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Galiliean-invariant cosmological hydrodynamical simulations on a moving mesh

antognini

Worth noting that this paper is from 2009.

For anyone interested they released the code about a decade later: https://arepo-code.org/getting-started

jauntywundrkind

> is based on a mov- ing unstructured mesh defined by the Voronoi tessellation of a set of discrete points. The mesh is used to solve the hyperbolic conservation laws of ideal hydrodynamics with a finite volume approach, based on a second-order unsplit Godunov scheme with an exact Riemann solver. The mesh-generating points can in principle be moved ar- bitrarily.

The visual examples at the bottom feel very impressive. I haven't diced fully in, but it feels like there's points where they need to be, that represent the simulation well.

Where-as the previous grids couldn't adapt to the problem.

Neat to see!

moktonar

Do this in time and not only in space, using energy-momentum as the metric and you get Gravity and General Relativity. They are so close and yet they don’t seem to see it.

ted_dunning

This is really nice work that solves a lot of practical problems related to fixed gridding.

I wonder if this could be applied to electromagnetic simulations. Common systems in that field have even more serious problems with gridding.

HelloUsername

(HN never fails to give me titles that I can use for my own random music projects :P)