Why old games never die, but new ones do
55 comments
·May 24, 2025mattnewton
CrossVR
Yet the obscure forgotten stuff is still playable if you kept a copy of the disc. Those games didn't need a community to preserve them, because they were not designed to be ephemeral like live service games.
Spivak
Like for example you can play every GameCube game that was ever released for the system. There's readily available archives you can download and well-known console mods available to play them. This kind of thing just isn't possible for newer games.
Self-contained, offline, drm free (or at least breakable drm) will probably be immortal but that's a shrinking segment of games.
gmuslera
I would put focus in the survivorship bias too. He is looking and the survivors, and trying to figure out why they survived, and not the ones that didn't make it and could had some the same strengths, but still are not around anymore (and not even counted as "old games").
You have MAME and other console emulators with thousands of games, but how much of them are present on today's culture?
secstate
I think you missed the point. This isn't about which games we culturally care to keep. It's that even beloved games from 10 years ago are effectively gone to use because there's no way to break the DRM or resurrect live services to phone home to.
xboxnolifes
Yeah, how many old games do people really remember and keep playing? Maybe a hundred? 2 hundred? That's out of tens of thousands of games.
jghn
Gonna go out on a limb and claim that 0 people are still playing Madame Fifi's Whorehouse [1]
[1] https://www.solutionarchive.com/game/id,5170/Madam+Fifi's+Wh...
CoastalCoder
I remember Kaboom on the Atari 2600.
Now that game was worth every byte.
strken
If we take the most charitable interpretation, it's asking a question that's more like "how come older games that achieve a certain player count will have a fatter tail relative to their peak player count?"
I'm not sure whether this is actually true, but it's a more interesting question.
null
bitwize
One of the things about the Angry Videogame Nerd that I enjoyed when he first came out (yeah, I'm that old) is that back in the mid-2000s, there was a lot of NES nostalgia, but it tended to focus on big-ticket games that were considered "good" -- Mario, Zelda, Mega Man, Castlevania, etc. -- and shared experiences like blowing on cartridges. The AVGN showcased that there were also a lot of forgotten not-so-great games from that era -- games like Dr. Jekyll & Mr. Hyde -- which are worth examining today from a standpoint of why they were not so great. Was it developer inexperience? Were they cutting corners? What were they THINKING?!
This had the added effect of reviving interest in these old games. Today you can still play Hydlide or Silver Surfer on a real or emulated NES just as it was back then, and a NES library could hardly be considered complete without such games.
The real issue is that gaming today is a service, and that has implications for the longevity of games. City of Heroes and The Matrix Online are never, ever coming back -- not as they were, anyway, notwithstanding doujin efforts of dubious legality (see Blizzard et al. v. Jung et al. and the legal situation around bnetd) to reimplement the server backend for these games so they can continue to be played on unofficial worlds.
Buttons840
We're lacking a middle ground in copyright law that would allow people to play Mario Bros 3 on the NES for free, but doesn't give everyone the right to use the Mario IP, or to resell it en masse. (It's only possible right now because of incomplete law enforcement.)
The purpose of copyright is to encourage creation, but rent-seeking on a decades old game is not it.
Copyright and patents encourage creation and invention. Trademarks protect consumers. These laws should not do more than this.
ijk
Copyright is pretty broken at this point; the drop to zero cost for duplicating bits broke a lot of assumptions 30-odd years ago and we've been slow walking the consequences ever since. AI kind of punched it in the gut, but it was already wobbling. There's been a bunch of attempts to patch things, but there's a significant shear between the common understanding of copyright law, the actual current caselaw, and what you can get away with as either an individual or a corporation. I think it's going to get worse before it gets better--a lot of people have a lot of money invested on things that are increasingly divorced from the economic and social forces at work--but I anticipate a realignment similar to the post printing-press era. (Which took decades for the consequences to ripple out, so we'll probably be at this a while if that's at all comparable.)
unclad5968
Why should everyone have the right to play NES games for free?
BlueTemplar
Scaling back copyright to the initial 14 years, renewable once - would help a lot.
fnordpiglet
This is an article about survivor bias in the end. It has a lot of explanation for reasons old games never die and new games come and fade out. The truth is a lot of old games disappeared we just don’t really remember them. It was also a much much smaller market. As a percentage more survived because there were more as a ratio of paying players. Certainly some of these reasons matter but maybe not as much as simply survivor bias.
whstl
Nah. That's a good response in the surface, but people are REALLY good at archiving things that can be archived.
I remember once going to a flea market and seeing some obviously pirate CDS labaled "Every Sega Genesis Game" next to "Every SNES Game". I ended up getting Neo Geo and Neo Geo CD game. Plenty of stuff in those collections that was barely played when it was released and people don't really remember.
Someone talked in this thread about how nobody is playing "Madam Fifi's Whore-House Adventure". It's available.
https://archive.org/details/d64_Madam_Fifis_Whore-House_Adve...
johnb231
From the article:
"Many new games come and go, and oftentimes nowadays the servers are pulled leaving the games unplayable or crippled. Most notably, this has led to a “stop killing games” campaign in the EU and other countries; where people get tired of buying games only for them to be unplayable when the developer yanks the servers leaving no way to play this game anymore."
xeromal
I think the only thing out of this list that's necessary is:
>Server Hosting and LAN play
DarkNova6
A good and interesting article, but mimicing old games will simply not work.
While it would be admirable to have old features back, some of the largest problem these days is fragmentation.
Up until the 2000s, a new AAA game was a shared event. Fewer games were released, magazines acted as moderators for a common understanding of the market and each game tried to trump its competitors.
Games these days simply left more of an impact than a game nowadays ever could. Not to mention a younger average target demographic, which is now sticking to games of their prime.
nntwozz
This is correct, same theory as the long tail for music bands.
It was more of a monoculture.
add-sub-mul-div
That's one of the reasons a future in which everyone watches their own AI generated programming would be so empty. Shared culture is important. It already feels like a loss but it could get so much worse.
wileydragonfly
For several years in my city, you could buy a bootleg arcade board with multiple Nintendo games on it and Amazon would deliver it within 2 hours. For fun, every now and then, I’d report these to the Nintendo legal email address. Absolutely nothing would happen.
But as soon as Kotaku mentioned a rom hack… gone.
ofcourseyoudo
"Far more people are playing UT99 than in the past as you just need to download it there and play it."
This is laughably untrue.
But mostly this article just says "old good games are old and good". It's nice that they run on anything, but comparing the current slate of new-ish games against... the entire history of PC gaming, I actually think new games are doing just fine:
- Fortnite
- Apex Legends
- Valorant
- Overwatch
- COD
- League
- Dota 2
- Roblox
Heck there are still people playing Phasmophobia.
margalabargala
Several of the games in your list are well over a decade old. How old is too old to be "new"?
eterm
Very few of those games you've listed are new games.
Newer than cs 1.6, sure, but very few of them are under 5 years old.
Fortnite: 2017
Apex legends: 2019
Valorant: 2020
Overwatch 2016
COD: Not sure which version you're talking about.
League: 2009
Dota 2: 2013
Roblox: 2006
So from your list, only COD is under 5 years old, and even that might not be depending which version you're talking about!adwf
Not agreeing or disagreeing with your point, just adding info for context:
Fortnite: July 25, 2017 (Battle Royale mode launched September 26, 2017)
Apex Legends: February 4, 2019
Valorant: June 2, 2020
Overwatch: May 24, 2016
Call of Duty: 2003, Annual release
League of Legends: October 27, 2009
Dota 2: July 9, 2013
Roblox: 2006 (initially as DynaBlocks, rebranded to Roblox the same year)
Blame Claude 4 if any date is wrong...
joshvm
AMD recently annoyed the gaming community - who are among the most susceptible to unnecessary upgraditis - by saying that friends don't let friends buy GPUs with more than 8GB VRAM. If you look at the Steam hardware surveys, that's probably true. An M-series Macbook can play most stuff that isn't current AAA. Proton let's you play virtually anything on Linux and it's incredible (plus the Steam Deck). There's no point buying a $1000+ card for gaming. You're better off subscribing to a game streaming service.
Was mod support that common back in the day? Morrowind was pretty revolutionary in that you could load the entire "level" into the Construction Kit and see how the professionals built the quests. A few other games were released with map editors (I remember Age of Mythology having one). I feel like the games that can be moddable are notable.
Otherwise servers have always been a problem for developers. Do you let people self host and run the risk of rampant cheating on random servers? Or do you centrally host and eat the cost? I do think that the option of self-hosting is important. For every counter strike there are tons of abandoned RTS games that have nobody playing any more.
wtallis
Map editors and modding have always been pretty common for both turn-based and realtime strategy games, and the entire MOBA genre originated from RTS mods. Bethesda RPGs have active modding communities in part because they always need community-made patches to be playable. Doom and Quake and Unreal had very fruitful mod and fork ecosystems with offspring that went mainstream like Team Fortress and Counter-Strike. Several simulation games shipped with the Gmax 3D modeling program.
bitwize
To play Doom: The Dark Ages, a video card with raytracing and 8 GiB of VRAM is min spec. So AMD's advice is already out of date.
Cheating is a huge problem, yes. To solve it you need to implement Trusted Computing at the hardware, firmware, and OS level. In the short term, more and more games will follow the lead of Apex Legends and just ban Linux players, because the very flexibility of Linux that make hobbyists prefer it also enables rampant cheating.
In the long term, devices like Pluton will make the PC a locked-down platform and the whole question will be moot. Future PCs will just be Xboxes that can run Excel. User-created content, including mods and custom servers, might be re-enabled in such an era for some games provided there are enough protections against shenanigans (piracy, cheating in multiplayer).
null
BlueTemplar
Wait, what are you talking about ?
Because AMD also recently announced the cheapest (?) new midrange GPU with 16 Go of VRAM :
https://www.rockpapershotgun.com/amds-radeon-rx-9060-xt-want...
johnb231
That's right. No one is "annoyed". AMD has the best value 16 GB GPUs on the market.
There is an 8GB version of the 9060. Perfectly suitable option for the majority of gamers around the world.
__turbobrew__
I play older games because they are still fun and dont require a $1000 GPU to run. Games like Team Fortress 2 are still quite active and fun. Also, the game is free and can run on a toaster.
BlarfMcFlarf
Ver few competitive games can survive, because you need a huge player base to maintain a skill based matchmaking ladder 24/7, and the moment you dip below that critical number the game is doomed since new players are locked out. Its winner takes all. Everyone stills tries to make em for the big potential upside, but they are always very high risk.
Single player, and non centralized coop, are a different matter of course, and you can’t really compare them. But the big “AAA” shoot for the big wins of live service and thus often fail.
V__
I think survivorship bias and nostalgia are bigger factors. Besides that, there are many more game releases now than ever before, so it is much harder to land a hit which will “survive” over the years.
firesteelrain
I don’t really expect the servers to be maintained forever. It would be nice not required if the server side was open sourced so people could continue playing the server required games.
The article kinda dances around this point, but I think the largest reason "old games never die" is simply the old games mentioned were the good ones of their generation.
Similar to the lindy effect[0] where shows that had been around a while were likely to stay around a while longer. The are the games good enough for people to host fan servers and make mods, and behind each good game there is a lot of forgotten stuff that didn't inspire anyone to preserve it.
[0] https://en.wikipedia.org/wiki/Lindy_effect#:~:text=The%20Lin...