Ross Ulbricht granted a full pardon
twitter.com
Stargate Project: SoftBank, OpenAI, Oracle, MGX to build data centers
apnews.com
Moving on from React, a year later
kellysutton.com
0-click deanonymization attack targeting Signal, Discord, other platforms
gist.github.com
Hunyuan3D 2.0 – High-Resolution 3D Assets Generation
github.com
Isolating complexity is the essence of successful abstractions
v5.chriskrycho.com
Tensor Product Attention Is All You Need
arxiv.org
Ask HN: How are you preparing for PEPPOL?
Invisible Electrostatic Wall at 3M plant (1996)
amasci.com
What are these bumps on the top of a pull-tab can?
old.reddit.com
Why is zero plural? (2024)
ell.stackexchange.com
Calm tech certification "rewards" less distracting tech
spectrum.ieee.org
Evo: Version control that works the way you think
github.com
Interview with Jeff Atwood, Co-Founder of Stack Overflow
cnbc.com
The first release of OpenVox, the OSS implementation of Puppet
overlookinfratech.com
Castle Game Engine: Web target – big progress, first 3 demos to try
castle-engine.io
Open-source browser port of Pitfall from the Atari 2600
meatfighter.com
Ask HN: Is anyone doing anything cool with tiny language models?
Flame: A small language model for spreadsheet formulas (2023)
arxiv.org
Dissecting "Tiny Clouds" shadertoy (2017)
blog.demofox.org
The Peppermills of Jens Quistgaard
quistgaardpepper.com
JReleaser: quick and effortless way to release your project
jreleaser.org
This seems extremely cool. I’m wondering if it can be used to create procedural video game assets.