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Reading Neuromancer for the first time in 2025

daremon

I had the opposite experience with Neuromancer. I read it too many times! Sorry for the long post (translated by GPT as it was originally in Greek).

In September 1993, I started my final year of high school in Greece, aiming to study Computer Science. A girl I barely knew heard I was into computers and handed me Neuromancer, the 1989 Greek edition. I still have it.

I already loved science fiction, though my reading had mostly been Asimov, Dick, and Clarke — robots and space, not so much computers. Neuromancer hit differently. I devoured it. Then I read it again. And again.

That whole year because of the enormous pressure of final exams (I can't explain how important they make you feel these exams are) I didn't touch any other book. I just kept re-reading Neuromancer. It became like a comfort food — familiar but exciting. I must have read it over 100 times.

At some point, I realized I had memorized it. Someone would open it randomly, read a sentence, and I could continue reciting from memory. A real-life Fahrenheit 451 moment.

To this day, I still re-read it every year or two, and it never loses its magic. And I can still describe what's happening on any given page although this has faded a lot.

P.S. I did go on to study Computer Science, and I still love programming.

P.P.S. I married the girl who gave me the book, we had kids but eventually we divorced 29 years later. Still friends.

ilamont

Wow. What a great story. An in translation, no less. The Greek translator must have been very talented.

(Kind of curious now ... were the other translated editions in non-English languages as powerful? Do readers of science fiction in other languages seek out works by specific translators or publishers known to have great translations?)

NikolaNovak

Fascinating story :-).Neuromancer is a book I reread often - like Dune, it has a rich tapestry of background world building. There is nothing surprising about plot anymore, but it is like a place I like to return to.

theli0nheart

This is a lovely story. Thanks for sharing.

macleginn

One thing that I found remarkable about Gibson is how a-technical he was at the time: "When I wrote Neuromancer, I didn't know that computers had disc drives. Until last Christmas, I'd never had a computer; I couldn't afford one. When people started talking about them, I'd go to sleep. Then I went out and bought an Apple II on sale, took it home, set it up, and it started making this horrible sound like a farting toaster every time the drive would go on. When I called the store up and asked what was making this noise, they said, "Oh, that's just the drive mechanism—there's this little thing that's spinning around in there." Here I'd been expecting some exotic crystalline thing, a cyberspace deck or something, and what I'd gotten was something with this tiny piece of a Victorian engine in it, like an old record player (and a scratchy record player at that!). That noise took away some of the mystique for me, made it less sexy for me. My ignorance had allowed me to romanticize it." (https://www.jstor.org/stable/20134176)

roughly

Gibson is such a unique sci-fi author because his fundamental interest is fashion (he’s said this himself) - his worlds are beautiful, but completely skin deep, and he’s a master of using one word or phrase to evoke an entire world or backstory, but you scratch at what he’s written and it’s all vibes. Bruce Sterling is similar, although maybe less of a fashion native - they’re both looking at people and at trends and treating the technology like an extension of that, not as the point.

(Compare that to someone like Neal Stephenson, who also helped define cyberpunk, but whose deep, deep geekiness about his subject is so unavoidable as to occasionally grind the books to a halt…)

DrewADesign

The heavily technical stuff is the reason that hard sci fi isn’t popular. Technically-minded people, even if they don’t get the specifics, are comfortable enough with technical stuff that it’s essentially decoration, and can probably intuit some things out if it through context. But non-technical people can’t just ignore what looks like a frustratingly opaque wall of gibberish, not realizing if any of it is crucial for plot advancement. Yet technical people are just as able to enjoy the vague vibe-tech stories as long as the author doesn’t try to fake the specifics. The system that Star Trek had in place was genius — the episode writers focused on writing characters, story arc, etc. and could add placeholders for tech talk. Then the script would get passed to specialized writers that could add in technical details to satisfy the persnickety trekkies fact-checking against their tech documentation.

keiferski

For a long time I thought I really loved the cyberpunk genre. But I kept reading story after story by different cyberpunk authors and found them mediocre and cliche at best. The closest and best I could find was J. G. Ballard, who doesn’t really qualify as cyberpunk in a strict sense.

It was at that point that I realized: I’m mostly just interested in Gibson, not in whatever self-labels as in the genre.

jfengel

I find that very believable, since Neuromancer isn't at all about computers. The computers involved are little different from what you might have seen on Star Trek. They are story engines -- except for the ones that are really just people.

This is not a negative. Sci fi is always about people.

plq

Ursula K. Leguin has a thought-provoking piece in this vein about why she wrote sci-fi:

https://web.archive.org/web/20191119030142/http://theliterar...

EDIT: Here's a better link: https://archive.org/details/dreams-must-explain-themsel-z-li...

magicalhippo

I hadn't read that piece, but it's the conclusion I got to after reading a lot of sci-fi in my YA years.

The sci-fi I enjoyed the most would make one impactful change, say allow for intergalactic travel like in The Forever War, or allowing people to backup and restore their brains like in Altered Carbon, and see where that leads.

Others just use sci-fi as a backdrop for an otherwise conventional story, without really engaging with the sci-fi elements. They can be good stories, but I enjoyed the former much more.

bobbinson

I first read this as a foreword to The Left Hand of Darkness and it has completely changed how I read. It’s important to understand that there is an agenda behind every book, not as a bad thing, but as a way to understand and explore how the author thinks and how they have been shaped by the real world that they live in and build from to create.

koverstreet

Except for Ian M. Banks, which is about spaceships :)

dontlaugh

That’s also about people. And communism.

Only some of the people in the series are space ships.

bradly

Similar situation with Abbott's Flatland fiction from the 1800's. No math/physics background, but a very interesting perspective on different dimensions from a very human point of view which helped others conceptualize these higher concepts and ways that at the time many felt impossible.

throwup238

> Sci fi is always about people.

I’ve heard it said (I’m sure someone can find the exact quote) that the best scifi is written when the author takes the world as it is, changes one thing, and extrapolates to the future.

bad_haircut72

I cant find the quote either but I think it was Asimov

jerf

I enjoyed the world of Tron a lot more when I understood that it was more about how people saw computers at the time than how they actually were, too. The result was something arguably more unique than a "realistic" view would have been, too.

corysama

The indie documentary https://wikipedia.org/wiki/No_Maps_for_These_Territories

has 3 main themes: 1) Gibson talking about Americana because he had a captive audience (the director) who promised to listen. 2) Gibson being self-deprecating because he promised the director he’d answer questions about himself. 3) Lots of other writers explaining what an experience it was to read Neuromancer when it first came out.

dfxm12

My ignorance had allowed me to romanticize it

Clearly, this helps make works of sci Fi/speculative fiction/cyberpunk and related genres relevant far into the future.

If you try to extrapolate current tech 50 years into the future, you'll probably get it wrong and people reading your books during the time it's set in will think it quaint.

When you have to invent new future tech, it still feels mysterious and interesting.

KineticLensman

> If you try to extrapolate current tech 50 years into the future, you'll probably get it wrong and people reading your books during the time it's set in will think it quaint.

I'm now rereading old SF that I first read 40-to-50 years ago. I don't think I've found a single example where an SF author actually got tech right.

fragmede

go back a bit further though and you'll get to Arthur c Clarke who accurately predicted geostationary communication satellites

mikepurvis

The trick is to invent future tech that feels organic, cohesive, and believable, and not just whatever happens to be needed for the story you’re trying to tell.

Alastair Reynolds is a modern master of this, in my opinion, with a lot of interconnected far-future “stuff” that still basically hangs together.

reactordev

Sometimes, ignorance is truly bliss.

Imagine if he had known what was going on in there. It would have been a much different environment if he even would have the inspiration to write about it at all.

Sometimes, a butterfly flaps its wings. Sometimes, it’s because someone didn’t know. And sometimes, the mystery is more intriguing than the actuality.

api

There's a phenomenon in engineering sometimes where an engineer, sometimes even an early career one, will do amazing things because "nobody told them it was hard" and/or nobody told them the "correct" way to do it.

itomato

Māyā.

reactordev

Precisely

deadbabe

Just goes to show, if you want to write romantically about something, it’s best to have little or no idea what you’re talking about, so that your imagination can take over. Shouldn’t be too hard for some people on hackernews, they do it everyday!

qiine

fascinating

makeitdouble

Overall an interesting read.

To go straight to the nitpicks:

> The Matrix Trilogy, Ghost in the Shell, [...]. Except Gibson did it first.

Ghost in the Shell started publication around 1989, but it's author was writing cyberpunk in 1985 (Appleseed), with already many of the themes approached in it.

1985 is a tad later than Gibson's Neuromamcer, but given the timeline to start a series with the level of details Masamune Shirow uses, they're basically writing at the same time.

I wouldn't put Gibson as a direct influence, and in the Japanese scene Akira, started in 1982 would be way more influencial.

What really stroke me is how far the Japanese culture feels from a western perspective, when it had a very flourishing Cyberpunk scene that doesn't get much credit outside of manga/anime fans.

pieds

Gibson was obviously very inspired by Japan. The Matrix was also in part directly inspired by Ghost in the Shell, even creating The Animatrix at the same time. But Ghost in the Shell and Blade Runner was told from the inside. It is about the authorities chasing down rouge elements. Neuromancer and The Matrix is from the perspective of the outsiders.

Like someone else said in the comments here, cyberpunk is counterculture. It is in the name. Gibson moved to Canada to avoid getting drafted into the Vietnam war. Japan never really did counter-culture as mainstream as the US does. Considering the overlap between cyberpunk and anime, I would actually say that Japan is sometime given too much credit by being treated as the superior original with deeper meaning. When it is Western media that have explored more advanced and diverse interpretations.

A similar thing happened with Battle Royale. A niche movie. The same concept became a cultural phenomenon with The Hunger Games, and later Maze Runner and Divergent series. And then video games. Now made from the outspoken perspective of the teenagers.

So you should absolutely credit the US counterculture and environment for a large part of cyberpunk and dystopian, but also more utopian science fiction. I don't even like Hollywood much, but it still has a far wider catalog than anyone else. Who else could make Grand Theft Auto, Call of Duty: Modern Warfare or even Star Trek: Voyager? Disney made Andor by the way.

makeitdouble

> Japan never really did counter-culture as mainstream as the US does.

I would put Akira in that bucket, but I see your point.

The way counter-culture is brought into mainstream is a lot more strategic in Japan, and the reader is expecting to do more deciphering work than in Blade Runner for instance.

E.g. Final Fantasy is overtly about fighting a Zaibatsu like corporate overlord that's depleting the vital resources of an environment. But what's promoted is gun-swords, spiky hairs and cute or sexy fighters.

Same way Reiji Matsumoto's Galaxy Express 999 is a 113 episodes long dissing of the corporate culture but it's all behind psychedelic tropes.

Those are arguably mainstream, given the money,an-hours and corporate weight invested in them and the general reception.

But none of them will put the main message up-front as much as Hunger Games would for instance, there is always a veil of flashiness that needs to be peeled to get to the substance.

(to note, SF live action is a lot harder to fund in Japan. I'd attribute that to the existence of anime which is so much more cost effective. With the budget for a live action Gundam you could make three TV series)

kmeisthax

[dead]

Findecanor

> Grand Theft Auto, ... Andor

Those were made in Britain by British creators.

pieds

The UK certainly have had its own counterculture. In some ways more than the US. That still doesn't take away from the franchises being published (and in parts made) by US companies with US culture in them.

The UK had an influence in punk music. But it was also banned by the BBC and bands were at times left to tour elsewhere. Japanese companies created most of the affordable electronic instruments. Yet, electronic music in jungle, drum and bass, UK garage and rave culture took off in the UK with influences from reggae, soul and R&B. Now with the help of BBC Radio 1. This style of music then made it into Japanese video games. With similar things happening in the US with jazz, hiphop and house music.

I'm sure it is possible to gotcha the argument. Hollywood has still created far more interpretations of science fiction in media than anyone else. If you really want to argue for British dystopian science fiction movies then Children of Men is an excellent example. But it is also almost the only one of note.

A country with major influence on science fiction that often goes uncredited probably isn't Japan but Canada.

pyrale

Fascinating how people can make "counterculture" into a contest between nation-states.

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Barrin92

>Japan never really did counter-culture as mainstream as the US does.

"Mainstream counter-culture" is certainly a funny turn of phrase. That's largely the problem with it, there's a great book, The Rebel Sell[1], about how American counter-culture isn't the opposite, but the actual driver of American commercial culture. The Hunger Games is not authentically creating any kind of subversive message, to be a Hunger Games rebel is mainstream. Baudrillard, who is featured in the Matrix, used to remark that the the Matrix is the kind of movie the matrix would make to think you've won. The Wachowskis who are very American did not understand S&S.

Japan's counter culture has always been much more serious because it's always been much less interested in spectacle. There's very few things that stand out as much as Oshii's Patlabor II when it comes to genuine criticism of, in that case, the role of Japan during the cold war and the ways peace tends to be fake in many ways.

[1]https://en.wikipedia.org/wiki/The_Rebel_Sell

disconcision

> used to remark that the the Matrix is the kind of movie the matrix would make to think you've won. The Wachowskis who are very American did not understand S&S

to be fair this is explicitly a theme in the (imo unjustly maligned) sequels

gsf_emergency_2

Ah..

Japanese media in general has poorer "production values", but they work very hard to draw (as accurately as possible) from global source, that's reflected in their mind boggling diversity. The less strange stuff get to inspire American versions.

It also seems that you have not asked any LLMs before posting this..

GTA "equivalent": https://en.wikipedia.org/wiki/Yakuza_(franchise)

videogreg93

I really don't think Yakuza games are anything like GTA besides "being in a city". Yakuza has none of the sandbox elements like GTA, the city is more like an elaborate menu to go from mission to mission/side quest/activity.

loloquwowndueo

Why would one want to ask an LLM and risk maybe being led in entirely the wrong direction?

harimau777

Do you know how the Japanese think of and/or talk about "Japanese Cyberpunk"; e.g. Tetsuo: The Iron Man? It's interesting to me that there is "Japanese cyberpunk" and then there is regular cyberpunk made by Japanese artists (e.g. Ghost in the Shell). Do the Japanese consider these completely separate genres? Variants of the same genre? Are most fans even aware that Westerners make the distinction?

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angry_octet

My favourite lesser known post-Neuromancer works:

George Alec Effinger "When Gravity Fails" (1987) https://en.wikipedia.org/wiki/When_Gravity_Fails

Walter John Williams "Aristoi" (1992) https://en.wikipedia.org/wiki/Aristoi_(novel)

And just pre-Gibson: Michael Berlyn "The Integrated Man" (1980) https://www.goodreads.com/book/show/2144056.The_Integrated_M...

Bruce Sterling "The Artificial Kid" (1980) This is not a hacker novel, but eerily presages Instagram/Snapchat and viral stardom, the need for creators to create content, etc. https://en.wikipedia.org/wiki/The_Artificial_Kid

ondravn

I'll add Pat Cadigan's Synners to the list.

j-krieger

Thank you so much! Neuromancer had such a profound impact on my career and my life. I've been searching for similar works for years and by this point, I've read all the obvious ones twice over.

kevin_thibedeau

> But even by 1984, dead channels were a thing of the past: 24-hour news had been around since 1980

My neighborhood didn't get wired for cable until 1988 and my family never had it until 1997. We had four stations and then a fifth when Fox started. It was pretty normal for people to experience dead channels if you didn't live in a city where CATV had been deployed. Even then you could tune to unused channels when the cable tuner was too primitive to maintain an active list or you miskeyed a number on a remote.

nebalee

And game consoles, home computers or VCRs provided ample opportunities to experience this during setup when using the RF connector. Also, the successful 1982 Poltergeist movie had some very prominent scenes involving TV static.

johngossman

Somebody really should mention John Brunner. His "Stand on Zanzibar" and "The Sheep Look Up" predate Gibson and Sterling by a decade and both those authors have cited his influence on their works. I love Neuromancer but Zanzibar is also brilliant.

KineticLensman

Totally agree. "Stand on Zanzibar" has a modern-world feel to it although some parts have been visited by the Suck Fairy. "Shockwave Rider" is also interesting - IIRC characters use their landline phones to access large computer systems. Because Brunner never really goes into too many techy details - it's just phones and computers - it's less jarring to read now than books where technology-heavy authors such as Arthur C Clarke tried to describe in detail what future computing devices might look like.

stevenwoo

Zanzibar holds up as well or better than Neuromancer. I recently reread both and Molly having a clock in her eye inserts really dates that one bit in Neuromancer, the chyron like news updates in Zanzibar call to mind todays social media sound/video bites.

wpietri

It has been a million years since I read Stand on Zanzibar, but that technique of giving a set of cultural snippets to paint a picture really stuck with me. These days I'll be reading news headlines or Reddit's front page and be struck by how easily I could compose one of those that would be perfect for a novel imagining our era.

And it turns out a lot of people apparently have these "curtains for Zoosha" moments:

https://infosec.exchange/@tychotithonus/114819416384262242

https://infosec.exchange/@cjust/114820379745453988

johngossman

Agree. Same experience. Zanzibar (1968) is almost eerie sometimes.

amarcheschi

If you're interested in reading about cyberpunk and why today it feels "dated" - or at least to me, how it didn't manage to reinvent itself and remains crystallized in time -, there's a wonderful article here: https://forums.insertcredit.com/t/what-was-cyberpunk-in-memo...

Be advised it's quite long

keiferski

Cyberpunk was essentially a sub-type of counterculture, and counterculture itself has pretty much been dead for a couple decades now. When the hackers are primarily interested in VC funds, the cryptocurrency ethos overtaken by the finance industry, and the goal of every artist to “make it” as a creator, there’s basically no room for culture that explicitly wants to operate outside the system.

You could probably tie this to the general financial precariousness of the average young person today vs. in the 70s and 80s. It used to be much easier to get a solid income and housing from a random job, which left more time and mental space for things other than the profit motive.

Not sure if we will ever get back to that. Maybe basic income, but that is almost inherently tied to the system, so probably not. You’d need an economic situation in which everyone feels comfortable enough without actually being dependent on a specific institution like the government.

fao_

> Cyberpunk was essentially a sub-type of counterculture, and counterculture itself has pretty much been dead for a couple decades now. When the hackers are primarily interested in VC funds, the cryptocurrency ethos overtaken by the finance industry, and the goal of every artist to “make it” as a creator, there’s basically no room for culture that explicitly wants to operate outside the system.

Counter-culture still exists. Look to minorities for it to exist, and think independently outside of what you get exposed to through media. The small web, and mastodon, are both built on the backs of queer/bipoc people, and it's possible to find spaces that still are operating outside of the system, you just have to actually leave the system to find it. Nobody's going to put it on your facebook or linkedin feed.

karolinepauls

Sadly, the minorities (in the Anglosphere at least) don't deliver at either "think" or "independently". Their counterculture is as countercultural as joining a church. Just another way to fit in. Be be slightly different and they'll chastise you - a high-profile example of this mechanism has just happened again https://archive.is/qeDfU. Unless that's what it's always been.

Hooligan-like countercultures are also excluded as far as "think" or "independently" goes for an obvious reason.

Thus, the only independent thinkers I've encountered are individuals who don't aim to have all the answers, who can accept disagreements, who attempt to know themselves - but those are individuals, not countercultures.

I'm erring on saying that countercultures were never about independent thinking. They were about fitting in with different people.

totetsu

Which is one reason I think novels like Neuromancer and count zero and Hard-Boiled Wonderland and the End of the World, feel so dated today, is that they are so decidedly not-queer in their sexual dynamics.

JKCalhoun

Perhaps publications like Mondo 2000 and WIRED (and Boing Boing) killed Cyberpunk the way The Many Loves of Dobie Gillis stuck a knife in the beatniks of the 1960's. Not that they made fun of Cyberpunk, but rather they so overly-embraced it that they kind of unintentionally made a mockery of it (so perhaps not so much like Dobie Gillis?). That was the way I saw it in the 90's anyway.

keiferski

Good point. Over-enthusiasm is definitely a way to make a cool thing uncool. There are a few contemporary writers who seem to labels themselves as involved with cyberpunk, but whom really make it all a bit juvenile and silly.

ecocentrik

I think what you're trying to say was that "cyberpunk" appealed to a subculture of computer enthusiasts emersed in Asian cultural artifacts like manga, empowered by the 80's mantra that sex and violence sells and driven by the idea that all technology is socially transformative, just not in the ways we hope it will be.

Subcultures are far from dead and GenZ seem to be a subculture factory. Counterculture is also far from dead as it usually expands in the US every time there's a conservative president in power or a recession. Subcultures != Counterculture. The subculture of amateur horticulturalists that are also cat lovers and like photographing their cats in their gardens is only a thing because it's been empowered by technology.

saturneria

In the 70s/80s, the jobs that were available to you were basically what your family member could "get you in". I am of that age and I remember General Motors was a great place to work at that time. My friend "got in" after high school because his father was a union boss. For me, "getting in" to General Motors was literally impossible because I had no connections.

I was into 90s cyberpunk and the problem was the ideas were basically all wrong about the internet. Or maybe we could have gone in another direction with the internet but didn't.

The main difference overall though is in the past life was incredibly boring. It was so boring people had to invent all these cultural activities to escape the disconnected, mind numbing boredom of existence.

Life today is just much more interesting regardless of finances so there isn't the motivation to hang out at goth bar once a week.

keiferski

I don’t think that’s an accurate view of what the job market was like in the 70s and 80s.

My point was more that I think there was more of a feeling of security, in the sense that regular people felt a little more optimistic about the future and their personal finances. People started low on the totem pole but felt confident about moving upwards slowly. That feeling doesn’t really exist anymore.

KineticLensman

> In the 70s/80s, the jobs that were available to you were basically what your family member could "get you in"

(UK here). My first job in 1987 was in computing for an engineering company and my father had exactly zero influence on me getting that job.

loloquwowndueo

What makes life so much more interesting today as compared to 50 years ago?

amarcheschi

I partially disagree, there are still some cyberpunk medias that feel fresh for today. But yes, they're definitely not as famous as the previous ones.

Mirror's edge (catalyst or not) comes to mind immediately, that game feels like is set in an apple store. It essentially is a modern cyberpunk setting, which apparently is called post cyberpunk.

Another title coming to my mind is cloud punk. That games has a very "old style" cyberpunk esthetic - rain, cloud, whatever trope you name it, there is -, but it is still kept quite fresh by the style with which the plot is written, the characters, and the situation happening.

I would like to say more titles, but I don't know any

keiferski

Well, I’m talking more about the culture environment of society at large, but even then – mirrors edge came out almost twenty years ago. While it might be considered “Post-cyberpunk,” (and I do enjoy that genre) it really doesn’t have much to do with the original genre in the countercultural sense. It’s more like an exploration into other aspects of a fictional cyberpunk-esque world.

Cloudpunk is the same thing as the recent Cyberpunk game: fun, but operating on stale tropes and aesthetics that haven’t changed in 40 years. This is a problem that pretty much every piece of cyberpunk media has.

MomsAVoxell

Counterculture moved underground.

Cyberpunk as a sub-type: well, science fiction was for decades bound to get there, eventually. The Stainless Steel Rat would like to have a word about it…

RamblingCTO

where though?

throwpoaster

Another reading is that there is no more counterculture because it won and became the culture.

isoprophlex

I get where you are coming from but in my mind, when mutating into the dominant culture it loses vital, essential characteristics.

Counterculture, modified by the relentless shameless drive to "make it", and the acceptance of operating within existing systems, is no longer a counterculture.

My point being a question; did counterculture truly win or was it subsumed and perverted?

TheOtherHobbes

It was already a libertarian/neoliberal fantasy - one where everything is corrupt, everyone is competing with everyone else, and the point of the game is to grab as much as you can for yourself while selling your services to the highest bidder.

There's nothing counter about it. It makes surviving in a white knuckle corporate techno-dystopia cool. It's a celebration, not a critique.

Compare with PKD or the much less well-known John Brunner in books like The Stone That Never Came Down and The Shockwave Rider - the latter being an obvious influence on Gibson.

navane

It's because punk died, which is half of cyberpunk. All the cyber is corporate now. We live in cyber corp. We live in the part that Gibson found, rightfully, totally uninteresting to write about.

xvilka

An example of cyberpunk that is not dated - Hyperion Cantos[1]. It might not look like cyberpunk at the first sight but it definitely is.

[1] https://en.m.wikipedia.org/wiki/Hyperion_Cantos

cyberpunk

Hey, everyone gets older…

A_D_E_P_T

Is that your article? I'm afraid I think that it badly misses the mark. Literary cyberpunk is simple; it is nothing more or less than near-future crime fiction where technology (usually speculative) is central to the plot. That's the common thread; writing style, setting characteristics, etc., are diverse.

Now I know that some people are going to say, "but what of social structures and evil corporations?!"

Look no further than William Gibson’s Burning Chrome story collection:

-The word "government" is barely used, and the features of the setting’s governments are wholly irrelevant to the stories. (In fact, the IRS and other Federal agencies are briefly mentioned, which does not imply total anarcho-capitalism.)

-The word "corporation" is also barely used, and the stories (with one exception, of a sort,) have nothing to do with corporations controlling everything and making a mess of things.

-The stories don’t suggest very much about the social structures of their settings, overall. If they’re "dystopian" at all, it is by necessity -- as most of the action takes place in the underworld, with hackers, rogue agents, washed up ex-military operatives, etc. Thus, whatever the setting is, the story takes place in its seedy underbelly.

Yet surely nobody doubts that Gibson's collection is a work of cyberpunk, and an incredibly influential one at that.

What's overused, and what have become dated, are some aesthetic tropes that have become associated with the genre. But you can certainly write good cyberpunk without them. Just write a near-future crime novel where technology is central to the plot.

AnonymousPlanet

I think you might be missing the mark. The "cyberpunks", the original authors who started the genre, raised eyebrows because in their stories technology wasn't described as something that invariably had a positive impact on people's lives, quite the contrary. That is was what set them apart from the techno optimistic utopianism that dominated science fiction at the time. The authors were called punks because they were going against the grain and, like punk, did a sort of reset of science fiction.

Their works were also big on the impact of globalisation (corporations become more important than counties) and the cultural impact of technology.

The caper plots are just a coincidence.

If you write a crime novel with technology set in the near future, you might just end up with the kind of science fiction that the cyberpunks were trying to get away from.

mnky9800n

Gibson isn’t the only person writing cyberpunk although he definitely gets most of the credit in internet forums. Tbh I feel like he only really has one story to tell which is about some manic pixie cyberpunk dream girl who is more daria than Elizabethtown existing alongside dudes doing things. His contribution is more about how he crafts the visuals from words like

>> In the non-space of the matrix, the interior of a given data construct possessed unlimited subjective dimension; a child’s toy calculator, accessed through Case’s Sendai, would have presented limitless gulfs of nothingness hung with a few basic commands. ~ neuromancer

Or

>> There are bits of the literal future right here, right now, if you know how to look for them. Although I can’t tell you how; it’s a non-rational process. ~ idoru

I think that a lot of what Gibson did was expose a world that almost exists to a reader who couldn’t access it. Gibson says when he writes a book he often goes to Tokyo to sit in a cafe or whatever and people watch. This is not a possible action for most teenagers in 1993. Gibson also said that he isn’t really prescient because they don’t even have cellphones in neuromancer.

I would rather recommend books like PKDs ubik or a scanner darkly or the three stigmata of palmer eldritch to read over Gibson. Not because Gibson is bad but pkd is much more timeless and his books are about deeper ideas. Gibson seems more focused on making the words beautiful.

nottorp

Why not read both PKD and Gibson? Better use of your time than the average TV series.

amarcheschi

It's not my article and I don't 100% agree with it. But I think it's interesting to read. I think the article spends some time making your points about the esthetic over the contents

cubefox

> Literary cyberpunk is simple; it is nothing more or less than near-future crime fiction where technology (usually speculative) is central to the plot.

I wouldn't call cyberpunk crime fiction. Some of it is, some of it isn't. Perhaps most of it isn't. For example, Bruce Sterling tends to have little to do with crime fiction (e.g. "Schismatrix"), yet he is a paradigmatic cyberpunk author.

Or look at the prototypical cyberpunk anthology "Mirrorshades" from 1986:

https://en.wikipedia.org/wiki/Mirrorshades

I don't remember exactly, but I think most of these short stories aren't crime fiction. Gibson's "The Gernsback Continuum" definitely isn't.

mindcrime

Interesting article. As somebody who is an unapologetic, raging Neuromancer fan, it's always fun to read about someone experiencing the book for the first time.

The one nitpick I have about the article is just this:

But even by 1984, dead channels were a thing of the past: 24-hour news had been around since 1980, and MTV had been alive and kicking since 1981

OK, while cable and 24-hour news were indeed around by 1984, cable wasn't ubiquitous yet in 1984. Maybe in big cities, but in the rural area where I grew up we didn't even have cable TV service available until about 1989 or 1990 or so. And beyond that, even people who grew up with cable would have seen shots of "televisions tuned to dead channels" in movies and other TV shows and what-not. I'd venture that not many Gibson readers in 1984 were even slightly confused by the "The sky above the port was the color of television, tuned to a dead channel" line.

jghn

I'd take that a step further. I don't know how anyone who read it back at that timepoints would not have immediately pictured the static associated with not getting a signal.

cherryteastain

> I found that Gibson’s prose felt almost identical to the placeholder Lorem Gibson text I had used—so dense with jargon and terminology that my mind kept slipping off the sentences.

This is why, despite being great conceptually and story-wise, ultimately I did not like Neuromancer. Plenty of other novels have tons of in universe jargon but don't feel as exhausting to read as Neuromancer. For instance, Tolkien invented multiple fictional languages and his books tend to have 100+ pages of appendices explaining everything, but his prose flows so naturally.

Perhaps Neuromancer would benefit from an ebook edition incorporating a recent CRPG video game innovation, where in universe terms in text are highlighted and you can click/tap on the highlighted terms to get a little tooltip box explaining what the term is.

nottorp

It's probably not the jargon but the writing style. Gibson is one of the few sf/fantasy writers that doesn't feel the need to be easy to follow. Breath of fresh air if you ask me.

kevin_thibedeau

Rewrite the sentence "William Gibson never met and adjective he didn't like" in the style of William Gibson:

"It was as if adjectives flocked to him—neon, recursive, glinting things—clinging like wet chrome to every noun he touched."

criddell

I like his books, but I have to read them at least twice to understand what's going on. Sometimes I'll read the plot summary on Wikipedia and realize I missed a lot. I think I've read everything he's written though because I enjoy the prose even when I'm not really following along.

I'm pretty sure the stuff that confuses me was probably intended to be space for mystery. I'm not a sophisticated reader though...

pjc50

I read it in the 90s and found the opposite experience: it's evocative. It doesn't describe things, instead it gives hints and lets your imagination build its own answers.

magicalhippo

I struggled with Neuromancer and never finished it (as far as I recall), and I've later discovered I have aphantasia.

I haven't tried reading it again since but I can't help but feel it's related, as I really struggled to get into it, despite reading and enjoying a lot of various sci-fi.

Hoasi

Exactly. If anything, Gibson's evocative style reminded me of the Strugatsky brothers; while the story is different, you get this sense of looming despair all through the book.

JKCalhoun

Yeah, my thought reading Neuromancer too. I'm fine with Clockwork-Orange-esque jargon in prose, but even removing that, Gibson's text still didn't flow in a story-telling (conversational?) way for me. It was too stilted or something.

I suspect talking to Gibson in person probably requires a good deal of studied attention as well. That can be exhausting for an entire novel.

magic_hamster

Comparing anyone to Tolkien is massively unfair. Tolkien was a seasoned linguist and he worked on LotR for about a decade. It is going to be extremely hard to match these expectations for other authors.

KineticLensman

> Tolkien was a seasoned linguist and he worked on LoTR for about a decade

This actually understates the effort Tolkien put in. He'd started the world-building that led to LoTR approx 35 years before the publication of the first volume (in 1954), specifically by writing the first tales in the Legendarium we now recognise as The Silmarillion. And he never actually completed the latter even having spent almost 60 years working on it.

johngossman

Huge Tolkien fan here. But the list of great authors and great books is long. It is certainly not unfair to compare Nabokov, Rushdie, Kingsolver, Ferrante, etc etc etc to Tolkien. Some were linguists, translators, literature professors. Some were journalists. Some had no obvious qualifications at all. Some wrote their novels very quickly, some took decades. Shakespeare and Dickens were not linguists and (mostly) wrote very quickly.

fullstackchris

You're suggesting their arent any other authors who have taken over a decade to write a book? Prousts' In Search of Lost Time took 13 for example.

uaas

You are ignoring the part about being a linguist, though. Spending 10 years writing a book is also not quite rare.

cheschire

[dead]

KaiserPro

Neuromancer was a much easier read to me than "A scanner darkly" I had the same trouble physically reading it as I did with a picture of dorian gray. (top tip, audiobooks totally made them easy and enjoyable to "read")

I'm not a natural scifi-cyberpunk literature person. I want a good story, not spectacle. Neuromancer was a spanking good story.

One thing that did stand out was this: Everywhere had memory foam mattresses.

Some horrid bedsit: Memoryfoam matress

Uber fancy sky hotel: memoryfoam.

jszymborski

I'm by no means a quick reader and I devoured Neuromancer. I really had zero problem parsing the introduced words. Easier even than A Clockwork Orange.

My experience reading A Scanner Darkly was super painful. Switched to audiobook and quit quickly even then.

> I want a good story, not spectacle. Neuromancer was a spanking good story.

Agreed, but the prose are also so beautiful. This is not some garden variety pulp (not that there is anything wrong with pulp)

simpaticoder

Glad I'm not the only one just getting around to reading Neuromancer in 2025! The shocking thing about the story is how very few screens there are in the world, and how ungrounded "cyberspace" is in physics. Cyberspace's mechanics are vague, and in fact are inconsistent with the other extent communication technologies. e.g. Case never seems to worry about getting a signal for his deck, and yet does worry about getting signals for, e.g. fax machines on space ships. It feels like the fabric of cyberspace must be ESP or telepathy (which is consistent with its description as a "shared hallucination". Gibson seems to be wrestling with new technology in a similar way to the authors of "Wierd Science" - where basically computers are magic. (And IIRC Gibson famously doesn't use computers IRL).

The other gobsmacking thing about Neuromancer is space. Near-Earth space feels fully-colonized and space travel is only slightly more exotic than air travel. In a similar vein, post-human biological modification is rather mundane, at least in our hero's circles. This is another area where real-world advances don't measure up. In these two areas I find the book to be quite a lot more optimistic than reality has turned out.

If you hold up Neuromancer to modern society to judge us on our engineering accomplishments, you'll find us coming up very short in every area other than pure software engineering. The irony is that in that particular area Neuromancer veers from science fiction squarely into fantasy. And yeah, it's still great.

atombender

> And IIRC Gibson famously doesn't use computers IRL

No, he famously didn't own a computer when he wrote Neuromancer.

“I wrote Neuromancer on a manual portable typewriter and about half of Count Zero on the same machine. Then it broke, in a way that was more or less irreparable. Bruce Sterling called me shortly thereafter and said, ‘This changes everything!’ I said, ‘What?’ He said, ‘My Dad gave me his Apple II. You have to get one of these things!’ I said, ‘Why?’ He said, ‘Automation—it automates the process of writing!’ I’ve never gone back.” [1]

[1] https://www.theparisreview.org/interviews/6089/the-art-of-fi...

NetRunnerSu

You've perfectly articulated the central challenge that inspired my own work. The 'magical', ungrounded reality of early cyberpunk cyberspace is precisely the gap we're trying to bridge with formalized realism.

Instead of telepathic magic, what if the 'deck' ran on a verifiable, computationally intensive process rooted in a concrete theory of consciousness? We've been archiving our attempt to build just that—the theory, the code, and the narrative simulation. Perhaps a less optimistic, but more grounded future.

You can find the project here: https://github.com/dmf-archive

messe

> You can find the project here: https://github.com/dmf-archive

It sounds like you're trying to build the Cyberpunk equivalent of the shared semi-hard-SF Orion's Arm universe / world building project?

- https://www.orionsarm.com/

- https://en.wikipedia.org/wiki/Orion's_Arm

Rover222

> It feels like the fabric of cyberspace must be ESP or telepathy

Maybe they're using the Ansible

B1FF_PSUVM

> Cyberspace's mechanics are vague [...] basically computers are magic.

It was already so at the time - anyone working with real computers knew how thin the veil over the magic tech was. Gibson was doing a good Chandler iteration - "When in doubt, have a man come through shining a laser.”

It must be said that SF always had a lot of magic (ahem, "sufficiently advanced technology") going on, and in the 1980s it translated to shiny zigzagging light paths such as https://en.wikipedia.org/wiki/Tron and implausible "lightsabers"

xyzsparetimexyz

I'm a big fan of the aspects of the Sprawl world that weren't personally copied as much - the fuller domes over NYC and (this is surprisingly prominent in the book and a significant plot point) all the personal hologram tech.

It's personally very boring to read about how the book and technology is dated blah blah. The vibes still feel incredibly fresh to me and that's much more important. A lot of modern books (especially written during covid) won't nearly hold up as well

keiferski

Agreed, I re-read the book probably once a year and almost inevitably stop after the first hundred pages or so. The vibes of the future Chiba / Sprawl are what really appeal to me, not so much the VR world or the space station sci-fi stuff.