How to Build a Smartwatch: Picking a Chip
ericmigi.com
Writing that changed how I think about programming languages
bernsteinbear.com
Ash Framework – Model your domain, derive the rest
ash-hq.org
UK's Ancient Tree Inventory
ati.woodlandtrust.org.uk
Flattening Rust’s learning curve
corrode.dev
Type-constrained code generation with language models
arxiv.org
The recently lost file upload feature in the Nextcloud app for Android
nextcloud.com
$20K Bounty Offered for Optimizing Rust Code in Rav1d AV1 Decoder
memorysafety.org
Branch Privilege Injection: Exploiting branch predictor race conditions
comsec.ethz.ch
Replicube: A puzzle game about writing code to create shapes
store.steampowered.com
Google is building its own DeX: First look at Android's Desktop Mode
androidauthority.com
Bus stops here: Shanghai lets riders design their own routes
sixthtone.com
Launch HN: Miyagi (YC W25) turns YouTube videos into online, interactive courses
Build real-time knowledge graph for documents with LLM
cocoindex.io
Databricks to Buy Startup Neon for $1B
wsj.com
Show HN: HelixDB – Open-source vector-graph database for AI applications (Rust)
github.com
Failed Soviet Venus lander Kosmos 482 crashes to Earth after 53 years in orbit
space.com
Mipmap selection in too much detail
pema.dev
Multiple security issues in GNU Screen
openwall.com
EM-LLM: Human-Inspired Episodic Memory for Infinite Context LLMs
github.com
Designing Cities for Families
bloomberg.com
PDF to Text, a challenging problem
marginalia.nu
We gave Vircadia a full Gen 2 overhaul (big thanks to our sponsors such as Linux Professional Institute, Deutsche Telekom, etc. for enabling this), aiming to cut down on code bloat and boost performance. The main shift is swapping out our custom backend infrastructure for a battle-tested, high-performance system like PostgreSQL with Bun wrapping and managing every end of it.
It's kind of unheard of to do this for things like game dev (preferring custom solutions), but it works and makes things way easier to manage. The shape of the data in a database affects how well it works for a use case, and that model scales well for virtually every kind of software ever, the same should apply here!
Feel free to prototype some game ideas you might have been tossing around, our priority is DX for the project as a whole to enable more developers with less resources to build bigger worlds, so please do share feedback here and/or in GH issues!
Our roadmap is for more SDKs, and cutting down on bloat where possible, with the express goal of giving devs more cycles in the day to focus on the actual gameplay instead of tooling.