Unreal Tournament 2004 is back
14 comments
·December 4, 2025magicalhippo
themafia
My favorite game of all time was Quake, similarly extended with QuakeC, into the QuakeWorld CTF game. I still dream about those maps.
ghaering
That is great news! I hope we will have a few public servers left to play this online.
null
IshKebab
Do they have access to the source code then?
dvdkon
The code was floating around the Internet some years back, and was probably privately shared much sooner.
I just wish these groups making fan-made builds would share at least patches, so they don't become gatekeepers and others could build on their work.
wesammikhail
Instagib Face Classic Quad Jumps in 2026?
Sign me the f up!
piva00
Are there are any FPS shooters on the genre of UT (or even Quake3) but modern, not remasters?
I've been missing a lot the frenetic gameplay of those, used to play a lot of UT at a decent level but nowadays I only see tactical FPSs or the likes of Counter-Strike/Battlefield with a high player count.
belst
there are but they are pretty niche, so mostly you play against bots or against friends.
This one is the last one I heard of but I also haven't followed the scene much lately: https://store.steampowered.com/app/324810/TOXIKK/
OccamsMirror
TOXIKK was awesome. But very hard to find matches with players.
pjc50
Isn't that what Overwatch/Valorant/Apex/Fortnite etc are?
loa_in_
No, these are class based team FPS, core of UT and Quake is (team) deathmatch
piva00
Overwatch is a objective-based game, and like Valorant is a "hero shooter". Apex and Fortnite are battle royales.
I think the closest I got was The Finals but still class-based, so reminds me more of Team Fortress.
I loved playing 1v1 on Quake 2/3 and UT, also team deathmatch, from the list you commented it feels like each game got one of those aspects but none that makes the genre of UT what it is: knowing where weapons/ammo/armor spawn, map knowledge to navigate around, emergent movement mechanics (rocket jumps, strafe-jumping, etc.).
Interesting to see this genre mostly died out, and remnants of it have been scattered across other genres.
One thing I missed from Unreal Tournament, which too few other games adopted IMHO, was the concept of mutators. Effectively server-level mods which, as the name implied, mutated the gameplay in some way.
There were silly ones like the one making your characters head larger for each kill, and those which made it just different like low gravity, and so on.
It was also relatively easy to make your own, thanks to UnrealScript.
Really wish more multiplayer games embraced this concept, it really increased replayability by changing things up.