Introducing Galaxy XR, the first Android XR headset
100 comments
·October 22, 2025malnourish
AshamedCaptain
And Samsung is even worse: remember GearVR ?
I had a Note device that on launch was compatible with GearVR, but they killed support for it in one of the few the Android updates. This was back when getting 3 Android updates was "lucky". i.e. they launched and completely killed GearVR (paperweight level) all within 5 years.
SunlitCat
Especially Samsung.
I’m still very salty about Samsung never officially releasing their Samsung Odyssey VR headset in Europe. It was the best VR headset among the Windows Mixed Reality headsets at the time of their release.
Of course, the HP Reverb was better, but it came out much later, too late for WMR to really take off.
I still believe that if Microsoft had forced Samsung to release the Odyssey VR headset worldwide, WMR could have been a success.
And I’m pretty sure Samsung won’t release this one (the Galaxy VR) worldwide either, which will be the reason it fails and Google will probably take that as an excuse to shut down the project as well.
hbn
> My money says this goes the way of the Pixel tablet.
I need to do a Google search every time to recall their history with tablets. I remember the Nexus tablets which came out for like a 3 year streak.
Then it was the Pixel C in 2015, then a 3 year gap until the Pixel Slate, then 5 years before the Pixel Tablet. Do not ask me about any of their capabilities or their intention in the market because every release could have been anything.
I'm so beyond getting on board with anything Google puts out, it's kinda just funny to watch and laugh at this point.
bsimpson
I think the Pixel C was rumored to be a Chromebook that got Android instead last minute, and then the Pixel Slate did run Android, and now there are all the rumors about ChromeOS being rebased atop Android…
LarsDu88
Its obvious this was greenlit in response to Apple Vision Pro, which means is about 1 year away from being killed as soon as Apple pulls back on Vision Pro in favor of some sort of AR smart glass technology
nba456_
this was an event https://www.youtube.com/watch?v=ITXJquX9FqM
malnourish
Thank you, I stand corrected on there being an event.
hnuser123456
Comments are disabled. Were there any utter flubs like meta's AI cooking demo?
baby
Meta is making it work
TulliusCicero
Meta has reasonably priced headsets, with controllers that work well for gaming, and a large library of reasonably compelling games (admittedly basically all indie games).
It looks like Google has a very expensive headset, no controllers, and thus no real games to go along with it.
spogbiper
controllers are an optional first party accessory as shown in the demonstration. i'd expect it to work with 3rd party controllers as well. whether Meta games will port I'm not sure but since both are android based it shouldn't be too difficult?
jayd16
Only buy the product for what it is, and not what it might be. Assuming they don't go out of their way to brick it post shutdown, you should still have an ok device.
zoeysmithe
Did Apple try to get into this market? Their device is fairly ridiculous compared to where VR seems to have been going all these years: cheap nearly disposable headsets like the Oculus. Which I believe is half the price of the original HTC Vive.
More expensive than the Vive isn't the way forward. Apple had a tech demo and slumping quarterly reports and need some PR wins, so out came the headset. I don't think it was a good faith effort to get into this market. I think it was to get headlines, jazz up stocks, and get attention as an innovator outside of laptops and phones.
I have no idea what Google can do here, but Android is a long running project. The Pixel line has long-ish term support. Google can eat Oculus's lunch. I just think the question is if Oculus's walled garden is now too high to climb, both in software and patents. FB money and Carmack's talents are going to be hard to beat here.
If I had to guess, I'd say Google saw Oculus get good at games, but everything else about it is fairly uninteresting. XR/AR could be hot and those new Meta glasses are pretty much Google Glass on steroids. So who knows, but seeing Google dive back into AR/XR is promising and I think they can compete here in a way they can't with VR games.
I could see myself buying AR glasses branded Pixel or Google. I'd think they'd be a better product than Meta. I don't know where Google is going with this and this product seems underwhelming, but we may have an entirely different product in a year or two. I have a feeling both Apple and Samsung's product are PR placeholders until they can catch up to Meta on shoe-horning this into Ray-Ban-esque glasses format.
IncreasePosts
This is really just a hacker news/inside tech meme. Look at half the comments on this submission, they're just low effort "lol Google kills off products" statements. Random people on the street would have no idea what you're talking about, because they use chrome, android, Google search, discover, Gmail, and Google maps.
I think Google just has a habit of making products that excite techies but then prove unsustainable for a wider audience (reader being the prime example). I think them trying that (and then failing) is better for everyone than them simply not even trying, which is what some other major tech players do(Apple)
If people actually want to use this product and it is selling well and there are a lot of android XR users, then it's unlikely that Google will kill it. If it doesn't sell well and there aren't many android XR users, sure, it may be killed, but I don't think you'll find many examples of companies sustaining an unprofitable line of business just for the goodwill of the few people using the product.
sorenjan
Another example would be Android Wear. They lost interest in that for years and let it languish, and only recently started caring again with the help of Samsung. But an old watch I bought never got an update, in fact it lost functionality compared to when I bought it, and I won't fall in that trap again. I also switched to Spotify when Google shut down their Play music, I'll much rather get my music from someone where that is their business model and not a hobby.
brookst
Are random people on the street really a better approximation of the market for a $1800 XR headset than HN users would be?
wlesieutre
For consumer hardware spaces (tablets and smartwatches) they're currently acting like they care, but they have previously checked out of those spaces and then come back years later saying "Just kidding actually we are doing tablets!"
What might save this one is that the Oculus Quest ecosystem being Android based with similar hardware, so it should be pretty easy for an ecosystem of appropriately designed software to get ported over.
Kind of like how big screen Android devices have been an afterthought for most apps (hope you like enlarged phone UIs) but what might rescue tablets this time is foldable phones showing up and making developers consider "what if the screen isn't a tall rectangle?"
I still think there's high chances they have one or two generations of hardware trying to copy the Oculus Quest / Vision Pro and then pull the plug and say "forget VR we're doing AI glasses." They were ahead of the curve with Google Glass, but have that habit of bailing on things and giving up the first mover advantage.
anonymars
"Am I spending $1800 on a product that will be useful for one year, five years, or ten years" is a relevant question, and often past performance is indicative of future results
To their credit, they did seem to make things right for Stadia.
Meanwhile, if we look at Microsoft and Windows MR, they themselves did not, though one of their employees apparently built a SteamVR driver on his own (https://news.ycombinator.com/item?id=45110883). Microsoft should be embarrassed that they couldn't be bothered to do that themselves.
lynndotpy
This isn't a reputation only "techies" have picked up on. The Pixel phone upgrade gram, Chromecast, and Stadia are all things I've seen very normal people lament disappearing. Youtube and Search constantly changing for the worse are also well-worn and the subject of memes.
carpdiem
It's interesting that there are essentially no pictures of the actual device anywhere on this page (except for a lone image, from the back of a user's head, where all you can see is the strap and the edge of the front).
jayd16
When you click through its front and center but I also found it odd.
bsimpson
I wonder what the preferred ecosystem for VR will end up being.
Seems like there are now ~4 places to buy content (Oculus, Steam, Google Play, Apple App Store).
If you buy on Steam, your catalog is reasonably portable over time - you can buy another vendor's headset and still access your catalog. The cost is that you have to bring a separate device with you to host the catalog (unless/until the rumored Steam Frame comes out).
Oculus and Play are both based on Android. I suspect there will be e.g. guides on Reddit to sideload one vendor's catalog onto the other vendor's device.
I can imagine a world where someone prefers to buy content in one of these stores, to have everything in one place for portability to future devices. You're already seeing this in computer gaming with Steam (and Epic, Xbox, etc.).
jayd16
They're really not that interchangeable. They're targeting different hardware with different performance ratings and control schemes.
Sure you can probably stream PC VR from steam to most of these but it's not the same as on device.
andybak
> but it's not the same as on device.
It mostly is if your local wifi doesn't suck. I honestly can't tell the difference in most cases.
Reubend
I really wish they pushed for a 120 hz refresh rate instead of 90. IMO, this makes a huge difference for the immersion. I'm guessing that they didn't want to have stutters if their chip can't handle the higher FPS, but the refreshed Vision Pro will have a significant advantage there.
turblety
I think this is really cool, and the more competition and devices in this space the better. But absolutely no way I will spend that much money for a Google product, that they'll probably kill off in less than a year.
gundmc
It's a Samsung product though
turblety
Yeah, fair point, although it's this Android XR thing I don't trust will live a year.
Even if it did, to me Samsung + Google is just a no go:
Samsung: Bloated with apps I don't want, can't uninstall but probably won't be killed off.
Google: Lean, not too much bloat, but can't trust it to exist more than a year.
Jepacor
Samsung has already partnered with Microsoft in the past to make WMR headsets, and that did not prevent Windows 11 from dropping support for the device. The very same could happen to a Android-based headset.
numpad0
Google loves to make impactful changes for street creds, hardware manufacturers prefer not to support unsold products. The end result is the same.
jsheard
Yeah but it's built around the Android XR platform, a Google product. If Google kills XR then the hardware won't be much use.
Groxx
I'm not really seeing how re-emphasizing Google's involvement implies a reduced chance of abandonment. Google's kinda famous for that.
dotnet00
I wonder if Samsung has secured promises of commitment. IIRC they required Google to commit to improving Android's support for tablets before committing to devices like the Z Fold.
throwaway314155
That doesn't make it a Google product.
baggachipz
Exactly my first thought. "One year of support at best". It's sad that it's become a meme. I remember when they were the Good Guys...sigh.
hu3
> Galaxy XR is available starting today for $1799 or $149/month. It includes:
> 12 months of Google AI Pro, YouTube Premium, and Google Play Pass.
Not a bad deal for those who pay for those services.
What does Apple bundles with their Vision Pro for $3500?
qingcharles
I thought the same. They're throwing in a ton of extras to try to sweeten the deal. Those ones you listed are probably $50/mo in total. Plus it says something about a bunch of sports subscriptions too, which are probably very pricey.
(also they want you hooked on those services so they can rebill you after 12 months)
jayd16
I guess that's what, ~$600? But the odds of using all that on the same account and caring about the savings seems pretty niche.
jama211
I don’t think either sound like a good deal to be honest
ageitgey
This is going to be sick to buy for almost nothing in like a year when it inevitably gets discontinued.
rs186
Anyone watched last evening's live event?
The use cases they showed are just as stupid as those shown in Apple's event over two years ago.
ceo_tim_crook
[dead]
sirjaz
Microsoft dropped the Hololens and it was in this price range with a much better product. So I have a feeling this will be a google glass type item
jama211
I personally used a HoloLens, it was absolutely not a better product. Interesting for the time, but wow was the fov small, and the uses limited.
blensor
I think the most defining factor of it is that you have the play store right there and can just run any normal android app too.
I even installed Termux via F-Droid today, and have a bluetooth keyboard with touchpad connected to it.
binarynate
Although developers may be hesitant to embrace this out of fear of Google eventually killing it off, an upshot is that if you develop an XR app with Unity (and its XR Interaction Toolkit library), it ends up being quite portable across different XR devices / operating systems (e.g. Meta Quest, Pico VR, HTC Vive).
riedel
1.8k$ that is roughly 10x the amount I paid for my XReal Air 2. Does watching movies. Does work as a display using Android desktop mode and the phone as an air mouse [0] (worked best for me).
Wonder what I get for the other 1.6k, that makes me want it...
[0] https://play.google.com/store/apps/details?id=com.htl.agmous...
servercobra
Having used XReals and Vision Pro (which I assume will be very similar), they're not even in the same ballpark for experience for movies and for desktop. XReals feel like a crappy monitor strapped to your face that bounces with your pulse, tilts, etc and not enough resolution to be good for coding. Vision Pro feels like you're in both the virtual world and real world (plus the ultra wide Mac Virtual Desktop is amazing). I tried to dev on XReal and quickly gave up. Vision Pro I've been using consistently for over a year. Is it worth it? That's personal preference, but I think so.
hiq
When do you use it? When you're on the go, like on a plane? Or even at home, or in an office? Mostly for coding? Can you use it all day long?
I don't think the tech is good enough for me personally but I'm hoping we get there in a few years.
rtkwe
The XReals are just screens so no tracking and lower resolution at 1080 vs 4k. They're completely different products.
riedel
It is clear to me that it is different tech. However, I am not referring to the tech, but rather those applications they promoting. IMHO, there needs to be a better case for those features. I acknowledge that people want 4k in other places, so I guess it is partially only me. But particularly for the real AR I somehow doubt that resolution is the problem.
rtkwe
Resolution is extremely important for VR and trying to display screens and text. The best screen you can possibly reproduce is the same resolution as the screens in the eyes and takes up the whole FOV so for anything further back than that the headset can only approximate what the screen would look like (down to the point of diminishing returns where the pixels are smaller than your eye can resolve).
soco
But what AR can you do with them? I mean, what AR content can you get nowadays? Labeling the stuff around you? Pedestrian or bike navigation (not full screen display but hints)? Tourist information? Any of this integrates with a sibling app for extra info on the connected phone? I'm asking all this because for games I think VR is much better, and trying to understand the current practical value of customer AR.
riedel
Xreal is rather VR (it is nice to see what is around you still). However, where are the actual AR apps that make sense? Also who runs around with a Vision Pro. Then there is the camera issue. If things have not changed, you will not be welcomed in Europe wearing a camera rig (just read Steve Mann's accounts on that).
jama211
I saw someone painting on a real window with a digital image projected onto it with their Apple Vision Pro kinda like a stencil. There are similar use cases like that.
BoorishBears
This is roughly 100x better of a screen so that pricing tracks.
(I have Xreals and they're a fun toy, but AVP and this are what the average person thinks of when they think of a virtual screen, not the peephole xreals offer.
AndrewKemendo
The xreal are great and imo do 90% of what I want to do with AR
The software ecosystem and wireless are the things lacking
I realize this is a self-fulfilling prophecy, but how can anyone justify buying this when Google notoriously kills off projects? My money says this goes the way of the Pixel tablet.
If Apple couldn't make it work, does Google really think they can? This should be headlining an event, not relegated to a blog post.