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Show HN: Doom port to pure Go – Gore

Show HN: Doom port to pure Go – Gore

1 comments

·August 12, 2025

Hi HN, I’ve been working on Gore – a port of the classic Doom engine written in pure Go, based on a ccgo C-to-Go translation of Doom Generic. It loads original WAD files, uses a software renderer (no SDL or CGO, or Go dependencies outside the standard library). Still has a bit of unsafe code that I'm trying to get rid of, and various other caveats.

In the examples is a terminal-based renderer, which is entertaining, even though it's very hard to play with terminal-style input/output.

The goal is a clean, cross-platform, Go-native take on the Doom engine – fun to hack on, easy to read, and portable.

Code and instructions are at https://github.com/AndreRenaud/Gore

Would love feedback or thoughts.

pjmlp

Great effort.

Although I tend to be a critic of Go's design, I love projects like these, as they make the point not everything needs to be C or C++ for game development.

Kudos for the project.