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The End of Sierra as We Knew It, Part 1: The Acquisition

sys32768

Old Man Murray wrote a great peace in 2000 about who killed adventure games, the answer to which I won't spoil since it's an easy read:

https://www.oldmanmurray.com/features/77.html

KerrAvon

Important context that's come to light since then

https://en.wikipedia.org/wiki/Cat_hair_mustache_puzzle

drooopy

Crazy to think that the same game contains both the worst puzzle ever conceived (cat hair) and arguably one of the finest, "Le Serpent Rouge".

andrewflnr

Highlights:

> It was created by the game's producer, Steven Hill, after a puzzle designed by the game's lead designer, Jane Jensen, was cut due to budgetary reasons.

> It came as a result of a puzzle created by the game's designer, Jane Jensen, needing to be removed due to budget concerns.

What an incredibly classic, braindead tragedy.

tvickery

God that is great

tmsbrg

Jimmy Maher is really a great history writer. The way he writes is very compelling. He made a whole history of windows which I somehow read through completely[0].

I can also recommend his other site, Analog Antiquarian[1] where he writes more about the larger history. His Magellan series that's going on now is really amazing, makes you feel like you're really experiencing the epic voyage through South America and South East Asia.

[0] https://www.filfre.net/2018/06/doing-windows-part-1-ms-dos-a...

[1] https://analog-antiquarian.net/

themadturk

He really is great, I'm glad to see him writing "analog" history as well as digital. Excellent work for a guys who's essentially a hobbiest.

JKCalhoun

> Forbes first became associated with Sierra in 1991, when he agreed to join the company’s board. Ken Williams, Sierra’s co-founder and CEO, considered this a major coup...

And then:

> “Have you and Ken ever thought about selling Sierra?” <Forbes> asked her out of the blue one day in the lobby of the Paris hotel.

> “No,” Roberta answered shortly. “We’re not interested.”

> “But if you ever were, what sort of price would you be looking at?”

> “A lot,” Roberta replied, then walked away as quickly as decorum allowed.

Pretty clear which of the two was the better business person.

TheBlight

People don't strictly want to play games as much as they want to experience alternate realities. That's why Doom/Quake resonated. People want these simulations to be as realistic as possible.

dijksterhuis

> That's why Doom/Quake resonated. People want these simulations to be as realistic as possible.

Doom/Quake is about as realistic as Escape From Tarkov is easy-going, light hearted, non-at-all-sweaty fun.

> People don't strictly want to play games as much as they want [an] experience

this would ^ probably be more accurate version of your statement. it's not always about realism.

bravetraveler

If I could strafe jump as well in person as Quake, well, everyone would know

zoky

That’s a pretty broad statement to make given that of the seven bestselling video game franchises of all time (Mario, Tetris, Call of Duty, Pokémon, GTA, Minecraft, and FIFA) only one (Call of Duty) is a realistic simulation, one (GTA) could be best described as a totally unrealistic simulation, one (FIFA) is a simulation of an actual game, and the rest are a mix of abstract fantasy and/or pure puzzles.

AngryData

Im not sure I would even consider CoD realistic either unless you back to when it was primarily a single player game. It has good graphics that look like reality sure, but the guns don't handle anything like real guns would, the people don't move or operate like real people, and even the environments are cut down to impossibly small engagement areas. I would even say GTA is far more realistic than CoD.

titaphraz

> People want these simulations to be as realistic as possible

Have you ever played D&D? There is no graphics, it's all in your head. I've played amazing adventures many years ago that I can still visualize in my head.

chongli

People don't strictly want to play games as much as they want to experience alternate realities

That’s a very sweeping statement to make about a very large number of unrelated people. I happen to be a gamer and your statement doesn’t describe my wishes or experiences very well at all!

I’d much rather play a game of NetHack than some new ultra-realistic PS5 game. I’m not the only one who feels this way. There a ton of other people like me. People who enjoy retro games, puzzle games, point and click adventure games, RPGs, strategy games, and countless other games that aren’t focused on immersive graphics or realistic simulations.

throwup238

> People want these simulations to be as realistic as possible.

What do you mean by that? Do you mean in the context of that era?

IME people what games to be fun because every single genre has a multitude of conceits to make the game playable and technologically feasible. The ones that eschew (most of) those conceits like ARMA and flight simulators are very niche or like Dwarf Fortress and Factorio, complexity is the point (which requires its own conceits to be feasible).

People want to ride into battle and swing swords and conquer civilizations, not manage the intricacies of military campaign logistics and foraging operations and tax collection.

alexey-salmin

It's important to remember that the deal was audited by Ernst&Young and they didn't notice the hundreds of millions missing from the balance sheet.

EY later settled in court at 300 million but never admitted any wrongdoing. So much for the reputation of the "big four" which at the time was still known as "big five".

Scubabear68

After having read a number of school board “audits”, and read about Enron etc, and looked beyond that to other instances, it’s clear that audits are generally worthless as a rule. The auditors are shown what they are shown and not allowed to color outside the lines.

Find a discrepancy and every damn time the auditors will say “oh, that information was not provided to us”.

It’s like if you hired a judge for your own prosecution. What judge is going to find you guilty?

See also ratings agencies in 2008.

MegaButts

Just as a counterexample (not saying this disproves the trend), UBS auditor recently said there is something wrong at the bank.

https://www.reuters.com/business/finance/ubss-auditor-issues...

I think this says more about how worrisome UBS is than how unreliable auditing is.

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HellDunkel

The business side of things with sierra is certainly spectacular. But the story of the characters making the games would be so much more interesting. Where did the humor come from? What was office live? How come the games were both topsellers and also extremly silly? I remeber a space quest scene where a room full of computers was a joke on sierra offices. How did that make it into the final product?

kencausey

Browse the blog archives, Mr. Maher has written repeatedly about Sierra and their games: https://www.filfre.net/sitemap/

Edit: common homophone issue

aaronbaugher

There's some of that in Steven Levy's book Hackers, which has a section on the 80s called "Game Hackers: The Sierras."

vunderba

Sierra was responsible for creating two of my favorite games of all time - King's Quest VI (designed by Roberta Williams / Jane Jensen) and Conquests of the Longbow (designed by Christy Marx).

It's such a contrast then to read (what I find profoundly distasteful) quotes like this from the other side of the company. Ken Williams: "I read books about business executives who owned yachts and jets, and who hung out with beautiful models in fancy mansions. I knew that was my future and I couldn’t wait to claim it.".

It's a tragedy Ken Williams managed to overrule nearly everyone familiar with Sierra (including his wife) opposed to the acquisition by CUC.

https://en.wikipedia.org/wiki/CUC_International

rfurmani

Completely agree on both counts! I loved those two games and felt Conquests of the Longbow didn't get the recognition it deserves.

On the second point, when I read his book (https://kensbook.com/) I was disappointed to not hear about the magic of the games themselves and the creative process behind them. It became clear that his primary goal was to grow a business, he thought being a game distributor was more exciting, but then was disrupted by Steam, shareware, and online distribution.

snoman

The Colonel’s Bequest (also by Roberta Williams) still holds a special place in my heart.

I can’t play a game like Luigi’s Mansion without feeling like that was one of the inspirations.

selimthegrim

A love letter to New Orleans.

hinkley

I hope Larian gets into making sequels or remakes of all those 90’s games that people loved. Baldur’s Gate is a game my brain tries to place in the late 90’s along with the later Warcraft games but in fact it’s 00’s. Seeing them walk gaming history backward would be a treat.

Before BG3 came out I started to try to finish BG which I played but got stuck a third of the way through. I made it at least halfway, but then the betas were coming out so I just watched other people play through on YouTube. Which I suspect many people did if they even bothered exerting themselves that much.

What other games have good playthroughs?

999900000999

How tragic to be widely successful, cruise the world and still have the drive to work on passion projects.

They just released Colossal Cave a few years ago.

Nothing good lasts forever, that's just how it is.

mzs

I wonder how the early employees did in the deal. Did they cash-out as well?

the_af

It was Space Quest for me.

Oh, I played many of the others, but SQ -- specifically II -- was what made me fall in love with adventure games, warts and all. I learned English (well, besides taking actual English classes anyway) by typing words in its text interface.

pavlov

I also learned English mostly by Space Quest.

I remember being nine years old, sitting in front of SQ1 with my best friend, and trying to survive the escape pod early in the game. How do you avoid dying when it crashes on an alien world?

Our only hope was my neighbor who was a few years older and seemingly infinitely wise. I called him up, and patiently he spelled out the magic words to type before launching the escape pod:

“FASTEN SEAT BELT”

What do those words mean? We had no idea, but we lived on to explore another world.

A few years later I could read and write English just fine, but had no idea how anything was pronounced. Sierra English was a real thing among my generation.

timpark

The guys who created Space Quest kickstarted another sci-fi comedy adventure game... 13 years ago. It went (and is still going) poorly, and Kotaku just posted about the ordeal today:

https://kotaku.com/spaceventure-space-quest-kickstarter-stea...

I backed the project, but at one of the lowest levels, so I'm not really mad. It's just kind of sad.

rfarley04

Yea, same for me. This article sent me down a rabbit hole of playing a few of 'em online: https://playclassic.games/games/point-n-click-adventure-dos-...

SamBam

So much humor in the Space Quest series. I loved them. I should work out how to get them running from GOG for my kids.

Yeul

This is interesting was there already enough money in videogames to make people multi miljonairs in those days?

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grokys

A lesson for the ages: that cultured (or not) rich person over there isn't any more intelligent or prescient than your neighbour or colleague, and most certainly no more than your partner. They just have more money.

guidedlight

With the IP now owned my Microsoft, I have some hope that Phil Spencer will revive and modernise Sierra.

Am I dreaming?

JKCalhoun

I read Ken Williams' book and found it meh. I'm fascinated by that era (after having read Steven Levi's account in his own book, "Hackers") but Ken didn't strike me as a particularly compelling narrator/person.

I came away kind of sickened by the "corporatization" of art (and I think game development is a kind of art when it's at its best). Budgets, deadlines... Gross.

Wild window in time though that was.

n8cpdx

Who else grew up playing 3-D Ultra Lionel Train Town Deluxe?

Still works on windows, still fun.