Zig's New Async I/O
82 comments
·July 12, 2025dminik
mlugg
The key difference to typical async function coloring is that `Io` isn't something you need specifically for asynchronicity; it's something which (unless you make a point to reach into very low-level primitives) you will need in order to perform any IO, including reading a file, sleeping, getting the time, etc. It's also just a value which you can keep wherever you want, rather than a special attribute/property of a function. In practice, these properties solve the coloring problem:
* It's quite rare for a function to unexpectedly gain a dependency on "doing IO" in general. In practice, most of your codebase will have access to an `Io`, and only leaf functions doing pure computation will not need them.
* If a function does start needing to do IO, it almost certainly doesn't need to actually take it as a parameter. As in many languages, it's typical in Zig code to have one type which manages a bunch of core state, and which the whole codebase has easy access to (e.g. in the Zig compiler itself, this is the `Compilation` type). Because of this, despite the perception, Zig code doesn't usually pass (for instance) allocators explicitly all the way down the function call graph! Instead, your "general purpose allocator" is available on that "application state" type, so you can fetch it from essentially wherever. IO will work just the same in practice. So, if you discover that a code path you previously thought was pure actually does need to perform IO, then you don't need to apply some nasty viral change; you just grab `my_thing.io`.
I do agree that in principle, there's still a form of function coloring going on. Arguably, our solution to the problem is just to color every function async-colored (by giving most or all of them access to an `Io`). But it's much like the "coloring" of having to pass `Allocator`s around: it's not a problem in practice, because you'll basically always have easy access to one even if you didn't previously think you'd need it. I think seasoned Zig developers will pretty invariably agree with the statement that explicitly passing `Allocator`s around really does not introduce function coloring annoyances in practice, and I see no reason that `Io` would be particularly different.
dminik
> It's quite rare for a function to unexpectedly gain a dependency on ...
If this was true in general, the function coloring problem wouldn't be talked about.
However, the second point is more interesting. I think there's a bit of a Stockholm syndrome thing here with Zig programmers and Allocator. It's likely that Zig programmers won't mind passing around an extra param.
If anything, it would make sense to me to have IO contain an allocator too. Allocation is a kind of IO too. But I guess it's going to be 2 params from now on.
throwawaymaths
> But I guess it's going to be 2 params from now on.
>> So, if you discover that a code path you previously thought was pure actually does need to perform IO, then you don't need to apply some nasty viral change; you just grab `my_thing.io
ginko
> It's quite rare for a function to unexpectedly gain a dependency on "doing IO" in general.
From the code sample it looks like printing to stdio will now require an Io param. So won’t you now have to pass that down to wherever you want to do a quick debug printf?
dwattttt
I'm not familiar with Zig, but won't the classic "blocking" APIs still be around? I'd rather a synchronous debug print either way.
throwawaymaths
std.debug.print(..) prints to stderr whuch does not need an io param.
null
ayuhito
Go also suffers from this form of “subtle coloring”.
If you’re working with goroutines, you would always pass in a context parameter to handle cancellation. Many library functions also require context, which poisons the rest of your functions.
Technically, you don’t have to use context for a goroutine and could stub every dependency with context.Background, but that’s very discouraged.
tidwall
Context is not required in Go and I personally encourage you to avoid it. There is no shame in blazing a different path.
schrodinger
Why do you encourage avoiding it? Afaik it's the only way to early-abort an operation since Goroutines operate in a cooperative, not preemptive, paradigm. To be very clear, I'm asking this completely in good faith looking to learn something new!
nu11ptr
What would you use in its place? I've never had an issue with it. I use it for 1) early termination 2) carrying custom request metadata.
I don't really think it is fully the coloring problem because you can easily call non-context functions from context functions (but not other way around, so one way coloring issue), but you need to be aware the cancellation chain of course stops then.
kristoff_it
Here's a trick to make every function red (or blue? I'm colorblind, you decide):
var io: std.Io = undefined;
pub fn main() !void {
var impl = ...;
io = impl.io();
}
Just put io in a global variable and you won't have to worry about coloring in your application. Are your functions blue, red or green now?Jokes aside, I agree that there's obviously a non-zero amount of friction to using the `Io` intreface, but it's something qualitatively very different from what causes actual real-world friction around the use of async await.
> but the general problem behind function coloring is that of context
I would disagree, to me the problem seems, from a practical perspective that:
1. Code can't be reused because the async keyword statically colors a function as red (e.g. python's blocking redis client and asyncio-redis). In Zig any function that wants to do Io, be it blue (non-async) or red (async) still has to take in that parameter so from that perspective the Io argument is irrelevant.
2. Using async and await opts you automatically into stackless coroutines with no way of preventing that. With this new I/O system even if you decide to use a library that interally uses async, you can still do blocking I/O, if you want.
To me these seems the real problems of function coloring.
dminik
Well, it's not really a joke. That's a valid strategy that languages use. In Go, every function is "async". And it basically blocks you from doing FFI (or at least it used to?). I wonder if Zig will run into similar issues here.
> 1. Code can't be reused because the async keyword statically colors a function
This is fair. And it's also a real pain point with Rust. However, it's funny that the "What color is your function?" article doesn't even really mention this.
> 2. Using async and await opts you automatically into stackless coroutines with no way of preventing that
This however I don't think is true. Async/await is mostly syntax sugar.
In Rust and C# it uses stackless coroutines.
In JS it uses callbacks.
There's nothing preventing you from making await suspend a green thread.
kristoff_it
I should have specified that better, of course async and await can be lowered to different things (that's what Zig does afterall), what I wanted to say is that that's how it works in general. JS is a good counter example, but for all other mainstream languages, async means stackless coroutines (python, ruby, c#, rust, ...).
Which means that if I want to use a dependency that uses async await, it's stackless coroutines for me too whether I like it or not.
ismailmaj
The global io trick would totally be valid if you’re writing an application (i.e. not a library) and don’t have use of two different implementations of io
throwawaymaths
you could still have a library-global io, let the user set it as desired.
> use of two different implementations of io
functionally rare situation.
n42
Aside from the ridiculous argument that function parameters color them, the assertion that you can’t call a function that takes IO from inside a function that does not is false, since you can initialize one to pass it in
dminik
To me, there's no difference between the IO param and async/await. Adding either one causes it to not be callable from certain places.
As for the second thing:
You can do that, but... You can also do this in Rust. Yet nobody would say Rust has solved function coloring.
Also, check this part of the article:
> In the less common case when a program instantiates more than one Io implementation, virtual calls done through the Io interface will not be de-virtualized, ...
Doing that is an instant performance hit. Not to mention annoying to do.
bmurphy1976
>To me, there's no difference between the IO param and async/await.
You can't pass around "async/await" as a value attached to another object. You can do that with the IO param. That is very different.
throwawaymaths
> Adding either one causes it to not be callable from certain places.
you can call a function that requires an io parameter from a function that doesn't have one by passing in a global io instance?
as a trivial example the fn main entrypoint in zig will never take an io parameter... how do you suppose you'd bootstrap the io parameter that you'd eventually need. this is unlike other languages where main might or might not be async.
n42
You’re allowed to not like it, but that doesn’t change that your argument that this is a form of coloring is objectively false. I’m not sure what Rust has to do with it.
andyferris
I think of it this way.
Given an `io` you can, technically, build another one from it with the same interface.
For example given an async IO runime, you could create an `io` object that is blocking (awaits every command eagerly). That's not too special - you can call sync functions from async functions. (But in JavaScript you'd have trouble calling a sync function that relies on `await`s inside, so that's still something).
Another thing that is interesting is given a blocking posix I/O that also allows for creating processes or threads, you could build in userspace a truly asynchronous `io` object from that blocking one. It wouldn't be as efficient as one based directly on iouring, and it would be old school, but it would basically work.
Going either way (changing `io` to sync or async) the caller doesn't actually care. Yes the caller needs a context, but most modern apps rely on some form of dependency injection. Most well-factored apps would probably benefit from a more refined and domain-specific "environment" (or set of platform effects, perhaps to use the Roc terminology), not Zig's posix-flavoured standard library `io` thing.
Yes rust achieves this to some extent; you can swap an async runtime for another and your app might still compile and run fine.
Overall I like this alot - I am wondering if Richard Feldmann managed to convince Andrew Kelley that "platforms" are cool and some ideas were borrowed from Roc?
dminik
> but most modern apps rely on some form of dependency injection
Does Zig actually do anything here? If anything, this seems to be anti-Zig, where everything must be explicit.
philwelch
Passing in your dependencies as function arguments is a form of dependency injection. It is the simplest and thus arguably best form of dependency injection.
cryptonector
> Well, you don't have async/sync/red/blue anymore, but you now have IO and non-IO functions.
> However, the coloring problem hasn't really been defeated.
Well, yes, but if the only way to do I/O were to have an Io instance to do it with then Io would infect all but pure(ish, non-Io) functions, so calling Io functions would be possible in all but those contexts where calling Io functions is explicitly something you don't want to be possible.
So in a way the color problem is lessened.
And on top of that you get something like Haskell's IO monad (ok, no monad, but an IO interface). Not too shabby, though you're right of course.
Next Zig will want monadic interfaces so that functions only have to have one special argument that can then be hidden.
throwawaymaths
Zig's not really about hiding things but you could put it in an options struct that has defaults unless overridden at compile time.
throwawaymaths
> Technically you could pass in a new executor, but is that really what you want?
why does it have to be new? just use one executor, set it as const in some file, and use that one at every entrypoint that needs io! now your io doesn't propagate downwards.
jaredklewis
So this is a tangent from the main article, but this comment made me curious and I read the original "What color is Your Function" post.
It was an interesting read, but I guess I came away confused about why "coloring" functions is a problem. Isn't "coloring" just another form of static typing? By giving the compiler (or interpreter) more meta data about your code, it can help you avoid mistakes. But instead of the usual "first argument is an integer" type meta data, "coloring" provides useful information like: "this function behaves in this special way" or "this function can be called in these kinds of contexts." Seems reasonable?
Like the author seems very perturbed that there can be different "colors" of functions, but a function that merely calculates (without any IO or side-effects) is different than one that does perform IO. A function with only synchronous code behaves very differently than one that runs code inside another thread or in a different tick of the event loop. Why is it bad to have functions annotated with this meta data? The functions behave in a fundamentally different way whether you give them special annotations/syntax or not. Shouldn't different things look different?
He mentions 2015 era Java as being ok, but as someone that’s written a lot of multithreaded Java code, it’s easy to mess up and people spam the “synchronized” keyword/“color” everywhere as a result. I don’t feel the lack of colors in Java makes it particularly intuitive or conceptually simpler.
raincole
> It was an interesting read, but I guess I came away confused about why "coloring" functions is a problem. Isn't "coloring" just another form of static typing?
It is. Function coloring is static typing.
But people never ever agree on what to put in typing system. For example, Java's checked exceptions are a form of typing... and everyone hates them.
Anyway it's always like that. Some people find async painful and say fuck it I'm going to manage threads manually. In the meanwhile another bunch of people work hard to introduce async to their language. Grass is always greener on the other side.
com2kid
> Isn't "coloring" just another form of static typing?
Yes, and so is declaring what exceptions a function can throw (checked exceptions in Java).
> Why is it bad to have functions annotated with this meta data? The functions behave in a fundamentally different way whether you give them special annotations/syntax or not. Shouldn't different things look different?
It really isn't a problem. The article makes people think they've discovered some clever gotcha when they first read it, but IMHO people who sit down for a bit and think through the issue come to the same conclusion you have - Function coloring isn't a problem in practice.
null
do_not_redeem
I'm generally a fan of Zig, but it's a little sad seeing them go all in on green threads (aka fibers, aka stackful coroutines). Rust got rid of their Runtime trait (the rough equivalent of Zig's Io) before 1.0 because it performed badly. Languages and OS's have had to learn this lesson the hard way over and over again:
https://www.open-std.org/JTC1/SC22/WG21/docs/papers/2018/p13...
> While fibers may have looked like an attractive approach to write scalable concurrent code in the 90s, the experience of using fibers, the advances in operating systems, hardware and compiler technology (stackless coroutines), made them no longer a recommended facility.
If they go through with this, Zig will probably top out at "only as fast as Go", instead of being a true performance competitor. I at least hope the old std.fs sticks around for cases where performance matters.
mlugg
I'm not sure how you got the perception that we're going "all in" on green threads, given that the article in OP explicitly mentions that we're hoping to have an implementation based on stackless coroutines, based on this Zig language proposal: https://github.com/ziglang/zig/issues/23446
Performance matters; we're not planning to forget that. If fibers turn out to have unacceptable performance characteristics, then they won't become a widely used implementation. Nothing discussed in this article precludes stackless coroutines from backing the "general purpose" `Io` implementation if that turns out to be the best approach.
ksec
That is lovely to hear. I think the general conscious is that not a single programming language has done Async right. So people are a little sceptical. But Andrew and the team so far seems to have the do it right mentality. So I guess people should be a little more optimistic.
Cant wait for 0.15 coming out soon.
do_not_redeem
Does the BDFL want this though, or is it just one person's opinion that it might be nice? Given how he has been aggressively pruning proposals, I don't put any hope in them anymore unless I see some kind of positive signal from him directly.
e.g. I'd feel a lot more confident if he had made the coroutine language feature a hard dependency of the writergate refactor.
kristoff_it
mlugg is in the Zig core team
nsm
I’m confused about the assertion that green threads perform badly. 3 of the top platforms for high concurrency servers use or plan to use green threads (Go, Erlang, Java). My understanding was that green threads have limitations with C FFI which is why lower level languages don’t use them (Rust). Rust may also have performance concerns since it has other constraints to deal with.
dundarious
It's hardly "all-in" if it is merely one choice of many, and the choice is made in the executable not in the library code.
do_not_redeem
I have definitely gotten the impression that green threads will be the favored implementation, from listening to core team members and hanging around the discord. Stackless coroutines don't even exist in the language currently.
dundarious
What does "favored" mean if event loop and direct blocking are relatively trivial and provided also/ If I can trivially use them, what do I care what Andrew or someone in core thinks? The control is all mine, and near zero cost (potential vtable indirection).
And would Rust be "all-in" if tokio was in std, so you could use its tasks everywhere? That would be a very similar level of "all-in" to Zig's current plan, but with a seemingly better API.
I understand the benefit of not being in std, but really not a fundamental issue, IMO.
andyferris
In the 2026 roadmap talk Andrew Kelley spoke of the fact that stackless coroutines with iouring is the end goal here (but the requires an orthogonal improvement in the compiler for inlining that data to the stack where possible).
geodel
> Stackless coroutines don't even exist in the language currently.
And green thread exists in language?
andyferris
It actually has much the same benefits of Rust removing green threads and replacing them with a generic async runtime.
The point here is that "async stuff is IO stuff is async stuff". So rather than thinking of having pluggable async runtimes (tokio, etc) Zig is going with pluggable IO runtimes (which is kinda the equivalent of "which subset of libc do you want to use?").
But in both moves the idea is to remove the runtime out of the language and into userspace, while still providing a common pluggable interface so everyone shares some common ground.
eestrada
Although I'm not wild about the new `io` parameter popping up everywhere, I love the fact that it allows multiple implementations (thread based, fiber based, etc.) and avoids forcing the user to know and/or care about the implementation, much like the Allocator interface.
Overall, I think it's a win. Especially if there is a stdlib implementation that is a no overhead, bogstock, synchronous, blocking io implementation. It follows the "don't pay for things you don't use" attitude of the rest of zig.
henrikl
Seeing a systems language like Zig require runtime polymorphism for something as common as standard IO operations seems off to me -- why force that runtime overhead on everyone when the concrete IO implementation could be known statically in almost all practical cases?
nu11ptr
I/O strikes me as one place where dynamic dispatch overhead would likely be negligible in practice. Obviously it depends on the I/O target and would need to be measured, but they don't call them "I/O bound" (as opposed to "CPU bound") programs for no reason.
do_not_redeem
I think it's just the Zig philosophy to care more about binary size than speed. Allocators have the same tradeoff, ArrayListUnmanaged is not generic over the allocator, so every allocation uses dynamic dispatch. In practice the overhead of allocating or writing a file will dwarf the overhead of an indirect call. Can't argue with those binary sizes.
(And before anyone mentions it, devirtualization is a myth, sorry)
ozgrakkurt
It can also mean faster compilation (and sometimes better performance? https://nical.github.io/posts/rust-custom-allocators.html)
Just templating everything doesn’t mean it will be faster every time
kristoff_it
> (And before anyone mentions it, devirtualization is a myth, sorry)
In Zig it's going to be a language feature, thanks to its single unit compilation model.
do_not_redeem
Wouldn't this only work if there's only one implementation throughout the entire compliation unit? If you use 2 allocators in your app, your restricted function type has 2 possible callees for each entry, and you're back to the same problem.
throwawaymaths
> why force that runtime overhead on everyone
pretty sure the intent is for systems that only use one io to have a compiler optimization that elides the cost of double indirection... but also, you're doing IO! so usually something else is the bottleneck, one extra indirection is likely to be peanuts.
sevensor
> io.async expresses asynchronicity (the possibility for operations to happen out of order and still be correct) and it does not request concurrency, which in this case is necessary for the code to work correctly.
This is the key point for me. Regardless of whether you’re under an async event loop, you can specify that the order of your io calls does not imply sequencing. Brilliant. Separate what async means from what the io calls do.
n42
This is very well written, and very exciting! I especially love the implications for WebAssembly -- WASI in userspace? Bring your own IO? Why not both!
gavinhoward
As the author of a semi-famous post about how Zig has function colors [1], I decided to read up on this.
I see that blocking I/O is an option:
> The most basic implementation of `Io` is one that maps to blocking I/O operations.
So far, so good, but blocking I/O is not async.
There is a thread pool that uses blocking I/O. Still good so far, but blocking I/O is still not async.
Then there's green threads:
> This implementation uses `io_uring` on Linux and similar APIs on other OSs for performing I/O combined with a thread pool. The key difference is that in this implementation OS threads will juggle multiple async tasks in the form of green threads.
Okay, they went the Go route on this one. Still (sort of) not async, but there is an important limitation:
> This implementation requires having the ability to perform stack swapping on the target platform, meaning that it will not support WASM, for example.
But still no function colors, right?
Unfortunately not:
> This implementation [stackless coroutines] won’t be available immediately like the previous ones because it depends on reintroducing a special function calling convention and rewriting function bodies into state machines that don’t require an explicit stack to run.
(Emphasis added.)
And the function colors appear again.
Now, to be fair, since there are multiple implementation options, you can avoid function colors, especially since `Io` is a value. But those options are either:
* Use blocking I/O.
* Use threads with blocking I/O.
* Use green threads, which Rust removed [2] for good reasons [3]. It only works in Go because of the garbage collector.
In short, the real options are:
* Block (not async).
* Use green threads (with their problems).
* Function colors.
It doesn't appear that the function colors problem has been defeated. Also, it appears to me that the Zig team decided to have every concurrency technique in the hope that it would appear innovative.
[1]: https://gavinhoward.com/2022/04/i-believe-zig-has-function-c...
[2]: https://github.com/aturon/rfcs/blob/remove-runtime/active/00...
[3]: https://www.open-std.org/JTC1/SC22/WG21/docs/papers/2018/p13...
didibus
I don't know Zig, but wouldn't such a change be a major breaking change where all prior Zig code doing Io wouldn't work anymore if upgraded?
xxpor
Zig's not at 1.0 yet, so there's no stability guarantee at this point.
open592
Large breaking change:
TUSF
Breaking changes is just another Tuesday for Zig.
the__alchemist
Et tu, Zig?
I feel that I have to point this out once again, because the article goes so far as to state that:
> With this last improvement Zig has completely defeated function coloring.
I disagree with this. Let's look at the 5 rules referenced in the famous "What color is your function?" article referenced here.
> 1. Every function has a color
Well, you don't have async/sync/red/blue anymore, but you now have IO and non-IO functions.
> 2. The way you call a function depends on its color.
Now, technically this seems to be solved, but you still need to provide IO as a parameter. Non-IO functions don't need/take it.
It looks like a regular function call, but there's no real difference.
> 3. You can only call a red function from within another red function
This still applies. You can only call IO functions from within other IO functions.
Technically you could pass in a new executor, but is that really what you want? Not to mention that you can also do this in languages that don't claim to solve the coloring problem.
> 4. Red functions are more painful to call
I think the spirit still applies here.
> 5. Some core library functions are red
This one is really about some things being only possible to implement in the language and/or stdlib. I don't think this applies to Zig, but it doesn't apply to Rust either for instance.
Now, I think these rules need some tweaking, but the general problem behind function coloring is that of context. Your function needs some context (an async executor, auth information, an allocator, ...). In order to call such a function you also need to provide the context. Zig hasn't really solved this.
That being said, I don't think Zig's implementation here is bad. If anything, it does a great job at abstracting the usage from the implementation. This is something Rust fails at spectacularly.
However, the coloring problem hasn't really been defeated.