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I'm excited to announce Raycore.jl, a high-performance ray-triangle intersection engine with BVH acceleration for both CPU and GPU execution in Julia.
Raycore will power a new raytracing backend for Makie, bringing photorealistic rendering to the ecosystem. We factored out the Ray intersection engine since it can be used in many different areas, so we're very curious to see what the community will create with it and how far we can push the performance over the years. The package includes interactive tutorials covering everything from basics to advanced GPU optimization.