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Why do some gamers invert their controls?

Why do some gamers invert their controls?

55 comments

·September 20, 2025

vleaflet

Red Faction: Armageddon uses a clever method to set your inversion preference: w hen you first enter the game, it asks you to look up and then adjusts the controls based on that instinctive input.

jkcxn

You can switch between the two easily by imagining a lever on the back of the characters head vs front of their head - press up to push the lever higher for the back vs lower for the front. Same goes for planes etc

__MatrixMan__

I used to get a bunch of grief from my friends about being a look-inverted sort of person. I got the last laugh when I rented a front-loader for a landscaping project and they all wanted to drive it but nobody but me could be efficient with it because stick-back=scoop-up was the only option.

I don't know why we felt like a landscaping tool made look inversion legitimate where everything else was I-will-die-on-this-hill indignance, but it did.

hyperhello

That sounds like you're visualizing the lever being on your side of a pivot point, so when you push it down the other side goes up. Feels natural enough to me!

ash_091

If the lever is on your side of the pivot point, you'd have to invert both horizontal and vertical axes. I don't have any data, but I certainly don't know anyone who plays with both axes inverted (in first person games).

crtasm

~20 years ago on Xbox360 we could set this as a system-wide preference. Now in 2025 for every game I play on any platform that has camera/first-person control it's time to:

1. hope there's an invert option (not always!)

2. find an opportunity to change it (can't always do so before starting the game, nothing loses immersion like waiting for a cutscene to finish then immediately spending time hunting through a menu)

3. actually find it (will it be under gameplay? controls? somewhere else entirely)

Bonus: if it's a game with "grab the drawer then pull with the thumbstick to open it" mechanics, hope that they remembered to invert those too

Bonus 2: repeat the above for turning off controller vibration, which was also a global preference on the 360.

PC bonus: hope that the option does _not_ affect the mouse (I sometimes switch to mouse+kbd or mouse+controller, I never want to invert my mouse)

lll-o-lll

> What they discovered through the cognitive testing was that a lot of assumptions being made around controller preferences were wrong. “None of the reasons people gave us [for inverting controls] had anything to do with whether they actually inverted,” says Corbett. “It turns out the most predictive out of all the factors we measured was how quickly gamers could mentally rotate things and overcome the Simon effect. The faster they were, the less likely they were to invert. People who said they sometimes inverted were by far the slowest on these tasks.” So does this mean non-inverters are better gamers? No, says Corbett. “Though they tended to be faster, they didn’t get the correct answer more than inverters who were actually slightly more accurate.”

“Simon Effect” is where you are slower to react with the right hand button when the object is displayed on the left and vice versa.

So, slow to rotate or react is more accurate? I feel like I need to understand more here, as this seems like an important brain difference. I’m an inverted player, assumed it was because of MS Flight Sim (1st game), can rotate really well, but am probably very slow at it! Would love to know more!

Edit: I know that I am very slow to overcome the “Simon Effect”, having done this sort of testing in the past. I’d be curious if others experience the same. Perhaps there is more going on than just inverted vs not being something “innate”, whereby the inverted player simply struggles to adapt to a new scheme more and hence has stuck with it.

jcalvinowens

> I’m an inverted player, assumed it was because of MS Flight Sim (1st game)

Yeah, me too, I've also always assumed that's why I prefer "inverted" as well (never heard the term before the article).

Certainly seems like a much simpler explanation...

charcircuit

>Though they tended to be faster, they didn’t get the correct answer more

Being faster than your opponent is often an advantage in multiplayer games, so I don't think it's fake to ignore the speed of answers for measuring how good a gamer is.

esseph

[delayed]

lll-o-lll

Faster at mental shape rotation? Seems you play some unique fps games…

charcircuit

The assumption is that it correlates with the speed of other spatial tasks. Being able to predict the future of yourself and other players in how they are moving within the environment is useful for fps games.

TrianguloY

For me at least, the answer is very easy: play the game without changing the settings. If you repeatedly turn the wrong direction, switch.

The camera should feel natural, and you should be able to do it without thinking. So just let your subconscious pick.

ash_091

IIRC Halo had a neat system for setting inversion like this.

Instead of asking the player "do you want inversion or not", it instructed the player "look up" and observed their input.

rawling

Yup, 3 minutes into this video: https://youtu.be/JvEJ6VmCR4g

(Halo 3 is the first one I played so I don't know if they did it before this one)

lucb1e

Isn't that what everyone does?

joelccr

We were playing CoD zombies with my father in law the other day, and he was really struggling with the overall concept of the two joysticks for moving and looking. I realised he was consistently expecting the joystick to go the opposite way (up/down) compared to what it was actually doing. I said you have to push up to look up.

I remembered he flies Airbuses for a living, and they use a joystick, where pulling back/down is looking up. I inverted the controls and he immediately found it a lot easier to use.

amalcon

I am somewhat weird among my peers in this respect: I invert Y on joystick controls only (and leave it as default for mouse controls). Probably there are other people who do this - it certainly makes sense to me - but almost everyone else (invert-Y or not) seems to find this odd when I actually discuss it.

It didn't super matter until I started using a steam deck, which has both joysticks and touchpads. I usually need to reverse one or the other in the steam controller mapping, since few games let you configure invert-Y separately for different input devices.

jameskilton

I invert (Clair Obscur most recently) because I'm controlling the camera. If I want to look to the left, the camera has to move to the right. I can't play third-person any other way and I have tried!

andrewmcwatters

Oh man... I've never read anyone perceiving third-person movement controls this way before and you just blew my mind.

squigz

But you are the camera!

ash_091

GP is talking about third person perspective games. "You" (the character you're playing) aren't the camera. You are the character the camera points to.

The camera is hovering somewhere above/behind the player character. To move the field of view left while keeping the player centered in the FOV, the camera has to translate/orbit right.

Grumpily3962

Interesting conclusion. My wife struggles with controls in 3d games and is notably not a shape-rotator, but she is a great illustrator. On the other hand, I can assemble ikea blindfolded, but cannot even approximate a human form on paper. Maybe she should try inverted.

MintPaw

Seems super light on details, I guess I'm supposed to read the paper that's not linked? Not sure why this has to be new journalist and scientific research, couldn't you just ask Microsoft for some Halo stats and call it a day?

astockwell

Disclosure: Didn’t read. But I did always get heckled at gatherings for inverting my controls, and then forgetting to switch them back. I think it came from whatever console you started with first (Sega Saturn), if you played early PC joystick games (Tie Fighter!), and Goldeneye’s Solitare configuration, which allowed deadly accuracy without needing to invoke the crosshairs.

lll-o-lll

This is specifically mentioned in the article as the common reason given, but that it is wrong. People think this is why, but then they study them and it’s an innate difference.

elpakal

Fellow inverter and this theory makes total sense