VST3 audio plugin format is now MIT
forums.steinberg.net
Google flags Immich sites as dangerous
immich.app
Programming with Less Than Nothing
joshmoody.org
Radios, how do they work? (2024)
lcamtuf.substack.com
Scripts I wrote that I use all the time
evanhahn.com
Run interactive commands in Gemini CLI
developers.googleblog.com
Willow quantum chip demonstrates verifiable quantum advantage on hardware
blog.google
Accessing Max Verstappen's passport and PII through FIA bugs
ian.sh
JMAP for Calendars, Contacts and Files Now in Stalwart
stalw.art
Ovi: Twin backbone cross-modal fusion for audio-video generation
github.com
TP-Link conducts Wi-Fi 8 trials, promises better reliability and lower latency
techspot.com
Karpathy on DeepSeek-OCR paper: Are pixels better inputs to LLMs than text?
twitter.com
When You Get to Be Smart Writing a Macro
tonsky.me
Show HN: Silly Morse code chat app using WebSockets
noamtamir.github.io
Play abstract strategy board games online with friends or against bots
abstractboardgames.com
Element: setHTML() method
developer.mozilla.org
The first interstellar software update: The hack that saved Voyager 1 [video]
youtube.com
Glasses-free 3D using webcam head tracking
assetstore.unity.com
A Distributed Emulation Environment for In-Memory Computing Systems
arxiv.org
Rivian's TM-B electric bike
theverge.com
Derek Sivers's database and web apps
github.com
Common yeast can survive Martian conditions
phys.org
This approach for arena-allocated objects destruction seems for me to be a little bit unusual. Why not creating wrapper classes similar to unique_ptr o vector, which allocate memory from an arena instance and call destructors of stored objects upon their destruction?