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From Prompt to Adventures:Creating Games with LLMs and Restate Durable Functions

janoelze

I've experimented with a very similar flow back in the days of GPT3.5. It resulted in really fun story lines, but i found that the player choices benefitted from some steering: For each plot point i generated three choices, where [1] progressed the story, [2] stalled the plot and [3] resulted in a plot twist, just these additions to the choice prompts increased playability by a lot and prevented plot stagnation and "feedback loops".

dvh

If author is here you should remove any mentions of "ch00se your 0wn adventure" and also it's 4 letter acronym. The trademark owner goes very aggressively after it. Use user generated adventures or something similar.

empath75

This is a very thoughtful and well engineered solution that I think unfortunately removes one of the main advantages of choose your own adventures with an LLM -- that you can just tell them you don't like their choices and want to do something completely different.

null

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