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Mapping LLMs over excel saved my passion for game dev

chatmasta

I’m surprised that Google hasn’t integrated Gemini more natively into their workspace apps like Google Sheets or Google Slides, and has instead been developing a more ringfenced NotebookLM. I think they have some very basic integration in sheets but it feels like they’re keeping it intentionally subdued for now.

I suppose they want to take their time to get it right, but there are some killer use cases for LLMs in spreadsheets. Of course, the typical corporate idiot will make a giant mess of this when they use it in the wrong scenario… and I’m dreading the day I need to look at LLM-generated slides. But it still feels like Google is keeping Gemini in its own little box, rather than letting it seep more naturally into the rest of their products.

sadeshmukh

It's been increasing. They have the =AI function, generative tables, and a thing to read and "analyze" your stuff for you (though it generally says things you could probably guess). But I'm sure it'll get even better.

jayd16

> Why do I even need to use the Unity3d editor for this? Why not store everything as code instead?

Some answers are... you need to recompile ever time you want to iterate on the data. You need to do a full reinstall if you were doing anything past play in editor. You need to do a week long store update if you actually shipped a game on an AOT only platform.

But yes, Unity assets don't support polymorphism like this. The data container needs to get massaged a bit.

GardenLetter27

Would be nice to see the exact prompt, model used, and results - it's not exactly top secret data.

pizzathyme

I agree, this sounds very interesting and I'd like to apply to my projects. But without seeing the input and output it's up to me to creative think of abstract examples

BoorishBears

It's been a long minute since my Unity days, but I'm pretty sure what OP wanted was ScriptableObjects with a custom Inspector

If you setup asset serialization to use text, the ScriptableObjects map to semi-editable YAML files (semi- editable because there are some internal members that show up, but nothing an LLM couldn't handle)

npinsker

The downside of that is that cards often have to hook into custom functions that interface with the engine (unless they're sufficiently boring). You can still go with ScriptableObjects if you're willing to e.g. write those functions in Lua and have an interpreter layer, but for all but the largest projects, making each card its own class works well.

energywut

Scriptable Objects are exactly what I would use in this case. There's even a whole host of fancy tools to work with them and import/export to csv or other file formats.

cyanydeez

Humans are not intelligent because they forget.

LLMs are not intelligent because they're pattern matching and those patterns are always at the tip of the context with no recall to any other point in time.

Also, humans are not intelligent because they forget.

nurettin

That's it! The article beautifully summarizes how I interact with LLMs. Listing state of the art solutions and reformatting data is an excellent use case.