Valve Is Running Apple's Playbook in Reverse
70 comments
·December 18, 2025modeless
mrec
> They will not outcompete Sony/MS/Nintendo in consoles because price is king for the mass market
I don't follow the console market at all, but don't its players subsidize their hardware by keeping software (game) costs high? I didn't think they had anything like Steam's level of regular discounted sales. "Price is king" can cut both ways.
npinsker
"Steam" doesn't decide to have discounted sales -- games are heavily discounted because developers compete against one another for attention. Nintendo and Sony generally have less need to do this.
mrec
Does that distinction matter? Seems like a simple case of open platform -> more competition -> lower prices.
mschuster91
> Nintendo and Sony generally have less need to do this.
The prime Nintendo games (i.e. Animal Crossing, Pokemon and anything Mario related) are rarely discounted, yes - and Nintendo can do this because these games have borderline drooling fanbases and the games aren't available anywhere else.
But everything else? There's constantly something on sale on the Switch store.
entropicdrifter
Likewise, the PS5 has absolutely dominated the Xbox's current generation in terms of sales in large part due to exclusives. Xbox Series S is far cheaper than a PS5, mind you.
What platform has more exclusives than PC?
a_shovel
Steam doesn't need to lock down the Steam Machine to subsidize it with store purchases. The casual user could theoretically install another OS, but that doesn't matter because they won't (because they're casual users), and the dedicated user buys most of their games on Steam anyways because it's the dominant distribution platform.
entropicdrifter
>and the dedicated user buys most of their games on Steam anyways because it's the dominant distribution platform.
It's also the most convenient by far, and the new Steam Family stuff lets you share all of your games with all of your siblings without any need for password sharing like you'd have to on e.g. GoG or Epic. I have 4 siblings and most of us are married. Our combined Steam library is well over 1000 games
bryanlarsen
In 2025 none of Sony, Microsoft or Nintendo sell their consoles at a loss. They're sold for very slim margins, which is what I assume Valve will do with the Steam machine. I expect the Steam Machine to be price competitive.
ish. Sony/Microsoft/Nintendo likely have contracts locking down RAM prices whereas Valve will have to negotiate theirs based on current prices.
echelon
Valve's products are 100% designed to punch a hole through Windows Store monopolization. It encourages developers to write for Linux.
Microsoft has been trying to corner Valve. Valve is finding clever ways out by getting developers to finally make their games Linux compatible.
If Valve's consoles become broadly successful, that's an added bonus. The real win is to outflank Microsoft.
One of Microsoft's biggest mistakes was to give up on Windows Phone. One of Meta's biggest mistakes was to give up on their phone (they gave in early due to technical choices, not just lack of user demand).
Owning a "pane of glass" lets you tax and control everything. Apple and Google have unprecedented leverage in two of the biggest markets in the world. Microsoft wants that for gaming, and since most gaming is on Windows, they have a shot at it.
Valve is doing everything they can to make sure developers start targeting other platforms so PC games remain multi-platform. It's healthy for the entire ecosystem.
If we had strong antitrust enforcement (which we haven't had in over 25 years), Apple and Google wouldn't have a stranglehold on mobile, and Microsoft would get real scrutiny for all of their stunts they've pulled with gaming, studio acquisitions, etc.
Antitrust enforcement is good for capitalism. It ensures that stupid at-scale hacks don't let the largest players become gluttons and take over the entire ecosystem. It keeps capitalism fiercely competitive and makes all players nimble.
The government's antitrust actions against Microsoft in the 1990s-2000s was what paved the way for Apple to become what it is today. If we had more of it, one wonders what other magnificent companies and products we might have.
debugnik
> It encourages developers to write for Linux.
Valve actually encourages devs to only provide Windows builds compatible with Proton, or at least it used to, to the disappointment of some professional porters. Mainly because several devs kept leaving their Linux builds abandoned while still maintaining their Windows ones.
rangestransform
Was antitrust enforcement necessary in this case, if Valve can break the "monopoly" with a superior value proposition for customers? Perhaps Valve would not feel the need to enter such a capital-intensive industry if it weren't for pressure from the behemoths. I happen to like that antitrust doctrine in the US is focused on good for consumers instead of some abstract ideal of a healthy market.
null
iwontberude
Microsoft and Nvidia (amongst many others) are happy to leave their gaming customers hanging for years in order to inflate the AI bubble further. They don’t care about gaming in any significant capacity. Valve is still a great gaming focused company and they will be successful.
mschuster91
> One of Microsoft's biggest mistakes was to give up on Windows Phone.
They had no other choice.
The technical foundation of the prior WP versions (aka, Windows CE) was just too dated and they didn't have a Windows kernel / userland capable of performantly dealing on ARM, x86 performance was and still is utter dogshit on battery powered devices, they didn't have a Windows userland actually usable on anything touch based, and most importantly they did not have developer tooling even close to usable.
At the same time, Apple had a stranglehold over the upper price class devices, Android ate up the low and mid range class - and unlike the old Ballmer "DEVELOPERS DEVELOPERS DEVELOPERS" days, Microsoft didn't have tooling that enticed developers, while Apple had Xcode with emulators that people had been used to for years, and Android had a fully functioning Eclipse based toolchain.
echelon
It really doesn't help when Google repeatedly broke Gsuite and the YouTube apps and mandated their removal from Windows phones.
https://www.theguardian.com/technology/appsblog/2013/aug/15/...
This is the kind of shit regulators should stop. In the 90's, this would have gotten Microsoft broken up into several companies.
dartharva
> They are unwilling to pursue business models that require locking down hardware in order to subsidize it with store purchases
I mean.. it's pretty obvious such a thing would be immediately suicidal for them. If Steam stops being an open platform, it stops being a PC platform.
bryanlarsen
The Steam you download from steampowered.com can be an open platform at the same time that the Steam that comes preinstalled on the Steam Machine is a closed platform.
Seems unlikely because we believe Valve has integrity. But it's possible they have less integrity than we think, and they pursue this strategy to make some of those games with kernel-level anti-cheat available on the Steam Machine.
rangestransform
Kernel-level anticheat doesn't necessarily need to be on a fully closed platform, it could be implemented like SafetyNet on the Pixel series to check for system integrity but still allow for bootloader unlock and arbitrary user software
glenstein
>that this is actually Steam Machine 2.0. Valve already tried this a decade ago, and it flopped.
I find this framing to be beyond maddening. Sure, it wasn't an iPod, and if you measure it against that kind of expectation, of course it's a flop, because it wasn't an overnight success.
But I think it's more appropriately understood as a soft launch of an ecosystem, to strategically rebalance Valve away from the potential risk of being locked into Windows. It was also a thoughtful partnering with hardware vendors, so they weren't shipping hundreds of thousands of units to Walmart shelves was just sat there and lost them tens of millions of dollars, which is also what I think of when something's considered a flop.
But it was a thoughtful, intelligent long-term commitment to an ecosystem that bore fruit in large part due to the credible long-term commitment as the library of steamos compatible games grew and set up the Steam Deck for success. And now it looks like the wind is at their back with the new line of hardware, but I think it's best understood as a return on investment that begun those many years ago.
I think it reflects a kind of intelligence and long-term thinking that Google is pathologically incapable of, by contrast.
ee64a4a
>> that this is actually Steam Machine 2.0. Valve already tried this a decade ago, and it flopped.
> I find this framing to be beyond maddening [...]
> It was also a thoughtful partnering with hardware vendors
As numerous post-mortems (some of which I quoted in the article) recount, the hardware partners themselves largely consider their experiment back then a flop as well.
> But it was a thoughtful, intelligent long-term commitment to an ecosystem
With respect, I think you're overselling it. It's hard to call a machine that basically didn't play any of the at-the-time hits well "a thoughtful, intelligent" move. If you read some of those linked post-mortems, I think you might agree as well.
> I think it's best understood as a return on investment that begun those many years ago
I think there's nuance here, which is that Valve made lemonade from the lemon that was the flop of the Steam Box. They turned that failed move into an initial investment through diligence and effort. In a sense, that's part of what I'm trying to bring attention to -- Valve didn't just write off the failure and abandon the market, but took signal from it and tried again.
ZeroConcerns
Well, Valve got seriously concerned about the Windows Store, like, a decade ago, since that could have reduced the stranglehold of Steam on the gaming marketplace.
Turns out that the usual Microsoft incompetence-and-ADHD have kind-of eliminated that threat all by itself.
Also: turns out that, if you put enough effort into it, Linux is actually a quite-usable gaming platform.
Still: are consumers better off today than in the PS2 era? I sort-of doubt it, but, yeah, alternate universes and everything...
sand500
Not just usable, better performant than Windows too.
https://arstechnica.com/gaming/2025/06/games-run-faster-on-s...
tedunangst
Why do you link that article but not this one?
https://arstechnica.com/gaming/2015/11/ars-benchmarks-show-s...
agoodusername63
It really depends on your GPU drivers.
If you're using nvidia like 75% of Steam's hardware survey reports, it's a mixed bag and 1% lows are fucking abysmal compared to windows.
But try getting nvidia to care about Linux beyond CUDA. They'd rather just stop selling GPUs to normal people before they do that.
ryandvm
I tried to use Microsoft's Game Pass and the Xbox store on a Windows machine with multiple users.
It was astoundingly unusable for sharing Microsoft's own game within my own household with my own family members. Completely broken user experience.
It's not hard to believe that Steam was able to thrive because Microsoft has just done an amazingly bad job with this. I've been in software dev for 20 years and it still baffles me that companies with tens of thousands of engineers can produce such shitty software experiences.
ee64a4a
> Well, Valve got seriously concerned about the Windows Store, like, a decade ago...
Yeah, I briefly addressed that concern in the article as a comparison to Facebook; probably could've expanded on it, but it was already quite long and didn't feel like it fit naturally into the topic at hand
ZeroConcerns
That wasn't meant as a criticism, more like some additional context. With how irrelevant the Microsoft Store is these days, I can't blame anyone for skipping over it...
hnuser123456
I'm impressed they even managed to create a game subscription that works on both PC and Xbox. It felt too much like Xbox was made by a different company than Windows for a long time. Remember Games for Windows Live?
cHaOs667
"ProtonDB tracks compatibility, and counts 7000+ games that are verified to work as well or almost as well as on Windows" - I always laugh when a media outlet uses ProtonDB as an example as the reality is something different. I have a ~1500 games big Steam Library and I'm also a Linux User for 20+ years - yes, I do use Windows only for gaming and on my work pc.
When I fire up my linux workstation or steam deck and browse my library, there are countless games, marked as "platinum" in ProtonDB, but do not work OOTB. Sometimes it's a later Proton version that broke the compatibility, sometimes you still need to tinker in the settings in addition to choose the correct proton version. All in all, I've spent quite some time getting games to run I just wanted to play a single afternoon as nostaliga hitted hard.
As long as issues like this are not resolved, I don't believe in Steam Machines as alternatives for consoles in the living room space.
And yes, I'm still considering a steam machine for my living room, even though I will need to support my wife and kids in getting games to run on the TV.
ee64a4a
> I always laugh when a media outlet uses ProtonDB as an example
I'm not a media outlet! Just some dope who noticed a thing and wanted to get the thought that wouldn't leave out into the world so I could use my brain for other things.
> as the reality is something different
That's fair. My anecdotal experience (as outlined in another comment) is that platinum has generally just worked for me. That's probably because I'm on Steam Deck rather than a "generic" Linux install (I also use Windows for my desktop gaming).
That said, do you think a parenthetical note is necessary for accuracy? I figured it might be getting too into the weeds since the article is primarily about the platform/ecosystem/hardware comparison between Apple and Valve...
k4rli
gamer!==gamer. These are your own choices. For me Assetto Corsa + other racing games + CS2 work perfectly. And with sway/i3, unlike in Windows, I can throw the game around in whichever way I wish. No laggy alt-tab or random crashes that my Windows user friends often have.
deltoidmaximus
ProtonDB is a great resource for tweaks like you suggested and I find proton works OOTB quite often. But I agree, they seem to be operating under an alternate definition of what "platinum" means which is setting everyone's expectations to high.
ee64a4a
I'm happy to edit to correct, but my own experience on Steam Deck has been that anything that's platinum (or native, but that goes without saying) basically just works, minor UI issues and the like notwithstanding. Considering that even Windows versions can have those kinds of issues depending on drivers and hardware, I figured it was a fair comparison.
wetpaws
[dead]
CuriouslyC
Valve has a spear lined up at so much of big tech right now it's honestly impressive they've done it in stealth for so long. Google, Microsoft and Apple are all in the crosshairs in a big way, and I don't think they can avoid the blow that's coming without cannibalizing their margins.
kemayo
I'm not sure they've got Apple targeted so much, because Apple has been so thoroughly not-invested in gaming. The place they're closest to colliding is VR, but Apple's Vision headset is doing something really different from Valve's VR products, which are far more directly lined up against Meta's Oculus.
Valve could branch into Apple's areas, but they don't seem particularly interested in doing so yet.
EDIT: rather, Apple cares a lot about phone gaming, but that's an area that Valve has shown few signs of moving in on.
CuriouslyC
They've shown signs of moving on phone gaming if you know what to look for. https://www.pcmag.com/news/valve-has-quietly-backed-projects...
deltoidmaximus
I feel like this was more in support of their new VR headset which has an ARM processor. I actually doubt we'll see a Steam Phone even if the idea is interesting to me (since it would be a linux phone). At least, I don't think we'll see it any time soon.
phantasmish
They’d need to improve desktop Linux a lot to threaten Apple. It’s far more tolerable on their relatively tightly-controlled and stable hardware platforms than it is elsewhere, but it’s still a features-weak jankfest compared to macOS. I mean user facing features relevant to any desktop user, not “docker is native on it” or other developer-only stuff—and for the record Linux was my main desktop OS for about a decade, so I’m far from unfamiliar with it, and I do own a Steam Deck and have used it extensively in desktop mode (and in console-alike mode).
I’d love someone to actually compete with Apple at the specific kind of thing they do, but I don’t see it in the cards for Valve. Too much distance, with things they don’t have to solve to hit other (apparent) targets of theirs.
As for Microsoft, what is Valve threatening? Home no-business-use-case (mostly gaming and maybe light web browsing) PC owners, and I suppose x-box? The former has got to be negligible at this point, and the latter… I guess maybe, yeah, they could threaten that.
[edit] to soften this somewhat, I do love what Valve is doing and their micro-PC thing they’re releasing next year is likely going to be an instant purchase for me, provided supply issues don’t drive the price insanely high or otherwise mess with the release. I happen to be in the exact niche of people who are thrilled to have a good low-tinkering option that lets me ditch my last Windows machine, so this stuff’s my jam.
CuriouslyC
I have a MBP M4 and a Linux desktop, and to be honest other than the Apple ecosystem integration (which is good but doesn't matter to me because I have an android phone) the system software is generally mediocre and annoying.
The third party Mac software is often better, but not always.
fragmede
> Home no-business-use-case (mostly gaming and maybe light web browsing) PC owners, and I suppose x-box? The former has got to be negligible at this point
With the broader job market being not-great, and everyone trying some sort of side hustle with the aims of making it big, it's definitely the bubble I'm in, but the "home" case has a lot of Google free office suite business looking usage, and even if there isn't a side hustle, maybe my friends are super weird but they use Google sheets to organize things even for non-business life things when things get complicated. Eg planning a wedding. That's Google and not Valve, but if customers get Steamboxes to access that vs Windows laptops (or Chromebooks), it looks like a threat to Microsoft to me. (But it's been the year for Linux on the desktop for decades now, so I'm not holding my breath.)
yrtrrbl
[dead]
CharlesW
> I'm not sure they've got Apple targeted so much, because Apple has been so thoroughly not-invested in gaming.
And yet, Apple controls the world's largest gaming economy (~$78B in 2025), dwarfing Sony's (~$31B) and Microsoft's (~$24B).
kemayo
I could amend to "Apple is thoroughly not-invested in the kind of gaming that Valve is invested in".
dartharva
How are Google and Apple in its crosshairs (article's framing notwithstanding)?
From what I see, Microsoft is the only one they have been gunning for, and even that behemoth is looking to get out of the way. Their Xbox platform has practically imploded, and they have specifically designed Windows 11 to be less of a PC operating system and more of an ads platform and a cross-selling channel for their AI/cloud offerings indicating that they've lost interest in the consumer market as a whole.
CuriouslyC
Valve is clearly using games as a wedge, the Steam Machine is (and will continue to be) pushed as a capable general purpose computing device, and as the Linux desktop experience improves they will lean harder into that angle, until they're selling sexy general purpose devices with a user experience comparable to Apple's. This includes phones, though the timeline for that will lag a few years.
PeterHolzwarth
It will be interesting to see if they can answer a question better now than with the original Steam Machines ten years ago: what problem do consumers have that Steam Machines solve?
Their original answer was a resounding "nothing" - Steam Machines solved a problem for Valve (fear of an impending "Windows Store" being added by Microsoft that would steal the battlefield from Valve), but very little for the customer.
I guess that same question needs to be asked again here: are there sufficient problems that the average game-player at home has that are better answered by a Steam Machine than a Windows 11 box? Are those real problems experienced by the broader market of people, or are those just tangential issues cared about by a more vocal few?
coldpie
Speaking only for myself, I'm very excited for the Steam Machine. A console I can plug into my TV and it just works and gives me access to all* of the Steam library is an amazing proposition. A Windows 11 box doesn't do that**.
* Almost. Anti-cheat remains a big hole.
** No, I'm not going to use a keyboard or do Windows admin crap from my couch.
littlecranky67
> what problem do consumers have that Steam Machines solve?
It fixes a lot of issues for me (I will buy a steam machine upon release):
I used to prefer consoles for the living room - put the disk in, and go. But nowadays consoles have the same issues: Giant downloads, patches, tweaking GUI settings and fear of not getting the best performance (PS5 Pro variants, Xbox S/X etc., performance vs. quality mode settings). PC games are now not only more price competetive through the sales, but consoles use now downloads at high prices to undermine the second hand market, or account-lock your game even when purchased as disk. Plus, I need a subscription to play online.
Game controller support has become superb on ALL OSes (I use a PS5 controller on macOS as well as Linux, and it is pretty much flawless.
Windows is annoying. I used Windows 10 for a long time as a glorified bootloader into Steam (on a dualboot Linux machine), but it become full annoyances and win11 worsens that ("You need a Onedrive account" - "oh, did you try Edge yet?" - "Your computer is at risk" - "We installed copilot for you!" etc.). I basically want a computer that boots into steam BigPicture and is quiet the rest of the time.
Can I build my own living room PC? Yes, but then without proper SteamOS installation, or finicky linux setups. With the Steam Machine I just buy the package, put it next to my TV and lets go. I will re-use my PS5 dualshock controller and be done with it.
viktorcode
> But nowadays consoles have the same issues: Giant downloads
At least for PS5 the opposite is true: if a game uses kraken texture compression, and many do, PS5 variant will be the smallest.
pelotron
A system that plays the vast majority of the Steam library with an operating system that isn't full of ad/spy/bloatware out of the box would be a good one. I think mass awareness of Win11 shittiness does exist.
bryanlarsen
> with current-gen consoles (which are sold at a loss, and so would be expected to be cheaper)
This is not true. It was true in 2019 when the PS5 was initially announced, but PS5 has been sold at a (slim) profit since 2021. Xbox probably sold at a loss for longer, but it definitely isn't sold at a loss in 2025.
The Switch & Switch 2 have always been profitable.
The BOM cost of the Steam Machine has been estimated at $450. They could sell for $500 and still be nominally profitable and still undercut XBox & PS5.
(That BOM cost estimate was before RAM price silliness so you have to adjust upwards a little bit).
teddyh
> (2011, proxied quote from The Cambridge Student via The Escapist; the link in that article is dead, and a search on the site for “Newell” turns up no results)
Here’s the latest copy of the original article in The Cambridge Student:
<https://web.archive.org/web/20220924191721/https://www.tcs.c...>
ee64a4a
Thanks for turning that up; edited into the article with credit to you!
bargainbin
If they used the learning of the Steam Machines ARM translation layer to ship a Steam Phone, I’d jump on it day one even if all it had was basic phone apps and games.
bigyabai
You can do that right now on almost any Android handset with Vulkan 1.2 compliance: https://www.youtube.com/watch?v=kflIp1rBJgw
__aru
caveat being that GPU drivers on Android are kind of a mess.
Open source Mesa Turnip drivers fixes a lot of problems with Snapdragon GPUs, but the drivers don't cover every available chipset from Qualcomm.
The GPU driver issues leads to situations like the Snapdragon 8 Gen 2 (released in 2022) + Mesa drivers often getting better gaming compatibility/performance than the newer Snapdragon 8 Elite (released in 2025)
gorfian_robot
in 10 years it will be Steam and Nintendo. everything else will be a dim memory.
potatolicious
Are they actually running the Apple playbook in reverse? It seems to me that they're actually running Apple's playbook pretty squarely, just in another domain.
First-gen product that seemed to not know where it's going? Check.
Continued quiet iteration behind closed doors despite first-gen being a flop? Check.
Sticking with the product line over many years, where most other companies would have written off and thrown in the towel? Check.
Multi-pronged GTM strategy where other products prove out key bits of next product? Check. (see: SteamOS and Proton setting the stage for Steam Deck, which in turn sets the stage for Steam Machine 2)
Deep software-hardware integration in ways that are highly salient to users? Check (see: foviated streaming for Steam Frame, Steam Deck "just works")
ee64a4a
The "in reverse" framing was largely in reference to the fact that Apple built the software ecosystem after getting loyal hardware consumers, whereas Valve got loyal software users first and is now selling hardware to them.
Otherwise, I do think a lot of what you say is true, and some of it is in the article (e.g. the software "just works").
deadbabe
Valve should really make something like a Steamphone.
No iOS, no Android, just raw SteamOS with gaming and privacy focus, and fully customizable by users if they want.
Make it look really sleek and cool, and dockable.
Valve's hardware products will be successful but remain niche. And that's ok. They are unwilling to pursue business models that require locking down hardware in order to subsidize it with software purchases, and I love that about them. As a result their hardware will always be more expensive. They will not outcompete Meta in VR or Sony/MS/Nintendo in consoles because price is king for the mass market.
Valve's hardware products, aside from being awesome and setting a standard that others have to match, are really an insurance policy. They ensure Valve cannot be locked out of their own market by platform owners like Microsoft or Meta using their leverage to either take a cut of their revenue or outright ban Steam in favor of their own stores (as it looked like MS might try to do in the Win8 days). By owning a platform of their own Valve always has a fallback option.