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Making a Small RPG

Making a Small RPG

27 comments

·November 21, 2025

Tade0

For those of you who, like me, have no graphical chops whatsoever, I can't recommend Liberated Pixel Cup assets enough:

https://lpc.opengameart.org/

There's also a character generator with plenty of options to choose from:

https://liberatedpixelcup.github.io/Universal-LPC-Spriteshee...

jamie_ca

I can counter-recommend Kenney's game assets, it's got sprites, buildings, terrain, backgrounds, top-down, side-on, isometric... Lots of variety for different genres and settings, too.

https://kenney.itch.io/kenney-game-assets

tuzemec

Nice!

A couple of years ago, I tried something in that direction[1] using Phaser[2], and it was quite fun. I used Tiled Editor[3] to create the map and some pixel art that I purchased from itch.io.

[1] - https://story.tuzemec.com (not very mobile friendly)

[2] - https://phaser.io

[3] - https://www.mapeditor.org/

Froztnova

Tiled is really great. I'm using it in a project that I occasionally poke at as well, only with Love2D, and as a sidescroller sort of project. I was impressed by how easy it was to set it up to work with my game in spite of how generic it is.

The functionality to export directly to lua source files was a particular treat, though there are probably situations where you'd want to still just use json or one of the other formats supported by Tiled even when working in a lua project.

krapp

Anyone trying to implement the Tiled API probably needs to reference this: https://eishiya.com/articles/tiled

It's a bit vague in some places (I'm still not exactly sure how parallax is supposed to be implemented) but absolutely worthwhile.

Froztnova

I'm not sure if it's the proper method, but I actually did implement parallax in my project, though I just did it by essentially creating a layer which I marked as parallax and then had my game draw it with a parallax offset from the rest of the map depending on the camera position.

https://doc.mapeditor.org/en/latest/manual/layers/#parallax-...

These docs do seem to go more in depth about the canonical values related to parallax that Tiled offers though.

rdm0rris

Anyone else looking for a rocket propelled grenade guide?

boznz

I made a small Role playing game for a random game night. No code required, just a printer, a few friends, some beer or wine and the ability to not take things seriously. Highly recommended. [https://rodyne.com/?p=2855]

nonethewiser

the google docs link is broken

i scanned the site and pdf. looks cool

JodieBenitez

And I thought it was about rockets.

felineflock

JodieBenitez

I have spare black powder. Time for a weekend project.

AmbroseBierce

I bet "spare black powder" is one of those sentences that automatically puts you in some kind of list at some 3 letter gov agency.

hammock

In my head I had already envisioned a bundle of matchsticks being lit and launched out of a pvc tube !!

mhd

Next step, programmming and RPG with RPGs in RPG.

silveira

Awesome. I while ago I was playing around some JS graphic/game engine/frameworks and came across Kaboom (now Kaplay) and it stroke me as a really different approach to the whole thing. I am now again playing with it and it's really impressive and fun.

Also, thank you for you tutorials. I have stumbled on some of them too.

mclau153

Anything along the lines of Dragon Quest would be greatly appreciated, Nintendo recently re-mastered Dragon Quest 1 and 2 as the formula is so impressive it still holds up

anonymousiam

The author should disambiguate his title. I had to click to see if the post was about making a role playing game, or a rocket propelled grenade.

goody71

Thanks for sharing. Hadn't heard of Kaplay. Loved how you broke-down your process.

I also enjoyed your pixel art tips for programmers.

stuckinhell

I'd love a 3d version of this

prewett

I think "3D" and "1-2 month project" are incompatible. 3D is a big mess to do anything, whereas it's easy to blit some sprites.

faebi

They had us in the first half, not gonna lie.