Go’s race detector has a mutex blind spot
51 comments
·July 29, 2025TheDong
klabb3
> Rewrite your code in rust, and get something better than the go race detector every time you compile.
Congrats, rustc forced you to wrap all your types in Arc<Mutex<_>>, and you no longer have data races. As a gift, you will get logical race conditions instead, that are even more difficult to detect, while being equally difficult to reproduce reliably in unit tests and patch.
Don’t get me wrong, Rust has done a ton for safety and pushed other languages to do better. I love probably 50% of Rust. But Rust doesn’t protect against logical races, lovelocks, deadlocks, and so on.
To write concurrent programs that have the same standards of testable, composable, expressive etc as we are expecting with sequential programs is really really difficult. Either we need new languages, frameworks or (best case) design- and architectural patterns that are easy to apply. As far as I’m concerned large scale general purpose concurrent software development is an unsolved problem.
TheDong
As a sibling said, Go has all the same deadlocks, livelocks, etc you point out that rust doesn't cover, in addition to also having data-races that rust would prevent.
But, also, Go has way worse semantics around various things, like mutexes, making it much more likely deadlocks happen. Like in go, you see all sorts of "mu.Lock(); f(); mu.Unlock()" type code, where if it's called inside an `http.Handler` and 'f' panics, the program's deadlocked forever. In go, panics are the expected way for an http middleware to abort the server ("panic(http.ErrAbortHandler)"). In rust, panics are expected to actually be fatal.
Rust's mutexes also gate "ownership" of the inner object, which make a lot of trivial deadlocks compiler errors, while go makes it absolutely trivial to forget a "mu.Unlock" in a specific codepath and call 'Lock' twice in a case rust's ownership rules would have caught.
In practice, for similarly sized codebases and similarly experienced engineers, I see only a tiny fraction of deadlocks in concurrent rust code when compared to concurrent go code, so like regardless that it's an "unsolved problem", it's clear that in reality, there's something that's at least sorta working.
Xeoncross
> and 'f' panics, the program's deadlocked forever
I don't see `mu.Lock(); f(); mu.Unlock()` anywhere really.
`mu.Lock(); defer mu.Unlock(); f();` is how everyone does it to prevent that possibility.
CodeBrad
I may be biased, as I definitely love more than 50% of Rust, but Go also does not protect against logical races, deadlocks, etc.
I have heard positive things about the loom crate[1] for detecting races in general, but I have not used it much myself.
But in general I agree, writing correct (and readable) concurrent and/or parallel programs is hard. No language has "solved" the problem completely.
pkolaczk
I wrote plenty of concurrent Rust code and the number of times I had to use Arc<Mutex> is extremely low (maybe a few times per thousands lines).
As for your statement that concurrency is generally hard - yes it is. But it is even harder with data races.
catigula
If it's solved the solution has been discarded at some point by other developers for being too cumbersome, too much effort, and therefore in violation of some sacred principle of their job needing to be effortless.
ViewTrick1002
A well formed Go program would have the same logical race conditions to manage as well.
The Arc is only needed when you truly need to mutably share data.
Rust like Go has the full suite of different channels and what other patterns to share data.
jason_oster
Small correction: The Arc is for sharing across threads, the Mutex is for mutation. But you are generally correct that they can be used independently.
empath75
> Congrats, rustc forced you to wrap all your types in Arc<Mutex<_>>, and you no longer have data races.
Or you can just avoid shared mutable state, or use channels, or many of the other patterns for avoiding data races in Rust. The fun thing is that you can be sure that no matter what you do, as long as it's not unsafe, it will not cause a data race.
mr90210
> Congrats, rustc forced you to wrap all your types in Arc<Mutex<_>>
Also, don’t people know that a Mutex implies lower throughput depending on how long said Mutex is held?
Lock-free data structures/algorithms are attempt to address the drawbacks of Mutexes.
https://en.wikipedia.org/wiki/Lock_(computer_science)#Disadv...
johncolanduoni
Lock-free and even wait-free approaches are not a panacea. Memory contention is fundamentally expensive with today’s CPU architectures (they lock, even if you ostensibly don’t). High contention lock-free structures routinely perform worse than serialized locking.
valyala
Lock-free data structures and algorithms access shared memory via various atomic operations such as compare-and-swap and atomic arithmetic. The throughout of these operations do not scale with the number of CPU cores. Contrary, the throughput usually reduces with the growing number of CPU cores because they need more time for synchronizing local per-CPU caches with the main memory. So, lock-free data structures and algorithms do not scale on systems with big number of CPU cores. It is preferred to use "shared nothing" data structures and algorithms instead, where every CPU core processes its own portion of state, which isn't shared among other CPU cores. In this case the local state can be processed from local per-CPU caches at the speed which exceeds the main memory read/write bandwidth and has smaller access latency.
judofyr
Lock-free data structures does not guarantee higher throughput. They guarantee lower latency which often comes at the expense of the throughput. A typical approach for implementing a lock-free data structure is to allow one thread to "take over" the execution of another one by repeating parts of its work. It ensures progress of the system, even if one thread isn't being scheduled. This is mainly useful when you have CPUs competing for work running in parallel.
The performance of high-contention code is a really tricky to reason about and depends on a lot of factors. Just replacing a mutex with a lock-free data structure will not magically speed up your code. Eliminating the contention completely is typically much better in general.
speed_spread
The overhead of Mutex for uncontended cases is negligible. If Mutex acquisition starts to measurably limit your production performance, you have options but will probably need to reconsider the use of shared mutable anyway.
ViewTrick1002
The data race patterns in Go article from Uber is always a scary read.
franticgecko3
> Have a nightly job that runs unit and integ tests
Not enough IMHO.
We run all tests on developer machines and CI with -race. Always.
It's probabilistic, so every developer 'make test' and every 'git push' is coverage.
aleksi
> It's too slow to run in prod to be worth it
I disagree there. It is reasonable to run a few service instances with a race detector. I have a few services where _all_ instances are running with it just fine.
onionisafruit
I configure ci to run tests with -race and that works out pretty well. I value short ci runs, so testing with -race is a sacrifice for me even if it only adds ~10 seconds typically. I like your idea of a regular job that runs without caching, but your best tip is gaslighting users. Maybe I should start prefixing error messages with “look what you made me do”.
Xeoncross
I'm so glad to be out of the dark ages of parallelism. Complaining about Go's race detector or exactly which types of logical races Rust can't prevent is such a breath of fresh air compared to all those other single-core languages we're paid to write with that had threading, async, or concurrency bolted-on as an afterthought.
I can only hope Go and Rust continue to improve until the next language generation comes along to surpass them. I honestly can't wait, things improved so much already.
tialaramex
You know how a modern language like Rust doesn't have the unstructured control flow with features like "goto"† but only a set of structured control flow features, such as pattern matching, conditionals, loops and functions?
Structured Concurrency is the same idea, but for concurrency. Instead of that code to create an appropriate number of threads, parcel out work, and so on, you just express high level goals like "Do these N pieces of work in any order" or "Do A and B, and once either is finished also do C and D" and just as the language handles the actual machine code jumps for your control flow, that would happen for concurrency too.
Nothing as close to the metal as Rust has that baked in today, but it is beginning to be a thing in languages like Swift and you can find libraries which take this approach.
† C's goto is de-fanged from the full blown go-to arbitrary jump in early languages, but it's still not structured control flow.
khuey
> Nothing as close to the metal as Rust has that baked in today
Rust's futures/streams are basically what you're asking for. You need a crate rather than just the bare language but I don't think that's a particularly important distinction.
ezst
> Nothing as close to the metal as Rust has that baked in today
You should have a look at what's going on in Scala-land, with scala-native¹ (and perhaps the Gears² library for direct style/capabilities)
I like this style, though it's been too new and niche to get a taste of it being used at scale.
¹: https://scala-native.org/ ²: https://github.com/lampepfl/gears
pkolaczk
Rust async streams or rayon come very close to what you describe as structured concurrency. Actually much closer than anything I saw in other mainstream languages eg Java or Go.
seanw444
> Actually much closer than anything I saw in other mainstream languages eg Java or Go.
empath75
Rayon is about as pure an example of it as you can imagine. In a lot of cases you just need to replace iter() with par_iter() and it just works.
bheadmaster
The ultimate argument against goto was the proof that structured concurrency could express any flowchart simply by using the switch statement.
Is there a similar proof for structured concurrency - that it can express anything that unstructured concurrency can?
pjmlp
That is typical Go design school, even the channels stuff, we already had that in Java and .NET ecosystem, even if the languages don't have syntax sugar for launching co-routines.
But go-routines!
Well, on .NET land we would be using Task Processing Library, or Dataflow built on top of it, with tasks being switched over the various carrier threads.
Or if feeling fancy, reach out to async workflows on F# with computation expressions, even before async/await came to be.
While on the Java side, we would be using java.util.concurrent, with future computations, having fun with Groovy GPars, or Scala frameworks like Akka.
In both platforms, we could even go the extra mile and write our own scheduling algorithms, how those lightweight threads would be mapped into carrier threads.
Naturally not having some of the boilerplate to handle all of that, or using multiple languages on the same project, makes it easier, hence why now we have all those goodies, with async/await or virtual threads on top.
toast0
IMHO, shared memory parallelism as the norm, means we're still in the dark ages.
Yes, shared memory is useful sometimes, but I don't think it should be the norm. But I've done parallel stuff in lots of languages, most recently Erlang and Rust... Message passing is so much nicer than having threads all mucking about in the same data if you don't need them to. You can write message passing parallel code in Rust, but it's not the norm, and you'll have to do a lot of the plumbing.
jimbo808
My guess is that next the language gen will be languages that AI generates, which are optimized to be readable to humans and writable by AI. Maybe even two layers, one layer that is optimized for human skimming, and another layer that actually compiles, which is optimized for AI to generate and for the computer to compile.
Lvl999Noob
For the current category of LLM based AI, "AI optimised" means "old and popular". Even if you add a layer that has much more details but may be a lot more verbose or whatever, that layer would not be "AI optimised".
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Jyaif
I always run my Go code with `-race`, but I feel more comfortable writing C++ multithreaded code than Go thanks to the thread sanitizer annotations ( `__attribute__((guarded_by(guard)))` and others in the family).
The annotation also help me discover patterns, like when most of the functions of a class have the same annotations, maybe it means that all the functions of the class should have the same annotations.
I really wish an equivalent to those annotations came to Go.
reactordev
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Found your problem. /sIn all honesty, if you “do work” using channels then all your goroutines are “thread safe” as the channel keeps things in order. Also, mutex is working as intended. As you see in your post, -race sees this, it’s good. Now have one goroutine read from a chan, get rid of the mutex, all other goroutines write to the chan, perfection.
You're using Go's race detector wrong if you expect it to actually catch all races. It doesn't, it can't, it's a best effort thing.
The right way to use the go race detector is:
1. Only turn it on in testing. It's too slow to run in prod to be worth it, so only in testing. If your testing does not cover a use-case, tough luck, you won't catch the race until it breaks prod.
2. Have a nightly job that runs unit and integ tests, built with -race, and without caching, and if any races show up there, save the trace and hunt for them. It only works probabilistically for almost all significant real-world code, so you have to keep running it periodically.
3. Accept that you'll have, for any decently sized go project, a chunk of mysterious data-races. The upstream go project has em, most of google's go code has em, you will to. Run your code under a process manager to restart it when it crashes. If your code runs on user's devices, gaslight your users into thinking their ram or processor might be faulty so you don't have to debug races.
4. Rewrite your code in rust, and get something better than the go race detector every time you compile.
The most important of those is 3. If you don't do anything else, do 3 (i.e. run your go code under systemd or k8s with 'restart=always').