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Sublogic Flight Simulator

Sublogic Flight Simulator

12 comments

·March 7, 2025

amelius

I think I played this on the Apple ][, and still have the manual somewhere. It ran at about 1 fps, so it required a lot of patience.

rbanffy

It was about 1fps, but, apart from that, it was more or less real-time. It'd take about 5 hours to fly from Chicago to NYC. It's quite a miracle they managed to approximate real-time on the Apple II with only cycle counting.

RachelF

Wow - that's a trip down memory lane - I learned the basics of flying from Flight Sim 1 on an Apple. The manual was pretty damn good. The application was amazing for its time.

brookst

Wow, ancient memories. Yes, the swerve, overcorrect, swerve, overcorrect , swerve, crash game. Spent many hours on that when I was too young to have any patience at all.

billfor

OMG playing that thing with the little analog apple II joystick plugged into the motherboard....

rbanffy

The stick that got slower responses the further you pushed it towards a corner.

amelius

Indeed, it was resistance based and it used a timer to measure the resistance.

helloworld

Sublogic also created A2-3D1, which was a fun, but very rudimentary, 3D animation package for the Apple II:

https://archive.org/details/byte-magazine-1980-10/page/n27/m...

leetrout

Makes me think of my favorite flight sim which came much later - Corncob 3D

https://pieskysoft.miraheze.org/wiki/Corncob_3D

RachelF

Sopwith[1] as a test of PC compatibility for clones.

I later years it was a great test of how much faster computers had become as it assumed it was running at 4.77MHz

[1] https://en.wikipedia.org/wiki/Sopwith_(video_game)

ramses0

That was the one with the helicopter fights, right?

Good times!