I've launched 37 products in 5 years and not doing that again
146 comments
·July 21, 2025nzach
weitendorf
I didn't understand the indiehacker community/product mindset until I discovered the indiehacker "influencers" / lifestyle vloggers / etc. that might be the only ones actually turning a profit on all of this.
The influencers sell a lifestyle of throwing a million darts at the board with simple apps and building tiny businesses off the handful that get a lot of interest or seem to resonate with users. And the apps they build that do well are mostly small tools for other indiehackers to use to build/host/augment their apps. So they not only have the distribution and marketing aspects solved already, but they've actually created the demand for their own products by selling what they do as a viable (and easy/glamorous) path to success.
The other indiehackers are mostly in it to be like their favorite influencers, so they copy them by making small tools for other indiehackers and trying the million darts strategy. But it just gets lost in a sea of other indiehackers with no audience or distribution, all trying to sell the same kinds of products to each other. It just seems like a really bad community to sell to: very cost conscious, building competing products, familiar with all your marketing/fake-it-til-you-make it strategies. If at first you don't succeed, watch more youtube videos and throw more darts!
I don't think "market pull" is a terrible strategy and I'm sure for some it's just a fun way to write software but I worry that it's mostly a hybrid get-rich-quick scheme, parasocial thing for the small number of influencers at the top that wastes a huge amount of time. Personally I don't like the idea of baiting people with fake landing pages and think it's actively harmful for so many people to only build simple apps with immediate traction. It's just poisoning the well and making small-scale software low-trust, trying to get rich quick off other people trying to get rich quick
narrator
Well Pieter Levels has a negative customer acquisition cost because he gets most of his business off of X and he gets so many impressions that he gets paid to post there. That's a pretty incredible marketing hack if you ask me. I invest in startups and the ones who do really well hack marketing. They have tech in their stack that is specifically devoted to automating and scaling their marketing.
antupis
But if you listen to Levels' interviews, especially before his Twitter stardom, you will see that he always promotes the find your audience and build to them approach.
andreygrehov
> They have tech in their stack that is specifically devoted to automating and scaling their marketing.
Interesting, what are some examples?
andai
That's hilarious. The post reminded me of Marc Lou, who's launched like 30 SaaS, and from what I gathered by far his most profitable one is the one that helps you launch your own SaaS...
latexr
How do you make money online? By making “how to make money online” courses.
fxtentacle
I find it pretty fascinating that these "asia backpacking entrepreneur" types are in general so stuck with the "fake it, perception is everything" mindset, that they build products such as:
"Create Stunning Travel Photos at Popular Destinations Without Leaving Home. Our AI model crafts your perfect travel photos."
which is the featured example client on https://codefa.st - the vibe coding course by aforementioned Marc Lou.
warrenm
It's the "envelope stuffing" 'business' of the 80s informercials updated
Or the "how to make a course" 'courses' of the 2010s
Or the "how to make a blog" 'blogs' of the 2000s
As they say, what's new is old again
alchemyzach
That guy is sooo shady. Just something really insincere and sinister about his whole shtick. Unfortunately lots of young, eager devs dont know to avoid these characters yet
bwb
Its the old story of who makes money in the gold rush, the person selling equipment and eggs.
baxtr
“During a gold rush, sell shovels”
wingerlang
> might be the only ones actually turning a profit on all of this
I don't think this is true at all. How many such influencers are there, really, a dozen? I'd guess there are a million people making everything from absolute bank, down to pocket money. Most of them are probably not even aware that these influencers exists.
KurSix
The sad part is, there are people building genuinely useful tools or creative projects, but their stuff gets buried under the avalanche of low-effort trend-chasing
jacquesm
Something very similar applies to VC investing. Sure, some founders get rich. But founder returns averaged across all founders are horrible. The VCs however... they are like those influencers. They'll tell you exactly how you should maximize for their return, just in case you strike it big. They're not going to tell you how to minimize your risks, unless that happens to align with their increased returns.
spacemadness
Kind of like all the investment and finance influencers. If they’re so good at it why do they need to spend all that time trying to be an influencer? They should be rich already. They even beg for likes and subscribes so they’re obviously not doing it as a hobby. It’s simply because they’re trying to get rich selling advice to gullible people.
bluecalm
There is a similar "community" of real estate investors. I've met one of them through a friend and asked a lot of questions about his business. He was "pivoting" to seminars and courses as well. I asked him why and he said he can "easily scale" with seminars/courses while investing, even pure flips takes time and you can only do so many with a limited budget, maybe one/two transactions a year.
I am very skeptical as well and I think there is a lot of truth to "those who can do, those who can't teach" adage. It's one thing if you are in "who can't" group because you are older/retired/done with it after many years. It's another if it's a guy in his 20's or 30's selling courses. Those in my experience are almost always just snake oil salesmen.
weitendorf
Personally I find indiehackers unique amongst get rich quick schemes because it's very transparently a community of people trying to get rich quick by building small apps for other people trying to get rich quick building small apps. It's not necessarily that the influencers are deceiving anybody (I think some do), they really do build apps like that too, some of which are genuinely successful. They're not selling advice.
So it's like, on one hand it's not like "I'm a genius trader, buy my course for $3k and you will be too" because the people at the top actually, (mostly) demonstrably do the thing they claim is possible. And it's not like an MLM because there is not really any pyramid scheme dynamics involved. But on the other hand it's a market that only exists on the buyside because enough people believe it exists on the sellside to build for it, thus generating demand on the buyside.
svnt
The thing about MLM schemes (or I guess MLH schemes in this case) is that the pyramid at the bottom is flat and small, and this example illustrates that intuitively more immediately than Avon. Are you interested in being a follower of a follower of an indiehacker? No? Then as a follower of an indiehacker you have no market.
benjaminwootton
Yeah, I spent some time researching this crowd and most of the ones I found have the playbook of selling to indie hackers and talking about how successful they are with fake MRR screenshots.
hermitcrab
It is also noticeable that IndieHackers talks a lot about revenue and very little about profit. Easy hack for revenue: sell $1 notes for $0.50.
BoumTAC
you should not ask indie hackers for advice and you should not hang out with them.
If you build a product for marketers, you should hang out with them and ask them for advices, not indie hackers who know nothing about marketing.
If you build a product for bakers, you should hang out with them to understand what they need, not with indie hackers who have never baked anything in their lives.
That sounds logical, but for certain types of products, it is not.
There is no point in talking with indie hackers. It's only useful if you need knowledge about coding skills, which is rarely the case (especially now with AI).
bruce511
>> But I think we should also encourage people to build interesting things, even if it's not clear how one could make money from these ideas.
I agree. As long as you make it explicit in your encouragement that they should do this as a hobby with no expectation of income.
If their goal is to work on an interesting problem then discussing marketing is irrelevant.
If however their goal is to get paid, then the nature of the code is irrelevant. If you want to get paid then marketing (finding a customer base, discussing their pain, solving that need at a price they can afford etc) is more important.
Unfortunately in a lot of postings this context is not made clear. So the replier has to assume one or other context. Equally Unfortunately they often don't post which context they assumed.
Incidentally marketing might be the most important part of commercial success, but it is not the only important part. It is the most difficult part though so it makes sense to start there. Execution still matters, good execution makes sales easier. But the best execution ever does not mean anything if marketing is missing.
raincole
> But why would you give this generic advice without even looking at the thing?
Honestly most communities on the internet feel like that. That's one of the reasons why people migrated to discord servers.
(This very comment of mine is generic af too and has as little insight as an LLM predicting how a random HN users would comment here.)
Anyway, unless you made a tool for other devs (an IDE etc.), there is very little reason to ask what other devs think about your product. They're not your target audience. In the best case they're random people, in the worse case they're your competitors.
owebmaster
Have you stopped to think about the other possibility - that your project idea is so bad that nobody wanted to try after reading the landing page? I'm not sure it is in your best interest to think first that the problem lies with the audience.
satvikpendem
> You are putting too much effort in your product, your focus should be on finding the right market fit for your idea
How is this not excellent advice? There are lots of stories of founders building first (sometimes for years, even), then finding out that there is no market for it (as it seems you have done). The people evaluating your product might have even just read your post and concluded that there's no market, a tarpit idea [0], from their own experiences.
I am assuming this [1] is your product, from looking at your profile and searching the name on IH. The comments are exactly as I've stated, and they apparently have visited your website too, so maybe your logs are not accurate, or they have an adblocker on.
> Hey, I checked out your website—looks great! Just wanted to share some honest feedback. I think you should hold off on going too deep into development right now. Instead, treat this as your MVP and focus first on getting real customers.
> This is a common trap many founders (myself included) fall into—building out the full product before validating if there's a real market fit. Get users, collect feedback, and then iterate. That’s the fastest and most efficient path forward.
If all you are doing is making apps, you have a hobby, but it is not guaranteed that you will have a business from it, so understand what it is you are optimizing for as the two require different actions to succeed.
[0] https://mikekarnj.com/posts/tarpit-ideas
[1] https://www.indiehackers.com/post/why-build-this-iCFJ3kI9WLa...
nzach
> How is this not excellent advice?
I do understand that in order to create something popular you need to create something good but you also need to properly communicate what you do. And proper communication is as hard as creating something good. So, I do know you need to "find an audience", and that is why I've posted it in a few places.
Having said all that, reading these comments made me feel somewhat demoralized because the advice wasn't really actionable. As a noob in this space I went in expecting to get some advice along the lines of: "your idea is bad", "the website design needs to improve", "your app keeps crashing", "there is no way to make money from this", etc... But all I've got was this generic "find users" advice.
"Find users" isn't intrinsically bad advice, but the way it was delivered felt really bad. How do I find users? Should I post about it in some platform? Maybe I should write a blog post about it? Running ads is a viable approach? Given what I have, what communities should I try to engage?
> so understand what it is you are optimizing for as the two require different actions to succeed
But I don't want to create a business right now. I just want to create something that people find interesting. I already know how to build things for myself, now I want a different challenge. But right now I feel stuck because I've built something, nobody seems to care and I don't really know how to improve my situation.
gexla
The thing I'm working on right now with a partner is an idea we got with yet someone else who was working with us. He was working in the sort of role that nobody would think of. I would have never known the area even existed. We're working on finishing the MVP this week and we have multiple people per target industries that are asking to check it out.
The trouble with influencers, is that they have ready-made consumer audiences.
Everyone else should be looking at things that create inarguable value. If I'm charging $XX per hour and this thing saves me multiple hours per X time period, then it sells itself. Even if the thing isn't saving me money (costs as much as the time saved) - it still may be worth it because maybe faster delivery and less drudgery is worth the outlay. And it would probably cost more to hire someone to do that anyway.
So, I agree with the dude who told you to find users first. But maybe the advice should have been "find pain points that you can solve." Say you figure out a service that could save lawyers loads of time. Then rather than say "try out my app" you could say something like "let me join on as a free contributor for a while so that I can work with you to improve X process." Once you have proven it works and you get the buy-in, then sales should come easier. But I don't see how you can discover / develop these things without being embedded in X field.
tsimionescu
I think you have a big disconnect with the Indie Hacker community. It sounds like you posted there hoping to get them as an audience and potential users of your project. But they assumed you are posting as a fellow founder trying to get feedback on your business. So they gave you advice about your business (which you didn't want) and didn't much care to check out the actual project (which they assumed is secondary).
You should probably try to clarify this, address them more directly and make it clear that you're trying to gain them as users of your project - if you want to pursue this path at all, of course.
Also, remember that no one owes you to try out your project. It's perfectly fine for many people to just not care about the problem you're trying to solve, even if to you it seems like a very important idea. Personally, I'm not vibe coding or using Ai much at all, so I would have no interest in trying out your product, even though it is free. This is not me being rude in any way: I'm just not your target audience. Perhaps the people on Indie Hackers are also not, though likely for other reasons. Or perhaps your pitch just wasn't attractive or clear enough.
satvikpendem
When you built your app, whom did you build it for? Presumably you built it for a specific customer segment in mind, so did you try searching for them on Google or elsewhere?
Or did you build it for no one? That is why you're struggling to get users, because if you actually had built it for a specific persona, then you'd know exactly where to find them. You're not actually doing anything different to the author of the OP, just building something and hoping people will come [0], which is one of the worst lies founders tell themselves.
> But I don't want to create a business right now
That's fine, you don't have to make money from your products, but my point fundamentally doesn't change, either you're building for yourself, in which case it's a hobby, or you're building for someone else, in which case you need to know who these people are before you build. Sounds like you fell into the exact same trap the person on IH warned you about, so if you don't want to feel demoralized in the future, you need to change your mindset, from building to understanding users' issues.
[0] https://samuelmullen.com/articles/startup-fallacies-if-you-b...
slightwinder
> But why would you give this generic advice without even looking at the thing?
Is there a website, documentation, any kind of presentation of your product? In that case, depending on your idea, this might be already enough for people to evaluate it. Certain categories are so overpopulated, people don't need to see the actual product any more; some description, maybe a screenshot, that's enough. The other side is, people are also so feed up with seeing the same stuff for the gazillions time again and again, they simply can't even bother with it any more.
> I can see how one could be tricked into the idea that success mainly comes from a good idea and not a good execution.
The idea drives your marketing, which brings you customers. The execution is what holds them and animates them to give you money. But if your marketing sucks, you won't get customers easily, so it's important to have a good balance, unless you plan to polish your product for a decade, until serious money shows up.
nzach
> Is there a website, documentation, any kind of presentation of your product?
I do have a fully functional MVP available on the internet (https://leetprompt.io)
> The other side is, people are also so feed up with seeing the same stuff for the gazillions time again and again, they simply can't even bother with it any more.
That is a fair point, but if you can't even bother why would you give any advice then?
> it's important to have a good balance
That's why I went out of my way to try my hand at marketing something for the first time, but the only kind of advice I've got is a little bit depressing.
null
KurSix
There's definitely room in this space for building stuff just because it's interesting or fun or weird. Some of the coolest tools and communities started that way
karel-3d
I see one of the products and I already hate the OP. Thanks
sunaookami
Hm not sure if you are a legit commenter or if this is just rage marketing ;)
karel-3d
He doesn't even own it anymore and, according to the recent reviews of the service (by marketers), it basically stopped working since he sold it (and when I google there are many more like it that works better, this seems to be using 2024 LLMs). So I am not selling it at all.
I just really hate the idea.
libraryatnight
I hate it too, but I hate it even more knowing it broke after he sold it. Not even bringing any integrity to the evil. lol
yellow_lead
It's crazy how AI folks are re-inventing literal Internet spam
spacemadness
This is commonly how people choose to use the “greatest breakthrough in the history of computer science” as it was stated in another thread. Great work humanity.
dijksterhuis
it’s either spam or porn, or both.
heavy sigh
egypturnash
same, that behavior's an insta-block.
fxtentacle
I also dislike the product. But I find it refreshing to see that selling LLM slop for marketing is, apparently, not a viable business.
jasonthorsness
this is one of the ones he successfully sold, for apparently the biggest amount in fact
n4r9
I've looked at several and they're mostly aimed at helping to market software. It feels kind of meta. Perhaps this is a particularly tough niche?
weitendorf
This is one of the interesting things I’ve noticed about the indiehacker community and software ecosystem, it’s mostly software built for and marketed to other indiehackers.
At one level it makes complete sense to build software that solves problems you understand, and then market it to the people with the same set of problems. That’s what the “well known” indie hackers did. But if the ecosystem is all just people trying to hack something together quickly and sell it to other people hacking things together quickly it seems questionable that there is any real value there unless you are one of the few influencers with guaranteed distribution.
karel-3d
now you're getting it
phito
Gross. I would be ashamed to make such software.
hahn-kev
Are YOU reply guy?
tsimionescu
Wow, they're actually proud of a marketing spam post that convinced a depressed person struggling with debt that they're being listened to and understood, while possibly convincing them to try some predatory lending service (I assume, since that "debt freedom now" site is telling me how much debt "Americans in București" are erasing right now!).
Having this as a success story you brag about is sociopathic.
forgotmypw17
>Did you find success by focusing on one project and giving it time, or by making lots of new bets?
Mostly focusing on one project at a time on most days, but running several projects in parallel, and cross-pollinating the knowledge I gain from one to the others.
>Has "slow growth" ever paid off for you?
My arguably most successful project (in terms of impact and popularity) went “almost nowhere” for the first 2-3 years. But I wasn’t really trying to make it go anywhere, it was just for the enjoyment of me and my friends.
>If you had to start over, would you pick patience or a high volume of launches?
Both. Be patient, let projects grow slowly, and grow multiple projects at a time while you wait.
nunodonato
Slow and consistent. I truly believe this is the key to growth. Unfortunately, I also suck at it. If I don't see interesting growth after a few weeks ,I'm inclined to give up too quickly.
veidelis
Can you tell more, please? I'm interested to know what did you build that had an interesting growth to you. Could you please expand on one project of yours? Thank you!
mgax
Wait, are these considered products? I think the whole indie hacker scene has totally lost it. A product takes time. ”Painkillerideas.com” doesn’t sounds like a product - and this was his biggest win
alt227
If you look directly under that you will see that replyguy was his biggest win at a 6 figure sale.
kookamamie
> 37 different products
I guess we have different understandings of what a product is.
rorylaitila
Let's call this shotgun capitalism. It's all the rage over at indie X.
It used to be that one had a unique interest, profession or capability. This uniqueness causes them to see a gap in the market that could be filled by a new business. They work on filling out that gap, going as far as the customers and their capabilities will take them.
But that's too limiting. Because their interests and their customers might not lead to infinite growth! So instead you need to burn your life looking for that ONE business that will take off.
So shoot at everything. Burn your business, burn your time, burn your customers (this I detest the most), burn your intellect. Maybe get a shot at joining some club that no one cares about, except the other shooters.
The correct path is neither a shotgun blast on all available ideas, or a march to the death on your pet idea. It's a coherent expansion of effort based on feedback, capabilities, risk and likely return. Otherwise known as being in business.
fxtentacle
The problem is that feedback is difficult to get without customers. Plus in many cases, the feedback of what people intend to do is not really helpful at predicting what they will do.
I'll go with an example from my past: We built a SaaS for freelance photographers to organize and distribute their images. People loved it. We listened for feedback and people loved the new features. But churn was always a bit too high to make this a truly great business. We asked for feedback and got various reasons, none of which turned out to be correct. Most of our churn was photographers getting frustrated with the freelancer life and either signing up for an agency or changing jobs. That's how I learned the hard way that you cannot succeed in a bad market. But from the outside, it wasn't obvious that this market segment would be bad. You need to "test drive" the market with a product to learn if it can sustain a business or not. And that's what many of those indie builders are trying to do: feel out an acceptable market.
rorylaitila
Yeah I agree there. The challenge is the order of the test drive. The ideal validation goes like this in my mind: 1) Will anyone buy it at all? 2) Will they buy it greater than its costs to produce at reasonable margin? 3) Are there enough assessible marketing channels at that margin? 4) Is the overall size of the business viable for my goals?
What the indie builders are often doing is starting backwards. Starting with something that should ostensibly be a large market (4) or seemingly timely. Then they find that the marketing channels are hard (3) so they work on that. Then they lower their margin or increase marketing spend (2) hoping that fixes conversions. Then maybe they learn that no one actually wants their product at all (1).
It definitely is not easy, especially novel ideas. Existing markets you can largely skip #1 and #2 as proven.
KurSix
Slow growth can feel like failure in the early days, especially in the indie/startup Twitter bubble where people post their $10k MRR screenshots two weeks after launch. But what was said really resonates: many of those "failed" projects are actually just early
GianFabien
Ok, guesstimating that the 6 figure sale was around 3x earnings, the total of all the revenue is less than $450k for 5 years. Then you need to allow for expenses and taxes. Might be Ok as a side hustle, but probably insufficient to replace a typical income.
A reality check to counteract all the startup boosterism.
misiek08
$33k per year, so $165k for 5 years is good enough salary e.g. in Poland where I live, not achieved by 80% of people in country. Why I chose $33k? It's enough to have decent life with some good holidays and local trips along the years. Having $450k income, even if half will be taken by expenses - you still can live a very decent life in many places around the world.
raincole
It seems that all these products are 100% online. Therefore it's a very viable income source for people who live in, well, the majority part of the world.
shahzaibmushtaq
Earning $150000 + 1 viral product sold for 6 figures over the last 5 years isn't that bad in terms of experience which can help grow Refgrow faster using organic SEO and marketing.
I guess all those ideas that never made $1 were because of the "If you build it, they will come" marketing approach.
TimPC
A product with $6000 in revenue selling for only $12,500 seems crazy to me. Why were you so eager to get rid of it?
fxtentacle
Most likely, they booked some advertisements to push revenue but didn't honestly account for the ad expenses. I've seen that way too many times with Indie products that they brag about large revenue numbers and "forget" to mention that profit margins are negative. I remember once hearing about a start-up that resold baby diapers at a loss. Obviously, they were easily able to scale up customers and revenue ...
fxtentacle
found it:
"Critically, he did not understand margin. At the end of December when things were getting truly desperate, he said to me “Phil, just bring me a forecast that shows how much we need to sell to break even.” He did not understand, after three years of negative margin, that increased sales resulted in increased losses."
from Ecomom Post Mortem by Philip Prentiss
beAbU
It's the whole "we're selling $1 bills for 50c, but we're not worried, we'll make up for it by scaling up."
pinkmuffinere
Imo the pithier version is “we lose money on every sale, but we’ll make it up on volume!”
prawn
Might only take months for traffic/attention/fad to completely die off, or a rival to supplant it.
Arainach
Revenue isn't profit.
tonyedgecombe
I think such small businesses are really hard to sell. It may be the purchaser just wanted the domain.
another_twist
I feel like this is the same story for products that don't really solve a problem. Its probably a lot easier to focus on one broad market segment like e.g. marketing and learn as much about it as you possibly could. That way you'd know what to do next and maybe even have the power to shape the market.
LargeWu
Is making ~8 products a year for 5 years perceived as a viable way to be successful?
dlcarrier
I worked for a company where I designed hardware products at that rate, although not for as long. Someone in management discovered that each time you release a new product you get a huge sales bump from distributors filling inventory. We already had a crowded and confusing product line, so the distributors eventually started sending the old unsold products back and asking for a refund, and that stopped that release cadence.
It did limit the complexity of products, which could be good or bad, but the products were pipelined, so having one employee designing them in ~300 man-hours per design, spread out over six months or so, was totally doable. This included the whole gambit, from conceiving the design to component selection, schematic, layout, design for manufacturing, test fixtures and procedures to documentation and ad copy.
I do feel like it's quicker with hardware than software, because hardware follows something like the theoretical "waterfall" method that software has never used, so everything is clearly documented. For example, I pulled up the cheapest transistor from a common supplier, and it has five pages of documentation plus an index: https://www.formosams.com/upload/product/Mosfets/FMSBSS138-Q...
Everything is always easy to look up, with consistent formatting from every supplier, and you're never dealing with APIs that don't do what you'd expect them to do. You also don't need to continuously fix older releases, because they worked when you shipped them. On top of that, if a component is commonly used, it'll stick around for a lifetime, even as newer products come out, so you don't need to update your product unless it's worth the cost savings.
KurSix
Yep, chasing short-term signals (like launch bumps) can backfire if it's not grounded in sustainable demand
tiffanyh
A lot of people want to replicate Pieter Levels success
fxtentacle
In that list, "startupretreats" jumped out at me because surfoffice.com has been doing well for at least 10 years by now... So maybe he also lost some opportunities by giving up too early.
apples_oranges
I guess it's go wide or go deep
I just want to share my recent personal experience.
Recently I've finally decided to try creating something new that people would find useful hoping that some day I would be able to turn a profit from that. So I vibe coded a pretty bare-bones (but fully functional) version of my idea and started to talk about it in several platforms, including IndieHackers.
And the main "advice" I've got after talking with a few people was "You are putting too much effort in your product, your focus should be on finding the right market fit for your idea". And after reading the logs in my server I found out nobody bothered to actually try what I built(and no, you don't need to create an account to use), which is fine. But why would you give this generic advice without even looking at the thing?
So, after a brief encounter with this community(people that are trying to build products) I can see how one could be tricked into the idea that success mainly comes from a good idea and not a good execution.
I get that many people are in this space only to make money and that finding the "magic idea" is probably a good advice if you don't care about what you will build and you need to make money fast. But I think we should also encourage people to build interesting things, even if it's not clear how one could make money from these ideas.