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MTerrain: Optimized terrain system and editor for Godot

singron

Anyone know how this compares to Terrain3D?

https://github.com/TokisanGames/Terrain3D

Gigamegs

Nice work! My 2D Monster Curve implementation supports efficient quadtree construction, and I’m planning to extend it to higher dimensions: https://tetramatrix.github.io/monstercurves/. Curious—have you thought about using Monster Curves for your octree terrain generator?

gitroom

Gotta say, I'm always down to see more ways to mess with terrain - tried a bunch but still feel like I'm barely scratching the surface with these tools tbh

irq-1

Check out https://github.com/spimort/TerraBrush for smaller maps with easier options.