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Rue: Higher level than Rust, lower level than Go

killingtime74

I always thought of Go as low level and Rust as high level. Go has a lot of verbosity as a "better C" with GC. Rust has low level control but many functional inspired abstractions. Just try writing iteration or error handling in either one to see.

josephg

Yep. This was the biggest thing that turned me off Go. I ported the same little program (some text based operational transform code) to a bunch of languages - JS (+ typescript), C, rust, Go, python, etc. Then compared the experience. How were they to use? How long did the programs end up being? How fast did they run?

I did C and typescript first. At the time, my C implementation ran about 20x faster than typescript. But the typescript code was only 2/3rds as many lines and much easier to code up. (JS & TS have gotten much faster since then thanks to improvements in V8).

Rust was the best of all worlds - the code was small, simple and easy to code up like typescript. And it ran just as fast as C. Go was the worst - it was annoying to program (due to a lack of enums). It was horribly verbose. And it still ran slower than rust and C at runtime.

I understand why Go exists. But I can't think of any reason I'd ever use it.

steveklabnik

Rue author here, yeah I'm not the hugest fan of "low level vs high level" framing myself, because there are multiple valid ways of interpreting it. As you yourself demonstrate!

As some of the larger design decisions come into place, I'll find a better way of describing it. Mostly, I am not really trying to compete with C/C++/Rust on speed, but I'm not going to add a GC either. So I'm somewhere in there.

written-beyond

How very so humble of you to not mention being one of the primary authors behind TRPL book. Steve you're a gem to the world of computing. Always considered you the J. Kenji of the Rust world. Seems like a great project let's see where it goes!

steveklabnik

That is a very kind thing to say, I admire him quite a bit. Thank you!

killingtime74

Wow didn't realise it was you who was the author. I learnt a lot about Rust from your writings.

manaskarekar

Since it's framed as 'in between' Rust and Go, is it trying to target an intersection of both languages' use-cases?

steveklabnik

I don't think you'd want to write an operating system in Rue. I may not include an "unsafe" concept, and will probably require a runtime. So that's some areas where Rust will make more sense.

As for Go... I dunno. Go has a strong vision around concurrency, and I just don't have one yet. We'll see.

gpm

I wonder if it's useful to think of this as go is low type-system-complexity and rust is high type-system-complexity. Where type system complexity entails a tradeoff between the complexity of the language and how powerful the language is in allowing you to define abstractions.

As an independent axis from close to the underlying machine/far away from the underlying machine (whether virtual like wasm or real like a systemv x86_64 abi), which describes how closely the language lets you interact with the environment it runs in/how much it abstracts that environment away in order to provide abstractions.

Rust lives in high type system complexity and close to the underlying machine environment. Go is low type system complexity and (relative to rust) far from the underlying machine.

batisteo

C was designed as a high level language and stayed so for decades

lifis

All the Rue code in the manual seems to also be valid Rust code, except for the @-prefixed intrinsics

steveklabnik

Yes, I started off with the idea that Rue's syntax would be a strict subset of Rust's.

I may eventually diverge from this, but I like Rust's syntax overall, and I don't want to bikeshed syntax right now, I want to work on semantics + compiler internals. The core syntax of Rust is good enough right now.

andsoitis

> Memory Safe

> No garbage collector, no manual memory management. A work in progress, though.

I couldn't find an explanation in the docs or elsewhere how Rue approaches this.

If not GC, is it via:

a) ARC

b) Ownership (ala Rust)

c) some other way?

steveklabnik

I am playing around with this! I'm mostly interested in something in the space of linear types + mutable value semantics.

oulipo2

So linear type + mutable value would be quite close to Rust, right?

steveklabnik

Rust has affine types, not linear. It also doesn't have mutable value semantics, it uses references, lifetimes, and borrowing.

echelon

Nice! I see you're one of (if not the primary) contributor!

Do you see this as a prototype language, or as something that might evolve into something production grade? What space do you see it fitting into, if so?

You've been such a huge presence in the Rust space. What lessons do you think Rue will take, and where will it depart?

I see compile times as a feature - that's certainly nice to see.

steveklabnik

This is a project between me and Claude, so yeah :)

It's a fun project for me right now. I want to just explore compiler writing. I'm not 100% sure where it will lead, and if anyone will care or not where it ends up. But it's primarily for me.

I've described it as "higher than Rust, lower than Go" because I don't want this to be a GC'd language, but I want to focus on ergonomics and compile times. A lot of Rust's design is about being competitive with C and C++, I think by giving up that ultra-performance oriented space, I can make a language that's significantly simpler, but still plenty fast and nice to use.

We'll see.

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jameskilton

Probably best to link to the repo itself, this is not meant to be used yet. https://github.com/rue-language/rue

coffeeaddict1

How does this differ from Hylo [0]?

[0] https://hylo-lang.org

steveklabnik

I am very interested in Hylo! I think they're playing in similar spaces. I'd like to explore mutable value semantics for Rue.

One huge difference is that Hylo is using LLVM, whereas I'm implementing my own backends. Another is that Hylo seems to know what they want to do with concurrency, whereas I really do not at all right now.

I think Hylo takes a lot of inspiration from Swift, whereas I take more inspiration from Rust. Swift and Rust are already very similar. So maybe Hylo and Rue will end up like this: sister languages. Or maybe they'll end up differently. I'm not sure! I'm just playing around right now.

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frizlab

How does this compare to Swift?

steveklabnik

I don't plan on implementing ARC, I don't think. I do think Swift/Hylo mutable value semantics is a neat idea that I do want to play around with.

norir

I wince every time I see naive recursive fibonacci as a code example. It is a major turnoff because it hints at a lack of experience with tail call optimization, which I consider a must have for a serious language.

stouset

Would someone please explain to me why TCO—seemingly alone amongst the gajillions of optimization passes performed by modern compilers—is so singularly important to some people?

oersted

For people that like functional style and using recursion for everything, TCO is a must. Otherwise there’s no way around imperative loops if you want decent performance and not having to worry about the stack limit.

Perhaps calling it an “optimization” is misleading. Certainly it makes code faster, but more importantly it’s syntax sugar to translate recursion into loops.

Rusky

TCO is less of an optimization (which are typically best-effort on the part of the compiler) and more of an actual semantic change that expands the set of valid programs. It's like a new control flow construct that lives alongside `while` loops.

aaronblohowiak

functional programming background / SICP ?

steveklabnik

I only have basic constant folding yet in terms of optimizations, but I'm very aware of TCO. I haven't decided if I want to require an annotation to guarantee it like Rust is going to.

airstrike

"Well you can judge the whole world on the sparkle that you think it lacks.

Yes, you can stare into the abyss, but it's staring right back"

oulipo2

Interesting, for me the "between Rust and Go" would be a nice fit for Swift or Zig. I've always quite liked the language design of Swift, it's bad that it didn't really take off that much

steveklabnik

One thing working on this project has already done is give me more appreciation for a lot of Zig's design.

Zig really aims to be great at things I don't imagine Rue being useful for, though. But there's lots of good stuff there.

And lots of respect to Swift as well, it and Hylo are also major inspiration for me here.