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OpenSCAD Is Kinda Neat

OpenSCAD Is Kinda Neat

67 comments

·December 20, 2025

charlie-83

Just started using OpenSCAD recently and love it. While most CAD tools have a million features to learn, OpenSCAD is completely described by a cheat sheet you could print on a piece of A4 (like most programming languages).

I would really recommend using the git master than the latest release though. The last release was 2021 but they are still actively working on it and it's much faster now.

I also have to recommend the BOSL2 library which means you don't have to implement all of those one million features from typical CAD software yourself. Its definitely got a bit of a learning curve but the fact that you can always default back to vanilla OpenSCAD and that you can actually see how stuff is implemented makes it much more satisfying to me to learn than learning what all the traditional CAD GUI buttons do.

porkloin

Commenting off of you since I wrote all of this and then realized it's basically exactly what you're saying. But to +1 everything you just said in my own words:

I love OpenSCAD. I've been 3D printing for a while, but I never really got to a place where I could design interesting parts until I started to get the precision of doing models in code. Sometimes it is slower, for sure.

Every time I've used as a CAD GUI program I would get to this point where I would need to alter a single dimension by 0.25mm and realize that _all_ of my fastener holes, cutouts, etc have to be nudged with the keyboard or mouse to accommodate it. The input devices lack precision for that kind of task, and having to repeat the operation dozens of times (or bulk select) gave me a terrible sinking feeling, and I'd often just step away and give up on the design at that point out of frustration. I try to approach everything in OpensSCAD in a way that means I never have to experience that feeling again.

I will also say that doing everything from scratch in OpenSCAD would be it's own special kind of hell. Libraries like [BOSL2](https://github.com/BelfrySCAD/BOSL2) provide a good set of core ideas and preferences that help set you on a good path. A good example: BOSL2 shapes tend to have a "center origin" by default, which is different than the OpenSCAD default, but makes doing transforms later way easier.

Anyway, happy to see OpenSCAD getting some attention here :)

abdullahkhalids

> Every time I've used as a CAD GUI program I would get to this point where I would need to alter a single dimension by 0.25mm and realize that _all_ of my fastener holes, cutouts, etc have to be nudged with the keyboard or mouse to accommodate it.

I am just starting to learn CAD and FreeCAD - also dabbled a bit in OpenSCAD. But I do know that FreeCAD has Spreadsheets [1] and Configuration Tables [2] which allows you to define your model parameterically and changes values as needed.

How good this is, I don't know yet.

[1] https://wiki.freecad.org/Spreadsheet_Workbench [2] https://wiki.freecad.org/Configuration_Tables

zargon

> Every time I've used as a CAD GUI program I would get to this point where I would need to alter a single dimension by 0.25mm and realize that _all_ of my fastener holes, cutouts, etc have to be nudged with the keyboard or mouse to accommodate it.

There seems to be some fundamental misunderstanding of CAD here. I can't imagine how you could even design something in CAD in a way that you would end up in this situation.

Arodex

>Every time I've used as a CAD GUI program I would get to this point where I would need to alter a single dimension by 0.25mm and realize that _all_ of my fastener holes, cutouts, etc have to be nudged with the keyboard or mouse to accommodate it.

What.

This makes no sense. This isn't PowerPoint; your holes and cutouts are supposed to be parameterized. How are they even supposed to be at the proper position in the first place?

As a CAD user, this is like e.g. a coder seeing someone write code with global variables everywhere.

0_____0

A properly parameterized model shouldn't have the issue with having to nudge everything manually after a trivial change.

I had the change the height of an entire enclosure to accommodate a taller than anticipated PCB, and simply edited the sketch at the top of my design tree that defined the overall dimensions.

It took about 5 minutes to adjust the odd broken fillet and change some mates in assembly and it was done. No fidgety mouse movements. I actually do a lot of mech design on a laptop with a trackpad, arrow keys for view changes and numeric dimensioning for 95% of everything else.

s5300

[dead]

WillAdams

The great thing about OpenSCAD is that it makes it easy to 3D model things which may be described using spheres, cylinders, and cubes which are stretch, and/or rotated, and arranged in 3D space.

The awful thing about OpenSCAD is that what one can model in 3D is limited by one's ability to mathematically stretch, rotate, and/or arrange spheres, cylinders, and cubes in 3D.

For folks who want "real" (read mutable in normal terms of scope) variables there is a Python-enabled fork (which should become part of the main release presently:

https://pythonscad.org/

RobotToaster

> The great thing about OpenSCAD is that it makes it easy to 3D model things which may be described using spheres, cylinders, and cubes which are stretch, and/or rotated, and arranged in 3D space.

It also has hulls and minkowski sums, which are powerful once you understand them.

WillAdams

Aren't hulls just a direct connection of the edges of two shapes (which could be simulated by a series of duplications) while Minkowski is "just" a matter of putting spheres along the edges of an object to round the straight edges?

So, spheres and cylinders and cubes placed, rotated, stretched and placed mathematically.

coryrc

Also you can use the new backend by writing C++: https://github.com/elalish/manifold

Which avoids using the OpenSCAD language, but also means you can't use BOSL2. Might as well use FreeCAD.

IgorPartola

Not just that but it also positions everything in absolute coordinates and does not have the ability to reason about solids, just surfaces. Basically if you want to model something like a bolt you need to create a cylinder for the shaft, a separate head of the bolt, and then a thread profile you can rotate around the cylinder. You must ensure there is enough overlap between these three separate parts so the resultant object is a single surface and not three separate ones.

You can use modules to create a semblance of relative measurements but you still cannot do things like “attach this surface of object A to that surface of object B)”. In practice this means that if you want to create something like a spacer or a bracket you can do that easily enough. But if you want to make a part that matches some real world design you are stuck doing a lot of caliper measurements and math to try to create a part that lines up correctly. The you 3D print it and find that you positioned some hole based on its edge and not center and so nothing quite fits.

OpenSCAD is easy to start but difficult to scale because of these limitations and because once you hard-code any measurement you are stuck with it. The “proper” way to do this is to give everything a variable but honestly that makes reasoning about how to line things up even more difficult. “Does base_width include the width of the vertical walls? What about the margin to make the parts fit together?”

I have never been able to understand how things like FreeCAD lay out their UI. TinkerCAD is relatively simple but clearly a lot less powerful. I did try cadquery which solved a lot of OpenSCAD’s issues by having all offsets be relative by default but also introduces a few issues of its own.

One tip I will give about OS: grab a copy of the latest beta/dev release. The renderer is several orders of magnitude faster.

coryrc

BOSL2 allows attaching when you define attachment points or something with attachment points defined for you (most everything in BOSL2).

Manifold backend also eliminates the need to avoid coincident faces.

JoshTriplett

Another interesting option is FreeCAD, which is scriptable in Python but its primary interface is a GUI. So you can use a script to create things programmatically, edit graphically, or both.

criddell

FreeCAD sounds great but in practice it’s sooo slow.

If you are coming from SolidWorks, Fusion360, Inventor, or OnShape, it won’t take long before you start finding that there are a lot of things missing from it.

NortySpock

I ended up adding the https://github.com/BelfrySCAD/BOSL2 library to OpenSCAD and it had some reasonable options for some gear and rack-and-pinion modeling that I needed to do.

(3D printing a sacrificial gear for a seat position adjustment mechanism)

culi

There's also OpenJSCAD. Which, being JavaScript ofc, can run in the browser

https://openjscad.xyz/

https://github.com/jscad/OpenJSCAD.org

xixixao

From my testing, the CSG operations, with post-processing, don’t produce watertight meshes. And being focused on printing, it doesn’t support different colors for the CSG operands. My use case is animation/games, so I’m reimplementing the CSG with a watertight b-rep.

rafabulsing

Re: JS based CAD, there's also replicad, which I've used previously and found to be really good.

https://replicad.xyz/

spwa4

Don't people think this is one tool that would greatly benefit from using the very fastest languages available? Where's the C++, Rust, maybe even FORTRAN version?

WillAdams

My understanding is that the core of OpenSCAD is done using C++.

If you wish to use Rust for 3D modeling directly there is:

https://fornjot.app/

(the developer of which is actually working on a BREP kernel)

htgb

This is only the language for describing the volumes. That's not heavy, rather the importance is that you can express the ideas you want. The heavy lifting of rendering and computing how volumes interact etc is already implemented in native code.

M_bara

Or perhaps take a look at cadquery? It’s also pretty neat - http://cadquery.readthedocs.io/

elcapitan

For me as a casual 3d-modeler, my favorite thing about OpenSCAD is that I don't have to learn a new application the size of Photoshop with everything hidden 7 levels deep in some menu that is probably intuitive for some people who learned CAD in the 80s.

Instead it's basically like graphics programming, with a couple of basic primitives, some linear transformations and a bit of set theory. When I do a model a month and get back to previous work, I read a few lines of code and know exactly how I achieved the result.

unbelievably

I was once a big OpenSCAD user myself but I'm really skeptical that there are many use cases where it's actually more intuitive than a traditional CAD program, even if you're a programmer. It's true CAD programs have a huge amount of features but the basic sketch, extrude, revolve, and loft tools aren't conceptually difficult and are basically the same between Onshape, Fusion, Solidworks, etc. Those tools are sufficient to make 99.99% of OpenSCAD models I'm seeing.

I also have the opposite experience about understanding previous scripts. Unless it's dead simple I'm usually thinking why the hell did I multiply this thingy by sqrt(3)/2 plus this other thing. Maybe a documentation problem, but it's inescapable that sometimes you need a lot of math for what are trivial constraints in an interactive sketch. A real CAD program will let you roll back to any feature to figure out how it's constructed step by step so there's really nothing to decipher.

cpeth

Check out https://zoo.dev/

I went from OpenSCAD -> cadquery/build123d -> Zoo/KCL

It still is early days, and it needs some more helper functions but it's really nice having two-way capabilities (not just code -> model, but also the reverse).

Of course having Text-to-model as a first class citizen is also nice.

dbuxton

I have played with this but been underwhelmed. However I do think probably on the right track.

I know the ecosystem not-at-all (sum total knowledge of the CAD ecosystem is that my kids got a Bambu printer for Hanukkah) but it feels to me that current LLMs should be able to generate specs for something like https://partcad.readthedocs.io/en/latest/, which can then be sliced etc.

Curious to know what others think? I come at this from the position of zero interest in developing the fine design skills needed to master but wanting to be able to build and tweak basic functional designs.

anfractuosity

It's super useful, been using with my 3D printer to print things such as an adapter to connect a Canon EF lens to night vision tube and parts to link motorised linear stages together.

Currently I'm playing with a gear library which is part of BOSL2 (https://github.com/BelfrySCAD/BOSL2/wiki/gears.scad), to make something to rotate a polariser in my microscope.

bilsbie

FYI I’ve had really surprising success using AI to generate openscad code.

And even if it’s not perfect it saves a lot of time looking up the documentation and generally gets the relationships between objects right.

Ccecil

If you are a programmer OpenSCAD is likely for you. It certainly has benefits in things that are repeating patterns (gears and such)...and if your mind is good at visualizing things in "code" things will likely go a lot faster.

I personally do better with CAD software such as fusion or freecad since my mind doesn't work in the code realm since I have more of a hardware mindset. Translating the picture in my head to code is more difficult than drawing it using the standard CAD set of tools.

My opinion on OpenSCAD is that it is a very useful piece of software which many have used to make some very interesting things. If you have a background in code I recommend giving it a go. I largely view it as "the coder's CAD".

khufiya

I've been experimenting with using Claude Code and the Gemini CLI to generate OpenSCAD with the renderer in the loop.

https://github.com/rahulgarg123/openscad-mcp

It’s still strictly worse than what these models are capable of for general-purpose coding, but for simple tasks where precision isn't the bottleneck, it's surprisingly decent.The "aha" moment for me was an image-to-object workflow: found a geometric design on the web --> generated OpenSCAD to match the image --> 3D printed it. Going from seeing a JPEG to holding the physical object in a few hours.

bradfitz

I find myself using OpenSCAD regularly to 3D print little things for the house. (Most recently: hooks to attach Christmas lights to our roof deck's glass walls)

And when something gets too trick, ChatGPT is amazing at writing in it. Often it nails the whole design in the first try, like https://bsky.app/profile/bradfitz.com/post/3maelwomyw22n to mask off certain Raspberry Pi pins to make reassembly of projects easier later.

timonoko

I have solved the only problem OpenSCAD ever had and that is

  total lack of interactivity.
https://youtu.be/eG5lhLYvihQ?si=ehet5COZhiNrcK9b

timonoko

Now they say newest version of OpenSCAD has this functionality builtin. It took only a year.

xixixao

This is important and should be a given. But the more interesting challenge is to highlight the object you’re editing (where your cursor is). It’s not clear even how to exactly visualize it (it could be inside subtract of union of subtract etc).

Robdel12

OpenSCAD has become my go to with my 3-D printer for dumb little things. And the best part is LLMs are getting decent / pretty good with it!

My favorite thing I’ve printed is a little downsize coupler for the cool shirt system I built for my spec miata. It’s realllly silly & small thing, but it saved me!