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C++: "model of the hardware" vs. "model of the compiler" (2018)

bluetomcat

What a mess of an article. A pretentious mishmash of scattered references with some vague abstract claims that could be summarised in one paragraph.

flohofwoe

Sort of fitting though, because C++ coroutines turned out quite the mess (are they actually usable in real world code by now?).

I think in the end it's just another story of a C++ veteran living through the inevitable Modern C++ trauma and divorce ;)

(I wonder what he's up to today, ITHare was quite popular in game dev circles in the 2010s for his multiplayer networking blog posts and books)

TuxSH

> C++ coroutines turned out quite the mess (are they actually usable in real world code by now?).

They are, they are extensively used by software like ScyllaDB which itself is used by stuff like Discord, BlueSky, Comcast, etc.

C++ coroutines and "stackless coroutines" in general are just compiler-generated FSMs. As for allocation, you can override operator new for the promise types and that operator new gets forwarded the coroutine's function arguments

simonask

They are compiler-generated FSMs, but I think it's worth noting that the C++ design was landed in a way that precluded many people from ever seriously considering using them, especially due to the implicit allocation. The reason you are using C++ in the first place is because you care about details like allocation, so to me this is a gigantic fumble.

Rust gets it right, but has its own warts, especially if you're coming from async in a GC world. But there's no allocation; Futures are composable value types.

gsliepen

Early programming languages had to work with the limited hardware capabilities of the time in order to be efficient. Nowadays, we have so much processing power available that the compiler can optimize the code for you, so the language doesn't have to follow hardware capabilities anymore. So it's only logical that the current languages should work the limitations of the compilers. Perhaps one day those limitations will be gone as well for practical purposes, and it would be interesting to see what programming languages could be made then.

simonask

It's not really about "limitations" of the hardware, so much as it is about the fact that things have crystallized a lot since the 90s. There are no longer any mainstream architectures using big-endian integers for example, and there are zero architectures using anything but two's complement. All mainstream computers are Von Neumann machines too (programs are stored; functions are data). All bytes are 8 bits wide, and native word sizes are a clean multiple of that.

Endianness will be with us for a while, but modern languages don't really need to consider the other factors, so they can take significant liberties in their design that match the developer's intuition more precisely.

flohofwoe

> Nowadays, we have so much processing power available that the compiler can optimize the code for you, so the language doesn't have to follow hardware capabilities anymore.

That must be why builds today take just as long as in the 1990s, to produce a program that makes people wait just as long as in the 1990s, despite the hardware being thousands of times faster ;)

In reality, people just throw more work at the compiler until build times become "unbearable", and optimize their code only until it feels "fast enough". These limits of "unbearable" and "fast enough" are built into humans and don't change in a couple of decades.

Or as the ancient saying goes: "Software is a gas; it expands to fill its container."

adrianN

At least we can build software systems that are a few orders of magnitude more complex than in the 90s for approximately the same price. The question is whether the extra complexity also offers extra value.

flohofwoe

True, but a lot of that complexity is also just pointless boilerplate / busywork disguised as 'best practices'.

j16sdiz

The problem is: "the platform" is never defined.

When you decouple the language from the hardware and you don't specify an abstraction model (like java vm do), "the platform" is just whatever the implementer feels like at that moment.

lmm

Isn't that the tail wagging the dog? If you build the language to fit current compilers then it will be impossible to ever redesign those compilers.