.land/ and https://www.dwitter.net
susam
Very impressive! I have come across your website before as well. I really like how polished and sophisticated the demos are. Great work, and thanks for sharing!
I'd like to take this opportunity to share a couple of my own, much less impressive, tools that explore similar ideas:
https://susam.net/cfrs.html (Turtle graphics but with only 6 commands)
https://susam.net/fxyt.html (Inspired by Tixy but stack-based with 36 instructions)
To see the demos, click or type '?' and then scroll down to the bottom of the manual.
Lerc
I like the turtle one. Although I feel like with a minimal number of commands really wants the ability to define new ones.
like a:[xyz] defines further instances of a to be [xyz]
I think the thing that makes me want it is that it takes a loop 3 deep to recover the characters used to define it.
CC is shorter than [C] and CCCC is shorter than [[C]]
It's not until CCCCCCCC that [[[C]]] provides a gain. but that's also [[CC]] or [CCCC]
Unless you wanted to define things more literally. If you allowed a user defined a to be a literal [[[ and b to be ]F] then you could make some truly incomprehensible programs where it would be nigh on impossible to keep track of the nesting. Sick, but entertaining.
CC[[[[[[[[[FFF]FR]FR]FRS]FSR]]]][[FR]]CRRRFR[RFRRR[[[[FFF]]]]]CCCCCCC[[FF]]CCCCCCC[[[F]F]F]CCCC[[[[[[RF]FFR][[[F]]R]R[[[FS]]RS]]]]
[update] Late thought alternate theory. Byte pair encoding to create additional instructions.
a:bc defines a to be bc
so <:[[ and >:]] would define < and > to be double loops (while looking like bert and ernie smilies to boot) but more importantly you'd get some deliciously evil options like
X:RR // X becomes RR
Y:XX // Y becomes XX which is RRRR
Z:XY // Z become XY which is RRRRRR
L:ZR // L becoomes ZR which is RRRRRRR which is 7 rights So L is now one left
but if redefinition were allowed then A:B: would mean ACD would define B to CD and ADC would change B to DC. I did a few scribbles of ideas and I think there's a ridiculous amount of overly complex power in there.suddenlybananas
It's interesting how some of them halt after a while and some of them don't. I wonder if one could figure out which ones do and which ones don't?
tromp
None of them halt, since no halting state is ever introduced into these canvas dwelling TMs :-(
nialv7
I think GP is actually asking whether we can determine if one enters a steady state, i.e. tape no longer changes.
danilor
I'll share some of the interesting ones I found!
https://maximecb.github.io/Turing-Drawings/#8,3,6,1,0,0,1,1,...
https://maximecb.github.io/Turing-Drawings/#8,3,3,1,1,3,1,3,...
https://maximecb.github.io/Turing-Drawings/#2,22,1,2,3,1,16,...
7373737373
I forked a fork of this and added extra functionality, including rating and sharing machines, variable simulation speed and canvas size here: https://aesort.com/Turing-Drawings/
pikwip
This one has a few satisfying phases: https://maximecb.github.io/Turing-Drawings/#5,3,4,2,2,0,2,1,...
a short film: https://maximecb.github.io/Turing-Drawings/#7,3,5,2,0,6,2,1,...
long time to reach NESS (if it does at all): https://maximecb.github.io/Turing-Drawings/#7,3,3,1,0,0,2,3,...
Cool glyphs: https://maximecb.github.io/Turing-Drawings/#4,4,0,2,1,3,1,0,...
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tux3
(Seizure warning, for many of these)
jakeonline
I made Langton's ant!
https://aesort.com/Turing-Drawings/#4,2,1,1,1,2,1,3,3,1,0,0,...
andoando
This is interesting, looks like different patterns at different levels of zoom.
https://maximecb.github.io/Turing-Drawings/#20,2,16,1,2,9,1,...
This is my favorite [1]. These are a fun exercise to program yourself. Fairly straightforward but also insightful and easy to create fun variations with.
[1]: https://maximecb.github.io/Turing-Drawings/#2,10,0,2,1,0,6,1...