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Bonsai: A Voxel Engine, from scratch

Bonsai: A Voxel Engine, from scratch

9 comments

·December 16, 2025

xyzsparetimexyz

It's really not that hard to ray trace the voxels instead of using rasterization and allows for way higher voxel counts.

https://dubiousconst282.github.io/2024/10/03/voxel-ray-traci...

null

[deleted]

another_twist

The author mentions simplicity in their Readme. I would be very interested to read their journey and some of the decisions they made where they preferred simplicity. More of this please !

javantanna

btw the license is nuts

nonoesp

WTFPL (Do What The F*k You Want To Public License) https://en.wikipedia.org/wiki/WTFPL

nurettin

Better than LGPL which prevents you from static linking even if you give attribution.

Zambyte

To be fair, most are.

Joel_Mckay

Nice project, this tutorial was also helpful for a hobby volumetric data display routine. Cheers =3

"I Optimised My Game Engine Up To 12000 FPS" ( https://www.youtube.com/watch?v=40JzyaOYJeY )

https://github.com/vercidium-patreon/meshing