Sublogic Flight Simulator
12 comments
·March 7, 2025amelius
rbanffy
It was about 1fps, but, apart from that, it was more or less real-time. It'd take about 5 hours to fly from Chicago to NYC. It's quite a miracle they managed to approximate real-time on the Apple II with only cycle counting.
RachelF
Wow - that's a trip down memory lane - I learned the basics of flying from Flight Sim 1 on an Apple. The manual was pretty damn good. The application was amazing for its time.
brookst
Wow, ancient memories. Yes, the swerve, overcorrect, swerve, overcorrect , swerve, crash game. Spent many hours on that when I was too young to have any patience at all.
helloworld
Sublogic also created A2-3D1, which was a fun, but very rudimentary, 3D animation package for the Apple II:
https://archive.org/details/byte-magazine-1980-10/page/n27/m...
leetrout
Makes me think of my favorite flight sim which came much later - Corncob 3D
RachelF
Sopwith[1] as a test of PC compatibility for clones.
I later years it was a great test of how much faster computers had become as it assumed it was running at 4.77MHz
ramses0
That was the one with the helicopter fights, right?
Good times!
I think I played this on the Apple ][, and still have the manual somewhere. It ran at about 1 fps, so it required a lot of patience.