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Apple App Store guidelines remove ban on encouraging external payments in US

EcommerceFlow

If you haven't watched Tim Sweeney's appearance on Lex Fridman (which went live two days ago ironically), he discusses this battle against Apple, which he's maintained at a furious pace for years. He goes into detail on how the previous guidelines stifle innovation, how app developers are basically forced to implement anti-consumer practices to maintain the ridiculous costs of achieving success on the app store, etc.

His Crusade for open platforms/services in general is very very respectable.

Fortnite, in my opinion, has been a gold standard for F2P monetization. No gambling, no randomized loot boxes, etc. Compare that with Counter Strike 2, and I can't imagine how much money Epic has left on the table by choosing this path. So I give Tim a lot of credit for maintaining such a principled stance.

jader201

> No gambling, no randomized loot boxes, etc.

> So I give Tim a lot of credit for maintaining such a principled stance.

IMO, someone that drives and capitalizes on addictive spending by an underage audience should never be considered principled. While it may not be considered gambling, it’s not much better when it’s often out of control due to feeding on FOMO.

tracerbulletx

Ah yes, toy makers, the true problem of our world. 30 years ago I'm sure you'd be complaining about "addicted" spending on keeping up with the most popular Teenage Mutant Ninja Turtle toys. It's not evil to make things kids want and make money off it. If you don't want your kids to buy things, that's on you and its a problem from time immemorial, not a new issue with video games.

hayst4ck

These people are implementing Skinner boxes[1] for children.

There are literally "engagement" engineers actively doing A/B tests on children to see what makes them more addicted or gets them to spend more money or time on their platform.

There are humans literally doing experiments on children to figure out what stimulus results in more addicted behavior.

[1]https://en.wikipedia.org/wiki/Operant_conditioning_chamber

dfxm12

I think the persistence of advertising is an issue overall. I think we are worse off today now that you get bombarded with targeted ads and there's usually a seamless buy now button displayed within them.

Preying on whales is exploiting psychological issues. New technology certainly does exist today to aid in this exploitation that didn't exist 30 yrs ago.

timcobb

It's not an issue from time immemorial. it's an issue from the late 19th century, if not post WWII. the child consumer class did not before that. Toys hardly existed before that. Even an adult consume class with disposable income had hardly existed. Kids spending hours every day zonked out at screens is a distinctly new phenomenon on top of that

bluSCALE4

Well said. Streaming services are finally getting the kinds of commercial content we did in the 80s and 90s. It's refreshing as I feel those years were the golden era of toys. Many toys of the era didn't even have commercials but we still wanted them. X-Men toys for example. If I was a kid, I'd of loved to have seen weekly commercials of the newest line up of X-Men toys.

milesvp

I feel like you're being disingenuous with your choice of franchise. 30 years ago there were much worse toys. There were capsule machines that randomized what toy your quarter would give you. There were toys that you could buy random assortments at the toy store (M.U.S.C.L.E was one if I remember correctly). You could buy trading cards too. It's not that kids are marketed to (which is arguably its own problem), it's that the randomization is really not good for creatures that utilize associative memories (not sure if other intelligence avenues will be as susceptible to near misses, but likely it's a feature of intelligence in general to be stupid about randomness). And this has only been ratcheted up in the last 30 years.

What you may be missing, if you don't have kids, is just how insidious modern arcades are. They really opened my eyes in a lot of ways to the problem in general, since I just avoid a lot of the other modern invasive gambling mechanics. Most of the games are now just thinly veiled gambling machines. There are a few classics, like pacman still, and they eat quarters, but they are not programmed to randomly modify the game itself. Claw machines these days all have their claw strength randomized and is unknowable value that changes from play to play. And almost all the games I see at kids venues have some similar mechanic.

But it's not just the arcade. The rise of skinner boxes have become ever more weaponized (for lack of a better term?) in the last 30 years, as data collection has become cheaper and easier. I can't even imagine gacha mechanics in any of the games I played 30 years ago. Like, here, send Nintendo a dollar, and you can get a code for a better sword in Dragon Warrior? I would have mailed that dollar faster than you can imagine (I then would have shared the code, so of course this wouldn't work, but still, I would have sent the dollar). And for what? so they can make the games even harder?

This is a real problem beyond just teaching kids to ignore marketing. I don't have a solution other than trying to shield them until they're old enough that they're less likely to develop real addictions.

StefanBatory

In Fortnite, skins are available to buy only sometimes. At a given time, you can buy like, 6-7 of them. If you want something that is not up, well, tough luck, it may never come back.

dangus

Yes it is evil, considering how the advertisements are made in ways that makes it difficult for parents to escape them.

The only way to escape kids TV shows that have advertisements between shows and advertisements within the shows themselves as product placements is to only watch public television (which is generally funded way less and has way fewer programs than commercial television).

Hell, shows like Transfomers have the toys as the stars of the show.

So now all your kids have the peer pressure of all their friends consuming popular media and owning toys and now you have to be the bad guy saying no to literally everything to escape.

You go to any store and the toys and sugary cereals are right here at eye height of your kids with cartoon characters and promises of prizes, toys, and sweepstakes.

So you’re basically between a rock and a hard place, either you are the “weird kid with the weird parents” or you buy into at least some of that consumerism, trying to approach it with some level of moderation.

Thaxll

Roblox entered the chat.

bigyabai

Apple is currently profiting quite handsomely off gambling games marketed to children. They deliberately limit the App Store to encourage games like Clash of Clans and shitty Farmville clones because letting you emulate Yoshi's Cookie wouldn't make them money.

They're both unprincipled. Sweeney just happens to be correct.

solardev

Fortnite started as a P2W coop game where legendary weapons were all inside loot boxes. It was very predatory. Then an internal team at Epic made an experimental battle royale mode and that's what became modern Fortnite. The old one is still available as Fortnite: Save the World.

Epic is largely owned by Tencent anyway, who makes a lot of their money from gambling games.

nolok

Not really it started as a game for sale, in active dev trying various stuff alongside paragon and unreal 4

They ultimately refunded everyone who bought the original or the two other games

philipwhiuk

> Fortnite, in my opinion, has been a gold standard for F2P monetization. No gambling, no randomized loot boxes, etc.

Hard disagree. The tour-de-force on Fortnite's insane process

https://www.youtube.com/watch?v=dPHPNgIihR0

pjmlp

I haven't seen any crusade of him against console vendors though.

stavros

Don't let "better" be the enemy of "good".

taylorbuley

The way my favorite boss told me, it was "don't let `great` be the enemy of `good enough.`"

jmward01

I often say you have to judge people based on their time and the environment around them and you need to encourage whatever good moves you see. In other words, I'll take a greedy bloodsucker over an evil greedy bloodsucker any day.

dd36

*Perfect

gjsman-1000

Before anyone tries to defend this, remember that consoles are not necessarily sold at a loss. Nintendo ensures their consoles are profitable on day one, even if others might be okay with year five.

In which case, yes, they are just iPhones in a big box with HDMI ports plugged into your TV. The only reason you can't do productivity tasks, is because of the restrictions, so the legally-nonexistent claim of "general purpose computing" doesn't do anything here.

NotPractical

Why would different business practices shield console makers in the first place, legally speaking? As in, even if all consoles were always sold at a loss, how would that help someone's legal case that they should be excluded here? Does the law state that, "if your business practices are incompatible with antitrust legislation, and you'd end up having to raise prices, shut down, or decrease your CEO's paycheck, if we enforced it on you, then we won't do it" or something along those lines?

pjmlp

Except there are indeed productivity tools for consoles as well, e.g. anything done with UWP on Windows Store can also be targeted to XBox UWP ERA environment.

duped

The only reason he is fighting Apple's monopoly on IAP is because he wants to ship the Epic store on mobile devices so he can make his 12% cut off exclusive titles.

Now is that better than the Apple store? Sure! But the real problem is that users can't install their own games without going through an arbiter like Epic or Apple.

mensetmanusman

Or windows, or Samsung, or tsmc, or silicon miners… it’s wrappers all the way down!

pen2l

I can appreciate this argument comes from folks who frequent this forum, who can discern scams from legitimate things.

But I'm sad for this decision for myself and for the lay man and woman out there. In recent years I've gone out of my way to sign up for subscriptions with App Store if I have the option, because of the true boon it offered in a world of dark patterns: managing a subscription in one place where I have scope of everything, with the expectation that I won't have to jump through barriers or puzzles to cancel, clear-as-day information of when a subscription renews, how much it costs, etc. This was what Apple was good at. I hate that my friends and family will now probably unwittingly get had as a result of this.

Xelbair

>No gambling, no randomized loot boxes, etc.

instead you get peak FOMO, where you never know where item will return. It might be in a week, it might be in few years. you never know.

gruez

>He goes into detail on how [...] how app developers are basically forced to implement anti-consumer practices to maintain the ridiculous costs of achieving success on the app store, etc.

This sounds absurd. What was his argument for this?

post_break

This is what bad management at Apple looks like. They were now forced to cut off the spice flow that is millions of dollars of IAPs from games in their coveted services pie chart because they got cocky. Roblox alone is going to show up on their balance chart. Epic throwing water on an oil fire with their comments make me grin, they are the reason Apple lowered AppStore pricing, and now they are the reason Apple can no longer collect rent from Patreon (which collects rent themselves). Epic won due to Apple's on hubris.

amluto

Maybe? Apple collected a lot of money in the last year doing this.

I wonder if someone will try to force them to refund it all.

orasis

There have already been class action lawsuits against both Apple and Google that have paid out to developers so who knows.

Mindwipe

A class action lawsuit from other developers is inevitable, at least for the time period where Apple took the money after the judgement.

InTheArena

Congrats. Two of the most user-hostile companies, one of which profits by exploiting children, are going to be better off. And let's also be clear, neither of these companies wants this revenue stream to go away; they just want a judge to give that revenue stream to them.

Get rid of Roblox's and Epic's anti-consumer behavior, and then I will "grin" at this.

bogwog

So Apple getting a cut of Roblox's revenue is protecting children from exploitation?

I think the real situation is that Apple allowing Roblox on their store despite its safety problems shows that Apple wants to profit from that exploitation themselves instead of prevent it. They have the power to kick them off, but they don't. (Although now they might)

celsoazevedo

No one here (Apple, Roblox, Epic) is protecting children and Roblox/Epic business practices doesn't make Apple's "tax" more acceptable.

post_break

You should grin any time you see someone make a "god" bleed.

redserk

It's still a step forward at least for everyone who doesn't use a product from Epic or Roblox.

There is simply no 100.00% perfect solution here that'll make 100.00% people happy.

ocdtrekkie

It's really important to realize Epic could've gotten off with special treatment years ago. Fortnite is large enough to dictate terms, and both Apple and Google have made offers before. Tim Sweeney may someday become the villain, but anyone who doesn't realize he gambled a huge amount of his company's future on demanding change for everyone.

Every single individual app developer should be singing his praises today, because he could've just gotten the deal for his company, and many other companies have gone that route. Epic decided to demand better.

fundatus

Sigh, not that I expected anything else from Apple at this point but of course they only change the rules for the US.

burnte

Yep, and the EU wants the same thing so all Apple is really doing is holding on for a little longer to the old rules until the EU will make them do the exact same thing. Apple could have been less maliciously compliant and wouldn't have as much resistance from courts, but it was clearly a retaliatory tactic from minute 1.

jjice

It seems pretty standard for tech companies. They did the same thing with EU only side-loading (not even sure if that's the right term for how restricted it is). They'll only make changes where they need to, whether it's the EU or the US, or even the UK (let's see how that encryption stuff turns out).

As a business, I understand why they would - more revenue. At least there's some progress and I wouldn't be surprised if the EU follows suit.

rendaw

It makes comparison easier though. If they did it everywhere, they could make claims about how cheaper or better it'd be for everyone if they didn't have to do it, but having both systems in place at once means people can just look across the lake and see.

nottorp

> EU only side-loading

There is no side loading on iOS, even for the EU.

Not by my definition of side loading.

behnamoh

One word: greed.

Apple as the company we used to know is long dead. I still buy MacBooks and iPhones but only because some remnant of the past still exists in them. The new company came up with Vision Pro, screwing Spotify over app commissions, screwing game developers users love (Epic), non-upgradeable devices, extremely difficult repairability, etc.

plufz

Steve Jobs was quite famously against upgradability since the start. That is not something new for Apple.

Honestly I love the current macs, but of course I would like to be able to upgrade them as well. But yeah I also have the feeling that Apple is getting less innovative, more sloppy and more greedy, but I'm not sure I think its become a whole other company.

jajuuka

To me it's felt like coasting. Just release very minimal updates each year to all their main products let others die on the vine like HomePods. iOS 18 marquee features were Apple Intelligence and customizing the home screen. One that didn't ship and one that has been a staple of Android since day 1.

Only real advancement I've seen is in Apple Silicon. Which is fantastic but very much on a tik-tok cycle like Intel. Really wish these companies would cut back on constant model upgrades and instead spend more time polishing the products.

behnamoh

> Steve Jobs was quite famously against upgradability since the start. That is not something new for Apple.

And yet during his time we had upgradeable MacBooks and Macs. Heck, even iPhone battery was upgradeable while he was still in charge.

throwaway290

> screwing Spotify over app commissions

Spotify is the one who screws everyone. They deserve it

> Epic

Epic is another example of a shady company who doesn't want to give a cut from its micro transactions from users (users who are brought to them by Apple's innovation)

> difficult repairability

iPhone repairability score is 2-3 points higher than Pixel's according to iFixit. Only HMD beats iPhone.

whywhywhywhy

>Spotify is the one who screws everyone. They deserve it

How? They pay the exact same percentage as Steam does to it's creators, 70%.

matwood

> One word: greed.

This is too easy of an answer. Would you take more money if I offered it to you?

My problem with Apple here is that I believe it's short sighted. Lack of compliance or whatever you want to call it, could threaten the whole business by forcing legislation and legal action.

leakycap

Beyond the morality of taking money in this situation, Apple soured it's relationship with everyone who makes income off Patreon or other apps with their unstoppable greed.

The idea Apple deserved a cut of Patreon podcaster's monthly subscription fees was beyond the pale.

kelseyfrog

Whose greed? The executives who are incentivized to make these decisions or the shareholders who put them in place and kick them out if they don't?

saurik

> ...except for apps on the United States storefront, the apps may not...

This, honestly, doesn't seem to be in line with the injunction if it still applies to apps published by developers from the United States?

onlyrealcuzzo

Why would you expect Apple to ever "do the right thing?"

They exist to seek profits.

If this was a losing strategy for them, they would've dropped it long ago without the ruling.

Other countries should implement similar laws, not hope that Apple does the right thing.

Hope is a bad strategy.

ocdtrekkie

Presumably they are planning to appeal so want to minimize impacted apps when they hope to make everyone undo all the changes later. If it sticks it is hard not to imagine it becoming global, since the app store tax issue has become a topic of concern in like a dozen countries now.

fundatus

Yeah, I was hoping Apple would read the room and simply change the rules globally, but I guess they will be trying to squeeze us customers for as long as they can.

ocdtrekkie

The entire thing they got contempt of court for was trying to find a way to continue to squeeze customers as long as they can.

This is the Big Tech playbook. Apple and Google know what they're doing isn't legal. But they make so much doing it, that it's worth the lawyer fees to delay and delay and appeal and appeal as long as possible to keep the money train flowing. Historically the fine has never been as big as the profit, so even if they eventually get in trouble for it, it makes sense for them to profit in the short term.

stingraycharles

This is exactly it. They’re acting as if it’s something that’s going to be reversed, and are going to appeal.

If they also apply the same rules to other countries, it would hurt their case that this court order is unjust.

AtlasBarfed

They can just get a presidential pardon for now and all future acts. Companies are people. Unkillable people. Unjailable people. They don't sleep. They have a thousand arms, a thousand eyes, a thousand legs, thousand brains. They get better financing, they can walk away from their financing. I can send unlimited money to politicians. They can exist in a thousand places, countries, legal systems at once.

klabb3

Apple was doing malicious compliance all along. It’s not surprising. But this is extremely good news, because it dampens FUD and narratives such as ”the EU is only going after American companies with frivolous rules”. If you get punished this hard for anti-trust, in the US, you are so out of line it’s not even funny. So it adds legitimacy to the free market spirit seen in markets like EU, which has been criticized for making up arbitrary rules for self-interest.

In either case, this thing will die with a whimper, not a bang. Apple will have to concede to EU and it would not surprise me if other large markets will demand the same.

So the stage is changing. Apple could have flown under the radar and made concessions with terms they could dictate, letting them simplify their offerings across the world without attracting regulators and mega-lawsuits (and hear me out - maybe focus on products and innovation instead). Now, they fight against multiple jurisdictions at once, which all have different requirements (obviously, since they are different bodies). Even if they fold now, by reducing the tax and making more lenient rules, they’re too late. They already have regulators and judges dictating for them what to do, so their agency is permanently limited.

People forget that in the EU, the ”gatekeeper status” wasn’t just ”go after Apple and Google”. It was the App Store specifically. For instance, Gmail was evaluated but not included.

TLDR Apple has to sleep in a bed that they shat in themselves. They were universally popular and could get away with lots of questionable behavior, but instead angered everyone and are rightfully getting curfewed.

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deeThrow94

> So it adds legitimacy to the free market spirit seen in markets like EU, which has been criticized for making up arbitrary rules for self-interest.

I'm confused a) who is taking the concept of free markets seriously, especially in this context where markets (and competition) are arbitrarily defined and owned by corporations and and b) who would view self-interested laws as either surprising or bad? Of course laws are in self interest. Why on else else would you pass a law?

smallmancontrov

This is HN, the Church of the Free Market is well represented. If you haven't yet seen someone give the "free markets create competition" speech on Monday and the "my company aims to capture this space and then entrench a monopoly with economies of scale / network effects / platform effects / two sided markets / last mile dynamics" pitch on Tuesday, just hang around HN a bit more. You won't have to wait long.

pokot0

I think a more interesting question is: who is “self”? US is historically more prone to favor business, while EU seems more concerned in protecting consumers. And of course there is the noise generated by incompetence/corruption/lobbying that makes the question of “in the interest of whom are laws made?” very nuanced.

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klabb3

> who is taking the concept of free markets seriously

The EU. Let me explain, because this was confusing:

In US political debate, free markets have become synonymous with ”let companies do what they want”. Today, most of US ”markets” are neither free, nor (arguably) even markets at all, such as Amazon or health insurance. It is a mix between feudal system and protection racket.

Just like ”freedom isn’t free” in terms of civil liberties, same goes (imo) for markets. If you want to optimize for ”freedom” of markets, that means a non-zero amount of regulating them. This is obvious both in theory and by opening your eyes and looking outside.

As far as how to regulate them, I believe the EU is doing a good job, especially in the face of novel technology and business topologies. Basically, allow everything that isn’t deliberately anti-competitive. Because, drumroll, competition is fundamental for markets to work, at all.

Sorry for the confusion. It’s hard to make points when words mean completely different things in different parts of the world.

dereg

My main takeaway from this is that Luca Maestri was a blight on Apple. He steered this company into the most malicious of compliance schemes that only has increased their regulatory attack surface. On top of that, he's the one who discouraged apple from making huge investments in compute for LLMs that threatens to derail Apple and the iPhone's primacy as the gateway to information.

intothemild

Yes, don't forget Tim Cook, who from what I've seen, is the biggest proponent of milking every dollar out of absolutely everything, regardless of if it's good for the consumer or not*. So Maestri and Cook were a perfect combination, Maestri got to be tough, and Cook got someone to blame.

*Take USB-C, Apple made tonnes of money from MFA, which was the main reason they didn't ever want to pivot to a different connector. Even if it was the better choice.

zackify

Crazy. I thought hackernews didn’t care because this happened yesterday and I never saw anything!

We’re updating our app in a couple days this will save a LOT of money.

We will kick users out to web and pass a JWT in the url with a short lifespan to log the user in on web and then prompt for Apple Pay or credit card. Then a link back to our app’s deep link

candiddevmike

So many questions:

- Why not just handle all of this in the app? Do you think Apple won't allow it?

- Are you geofencing this functionality? It seems like per other comments this is US only.

- How are you handling existing subscribers (not sure if applicable)? Will you "encourage" them to migrate?

zackify

It seems right now the rules are more clear about if you mention or link out, it’s ok. So that’s why.

We should geofence it to US yeah.

We are thinking of sending a push notification with a discount to pay on web and cancel

politician

It'll be a nightmare to get an in-app change like this through their approval process. OP's solution to offload the entire thing to the web is a great stop-gap measure since when it is definitely rejected they can appeal through their App Store rep pointing to this external payment URL decision and have some small chance of getting it approved in the nearest term.

junto

Because customers can’t trust payments in the app. Unless I’m being bounced out to somewhere I can see the URL and an SSL certificate I’m not paying.

What you’re suggesting is a dangerous anti-pattern.

HighGoldstein

I don't know about iOS, but on Android you can just pay through a Google Pay pop-up, you don't need to input any kind of payment information to the app itself. Does iOS not have such a mechanism?

ncr100

Would be interested to hear the magnitude estimate of savings.

BobaFloutist

Presumably somewhere between 30% and 0%. Let's call it...20%?

bigyabai

> I thought hackernews didn’t care because this happened yesterday and I never saw anything!

This is a bit of an "egg-on-face" moment for the community that has relentlessly defended Apple's righteousness.

perihelions

Related threads,

https://news.ycombinator.com/item?id=43852145 ("Apple violated antitrust ruling, judge finds (wsj.com)" — 585 comments)

https://news.ycombinator.com/item?id=43856795 ("Judge rules Apple executive lied under oath, makes criminal contempt referral (thebignewsletter.com)" — 340 comments)

https://news.ycombinator.com/item?id=43859814 ("A senior Apple exec could be jailed in Epic case (9to5mac.com)" — 94 comments)

JanSt

Only in the US feels like shooting themselves in the foot again. The EU is already cracking down on them for their malicious compliance with the DMA, and it’s only a matter of time before similar pressure builds

arghwhat

The problem is that "shooting themselves in the foot" also translates to "earning more money for a longer time".

nicce

We need some courage to give larger fines. It is too common to calculate fines just as financial risk rather than something which you should not do because it is not a good thing. It is obvious that they are making more money than the possible fines are when they still continue doing this. Or just put persons responsible for company's ill decisions and suddenly all problems disappear.

repeekad

Also don’t forget, only very large companies can make this kind of calculated risk; when the parking ticket isn’t calculated based on your income, the parking ticket for some is just a fee to park while to others it means not making rent that month, the fines stifle competition while the big players can take advantage

JanSt

Probably true. The EU needs to enact daily fines for non-compliance, going back to the day the legislation came into power.

redbell

> In the European Union, developers can also distribute notarized iOS and iPadOS apps from alternative app marketplaces and directly from their website.

Well, this was only possible because the EU had pushed hard toward this openness otherwise, we wouldn't expect Apple to do this.

> For everything else there is always the open Internet. If the App Store model and guidelines or alternative app marketplaces and Notarization for iOS and iPadOS apps are not best for your app or business idea that’s okay, we provide Safari for a great web experience too.

IMO, Safari on iOS do not have a great experience for web devs who are willing to distribute their apps as PWAs, especially when there is no alternative browser that provides additional capabilities, they are all skinned Safaris. Take for instance the Vibration API [1], it has been supported since a long time in Chrome mobile but not in Safari. I believe it does an excellent job in giving a PWA some native-feeling when being used. Still though, I still miss that haptic feedback is not yet supported by Chrome. Bluetooth [2] is yet another missing API in Safari.

Of course, for these (and other) web APIs to be abused by developers, I encourage browser vendors to disable them by default when requested from a website and enable them ONLY on user consent. On the other hand, when a user installs the PWA, these privileges should be granted automatically with the ability to disable them by the user.

To finalize, another excellent API that facilitate the installation of PWAs by triggering an install prompt [3] is not supported in iOS Safari, which does really makes me wonder: "How Safari provides a great web experience?"

___________________

1. https://developer.mozilla.org/en-US/docs/Web/API/Vibration_A...

2. https://developer.mozilla.org/en-US/docs/Web/API/Web_Bluetoo...

3. https://developer.mozilla.org/en-US/docs/Web/Progressive_web...

perdomon

The difference between the quality of software in the Apple App Store versus the Google Play Store is dramatic, in my opinion. Apple has succeeded in increasing the bar to entry and standards to the point where a lot of the blatant trash/advertising malware present in the Google Play Store is caught by the net of the App Store submission process (and the $99 developer fee).

I do believe the court when they say that Apple has engaged in seriously anticompetitive behavior, and I don't look to Apple as some sort of altruistic honest company, but I also am curious to see if this reduces the average 'value' of a given app in the App Store. On the other hand, it could encourage the development of high-quality software since devs aren't paying the 30%+ tax on App Store sales.

stetrain

They could absolutely maintain that quality of software in the App Store while also allowing people to install software from other sources.

By fighting so hard to keep the App Store as the sole distribution mechanism for iPhone software Apple has invited these compromises on themselves.

nashashmi

> … except for apps on the United States storefront, the apps may not…

US based app developers hosting apps on app stores in other countries should also be covered by the injunction. What am I missing? Is the injunction only covering US based app market? And does not cover app developers?

Tim, come back. The deed is yet to be completed.

layer8

Apple’s wording is “apps on the United States storefront” [0], so apps on the US app store only.

[0] https://developer.apple.com/app-store/review/guidelines/#pay...

saurik

Right. We get that's what's Apple is doing, but the question is whether it satisfies the injunction.

FWIW, I will claim it does not: it should cover--at least for any developer in the United States--any app published by any Apple-affiliated entity, anywhere, and certainly covers Apple's centrally managed global store.

layer8

I’m no expert, but it may be the case that if you place an app on, say, the EU app store, you’re technically doing business in the EU, not the US, and are therefore subject to EU law, not US law. Wasn’t that the case with the DSA requirements? https://techcrunch.com/2025/02/18/apple-purges-apps-without-...

CrimsonRain

My question also.

MiddleEndian

They should work with Google and implement a ban on apps that constantly forget your login information.

macguillicuddy

>The App Review Guidelines have been updated for compliance with a United States court decision regarding buttons, external links, and other calls to action in apps. These changes affect apps distributed on the United States storefront of the App Store, and are as follows:

...

> 3.1.3: The prohibition on encouraging users to use a purchasing method other than in-app purchase does not apply on the United States storefront.

> 3.1.3(a): The External Link Account entitlement is not required for apps on the United States storefront to include buttons, external links, or other calls to action.