Generic Containers in C: Vec
46 comments
·July 23, 2025cyber1
sirwhinesalot
The most insulting thing about _Generic is the name. Really? _Generic? For a type-based switch with horrific syntax? What were they thinking...
That said, generic programming in C isn't that bad, just very annoying.
To me the best approach is to write the code for a concrete type (like Vec_int), make sure everything is working, and then do the following:
A macro Vec(T) sets up the struct. It can then be wrapped in a typedef like typedef Vec(int) Vec_i;
For each function, like vec_append(...), copy the body into a macro VEC_APPEND(...).
Then for each relevant type T: copy paste all the function declarations, then do a manual find/replace to give them some suffix and fill in the body with a call to the macro (to avoid any issues with expressions being executed multiple times in a macro body).
Is it annoying? Definitely. Is it unmanageable? Not really. Some people don't even bother with this last bit and just use the macros to inline the code everywhere.
Some macros can delegate to void*-based helpers to minimize the bloating.
EDIT: I almost dread to suggest this but CMake's configure_file command works great to implement generic files...
uecker
There are less annoying ways to implement this in C. There are at least two different common approaches which avoid having macro code for the generic functions:
The first is to put this into an include file
#define type_argument int
#include <vector.h>
Then inside vector.h the code looks like regular C code, except where you insert the argument. foo_ ## type_argument ( ... )
The other is to write generic code using void pointers or container_of as regular functions, and only have one-line macros as type safe wrappers around it. The optimizer will be able to specialize it, and it avoids compile-time explosion of code during monomorphization,I do not think that templates are less annoying in practice. My experience with templates is rather poor.
sparkie
An idea I had was to use a FUSE filesystem for includes, so instead of the separate define (and #undef that would need to follow), we could stick the type argument in the included filename.
#include <vector.h($int32_t$)>
#include <vector.h($int64_t$)>
The written `vector.h` file could just be a regular C header or an m4 file which has `$arg0$` in its template. When requesting `vector.h($int32_t$)` the FUSE filesystem would effectively give the output of `m4 -Darg0=int32_t vector.h` as the content.Would need to mount each `/include/` directory that uses this approach using said filesystem. When mounting you'd reference an existing directory in the regular filesystem where the templated `vector.h` is stored.
sirwhinesalot
Those techniques being less annoying is highly debatable ;). Working with void* is annoying, header includes look quite ugly with the ## concatenation everywhere or even a wrapper macro. It also gets much worse when you need to customize the suffix (because type_argument is char* or whatever).
Sometimes the best option is an external script to instantiate a template file.
cyber1
Hey, I understand you and know this stuff well, having worked with it for many years as a C dev. To be honest, this isn't how things should generally be done. Macros were invented for very simple problems. Yes, we can abuse them as much as possible (for example, in C++, we discovered SFINAE, which is an ugly, unreadable technique that wasn't part of the programming language designer's intent but rather like a joke that people started abusing), but is it worth it?
ioasuncvinvaer
username checks out
uecker
I don't struggle, I switch from C++ to C and find this much nicer.
cyber1
I'm currently at a crossroads: C++ or Zig. One is very popular with a large community, amazing projects, but has lots of ugly design decisions and myriad rules you must know (this is a big pain, it seems like even Stroustrup can't handle all of them). The other is very close to what I want from C, but it's not stable and not popular.
uecker
Why not C?
Its only real issue is that people will constantly tell you how bad it is and how their language of choice is so much better. But if you look at how things work out in practice, you can usually do things very nicely in C.
petters
> Many vector types include a capacity field, so that resizing on every push can be avoided. I do not include one, because simplicity is more important to me and realloc often does this already internally. In most scenarios, the performance is already good enough.
I think this is the wrong decision (for a generic array library).
ethan_smith
Without a capacity field, each push operation potentially triggers a realloc, causing O(n) copying and possible memory fragmentation - especially problematic for large vectors or performance-critical code.
tialaramex
> realloc often does this already internally
Is Martin claiming that realloc is "often" maintaining a O(1) growable array for us?
That's what the analogous types in C++ or Rust, or indeed Java, Go, C# etc. provide.
uecker
No, I claim that the performance of realloc is good enough for most use cases because it also does not move the memory in case there is already enough space left.
I then mention that for other use cases, you can maintain a capacity field only in the part of the code where you need this.
Whether this is the right design for everybody, I do not know, but so far it is what I prefer for myself.
tialaramex
I think the claim that it's good enough for "most use cases" to have an O(n) growable array container needs some serious backing data.
im3w1l
I think it's a very interesting design choice. I haven't read the code, so maybe you already thought of this, but one idea that comes to mind is that instead of reallocing new_size, you realloc f(new_size) where f is some function that rounds up to discrete steps. This should ensure good asymptotics as realloc can then realize that the requested allocation size is identical to the current one and nothing needs to be done.
However one possible issue is if someone pushes and pops repeated just at the boundary where f increases in value. To address that you would have to use more advanced techniques, and I think "cheat" by inspecting internal structures of the allocator.
Edit: malloc_usable_size could be used for this purpose I think.
gsliepen
It's amazing how many people try to write generic containers for C, when there is already a perfect solution for that, called C++. It's impossible to write generic type-safe code in C, and this version resorts to using GCC extensions to the language (note the ({…}) expressions).
For those afraid of C++: you don't have to use all of it at once, and compilers have been great for the last few decades. You can easily port C code to C++ (often you don't have to do anything at all). Just try it out and reassess the objections you have.
serbuvlad
My problem with C++, and maybe this is just me, is RAII.
Now, Resource Aquisition Is Initialization is correct, but the corollary is not generally true, which is to say, my variable going out of scope does not generally mean I want to de-aquire that resource.
So, sooner or later, everything gets wrapped in a reference counting smart pointer. And reference counting always seemed to me to be a primitive or last-resort memory managment strategy.
gpderetta
Your problem is not with RAII, but with reference counting, which you correctly identified should be the last resort, not the default; at least for the applications typically written in C++.
Levitating
Why should reference counting be a last resort?
spacechild1
> my variable going out of scope does not generally mean I want to de-aquire that resource.
But it does! When an object goes out of scope, nobody can/shall use it anymore, so of course it should release its (remaining) resources. If you want to hold on the object, you need to revisit its lifetime and ownership, but that's independent from RAII.
secondcoming
If you want to take back manual control, use the release() function
uecker
Except that I find C++ far from being perfect. In fact, I switched from C++ to C (a while ago) to avoid its issues and I am being much happier I also find my vec(int) much nicer.
In fact, we are at the moment ripping out some template code in a C code base which has some C++ for cuda in it, and this one file with C++ templates almost doubles the compilation time of the complete project (with ~700 source files). IMHO it is grotesque how bad it is.
mashpoe
I made a pretty convenient C vector library a while back that lets you use the [] operator directly on the vector pointers: https://github.com/Mashpoe/c-vector
A neat project that was posted here a while back uses it: https://x.com/kotsoft/status/1792295331582869891
cv5005
And if I want a vec(int *)? These token pasting 'generic' macros never work for non-trivial types.
teo_zero
Correct, complex types must be typedef'd. At least, until c2y integrates _Record as per N3332: https://thephd.dev/_vendor/future_cxx/papers/C%20-%20_Record...
jll29
The authoritative treatise of this topic is "C - Interfaces and Implementations" (known as CII) by David R. Hanson.
His code is here: https://github.com/drh/cii
hyperbolablabla
I think the overwhelmingly better approach for C is codegen here. Better ergonomics, tab completion, less error prone, etc. As long as your codegen is solid!
uecker
Why? I do not find the ergonomics bad.
It is also not clear how you get tap completion with code generation. But you could also get tab completion here, somebody just has to add this to the tab completion logic.
camel-cdr
Here is my version of this concept, I tried to keep it as simple as possible: https://github.com/camel-cdr/cauldron/blob/main/cauldron/str...
eps
The post is more of a quick-n-dirty (and rather trivial) proof of concept as the code includes only sporadical checks for allocation errors and then adds a hand-wavy disclaimer to improve it as needed.
E.g. in production code this
if (!vec_ptr) // memory out
abort();
for (int i = 0; i < 10; i++)
vec_push(int, &vec_ptr, i);
should really be if (!vec_ptr) // memory out
abort();
for (int i = 0; i < 10; i++)
if (! vec_push(int, &vec_ptr, i))
abort();
but it doesn't really roll of the tongue.johnisgood
If this is in a library code, then I tend to disagree. As an user of a library, I would rather be able to handle errors the way I want, I do not want the library to decide this for me, so just return an error value, like "VEC_ERR_NOMEM", or whatever.
uecker
If all you do is call abort anyway, you do not need an interface that makes you test for errors.
rwmj
Here's a generic vector used in real world code: https://gitlab.com/nbdkit/nbdkit/-/blob/master/common/utils/...
teo_zero
Why do you need to pass the type to vec_push? Can't T be replaced by typeof(v->data[0]) ?
uecker
It could. I like things being spelled out explicitly. Otherwise I would probably not use C.
uecker
Towards safe containers in C.
Many C programmers need proper generic programming mechanisms (perhaps something like Zig's comptime) in C, but macros are the worst possible approach, and they don't want to switch to a different language like C++. As a result, they struggle with these issues. This is what I think the standardization committee should focus on, but instead, they introduced _Generic.