The story of Max, a real programmer
89 comments
·June 30, 2025onli
theptip
> Max didn't need a request router, he just put his PHP file at the right place on the disk.
This also elides a bit of complexity; if I assume I already have the Nginx and gunicorn process then my Python web server isn’t much worse. (Back in the day, LAMP stack used Apache.)
I’ll for sure grant the templating and web serving language features though.
msteffen
It still runs much of Facebook, I think
theptip
Only kind of, they have their own language (Hack) that descends from PHP. It’s JIT instead of interpreted, and breaks back-compat in a few ways.
Szpadel
php is also jited nowadays. currently I believe the main advantage is that hack is async, you can fire multiple SQL/http requests in parallel and cut some wall time.
throwaway2037
This part really hits home. The first time I got to see a huge enterprise C project, I could not believe how simple the code was. Few to no tricks.
> To be perfectly honest, as a teenager I never thought Max was all that great at programming. I thought his style was overly-simplistic. I thought he just didn't know any better. But 15 years on, I now see that the simplicity that I dismissed as naive was actually what made his code great.
andrewvc
It’s a fun trip down memory lane, but the real story today, the sadder story, is that there is no longer any use for simple little programs like this that scratch an itch.
They’ve all been solved 100x over by founders who’ve been funded on this site. It used to make sense to have a directory or cgi-bin of helpful scripts. Now it only makes sense as a bit of nostalgia.
I miss the days when we had less, could get less done in a day… but felt more ownership over it. Those days are gone.
FL410
I would argue those days are coming back. Thanks to LLMs, I have probably 10x more "utility" scripts/programs than I had 2 years ago. Rather than bang my head against the wall for a couple hours to figure out how to (just barely) do something in Python to scratch an itch, I can get a nice, well documented, reusable and versatile tool in seconds. I'm less inclined than ever to go find some library or product that kinda does what I need it to do, and instead create a simple tool of my own that does exactly what I need it to.
loloquwowndueo
Just please if you ever give that tool to someone else to use, understand, maintain, or fix, mention that it was created using an LLM. Maybe ask your LLM to mention itself in a comment near the top of the file.
kfajdsl
The 'as is' nature of open source applies regardless of whether a human or LLM wrote the code.
tomasphan
There is still use for small niche programs. I host my own gif repository, a website for collecting vinyls and my own weather dashboard. I don’t expect anyone else to use these sites so they’re tailored to my user experience and it’s great.
anonzzzies
I have many 1000s of small tools and sites. Some have a few other users, most do not. It makes me productive so he.
layer8
It still makes sense to self-host, to have that ownership.
JadeNB
> It’s a fun trip down memory lane, but the real story today, the sadder story, is that there is no longer any use for simple little programs like this that scratch an itch.
> They’ve all been solved 100x over by founders who’ve been funded on this site. It used to make sense to have a directory or cgi-bin of helpful scripts. Now it only makes sense as a bit of nostalgia.
Why does it make more sense to learn the syntax for someone else's helper scripts than to roll my own, if the latter is as easy or easier, and afterwards I know how to solve the problem myself?
newswasboring
Because time is finite and you probably set out to achieve something else which is now on hold. Nothing wrong with distractions but let's not glorify them :).
JadeNB
> Because time is finite and you probably set out to achieve something else which is now on hold. Nothing wrong with distractions but let's not glorify them :).
That's true, but it was also true before. To the extent that solving a problem to learn the details of solving it was ever worthwhile, which I think is and was quite a lot, I'd say it's still true now, even though there are lots of almost-but-not-quite solutions out there. That doesn't mean that you should solve all problems on your own, but I think you also shouldn't always use someone else's solution.
ubermonkey
"Itch-scratching" programming is all I ever do now, as my career pivoted away from being a full time developer a long time ago.
But they're personal itches, not productizable itches. The joy is still there, though.
chbkall
Reading this reminds me of the era which was envisioned will happen when I was in college (which was not long ago) - individuals and societies building their own independent custom stuff (both hardware and software) with the power of computers in everyone's hands. I am sure that is still happening in small pockets but most of the 'stuff' we use are built by large mindless corporates on which we have almost no control - and who prioritize profits over well-being of the employees and the community.
I don't know for sure what the problem was (I have my theories) and why could we not get there where most people build their own custom products.
shayway
This is something that's been on my mind a lot over the past few years. I think things were on that trajectory, but somewhere along the line it got out of wack.
User interfaces became more user-friendly [0], while developer experience - though simpler in many ways - also became more complex, to handle the complex demands of modern software while maintaining a smooth user experience. In isolation both of these things make sense. But taken together, it means that instead of developer and user experience converging into a middle place where tools are a bit easier to learn and interfaces a bit more involved, they've diverged further, to where all the cognitive load is placed on the development side and the user expects an entirely frictionless experience.
Specialization is at the core of our big interconnected society, so it's not a surprising outcome if you look at the past century or two of civilization. But at the same time I think there's something lost when roles become too segregated. In the same way homesteading has its own niche popularity, I believe there's a latent demand for digital homesteading too; we see its fringes in the slow rise of things like Neocities, the indie web, and open source software over the past few years.
Personally I think we just have yet to see the 'killer app' for digital homesteading, some sort of central pillar or set of principles to grow around. The (small) web is the closest we have at the moment, but it carries a lot of technical baggage with it, too much to be able to walk the fine line needed between approachability and flexibility.
Anyway, that's enough rambling for now. I'll save the rest for a blog post.
[0] user-friendly as in being able to use it without learning anything first; not that that's necessarily in the user's best interest
chbkall
A bunch of useful insights in your reply. I really liked the insight of User Interfaces getting simpler while developer experience getting more complex. A counter argument that comes to mind is how violin has the most difficult UI - but a lot of people spend lot of time mastering it and enjoy creating music from it - often independently or in smaller bands. How can that happen with more people in development - maybe making developer experience more joyful is the way to go. I'm not against specialization - but specialization can be done at a small community level too.
nottorp
But imgbin is a tiny project with exactly one moving part that only interacts with the file system and the user.
When the project becomes more complex, things change for the worse.
Also, you need to protect modules not only from errors, but from the other programmers in your team.
13hunteo
Mostly unrelated, but I dislike how normalized AI art is.
ancarda
I don't think it's unrelated at all. I saw the same picture and just closed the tab right away. Why should I read this article, the whole thing might be written by an LLM.
navane
If anything, the ubiquity of style he used makes it into a deliberate meme. It's a little joke.
riskable
Your comment reminds me of people complaining about how using emoji in communications/text has become normalized. Generating images with AI is pretty fun and seems like an appropriate thing to do for a personal blog. As in, this is the exact sort of place where it's most appropriate.
It's not like this person was ever going to pay someone to make a cartoon drawing so nobody lost their livelihood over it. Seems like a harmless visual identifier (that helps you remember if you read the article if you stumble across it again later).
Is it really such a bad thing when people use generative AI for fun or for their hobbies? This isn't the New York Times.
tudorizer
same. Would have prefered a lo-fi stick figure drawn on a napkin. The cartoon Max detracts from the rest of article, which is a good read.
mapcars
Dislike it or not, its normalised as is everything else that is useful.
layer8
It’s not really useful in most instances.
csomar
Useful? I concur with a sibling comment. I stopped reading and closed the article as soon as I saw it.
Melonai
This happened to me too (almost subconsciously I might add). I'm actually not anti-AI at all, maybe a bit uninterested in AI-made art, since I don't fully see much use for it except for generating fun pictures of Golden Retriever dogs in silly situations, but this imitation-Ghibli art style is probably one of the least pleasing things to my eye that people love making. It's so round and without edge, it's colors are washed out in a very non-offensive way, and also it does not even look like the source material. I wouldn't be so aggrieved by it, I think, if there wasn't that wave where everyone and their dog was making pictures in that style. Sorry, just a small rant tangentially related to the article, which is fine. :)
et1337
To make it a fair comparison, you also need to consider all the old-school Apache and PHP config files required to get that beautiful little script working. :) I still have battle scars.
reactordev
Ahh lamp stacks… I remember there was a distro that had everything preconfigured for /var/www/ and hardened but for the life of me I can’t remember its name.
EvanAnderson
A lot of distros did and still do that. Getting an Apache instance up and running with PHP running as a CGI process was just a matter of installing the right packages on RedHat-derived distros going back to the early 2000s, for example.
reactordev
They weren’t hardened at all. Installing lamp is one thing, ensuring it’s secure is another. Even RedHat would send a SA to your place to do that for you.
jimbobimbo
You actually don't need to. Just upload this little php script to a shared host for $1/mo and call it a day.
fithisux
I think Max's brain was not polluted with terror and showed trust in his tools.
Today many devs (and not prograamers)
are always suspicious, and terrified on the potential of something going wrong because someone will point a finger
even if the error is harmless or improbable.
My experience is that many modern devs are incapable of assigning significance or probabilities, they are usually not creative, fearful of "not using best practices", and do not take into consideration the anthropic aspect of software.
My 2 cents
xyzzy123
For years every external pentest of every perimeter of companies with old-school stuff like this has been finding these things and exploiting them and there are usually several webshells and weird stuff already on the server by the time they get to it. Very often the company forgot, or didn't know they had the thing.
The end state of running 15 year old unmaintained PHP is that you accumulate webshells on your server or it gets wiped. Or you just lose it or forget about it, or the server stops running because the same dev practices that got you the PHP means you probably don't bother with things like backups, config management, version control, IaC etc (I don't mean the author, who probably does care about those things, I just mean in general).
If these things are not a big deal (often it is not! and it's fun!) then absolutely go for it. In a non-work context I have no issues.
TBH I'm not 100% sure that either the PHP version _or_ the go versions of that code are free from RCE style problems. I think it depends on server config (modern php defaults are probs fine), binary versions (like an old exiftool would bone you), OS (windows path stuff can be surprising) and internal details about how the commands handle flags and paths. But as you point out, it probably doesn't matter.
Am I just doing the meme? :)
s1mplicissimus
> For years Imagebin was wide open to the public and anybody could upload their own images to it. Almost nobody did.
There's your explanation why it could be so simple
stavros
The next version was equally open to the public.
msteffen
> The reason the Go code is so much bigger is because it checks and (kind of) handles errors everywhere (?) they could occur
I’ve said before and will say again: error handling is most of what’s hard about programming (certainly most of what’s hard about distributed systems).
I keep looking for a programming language that makes error handling a central part of the design (rather than focusing on non-error control flow of various kinds), but honestly I don’t even know what would be better than the current options (Java/Python’s exceptions, or Go’s multiple returns, or Rust’s similar-seeming Result<T, E>). I know Linus likes using goto for errors (though I think it just kind of looks like try/catch in C) but I don’t know of much else.
It would need to be the case that code that doesn’t want to handle errors (like Max’s simple website) doesn’t have any error handling code, but it’s easy to add, and common patterns (e.g. “retry this inner operation N times, maybe with back off and jitter, and then fail this outer operation, either exiting the program or leaving unaffected parts running”) are easy to express
rauhl
Have you seen Common Lisp’s condition system? It’s a step above exceptions, because one can signal a condition in low-level code, handle it in high-level code and then resume back at the lower level, or anywhere in between which has established a restart.
https://gigamonkeys.com/book/beyond-exception-handling-condi... is a nice introduction; https://news.ycombinator.com/item?id=24867548 points to a great book about it. I believe that Smalltalk ended up using a similar system, too.
> It would need to be the case that code that doesn’t want to handle errors (like Max’s simple website) doesn’t have any error handling code, but it’s easy to add, and common patterns (e.g. “retry this inner operation N times, maybe with back off and jitter, and then fail this outer operation, either exiting the program or leaving unaffected parts running”) are easy to express
Lisp’s condition system can handle that! Here’s a dumb function which signals a continuable error when i ≤ 3:
(defun foo ()
(loop for i from 0
do (if (> i 3)
(return (format nil "good i: ~d" i))
(cerror "Keep going." "~d is too low" i))))
If one runs (foo) by hand then i starts at 0 and FOO signals an error; the debugger will include the option to continue, then i is 1 and FOO signals another error and one may choose to continue. That’s good for interactive use, but kind of a pain in a program. Fortunately, there are ways to retry, and to even ignore errors completely.If one wishes to retry up to six times, one can bind a handler which invokes the CONTINUE restart:
(let ((j 0))
(handler-bind ((error #'(lambda (c)
(declare (ignore c))
;; only retry six times
(unless (> (incf j) 6)
(invoke-restart 'continue)))))
(foo)))
If one wants to ignore errors, then (ignore-errors (foo)) will run and handle the error by returning two values: NIL and the first error.msteffen
I had heard CL’s error handling was different but didn’t understand the details. Thanks for the explanation!
WorldMaker
In terms of developer ergonomics, try/catch seems among the best we've come up with so far. We want to focus on the success case and leave the error case as a footnote.
That's the simplicity argument here too: sometimes we only want to write the success case, and are happy with platform defaults for error reporting. (Another thing that PHP handled out-of-the-box because its domain was so constrained; it had started with strong default HTML output for error conditions that's fairly readable and useful for debugging. It's also useful for disclosure leaks which is why the defaults and security best practices have shifted so much from the early days of PHP when even php_info() was by default turned on and easy to run to debug some random cgi-bin server you were assigned by the hosting company that week.)
Most of the problems with try/catch aren't even really problems with that form of error handling, but with the types of the errors themselves. In C++/Java/C#/others, when an error happens we want stack traces for debugging and stack walks are expensive and may require pulling symbols data from somewhere else and that can be expensive. But that's not actually inherent to the try/catch pattern. You can throw cheaper error types. (JS you don't have to throw the nice Error family that does stack traces, you could throw a cheap string, for instance. Python has some stack walking tricks that keep its Exceptions somewhat cheaper and a lot lazier, because Python expects try/except to be a common flow control idiom.)
We also know from Haskell do-notation and now async/await in so many languages (and some of Rust's syntax sugar, etc) that you can have the try/catch syntax sugar but still power it with Result/Either monads. You can have that cake and eat it, too. In JS, a Promise is a future Either<ResolvedType, RejectedType> but in an async/await function you are writing your interactions with it as "normal JS" try/catch. Both can and do coexist in the same language together, it's not really a "battle" between the two styles, the simple conceptual model of try/catch "footnotes" and the robust type system affordances of a Result/Either monad type.
(If there is a war, it's with Go doing a worst of both worlds and not using a true flat-mappable Monad for its return type. But then that would make try/catch easy syntax sugar to build on top of it, and that seems to be the big thing they don't want, for reasons that seem as much obstinance as anything to me.)
immibis
Abstracting error checking pays huge dividends, then. In PHP, if something crashes, it continues running and outputs nonsense (probably alright for the simplest of sites but you should turn this off if your thing has any kind of authentication) or it stops processing the page. PHP implicitly runs one process per request (not necessarily an OS process); everything is scoped to the request, and if the request fails it can just release every resource scoped to the request, and continue on. You could do the same in a CGI script by calling exit or abort. With any platform that handles all concurrent requests in a single process, you have to explicitly clean up a bunch of stuff, flush and close the response, and so on.
There's a similar effect in transactional databases - or transactional anything. If you run into any problem, you just abort the transaction and you don't have to care about individual cleanup steps.
cratermoon
1. Define Errors Out of Existence https://wiki.tcl-lang.org/page/Define+Errors+Out+of+Existenc... 2. Treat errors not as something going wrong but as incomplete actions leading to alternate valid code paths.
On the second point, make errors part of the domain, and treat them as a kind of result outside the scope of the expected. Be like jazz musician Miles Davis and instead of covering up mistakes, make something wrong into something right. https://www.youtube.com/watch?v=FL4LxrN-iyw&t=183
marcofloriano
"It's so simple that nothing goes wrong."
This. The hardest part of solving a problem is to think about the problem and then come up with the right solution. We actually do the opposite: we write code and then think about it.
riskable
Speak for yourself! Some of us don't think about the problem at all, write the code, then don't think about it afterwards either!
This is how "features" get added to most Microsoft products these days :thumbsup:
ajd555
What a great read! And so many good insights! It almost made me want to convert a project to PHP - perhaps I will for a smaller project.
I love the simplicity and some of the great tools that PHP offers out of the box. I do believe that it only works in some cases. I use go because I need the error handling, the goroutines and the continuously running server to listen for kafka events. But I always always try to keep it simple, sometimes preferring a longer function than writing a useless abstraction that will only add more constraints. This is a great reminder to double my efforts when it comes to KISS!
There is this part in there:
> Are our tools just worse now? Was early 2000s PHP actually good?
Not sure how rhetorical that was, but of course? PHP is a super efficient language that is tailor made to write dynamic web sites, unlike Go. The author mentions a couple of the features that made the original version easier to write and easier to maintain, they are made for the usecase, like $_GET.
And if something like a template engine is needed, like it will be if the project is a little bit bigger, then PHP supports that just fine.
> Max didn't need a request router, he just put his PHP file at the right place on the disk.
The tendency to abstract code away leads to complexity, while a real useful abstraction is about minimizing complexity. Here, the placement of PHP files makes stuff easier -> it's a good abstraction.
And that's why the original code is so much better.