Gurus of 90s Web Design: Zeldman, Siegel, Nielsen
187 comments
·May 29, 2025vanschelven
dasil003
I always had more respect for Nielsen’s lineage of human-computer interaction than I did for Nielsen himself. At the time I remember thinking how neither designers nor classic HCI people (or programmers) really got the web. Nielsen was at least focused on the web, but the problem is that he was fixated on user expectations for a brand new medium without recognizing that it was early days and would inevitably evolve. He would say stuff like “hyperlinks should always be blue and underlined” because that’s what users expect, without realizing that at that point in time we were still so early in the adoption of the web that it made no sense to apply such rigid rules.
jt2190
> He would say stuff like “hyperlinks should always be blue and underlined” because that’s what users expect, without realizing that at that point in time we were still so early in the adoption of the web that it made no sense to apply such rigid rules.
I always remember recommendations from Nielsen as (a) backed by some testing with real users, (b) temporal, i.e. “at this time users expect…” and ( c) only focused on usability, that is, in practice there are other things to consider like design, performance, etc.
I will say that most of this nuance gets rounded to a Boolean like most advice.
QuantumGood
In creating documents with hyperlinks for training students, I have found blue underlined still catches the most fish, for example some do not realize that accordion-style content can be clicked to reveal more content if it is not blue underlined. Have tested icons, highlighting, different colors of underlining.
I think part of the issue is that early users of the internet were more tech-savvy, and now internet users are simply "anyone with a phone"—in a sense we're going backwards because a higher percentage of users are not learning/adapting to attempts at new approaches/standards.
eadmund
Honestly, I believe that the Web would have been better had we stuck to those expectations more diligently and evolved more slowly and thoughtfully. That one can does not imply that one should.
Blue links and purple visited links were fine. And now on most sites there is no differentiation, and it’s sometimes difficult to tell what is a link, and a lot of sites don’t even bother linking. This is not an improvement!
rchaud
Blue and purple links wouldn't be visible on any website that chose to use those as background colors (or any range of background colors where the contrast would have been too low to be visible).
The web at the time was an "anything goes" multimedia format, not a dry digital paperback or textbook where all the content had to fit within the publisher's specifications to limit printing, weight and distribution costs.
Nowadays, most browsers have a "reading mode" that can flatten the content into something that satisfies those Nielsen conditions though.
dasil003
I don't disagree with the opinion, but what individual experts think does not factor in much when you have a groundswell of adoption like the web did. At that point people are going to hack whatever they can on top of it, and there are too many varied interests to have any central control, and so things just evolve well beyond the intent or control of any individual mind or architect.
For me, usability mattered a lot and I saw how a lot of the web design experimentation was falling short, but Nielsen was just too backwards looking. We needed forward thinking UX rooted specifically in web culture, and that's what we got through the Zeldmans, Veens, and 37signals of the era.
eviks
Why didn't he say the same thing about links:
> he was saying that each browser should define how headers would be displayed to their users.
And let the user define the color and underline style?
DonHopkins
Ben Shneiderman's the "hyperlinks should always be blue" guy. ;)
https://blog.mozilla.org/en/internet-culture/why-are-hyperli...
https://news.ycombinator.com/item?id=29897811
Seriously, while he was the first to use blue for links in HyperTIES, there was a historical context (like the IBM PC's color palette), and he never meant it in a "640k ought to be enough for anybody" way. His reasons for recommending blue are based on empirical studies, measuring visibility, comprehension, retention, etc.
Blue is good not just because users recognize it (they didn't in 1983), but for how it stands out, because of how the human visual system works. He was originally a fan of cyan aka "light blue".
Ben Shneiderman wrote:
>"Red highlighting made the links more visible, but reduced the user’s capacity to read and retain the content of the text… blue was visible, on both white and black backgrounds and didn’t interfere with retention,"
>"We conducted approximately 20 empirical studies of many design variables which were reported at the Hypertext 1987 conference and in array of journals and books. Issues such as the use of light blue highlighting as the default color for links, the inclusion of a history stack, easy access to a BACK button, article length, and global string search were all studied empirically.”
>"My students conducted more than a dozen experiments (unpublished) on different ways of highlighting and selection using current screens, e.g. green screens only permitted, bold, underscore, blinking, and I think italic(???). When we had a color screen we tried different color highlighted links. While red made the links easier to spot, user comprehension and recollection of the content declined. We chose the light blue, which Tim adopted."
HyperTIES Discussions from Hacker News:
https://donhopkins.medium.com/hyperties-discussions-from-hac...
sib
Ahh, memories. Ben was the advisor for my Master's thesis...
kome
“hyperlinks should always be blue and underlined”
this honestly make life so much easier...
JimDabell
Back then, it felt like he was one of the rare few people who was actually focused on serving the needs of the user. Those were the days when too many sites thought it was a good idea to show a Flash splash screen before entering a site, and designers seemed to have a grudge against text that was big enough for a normal person to read.
jszymborski
Teenage me thought there was NOTHING cooler than a flashy splash page and those micro bitmap fonts a la "silkscreen".
Who am I kidding I still think it's awesome.
ftio
8pt Tahoma is the GOAT and I miss it desperately.
I remember vividly when Windows (XP I think?) introduced a new kind of font smoothing that messed with the look of those fonts. In hindsight, I feel like that moment was part of the catalyst toward Web 2.0-style designs. Screens started to get bigger, sites became higher resolution as bandwidth increased, and the tiny pixel font started to be both less relevant (you could fit more, larger text onscreen) and less beautiful (it rendered differently with font smoothing).
IIRC this shift also coincided with the shift toward Wordpress, including a more homogeneous set of pre-packaged "themes", and away from custom CMSes (or no CMS at all), the OG blogging "scripts" like Greymatter and b2.
protocolture
I miss my 90s / 00s active desktop with random gifs of battlemechs walking around.
rescbr
Well, the screen resolutions and pixel densities of that time also made those micro bitmap fonts to be not so micro.
I miss it too.
rchaud
Most splash screens had a "skip" button though. If you were visiting the website frequently, you as the user could always bookmark the internal page that the intro screen pointed to.
msla
It seems the next battle we'll have to fight is for fonts that actually present enough information to the user to disambiguate "Weird Al" from "Weird AI". Seems like we used to have these things called "serifs" but modern design knows nothing of such heresies.
DonHopkins
Actually, Weird Al could see so far into the future that he called himself that on purpose.
ChrisMarshallNY
I took a number of courses from the NNG Group, over the years, including from Nielsen and Tog (I don’t think Don Norman ever gave classes).
It taught me great respect for usability.
Designers hated Nielsen.
karaterobot
I don’t think designers hated Nielsen. I was doing web design at the time, and the general sentiment seemed to be: “Sure, he’s probably right—but the client wants it done their way instead, so…”
Still, his bite-sized advice stuck around and continues to shape the conversation. That’s where everyone learned about Fitts’ Law, Hick’s Law, optimal text column widths, the value of usability testing with just a few users, and the deep shame you should feel for making text hard to read. He may not have invented those ideas, but his articles popularized them. And because he was one of the few doing serious usability research and publishing it online, his authoritative voice gave those ideas real weight that designers could leverage to make the case to their bosses and clients.
kristianc
Yes, to be fair, Nielsen essentially has had the last laugh. Simple navigation, consistency, fast loading times, and ruthless minimalism, and the full Flash intro page is a relic.
krupan
"Simple navigation, consistency, fast loading times, and ruthless minimalism"
Modern websites have none of those. It's all pop ups asking you to subscribe and/or give feedback before you have even had a chance to read anything, content that jumps around as images (ads) load, and huge blobs of JavaScript. I feel like the web has regressed massively in the last few years
thesuitonym
The full flash intro page is only a relic because Apple dropped support for Flash. Now, so many designers have a full page video that play, and prevent text from loading until every bit of bloated JavaScript finishing downloading and executing.
It's a different package, but it's the same junk.
rchaud
In the long run, Flash was a blip on the web. 2004-2010 tops.
NNGroup "best practices" have been obsolete for at least 15 years, because the purpose of a website is no longer about displaying free information. Websites have become a fully commercial enterprise focused on conversion, so every trick in the book is used:
- Infinite scroll and autoplaying video on social media and blogspam sites
- Layouts shifting after content load because of the Javascript ad delay
- "Other Articles you might like" blocks in the middle of an article
- "Subscribe to our email newsletter" popups/modals everywhere
- "You are reading 1 of x free articles" dickbars
and that's just scratching the surface.
mikeryan
I think most practical designers saw the value of what Nielsen was showing but hated how he completely eschewed aesthetics. Fortunately the advent of CSS and the need for responsive mobile design forced everyone to learn how to integrate functionality with aesthetics.
rodgerd
> Designers hated Nielsen.
Several of the designers I worked with liked him, in as much as he gave them research to back them in their arguments with clients that the site should actually be usable.
It is still one of the high points of my career that I was part of a team that shipped an internet banking application that worked well in the then-current major browsers of IE 6 and Navigator 4, but also worked in Lynx and on a Palm Pilot browser.
We've now degenerated to the point that "engineers" demand Chrome everywhere.
DonHopkins
Certain designers may have hated Nielsen, but their users hated them, and they have more users hating them than Nielsen has designers hating him, and users matter much more than designers, so I think he came out way ahead.
Bruce Tognazzini is the OG GUI Guru of 80's user interface design!
https://asktog.com/atc/about-bruce-tognazzini/
Tog not just invented and implemented, but also deeply rationalized and documented a lot of great user interface techniques, like the "mile high menu bar", which partially exploits Fitts' Law (in the "up" direction), but made more sense on the original single small Mac screens. (While pie menus more fully exploit Fitts' law (in "all" directions") and they work great on large screens, giving you even more "leverage".)
https://www.joelonsoftware.com/2000/04/27/designing-for-peop...
>When the Macintosh was new, Bruce “Tog” Tognazzini wrote a column in Apple’s developer magazine on UI. In his column, people wrote in with lots of interesting UI design problems, which he discussed. These columns continue to this day on his web site. They’ve also been collected and embellished in a couple of great books, like Tog on Software Design, which is a lot of fun and a great introduction to UI design. (Tog on Interface was even better, but it’s out of print.)
>Tog invented the concept of the mile high menu bar to explain why the menu bar on the Macintosh, which is always glued to the top of the physical screen, is so much easier to use than menu bars on Windows, which appear inside each application window. When you want to point to the File menu on Windows, you have a target about half an inch wide and a quarter of an inch high to acquire. You must move and position the mouse fairly precisely in both the vertical and the horizontal dimensions.
>But on a Macintosh, you can slam the mouse up to the top of the screen, without regard to how high you slam it, and it will stop at the physical edge of the screen – the correct vertical position for using the menu. So, effectively, you have a target that is still half an inch wide, but a mile high. Now you only need to worry about positioning the cursor horizontally, not vertically, so the task of clicking on a menu item is that much easier.
>Based on this principle, Tog has a pop quiz: what are the five spots on the screen that are easiest to acquire (point to) with the mouse? The answer: all four corners of the screen (where you can literally slam the mouse over there in one fell swoop without any pointing at all), plus, the current position of the mouse, because it’s already there.
>The principle of the mile-high menu bar is fairly well known, but it must not be entirely obvious, because the Windows 95 team missed the point completely with the Start push button, sitting almost in the bottom left corner of the screen, but not exactly. In fact, it’s about 2 pixels away from the bottom and 2 pixels from the left of the screen. So, for the sake of a couple of pixels, Microsoft literally “snatches defeat from the jaws of victory”, Tog writes, and makes it that much harder to acquire the start button. It could have been a mile square, absolutely trivial to hit with the mouse. For the sake of something, I don’t know what, it’s not. God help us.
Another great technique he documented in the original Apple Human Interface Guidelines was the "drag delay" of popping up "pull right" submenus, to mitigate a problem that linear menus have, but pie menus don't. People keep forgetting and re-inventing it in sometimes better, sometimes worse ways, but he invented and implemented it for the original Mac, then most importantly documented it in the first edition of the Apple's 1987 Human Interface Guidelines, and the Mac UI still supports it. It's the kind of thing nobody notices if it works well, that's invisibly built into the toolkit, that nobody appreciates how much thought and nuance went into it, that deserves a lot of user testing and iteration to get right. (Or you could just use pie menus and not have that problem! ;)
https://news.ycombinator.com/item?id=39210672
>aidenn0 on Jan 31, 2024 | parent | context | favorite | on: Kando: The Cross-Platform Pie Menu
>>For example, while moving horizontally to a sub-menu, you can easily cross the width of a single line since it's not easy to move your mouse absolutely steady horizontally (in pro graphic apps you'd usually hold a Shift for that), so instead of moving to a sub-menu, you switch to another item. In a Pie menu that's much harder since as you move further the menu's area increases, so the tolerance is higher
>This is why properly implemented context menus don't strictly require you to move in a straight line. Implementations vary; I just tried it with the firefox context menu on linux and found that, once the submenu was open, I could move the cursor quickly to the submenu on any path, even taking a diagonal line to the most extreme options in it. I have also seen implementations where you had a ever widening path you could take as the cursor moved closer to the submenu, making the active area of the currently selected parent item trapezoidal.
>DonHopkins on Feb 2, 2024 | prev [–]
>That astonishingly clever technique was invented by Bruce "Tog" Tognazzini and described in the first edition of the Apple's 1987 Human Interface Guidelines (page 87, "drag delay").
https://news.ycombinator.com/item?id=32961306
https://archive.org/details/applehumaninterf00appl
https://andymatuschak.org/files/papers/Apple%20Human%20Inter...
>>Two delay values enable submenus to function smoothly, without jarring distractions to the user. The submenu delay is the length of time before a submenu appears as the user drags the pointer through a hierarchical menu item. It prevents flashing caused by rapid appearance-disappearance of submenus. The drag delay allows the user to drag diagonally from the submenu title into the submenu, briefly crossing part of the main menu, without the submenu disappearing (which would ordinarily happen when the pointer was dragged into another main menu item). This is illustrated in Figure 3-42.
>Implementations certainly do vary, but the point is that it's essentially a weird magical non-standardized behavior that isn't intuitively obvious to users why or how or when it's happening. It's extremely difficult to implement correctly (there's not even a definition of what correct means), and requires a whole lot of user testing and empirical measurements and iterative adjustments to get right (which nobody does any more, not even Apple like they did in the old days of Tog). Many gui toolkits don't support it, and most roll-yer-own web based menu systems don't. So users can't expect it to work, and they're lucky when it works well.
>Pie menus geometrically avoid this problem by popping up sub-menus centered on the cursor with each item in a different direction, so no magic invisible submenu tracking kludges are necessary. Don't violate the Principle of Least Astonishment!
https://en.wikipedia.org/wiki/Principle_of_least_astonishmen...
>I think it's important for users to intuitively understand how the computer is going to interpret their gesture, without astonishment, and for the computer to provide high fidelity unambiguous instantaneous feedback of how it will interpret any gesture.
>I like how Ben Shneiderman defined "Direct Manipulation" as involving "continuous representation of objects of interest together with rapid, reversible, and incremental actions and feedback".
https://en.wikipedia.org/wiki/Direct_manipulation_interface
>>In computer science, human–computer interaction, and interaction design, direct manipulation is an approach to interfaces which involves continuous representation of objects of interest together with rapid, reversible, and incremental actions and feedback. As opposed to other interaction styles, for example, the command language, the intention of direct manipulation is to allow a user to manipulate objects presented to them, using actions that correspond at least loosely to manipulation of physical objects. An example of direct manipulation is resizing a graphical shape, such as a rectangle, by dragging its corners or edges with a mouse.
>Those ideals also apply to pie menus. Pie menus should strive to provide as much direct feedback as possible, via tracking callbacks, previewing the reversible effect of the currently selected item (possibly even using the distance as a parameter), so you can easily use them without ever popping up the menu.
>For both novice and expert users, the directly obvious geometric way pie menus track and respond to input is more intuitively comprehensible, predictable, reliable, and most importantly REVERSIBLE than traditional gesture recognition (like Palm Graffiti, or StrokePlus.net) or "magical" kludges like the submenu hack.
>With pie menus there's a sharp crisp line between every possible gesture, that you can see on the screen.
>But with a gesture / handwriting recognition system, you wonder where is the dividing line between "u" and "v"? The neural net (or whatever) is a black box to the user (and even the programmer). Some gestures are too close together. And most gestures are useless syntax errors. And there's no way to cancel or change a gesture once you've started. And there's no way to learn the possible gestures.
>But with complex magical invisible submenu hacks, you wonder if it's based on how long you pause, how fast you move, where you move, what is the shape, why can't I see it, how does it change, what if you pause, what if my computer is lagging, what if I go back, what if I didn't want the submenu, how do I make it go away, why can't I select the item I want, what do I do?
>But with pie menus, if you make a mistake or it doesn't behave like you expect, you can at least see and understand what went wrong (you were on the wrong side of the line) and change it (move back into the slice you meant to select). No fuzzy gray area or no-man's-land or magic hand waving. And the further out you move, the more "leverage" and precision you have.
>The area and shape of each item target area should not be limited or defined by the font height and the width of the longest label. It should be maximized, not limited, to encompass the entire screen, all the way out to the edges, like the slices of a pie menu. If you move far enough, it's practically impossible to make a mistake, as the target gets wider and wider, so you can even use pie menus during an earthquake or car chase.
lelandfe
> the "drag delay" of popping up "pull right" submenus
Funny enough, this was actually removed in the early versions of OS X: https://arstechnica.com/gadgets/1999/12/macos-x-dp2/#:~:text...
But today it seems to be back.
ChrisMarshallNY
He was a great teacher, as well. Not sure if he still gives classes.
calmbonsai
I didn't believe that Discount Usability Engineering was useful until we tried it. I was absolutely blown away by the results and have continued the practice for every design and re-design. Thank you Mr. Nielsen.
The old UseIt.com https://web.archive.org/web/19990125092506/http://useit.com/ will forever live rent-free in my brain.
mvkel
It depends on how you define the "fight."
In the Nielsen days, two things were happening:
1. People were creating quirky, whimsical, odd corners of the internet for nobody but themselves. Art.
2. Entrepreneurs were starting to build sophisticated web applications for other people, i.e. customers.
Nielsen's dogma was excellent for the latter, and disastrous for the former.
History has been kind to Nielsen in the way that the modern web has lost most/all of its charm for the sake of answering the question "but how does it make money?"
shidoshi
Yeah, strong agree here. Nielsen brought a certain weight of rigor to the debate back in those days which made sense to the way I wanted to think about web design as an engineer. I don't really think there's a "winner" or "most right" person amongst the trio, but Nielsen's ethos appealed to me more than the others mentioned.
dcminter
He did a book ("Designing Web Usability" I think) with an unconventional layout and it clearly hadn't been user-tested as it had a flaw (text too close to the binding) that made it ironically hard to use.
I think he was on point with a lot of stuff, but I've been a bit jaded ever since!
jmisavage
I thought the same thing of his website when he first hit the scene. Great info, but the design was so bad it made it difficult to read. It was quick though, and today’s reader view would have fixed that issue. Being usable doesn’t mean zero design; everything needs to work together.
karohalik
It’s kind of ironic that Nielsen’s site and even his book layouts were often frustrating to use. But maybe that proves his own points.
matsemann
Same. A pretty button is useless if it's not where you expect to find it. You can always make it "less dated" later by changing colors and stuff, but the usability is the most important part.
The Flash 2 screenshot in the article looks dated. But the experience of using it wouldn't change a bit even if it got less 90-sy buttons and looked "modern".
vr46
I enjoyed Zeldman's A List Apart, and had no idea that he was so old at a time that we were all in our mid-twenties, I thought he was our cohort :D
Nielsen I can honestly leave, maybe he did help millions of people have easier to use sites, but I found him rigid and boring; especially rigid with his prescriptive approach to sites - "the home page should have these links". I think Philip Greenspun skewered him at some point.
I understand why a lot of this was like this, as people wanted answers and direction, and were prepared to pay a lot of money for it, and he was a consultant doing consultancy. People have always wanted answers and direction, and will pay for it, but in a rapidly-changing world, the answers have a short shelf-life. Maybe that's why he took his site down a long time ago, aware that his maps were getting very out-of-date.
Still, fun times, what a great age it was.
onli
The users were also different back then. It was not only about putting it all on one page, but even about putting it all above the fold, based on the today astonishing fact that many users did not scroll down. Because they did not know they could, with later experiments observing a tipping point when scrolling became normal.
Think about that, what a different environment the sites had to work in. Not only technically, but also socially. Completely normal that details like that don't carry over into today.
ubermonkey
I'm not sure that realization was great, given how often I have to scroll and scroll and scroll to find information on a business web site that should be front and center -- things like location, phone number, hours, etc.
mikepurvis
That early 2000s CSS/design blogosphere was such an interesting place; I was just in high school at the time but loved following Dave Shea, Andy Budd, Doug Bowman, Shaun Inman, Mike Davidson, and probably a whole bunch more I'm forgetting now.
rudasn
There was also this guy, don't remember his name, whom you could email your questions/issues etc, reply with great detail and post the discussion on his website for others to learn from. Like a one on one precursor to stackoverflow.
I remember email him and asking about why my photo gallery didn't work when I tried to save the "currently selected image" as a cookie. He replied and explained to me that cookies contain string values and that you can't save a reference to a DOM element as a cookie. So, cookie = document.getElementById('image0') will not work, but cookie = 'image0' will :)
squidbeak
A group who never seem to be mentioned in these threads are Jason Arber, Richard May and Rina Cheung. Pixelsurgeon was enormously influential in its day.
vr46
I remember Shaun Inman, did he do Mint?
mikepurvis
Yeah, the website stats thing; I was a paid user of it heh.
fowkswe
All those guys. Also, the daily visits to lnkedup.com k10k.net, designiskinky.com, newstoday.com were so influential and informative to me (wow, just did an archive.org lookup of some of those and got a nostalgic chill - https://web.archive.org/web/20050303092717if_/http://www.lin...).
vr46
K10k! “Newstoday” - Miss that jingle!
Made a friend on k10k back in, maybe 2001, still friends. Texted her a few days ago. Never met yet.
deltarholamda
As I recall, Greenspun skewered Siegel. Siegel advocated a two- or three-stage "entry portal" to your site in one version of his "Killer" books, and Greenspun thought that was daft.
I appreciate Nielsen's approach quite a lot. We could do a lot worse than a return to "usability" on the Web. We've gone to a lot of effort to recreate a substantial subset of what Flash brought to the table, but do you really want your photos and text blocks flying in as you scroll? It's cool the first time you see it, but after that? Does anybody ever say "man, this site has great information, I just wish it would bounce around my screen like a Jack Russell terrier."
giantrobot
> Does anybody ever say "man, this site has great information, I just wish it would bounce around my screen like a Jack Russell terrier."
I always find myself thinking "man if only this website would hijack my native browser scrolling...but terribly". Websites that don't hijack scrolling are just too useful and easy to use. Even better is when paragraphs fade-in as I scroll! Oh man I just love seeing shit jump around as I'm trying to read. It's so calming and doesn't induce seasickness at all!
Maybe the people implementing such things never accidentally saw off their fingertips. /s
tchock23
I used to run a usability testing service way back in the day and had the same feelings about Nielsen - way too rigid and pedantic for my tastes and the reality of the tests I was running every day.
LostMyLogin
Wow - just visited A List Apart for the first time in some years and it looks vastly different. Also, there is a post on the home page from a year ago tomorrow that has a new tag on it. Times have changed I guess.
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Brajeshwar
> Jeffrey Zeldman — who turned 42 in early 1997
I’m today years old, realizing that Jeffrey Zeldman was 40+ in 1997. I always thought he was kinda just a few years older than us in the early 2000s.
“View Source” of their websites was an educational time well spent. Warning: In some regions, “View Source” may be illegal. Please use it at your own discretion.
Starting my career in the early 2000s, and my design and other Flash Works were on the Internet - Zeldman, Siegel, and a lot of others were the heroes. Nielsen was the villain. By the mid-2000s, I had done extensive work for clinics and physicians, delving into accessibility, HIPAA compliance, and other related areas. By then, Nielsen and the likes became the heroes. :-)
stronglikedan
> I always thought he was kinda just a few years older than us in the early 2000s.
But he was!
fauria
> Warning: In some regions, “View Source” may be illegal. Please use it at your own discretion.
Where is "View Souce" illegal?
jjkaczor
Heh - I have been in many corporate and government environments where the desktop browsers are locked down via centralized policies, and not only is "View Source" disabled/removed, but so are the "Developer tools"...
yapyap
He’s probably saying it with a bit of a wink and referring to this
https://www.malwarebytes.com/blog/news/2022/02/journalist-wo...
mojo74
Let's have a chuckle…
djtriptych
huge names. As a UI engineer of this era (late 90s early 2ks) I also read Raskin and Tufte. 37 signals had a lot of good writing in the early 2000s. But great set of UI/HCI thinkers for anyone interested.
donatj
I yearn for the early days when I could just "View Source" to see how something neat on a page worked.
Now there's rarely anything neat, and when there is you can poke around with the inspector but it's likely buried deep in some obfuscated JS you'll never decipher.
simonw
Did you poke around in that CSS Minecraft thing recently? One of the best view source experiences I've had in years: https://github.com/BenjaminAster/CSS-Minecraft/tree/main
squidbeak
It's still a pleasure to explore HTML and CSS on any creatively made site that isn't a js machine. Modern CSS is incredibly rich.
ChrisMarshallNY
Another seminal book for me, was Web Pages That Suck. They actually used to throw shade on Creating Killer Web Sites. Lots of big egos, back then.
I learned quite a bit from that book. I think Flanders may still have a site. I was on his mailing list, but I haven’t heard anything for the last decade or so.
lifefeed
I loved that site too.
Nowadays everything is so optimized and efficient, I've become nostalgic for the days when webpages sometimes sucked. At least they had personality, even if they were hard to use. It's like cars, I like looking at super old old cars in museums and wondering what all those pedals and levers do, even if I'm happy to not drive them.
ericras
That book was seminal for me too and is the genesis for where I am today. Flanders' accurate criticism of "mystery meat navigation" was incredibly influential for me and still reverberates in my mind when I think about usability issues.
atum47
Back in the 90s I used to host my websites on geocities. We had this trick of displaying the website in a two frames layout, 0% top 100% bottom. That way the publicity banner would be invisible. Unfortunately none of my websites got archived successfully, part because of that.
I made a fan website for the movie Matrix, I wish I could see it today. It was awesome. Lots and lots of effects.
atum47
http://pagina.de/dr.enigma - apparently was indexed, but badly (I believe because of the frame tricks)- https://web.archive.org/web/20250000000000*/pagina.de/dr.eni...
http://i.am/supermatrix - was not. =(
I don't have the original URL, just the redirects. GeoCities had weird URL patterns, thus the redirect links. Man, I would pay money to get access to those websites.
rglover
I badly miss this era. It was so happy, positive, and innocent. People were really just having fun making stuff and teaching each other. Nowadays it all feels very fake and vanity-driven.
Will never forget learning HTML + CSS by reading these guys books and constantly refreshing forums like Designer's Talk.
dzink
They paved the way to the semantic web, which paved the way to Google extracting the data and building its own maps, shopping, and answers, and ratings and images and a bunch of other experiences on top of it and taking over traffic that would have gone to the web sites instead. Then AI scraped the same and now web traffic is becoming even less web. Flash made the web an experience - a place to visit and explore way before the metaverse. Web standards extracted the data. Now it’s pre-chewed and digested down to a AI answer.
theGeatZhopa
haha I still have "creating killer websites" in my bookshelf. It was a quick buy, never thought of it to become a classic. Nevertheless - it was such an experience to see websites designed the way the book shows. But, not practical INHO. In my eyes, it was just a replication of print media. If one remembers how coldfusion worked at that time, or, dreamweaver -> some things are clearly borrowed from quark express (DTP software). Like to remember the times, though. And never went the road of designing sites.
larodi
Indeed, your statement may be unpopular, but I would laugh this off in a similar manner. After spending reasonable amount of time in my life creating websites, designs (for print and web) with every technology you can imagine - from REX BBS scripts to ES6, SVG and WebGL these days, I can boldly state that these people had absolutely no clue what they been doing on the WEB. Perhaps they were the top designers for print, which was commendable, but web is not print.
They did not understand this new medium, the screen, and the fact you don't have to put all the information on the same page. It was not until 2010 perhaps, when things started to flatten and simplify again, that people actually started doing reasonable web design. Usability was a new thing even in 2005, and Apple with their K-12 interfaces did not help this much, even though certain design decisions on System OSs make a lot of sense. But this was not the web.
Most of what these books teach is how to get the illustrator/coreldaw/quarkr approach and slap it on top of a webpage. How very little people experimented with the widgets already available to them such as pages, buttons, etc, the fact that it can show little, but be navigated. This is the same for cartography, btw, where things move even slower, and we still getting maps overloaded with information like its 1834.
IMHO, and this may be super unpopular, but game designers and game UI designers served as much more substantial inspiration for the web, rather than these early over-hyped designers, which otherwise did great job for posters and print. Some games are so forward-thinking, and so beautiful in the simplicity of their interfaces, that we can really argue most of the world got where gamers (and demosceners!) already have been for years.
brailsafe
There are elements of truth in your comment, but it just seems weirdly derisive. The way the web evolved to where it is now happened in a similar fashion to games, through gradual improvement of the underlying platform and people try to do anything and everything with it before it was formally capable of doing it in a standardized way.
> Most of what these books teach is how to get the illustrator/coreldaw/quarkr approach and slap it on top of a webpage. How very little people experimented with the widgets already available to them such as pages, buttons, etc, the fact that it can show little, but be navigated.
People experimented plenty, but print was the start and ultimately those were the tools available at the time, and they were ahead of what the web was actually capable of. At a certain point, pushing the limits meant figuring out how to make rounded corners without rounded corner support or css, how to load images optimally, or debug. Game devs and porn industry absolutely pushed it past those limits, but also hardware got better, standards evolved. Many barely distinguishable bits of underlying primitive tech powers this website, and many others power YouTube, and Zoom, Gmail. It pretty much took until now to come up with decent design tools that sufficiently deal with designing for the complexity of the web.
larodi
I never said it didnt take time to mature, neither did I say standards were okay from day one. but actually some were.
Tables and buttons were working from day one, and there was a lot one could do images also, spacer.gif including, should you understand design enough and the new medium. JS sizing of elements was available very early on, even before CSS was a thing for all I remember. The widgets and controls were more than enough for many apps.
Sorry, didnt want to sound derisive, but these people cited with the books did design without using the medium's potential, because for them all it was - a sceen. And many people have recognized this lack of underrstanding, not only myself. The sad part is these guys who had no clue about the programming side of the web were touted the gurus, while some early web/dev/ux guys were not given air time for not having enough design elements.
Even with all the vaporwave nostalgia, we have to admit many, if not the majority of 90s pages, were over-designed, over-complicated, and overloading the user cognitively. A classmate once blatantly stated - the web is too colorful to me, I get easily lost.
Man, I have ADHD and get easily lost, but am used to all this, but man, was he prepared for it - not at all. Many of these old pages were not even aesthetically nice, due to this over-complexity, and those guys contributed to this initial notion of having to over-complicate the web.
ASCII text clutter on the terminals pales in comparison.
krupan
Such nostalgia, and such a reminder of how awful so many websites are now with pop ups asking you to subscribe and/or give feedback before you have even had a chance to read anything and content that jumps around as JavaScript and images (ads) load. I feel like the web has regressed massively in the last few years, and we don't seem to have anyone talking about it like those guys did.
tclancy
I always wonder how old I will be before I forget you could only nest tables 7 levels deep in Netscape Navigator 4.
This article put Nielsen in the corner of "technically correct", but the influence he had on me at least was a strong focus on "empirically correct". i.e. doing actual tests (with humans) on what kind of things work to convey information. He did this to the detriment of "looking good", which is why his stuff ended up looking "hopelessly outdated", but I think he was on the right side of the fight.