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Show HN: A Visual No-Code Game Engine – 50x Easier Than Unity

Show HN: A Visual No-Code Game Engine – 50x Easier Than Unity

4 comments

·October 23, 2025

I've spent 30 years making games as both a hobby and profession, working with Unity, Unreal, GameMaker, RPG Maker, Ren'Py, Godot, and many others.

A few years ago, I attended a game dev meetup and met dozens of people with incredible passion for making games – but they were struggling because they lacked technical knowledge. That's when I decided to build a tool that anyone could use to create games.

I started developing this as a side project, eventually raised ~$100K through crowdfunding in Korea, then secured ~$200K in angel investment. I assembled a team, and we've been building this together ever since. We're officially launching in November, and we'll also be releasing it on Steam.

What makes this different:

The editor has an incredibly simple structure and UX. I'm also deeply passionate about AI, and I've designed this engine to integrate AI seamlessly. Post-launch, I plan to add prompt-based game generation (think Google AI Studio, Vercel v0, or Lovable, but for games) – allowing anyone to create structured game content just by describing it.

Our mission is "democratizing creativity." We want to empower everyone to express their ideas through games. Current focus: Visual novels, point-and-click adventures, and 2D animations. But we're also building in a physics engine for more dynamic gameplay possibilities – and it's actually pretty solid.

We're offering early bird pricing until November launch – if you're interested, grabbing it now would really help us build momentum.

We're a small team based in South Korea (yes, the land of K-pop, Squid Game, and KPop Demon Hunters... okay that last one isn't Korean, but you get the vibe ).

Would love to hear your thoughts and feedback!

voidUpdate

Where do you get the figure of 50x easier than unity from? Unity is a primarily 3D game engine and I don't see how it would be super easy to make a 3D game using this editor

MarcelOlsz

Never ask a woman her age, and never ask a founder where his numbers are from.

fxtentacle

2D Editor, Object-based, deploy to web, geared towards visual novels ... how is your "Play Maker" different from the existing "Game Maker"?

https://www.youtube.com/watch?v=r_hqY-7rT0c

https://www.youtube.com/watch?v=nwlvT-L9vFg

drivingmenuts

How can you guarantee that a one time payment will cover the lifetime cost of access? In every instance of similar pricing, that I’ve seen, the lifetime access is revoked when the company realizes that that is not a sustainable business plan compared to the cost of paying a monthly rental fee.