Bonsai: A Voxel Engine, from scratch
9 comments
·December 16, 2025null
[deleted]
another_twist
The author mentions simplicity in their Readme. I would be very interested to read their journey and some of the decisions they made where they preferred simplicity. More of this please !
wiz21c
didn't find any video so: https://www.youtube.com/watch?v=sRL_RU7-jfc
javantanna
btw the license is nuts
nonoesp
WTFPL (Do What The F*k You Want To Public License) https://en.wikipedia.org/wiki/WTFPL
nurettin
Better than LGPL which prevents you from static linking even if you give attribution.
Zambyte
To be fair, most are.
Joel_Mckay
Nice project, this tutorial was also helpful for a hobby volumetric data display routine. Cheers =3
"I Optimised My Game Engine Up To 12000 FPS" ( https://www.youtube.com/watch?v=40JzyaOYJeY )
It's really not that hard to ray trace the voxels instead of using rasterization and allows for way higher voxel counts.
https://dubiousconst282.github.io/2024/10/03/voxel-ray-traci...