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PlayStation 3 Architecture (2021)

PlayStation 3 Architecture (2021)

6 comments

·October 14, 2025

eek2121

So, I'd have to dig through some older notes I have, however, some of this information seems inaccurate based upon my own interpretation of the specs (and writing code...specifically, but not limited to, the PowerPC part). A suggestion from me is to provide sources, and also maybe an epub of this.

flipacholas

Please see this: https://github.com/flipacholas/Architecture-of-consoles

> A suggestion from me is to provide sources, and also maybe an epub of this

What do you mean?

amelius

Can it run deep learning workloads?

nxobject

The PS3 was used a few time in clusters – some NN work was done on it back in the day. My understanding (somewhat echoed in TFA) is that when programming Cell, you really needed to think about communication patterns to avoid quickly running into memory bandwidth limitations, especially given memory hierarchy and bus quirks.

https://open.clemson.edu/all_theses/629/

cogman10

For a while, it was a major player in protein folding. I remember the PS3 was particularly apt at doing that sort of work.

maximilianburke

Eugh, maybe?

The PS3 only had 256mb of main memory so you'd be pretty limited there. Memory bandwidth, great at the time, is pretty poor by today's standards (25 gb/s)