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Apple's Liquid Glass: When Aesthetics Beat Function

thom

The transparency, blur and contrast issues are stupid but so obviously stupid that I assume they’ll be fixed. What worries me more about iOS 26 is the continuing trend of platforms being so ashamed of any visible UI that they feel the need to hide it. More ‘…’ menus everywhere, some of them only appearing after certain scroll gestures, which means tools that used to be ever-present and immediately tappable now require three gestures to activate. This desire to squash every UI down into one barely visible drop of glass isn’t ridiculous because of the glass, it’s ridiculous because UI is important. These devices have big screens and tons of pixels (not to mention hardware buttons) but somehow we only have room for the main content pane in any app. I agree with the article that skeuomorphism has gone too far, beyond mere analogy and now into the realm of completely impenetrable metaphor. Give me a brutalist UI that isn’t embarrassed to show itself. Gimme things that both explain and enable the app’s features. By all means make them shiny and lickable but please stop trying to take them away.

m463

> The transparency, blur and contrast issues are stupid but so obviously stupid that I assume they’ll be fixed.

lol

I thought the same when ios 7 came out - hidden menus requiring multiple taps, touch targets that don't look like touch targets, small targets, terrible contrast, silly unreadable fonts, on and on...

but not only didn't this get fixed, the SAME designs leaked into the rest of the world.

for example, the tesla car UI adopted ALL the same deficiencies. Hard to read center display? critical functions that require multiple taps? all while you're driving... wow

sigh

glimshe

I hear you, but for most applications I don't want a lot of UI because it wastes screen space. It really depends on what I'm doing, but I feel the opposite that you do - most applications I use are full of widgets, separator bars, dots, mini buttons while I just want an empty canvas for work. When I add everything, I lose 1/3 of my workplace to UI alone and I don't like it.

That's one thing I miss from menu+hotkey UIs - the menu bar is all you have to worry about.

int_19h

That's what full screen mode is for. But it should be opt-in, not the default, and definitely not something you can't even opt out of.

Separately, given the size and pixel density of your typical desktop screen today, if anything I find the "100% content" apps to look kinda bare because of all the empty space. Which makes sense, given that the UI paradigm with lots of toolbars etc dates back to the days when your typical desktop monitor was 14-17". For laptops, I'm more sympathetic to the sentiment.

Scarblac

I'm the opposite, screens are huge these days, there's enough space for both a decent amount UI and the work.

(Not so much UI that it's distracting, of course)

JohnFen

> I just want an empty canvas for work

I want more than that. I want some sort of visual guidance for what's possible to do and how to do it. A blank canvas means that I have to focus more on "how do I do this?" than actually doing it.

thom

Yeah, discoverability is getting worse. It would be slightly more okay if there were one canonical menu system for an app that you could summon immediately and unambiguously. But every app is a mess of inconsistent layout and hidden gestures.

makeitdouble

> It really depends on what I'm doing

To me that's the part we're really missing on mobile. There's times a lot of controls are needed and other where they need to disappear.

We have that in classic UIs with collapsible tool bars and optional panels, things that will stay where they're set until explicitly hidden or moved away.

Having that kind of option to pin back the buttons when/as long as needed would make minimalist designs a lot more useable IMHO.

queenkjuul

I got by just fine with a 5" screen and old cluttered Android. If the manufacturers have decided I'm no longer allowed to have a phone smaller than 6.5", least the developers can do is use that space to give me controls

thom

I do get that, and I use my editor with basically no ornamentation, but that’s because I have a key combination for everything so it’s quick and discoverable. I’d accept voice commands that worked quickly and reliably maybe? Or fine, give me a burger menu but let me configure it (it used to be common with iOS apps to let you configure the toolbar, but not so much these days).

RankingMember

I couldn't agree more. I didn't even like when Windows started adding those little transitions when you minimized/restored windows, because it delayed the presentation of the window for pure aesthetics. For a work machine, give me a Windows 2000 interface any day over the form over function approach of so many modern UIs.

lapcat

> The transparency, blur and contrast issues are stupid but so obviously stupid that I assume they’ll be fixed.

I find your confidence here strange, because something so obviously stupid never should have been implemented in the first place, yet it was.

Never underestimate the incompetence and obliviousness of powerful people.

runjake

Yes. And if OP needs a confidence decrement, we went through another off design with iOS 7 and macOS Yosemite, and it was rough for a few years until course corrections were made.

This is a design that should have sat in a research lab and been researched further. And yes, I'm dogfooding it on test devices.

airstrike

The fact that the "switch cameras" button isn't immediately visible in the Camera app but slides in after ~2s is beyond "mildly" infuriating.

mpaco

That's fixed in the latest beta.

queenkjuul

That is insane

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illiac786

My iPhone mini does like this trend of hidding UI elements I have to say =)

troupo

> The transparency, blur and contrast issues are stupid but so obviously stupid that I assume they’ll be fixed.

They won't be fixed. At least not quickly, and not easily.

Because Liquid Glass is literally not designed to be fixed, and has literally never been tested in real conditions.

We've seen that with Apple's flailing in the first few betas

int_19h

This particular approach has been tried many times before. I remember back when Microsoft introduced Aero transparency effects in Vista, and then had them dialed down substantially in Win7, in the same exact way ("frosted glass") that Apple seems to be speedrunning through in iOS betas right now.

So yes, it will be fixed, and the fix is easy. They just have to accept the fact that the "liquid" part needs to be strongly de-emphasized in favor of readability. It would be nice if they just did that and saved us all the grief, but worst case we'll just end in the same exact spot moving there step by step.

troupo

> So yes, it will be fixed, and the fix is easy. They just have to accept the fact that the "liquid" part

They tried it in betas. De-emphasizing "liquid glass" just turns everything into a dirty blur.

The difference from Aero is that Microsoft was smart and never applied the effects to contents of things: it was always in windows chrome, and never in the controls or toolbars.

Liquid Glass boasts glass/transparency/translucency/distortions basically everywhere. As betas show, they didn't test it even with the most basic real-world scenarios, and they cannot easily fix it without turning it off or making it quite ugly.

grishka

This problem is endemic to the industry. All mainstream operating systems have been done products for quite a while. But because full-time designers need to be designing something even when nothing in the company needs designed any more, they start redesigning existing products. And the more radical and courageous the redesign, the better for their performance review.

asoneth

I hear this complaint about designers wanting radical redesigns or chasing trends, but the actual UX designers I've worked with seem to prefer spending time on usability testing, eliminating workflow steps, clarifying hierarchy, making consistent design systems, that sort of thing. True, some of them make things too minimal or rearrange the layout for minimal gain.

However, in my experience the mandate to drastically redesign a product or "make it look more modern" have always come from sales and/or product owners, and in turn they're driven by competitors and customer choices.

JohnFen

Well, whoever is responsible, there's far too much "change for change's sake" going on. And the vast majority of those changes are degradations of the user experience.

mingus88

I'm not sure I entirely agree. The design of smartphones has largely been unchanged for a decade. Prior to that there was a renaissance of various designs, shapes, folds, panels, buttons, keyboards, etc. Today everyone carries around rectangular slab.

What is happening here is Apple is unifying their product lines. All OS versions have converged to 26, 27, 28. The M processor runs iPads, Laptops and Vision. You can install iOS apps on macOS.

The headset is not a hit but it's a sign of things to come. The hardware will get better and I'm expecting seamless handoff between all your apple devices. Start a facetime call on your laptop in your office? Transfer that to your visionOS headset and start walking. Move to the living room and toss that app at your apple TV and finish up the call from the couch.

We've seen apple move toward unifying their various OS interfaces for a long time. People were forecasting this when OS X 10.6 started using the app store and app icons taken straight from the iPhone.

As the article says, liquid glass works best for spatial computing. That's apple's next big bet and the whole ecosystem is going to cater to it.

grishka

> What is happening here is Apple is unifying their product lines.

Who asked for this? What do the end users have to gain from this? So far, I've seen the macOS design steadily regress for no good reason whatsoever. The new settings app in particular is a disaster. Not only is it a UI that scrolls, a big no-no in desktop UI design, it also severely lacks affordances, and the hierarchy of the settings themselves feels rather arbitrary. What I've seen of macOS Tahoe goes even further with this touchscreenification.

I've never used an iPhone as my main phone and never owned an iPad so I don't feel qualified to speak about them.

I've also never seen a Vision Pro in person, but I treat it as a cool tech demo that solves no real practical problems. So far, VR has been mostly used for gaming, but Apple doesn't seem very interested in that use case.

dham

It's obvious iOS will become the desktop OS in the next 5 years or so. I've been worried since Lion that MacOS will become iOS, but with the recent changes on iPad it's clear the opposite will happen. That's why I'm getting out now. MacOS has been going downhill anyway. It still has no great way to manage windows or workspaces. It doesn't have tiling built in or even a clipboard manager. The only way to make the OS usable is turn on accessibility reduce motion, but that still doesn't allow multiple workspaces to be usable.

Fluorescence

> UI that scrolls, a big no-no in desktop UI design

Is it?

I like a UI without a minimum screen size. I am livid when I can't use a fixed-size-settings dialogue because a driver/monitor is misbehaving so I'm at min resolution. The sort of issue where you have to find another machine so you can "count tabs" for keyboard navigation to get at things off-screen.

Many other cases: e.g. I like to use VMs or RDP in small windows. I also like to resize a settings window into something tiny or tiling it when doing something I need to do toggle something back and forth.

I agree it's bad if it's a long list of barely related things you have to scan each time to find what you want. The "categorised scroller" type dialogue vscode uses for settings in in theory the best of both worlds... but I keep finding myself accidentally scrolling beyond my intended category causing myself much confusion.

queenkjuul

I love applying the solution that works best for the least used case to the most used case, where it decidedly does not work best

troupo

> We've seen apple move toward unifying their various OS interfaces for a long time

1. They claimed they would never do that. But we know how much words corporate bullshit carries

2. You cannot unify interfaces that are operated in completely different ways.

There's no "unified interface" that works well on a single-app-at-a-time smartphone with touch and on a 5k screen with multiple apps, a keyboard, and a mouse.

> As the article says, liquid glass works best for spatial computing. That's apple's next big bet and the whole ecosystem is going to cater to it

No, it doesn't work best for spatial computing. This idiotic statement started as a way to justify Liquid Glass on Twitter.

On top of that, if it "works best for spatial" means that literally every other device will work worse because of the unification no one asked for.

---

However, the answer is simple: it's a vanity project by a person with next to zero design experience thrust into a position of power

FirmwareBurner

>As the article says, liquid glass works best for spatial computing.

God I hope not, the last thing I want is having to put on a stupid VR headset everyday for work. Either we stick to good ole screens or we skip straight to neural links, none of this VR bull-shieet. And I used to own a Quest device, fun for some games, but not for prolonged work.

>As the article says, liquid glass works best for spatial computing.

I'd love to see proof of that. Because I feel like it's the exact opposite. Imagine all the street and traffic signs being also translucent and made of glass, the accident rates would spike. It looks cool in sci-fi movies, but IRL accessibility is severely lacking.

tokioyoyo

Not introducing any changes can lead to becoming “uncool” among the younger generation, which can be detrimental to the longevity of the business. Generally I agree with you, but it’s not that simple as our (HN crowd’s?) attitude of “function over form” is not that common out in the wild. People will spend money on stuff that makes them feel or look better. However, designers can screw that up too, and make the new”thing” uncool.

the_snooze

At least when it comes to smartphones, they're basically commodities these days. Everyone has them. It's hard to see what "wow" factor a mere UI redesign has when everyone and their mother (quite literally) will get it.

If Apple wants to make iPhones cool again, my suggestion would be to loosen their iron grip on it and let people customize and build wacky new experiences around it with no corporate oversight. People on the ground know what's cool better than some trillion dollar company. Similar to the Windows theming and shareware scene of the 90s. But that would kill Apple's golden goose, and they'll have none of that.

npteljes

This is a tired take, not unlike when people bash web developers to make slow and bloated web pages. Completely disregards how little say the individual has in the final product, and especially in the design of that product.

What's actually happening is that companies are expected to a different standards, by customers and other companies alike. By trying to anticipate these expectations, companies go ahead and do the changes that they think will strengthen the brand that they are trying to project. That's all there is to it, the rest is implementation.

grishka

Huh??? Have you actually tried talking to non-tech people? Customers hate software updates. Especially the kind that change the design for no reason and/or break their established muscle memory by rearranging the UI layout.

And third-party app developers hate OS updates too, especially, again, the kind that change the UI design. Apple is the most expensive company in the world so the cost of these redesigns is a rounding error for them. For smaller app developers, this incurs significant extra costs for the only reason of Apple just feeling like it.

npteljes

Insult aside, consider the following. Are almost all companies doing this much effort just because of some rouge elements within the company, or are they doing it because they see a direct benefit from it with regarding to sales?

What people tell, and how people act are two very different things. For multiple reasons too, I'm not meaning this in a malicious way at all. Feedback is very useful, but needs careful interpretation. Tangential, but this is why telemetry works very well: it paints a more realistic picture compared to what people report.

cut3

As a designer I can say that the truth is that customers expect things to get remade and updated and if you wait too long the stale aesthetic begins driving away new AND existing users who want to try out shiny new things. Nice hallucination though blaming it on designers, the folks with no decision making abilties who are often blocked by PMs and devs.

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citrin_ru

IMHO it's not specific to design - in big companies incentives (for unknown to me reason) set in a way that small incremental improvements are discouraged by managers and delivery of a big shiny project is the best way to get a bonus/promotion. Managers don't want designers and developers to keep improving things, they want something completely new (a project they can attach their name to) or at lest some big change - the bigger the better.

mlinhares

Performance review driven development is the bane of the whole industry. People inventing bullshit work for absolutely no reason other than to pad their yearly reviews. I've been through two large useless rewrites at my current job just so a bunch of folks could get promoted.

FirmwareBurner

Well, if the big tech mass layoffs go as planned, the problem should work itself out naturally.

You can't have designers messing with the UI every performance review cycle, if you have no designers.

Win-win for the shareholders who want to save money and for the consumers who want the UI to stay the same as they got used to.

klabb3

It doesn’t even look particularly good? And I’m not even a design-Luddite – generally a fan of a lot of Apple visual design and I hate old windows 98-style buttons. I’m the type of person who should enjoy it. (Only speaking about the visuals here)

The only wow feeling I get is the refraction effect. Like, it’s a ”novel” effect in GUIs. But when elements are still it looks the same as regular glassomorphism which we already had years ago. Buttons look totally different depending on what’s underneath, and in 90% of cases it’s messy and blurs together. The wow feeling will fade quickly, but the clutter will remain…

The only thing I like is that it makes layering a bit clearer (groupings, buttons vs indicators) compared to ultra-flat design of the last years. But that could have been achieved with subtle 3d/parallax effects, eg based on gyro.

My theory is that Apple specifically wanted an effect that can’t be replicated in webviews, to drive more devs towards native, out of FOMO for looking ”cheap”.

thewebguyd

> It doesn’t even look particularly good? And I’m not even a design-Luddite – generally a fan of a lot of Apple visual design and I hate old windows 98-style buttons. I’m the type of person who should enjoy it. (Only speaking about the visuals here)

Same, and liquid glass so far is just...bad, in a way. I don't mind it nearly as much on the iPhone but it's particularly bad on macOS. Excessive padding, lack of clean information density. The transparent menu bar doesn't adjust text for the wallpaper, so if you set a white background you still get (now unreadable) white text, but everywhere else the text changes colors based on the background. There's not even a glass effect in the menu bar, it's just transparent.

Honestly macOS 26, still as of Beta 4, looks like a bad GNOME/GTK theme. I'm incredibly disappointed in Apple here - a company that said they would never converge their interfaces together have basically morphed macOS into iPad OS.

Meanwhile on the mobile side of things, Material 3 expressive is actually looking really nice, aesthetically and I'd prefer that but then I'm giving up all of Apple's other conveniences.

Hurray for no competition.

> My theory is that Apple specifically wanted an effect that can’t be replicated in webviews, to drive more devs towards native, out of FOMO for looking ”cheap”.

I get this vibe too - they want something that can only be made using their toolkits, drive more to the app store and that sweet sweet 30% commission.

expensive_news

> My theory is that Apple specifically wanted an effect that can’t be replicated in webviews

This makes a lot of sense to me. I was also under the impression that all these lighting effects would be rather computationally expensive. This could encourage people to upgrade devices and make it hard to replicate this design on other brands’ less powerful hardware.

mintone

The lede is buried at the end of this article.

> Later iOS 26 beta releases show Apple reducing transparency and adding blur effects for better readability.

This is a beta release. It is a work in progress. When iOS 7’s betas came out the reaction was similarly negative. I would suggest we wait and see what the system evolves into; by the time we get to iOS 27 I am quite sure that Apple will have found the right balance.

Someone1234

I've observed that some people like to gatekeep others from being allowed to criticize the beta, but then when the final version releases they gatekeep criticizing that too because "you should have given feedback during the beta!"

It is just a way people try to shutdown being critical of Apple's stuff in general. It is tiresome.

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Nevermark

Yes beta is a work in progress.

But so is alpha, which is where looniness gets to live without judgement. Beta is supposed to be polished and working well, except where there are explicit warnings of incomplete or sketchy functionality. I.e. small areas that are still alpha.

Which is the opposite of how Apple framed "liquid glass" in the beta.

Apple lowered the bar on its beta. Strong feedback is how customers suggest a course correction at a higher level.

vsl

Beta 3 walked it back and added frosting.

Beta 4 went back again.

As for being "sure" Apple will find the right balance, they never fixed usability regressions in macOS introduced in the last redesign. And they have ~10 weeks to fix all this.

crinkly

It’s going to be another apple intelligence aka “how the fuck do I make it go away?”

mpalmer

When Apple is dropping press releases trumpeting their "meticulously crafted" design that "makes even the simplest of interactions more fun and magical", it is not persuasive to cry "beta!"

Even the screenshots in the press release - Apple's best foot forward - were criticized more or less immediately; it's not like the problems with the design are rare edge cases.

Apple clearly owns the decision to go this route. No one forced them to announce it before refining it internally. It remains to be seen how drastically they will have to walk it back. Whether or not they rework it enough to reduce complaints, I can't see how they can call it a win in the end. They will anyway.

pjmlp

iOS 7 remains to this day a common meme among Apple developer community regarding design going too far, so naturally finding the right balance is kind of questionable.

deadbabe

Cool, so I will wait for iOS 27.

evrimoztamur

All the friggin' shaders we have to run to waste GPU cycles, just to get those blobs pretending to refract light. Don't even get me started about the ever-increasing border radii!?

Aurornis

> All the friggin' shaders we have to run to waste GPU cycles,

The GPU compute used by this is trivial for modern SoCs.

There is so much power and efficiency in a modern iPhone processor that these simple shaders are entirely negligible.

SirMaster

Then why is battery life terrible on iOS 26 and the device is heating up just doing basic stuff with the UI. And it stutters a lot too in places even with a 16 Pro.

crazygringo

Because it's a beta. That's normal. It's often been the case. The stuff gets optimized by the actual release.

Betas aren't meant for use on your main phone where you want reliability and battery life.

dgrin91

It would be an interesting napkin problem to do. Yes it's relatively trivial, but multiply it by 1B smartphones running for many hours every day and how many cities worth of power are you wasting on extraneous shader cycles?

atonse

It’s still very little energy. Probably way way less than a bedside lamp per phone.

Phones aren’t a good place to try to save aggregate energy use at a population level. They already use vanishingly small amounts of energy compared to just about anything in your house.

WorldMaker

One could suppose that they need to justify the GPU/NPU hardware bloat originally intended for "Apple Intelligence" now that "Apple Intelligence" seems overblown and under-delivered. Though they'd need a lot more shaders beyond just "glass" to really make a dent in the cycles available from all that hardware.

notfried

This rounded corner change feels very off. Since Apple has that same radius across all its products (software and hardware), it could be signaling a broader upcoming shift in their hardware, perhaps driven by industrial design needs for future AR/VR/MR glasses.

abujazar

Those huge rounded corners do waste a lot of screen estate.

terhechte

What I find comical is that the same people praising this on various networks are often the same that hate on cryptocurrencies such as bitcoin or AI because of the energy usage.

Apple has 1bio devices out there, if each of them consumes 10% more energy due to this change, that's a massive energy consumption increase - and this change offers no functional benefit at all.

furyofantares

This doesn't check out. Bitcoin uses 100-150 TWh per year. Charging 1 billion phones 365 times uses 3-4 TWh, so a 10% change here would be .3-.4 TWh.

The idea that this change would consume 10% more energy seems completely unrealistic too.

crinkly

I’d just like to state my hatred of all those things is logically consistent on that basis.

filoeleven

Big if.

pookieinc

My question is: Given Apple is one of the most valuable companies on the planet, they can (and surely have) hired some of the best designers in the world. Articles like this one and many others are virtually sharing what we all think and every time a new beta comes out, it's strange to see some of the decisions that are made. The first beta came out and it was _very hard_ to see the lock screen if you had notifications. How was that missed? Or keep liquid glass, but don't make the text bright blue, so it's so hard to see. Or trigger frosted glass if dependent on whatever the background is? I sincerely do find designers to be in a hard position (especially having worked with so many of them in the past directly), but a lot of these things seem like novice mistakes. Maybe it's not even in the designing, it's on the QA front? I'm not even sure here. I'm by no means a designer, but I have to believe that they are testing this as much as we are internally and have been for a long time now... I'd like to believe they aren't just changing UI elements on the fly based on what X / Twitter feels is good or bad.

TheOtherHobbes

Two theories are that Apple had to put something together quickly as a headliner because Apple Intelligence was clearly going to be a dud. So this is basically a hacked-together panic project.

Or someone high up has a Vision™, and they're so set on that Vision™ they're not listening to what underlings and users are saying.

Consider a parallel reality in which Apple did the next round of updates as a maintenance release and added some minor new features and UI tweaks. Would that have been a more positive outcome for the company?

My guess is there would have been some grumbling about not having anything new to offer, but also relief that bugs were being fixed. It would have been a bit of a non-event.

This seems more like a seismic negative event, with a lot of criticism from all quarters. (And some stanning, but less than usual.)

thewebguyd

> My guess is there would have been some grumbling about not having anything new to offer, but also relief that bugs were being fixed. It would have been a bit of a non-event.

Depending on what Google has to say about Pixel & Gemini in August, I think it would have been much more than grumbling. Apple is in a damned if they do damned if they don't situation. Under the surface of liquid glass, there really isn't even anything new coming unless they have some hardware limited features planned for the iPhone 17 launch.

It's clear this "redesign" was as you said, a panic project to cover for not delivering on AI, again for a second year and having nothing to show for WWDC. Just coming out with "we fixed some bugs" would cause a PR shitstorm. Even more so if Google gets any further ahead integrating Gemini into Pixel w/ personal context like what Apple wanted to achieve with Siri/AI, plus their own redesign (Material 3 Expressive, which is actually looking really nice IMO).

> This seems more like a seismic negative event, with a lot of criticism from all quarters.

Except from normal users/non enthusiasts. My kids and her friends all installed the dev beta and are absolutely enamored with liquid glass and think it's the coolest thing ever. Mind you, these are generations of folks that weren't around for Vista/7 Aero, etc and are now obsessed with that era from a fashion and design POV. "Fruitigier aero aesthetic" and all that. These are also people that would never switch platforms no matter what Apple does because of iMessage and social status/social pressure, so Apple is in no danger of losing any marketshare over this unless Google/Android somehow becomes "cool" again and can generate enough social pressure amongst the youth.

Fluorescence

> someone high up

Has to be. It has that Musky smell of banning yellow safety paint i.e. too stupid to be a team effort.

Legibility issues with translucency is such a basic thing and I expect Apple designers have gone deep on the topic e.g. mathematical models using human colour perception to determine hard limits for different type weights. I don't think the heavy frosting in past versions was an accident.

jajko

But form over function is the core of why Apple is such hugely successful company with just few products. Focus on emotions rather than technical aspects. Design over usability. Less choices for users, just compare how much you can tweak in android vs ios. Removals of buttons, 3.5mm jack, sim card, removable batteries and so on and on just in phone area.

You may not like it (certainly I don't) but its extremely well received behavior. Humans are mostly emotional beings, just look at politics if you think otherwise.

Aurornis

> The first beta came out and it was _very hard_ to see the lock screen if you had notifications. How was that missed?

It’s a beta for a reason.

Past betas have also had graphical weirdness in certain new features, too. They iterate on it before release.

Why has everyone suddenly forgotten what beta means?

adastra22

You apparently have. Beta releases are supposed to be "we believe this to be ready to ship, but need to sort out bugs." What you describe has traditionally been alpha or even pre-alpha releases.

pookieinc

I understand betas very well, but something as critical as that seems more fitting for an alpha. Liquid glass notifications on top of a bright wallpaper, bleeding together so you couldn't read or see anything shouldn't be in a beta.

ARandumGuy

The initial beta design had so many obvious issues that it's wild that it made it as far as it did. Hell, the readability of many UI elements was obviously terrible in the initial reveal, where you'd expect everything to be shown in the best possible light.

Obviously Apple can improve things for the final release (and it seems like they're taking some steps in that direction). But these issues should have been identified long before the beta was released, and the fact that they weren't does not inspire confidence.

aniforprez

So are we not supposed to criticize a beta at all? How are they to know what to fix unless someone actually looks at it and makes clear what's wrong? Obviously they missed a pretty critical readability issue here.

maxvij

I've recently picked up writing again, and decided to share my thoughts about what most designers (developers, tech people) have been thinking about lately: Liquid Glass. It makes sense, consistency-wise, but I wonder if it's the right direction. Let's hope Apple fixes the readability issues soon. Is this the new Windows Vista?

sksrbWgbfK

> Apple is prioritizing visual consistency over readability

It's a bit like someone saying "To view this website, enable JavaScript in your browser settings and reload the page" to read a simple piece of text ;)

imcotton

I did this in console:

    $('#container').style = 'display: unset'

anton-c

As a typeface and legibility enthusiast I obviously have my problems with it.

I've found that in the creative work I do, lots of things moved away from skeuomorphism too far. Yes it's easier to read the text on a flat black background with all the controls in a grid. but you lose some intuition compared to when it actually resembled a hardware unit that has logical places for things.

I'm in the market for a new vehicle so I'm particular interested in that last line: which companies are bringing back physical controls in cars?

thesimp

Bugatti has chosen with the new Tourbillion to go for an all analog gauge + button setup. Because handcrafted gauges and buttons (these days) shows of luxury. https://www.bugatti.com/en/models/tourbillon

A flat touchscreen in a car is something that is now used in anything from a base Fiat Panda to the most expensive Mercedes S class. And it all looks cheap because visually there is little visual difference between that and a 25,- dollar AliExpress tablet.

At some point in time the luxury car brands must be getting this feedback from their customers.

adastra22

My new Toyota is all physical interfaces for everything except infotainment.

bovermyer

I would adore a new car that has no digital displays or touch screens.

I have a feeling I will need to settle for finding and restoring a car from before 1990.

JohnFen

> I have a feeling I will need to settle for finding and restoring a car from before 1990.

You don't have to go back that far. I'm with you, I'm actively repulsed by newer cars because (in part) of the touch screens and other such nonsense, so I expect that I'll never be buying a car that was manufactured too recently.

But my current car is acceptable, and it was made it 2008.

thfuran

My car has suffered through 20 salty winters, and I'm not sure it's going to be acceptable much longer. Which is unfortunate, because it seems like new cars mostly aren't.

thfuran

That can't happen now that backup cameras (and a display for it) are mandatory. And they're never going to leave a big screen in the dash unused except for when driving in reverse.

JohnFen

> And they're never going to leave a big screen in the dash unused

They could, at the very least, only use the touch screen for things that you don't want to adjust while driving.

bovermyer

I bet I could add that to an old car. That's tempting.

atonse

Look at the slate truck. I hope they succeed!

KoboldAdvocate

Mazda has embraced physical touch controls for the most part.

Popeyes

It's nice to have frivilous things in our life where form overtakes function. But with a GUI, it's a tool and they work best when there are no frills. Nobody makes a fancy looking hammer (looking forward to the fancy hammer replies).

patrickmay

Here you go: https://tftools.com/en-us/collections/martinez-hammers

(I'm not a customer or an owner.)

AlanYx

Martinez hammers are fancy, but they're not a case where form overtakes function. They have a reputation for excellent weighting and every part is replaceable. The colors are functional too in the sense that they make it easy to tell your hammer from someone else's on a job site.

adastra22

I was just a few hours ago at the National Museum of Denmark, and they had a whole exhibit on ceremonial hammers in their prehistory floor. So there's that, I guess.

appreciatorBus

My fear is that we are in a world were there can only be a couple of unique device types, and thus only a couple of unique operating systems and UIs. So that even for professional (metaphorical) “hammer” users, the function will end up performed by the same device/os/ui that is also handing more consumer oriented functions. There will be tension in the UI needs of different functions, but the market for consumer functions is just so large, that the hammer function will lose and be forced to adopt an unsuitable ui.

“Your colleague Joe just hammered an 8d nail!” <Like> <comment>

os2warpman

>But with a GUI, it's a tool and they work best when there are no frills.

That must be why everyone is using CDE...

AlexandrB

This will be the second Apple UI redesign where aesthetics trumps function. We've strayed so far from the intuitive interfaces in iOS <7.

lapcat

> Early signs suggest they're already realizing this. Later iOS 26 beta releases show Apple reducing transparency and adding blur effects for better readability.

That statement on July 20 didn't age well, because beta 4 released yesterday, July 22, doubled down on transparency, undoing some of the minor improvements in beta 3.

zero0529

Liquid glass makes so much sense in an AR/VR context but it seems horrible in pretty much every other context

bee_rider

It kind of makes sense…

Although, I suspect if AR really becomes a thing, it will be in a form-factor with actually physical transparency. Nreal is the design to beat, not the gaming headsets.

If the display is already transparent, adding a layer of pseudo-transparency to the interface seems kinda pointless.

PaulHoule

The thing is that passthrough and optical AR compete and might always compete as each one has advantages.

The optical AR system is always going to be transparent to the outside world so perhaps a vendor that expects to sell both kinds of device will add transparency to the passthrough device so it looks "the same" as the optical device.

bee_rider

In that case the UI should have all-over transparency, rather than some limited transparent elements, right? And none of the complicated optical effects.