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The Steam Deck is software-freedom friendly

TehCorwiz

No company is your friend. But Valve does a great job at being consumer friendly. Steam is a great low-pressure sales environment. It provides features that make it more enjoyable for users to play, hang out, communicate, share content, mods. It doesn't harangue you or change your settings, or the UI, or your games (mostly) without reason and warning. Things work like you expect them to in other apps, back buttons work. You can pop open multiple windows. It gets out of your way. You can even set your kids accounts to not have access to the store, something that literally no other company does. I'd love to disable the Minecraft Marketplace for my kids because sometimes they spend more time looking at things there than playing.

GabeN called piracy a service problem. And he's right. I've received games free on other platforms like Epic or EA and I've bought them from Steam just so I don't have to use the terrible apps. If I was younger or couldn't afford it, maybe I'd be sailing the seas. I bought Alan Wake 2 on Epic since it's a timed exclusive. I plan on buying it again once it releases on Steam because Epic is just so terrible. All the effort went into the store and almost none into the actual act of playing the game which is where I'm spending the majority of my time while I'm in the app!

Most companies don't care about customer satisfaction or post sales support. They have your money, why would they. Oh, yeah, repeat customers.

EDIT: Just to add a gripe about Amazon. Their games app is so bad that if you use the back button on your mouse while a screenshot is open the page changes but the image stays until you close it. If you click on a game to view the details in a long list of games and then go back it loses your sort order and position in the games listing. It's frustrating to use even just to find something to play. Steam has its own rough edges, but they're not in the golden path of discover -> buy -> install -> play -> share

j1elo

That's why lots of us are worried about when something happens to Gabe, and some black suited C level raven is promoted as CEO and starts asking questions like "why don't we push for the latest expansion packs? why don't we gate features behind subscriptions?" and all that anti-consumer shit that breaks with the original spirit of so many products.

freedomben

Indeed, it's hard to imagine a person (that I don't personally know) who I more want to ensure a very, very long and productive life than GabeN. He has done more for us Linux/open source people than nearly anyone else I can think of besides maybe the Linux kernel team, Red Hat, and Arch, Debian and other bigtime contributors.

dtech

That's unlikely to happen with Valve's ownership structure

benterix

He can sell his share at any moment.

null

[deleted]

piyuv

Lets enjoy the moment while it lasts…

explorigin

RIP Minecraft after Notch.

SOLAR_FIELDS

The sticky thing that keeps me in the steam platform is the software itself: notably, Steam Workshop. I normally source my games DRM free but after some experience trying to manage mods of heavily modded games like Rimworld I have come to discover that the value add of package management via Workshop for the exact same price is 100% worth it. Even though I trade DRM for it.

dezzadk

Interesting. I think the software is absolutely tasteless. For a long time it had to update "twice", asking you to restart steam 2 times in a row.

Headbangingly bad software and UI design. I've seen people from Fiverr create better UI in 2 hrs.

TehCorwiz

Yeah, GoG is my other go-to for games. I'm not a big fan of DRM, but I'm OK with DRM that respects me. Valve has never abused the DRM or let it get in my way. I can play offline, I can use multiple computers, I can share games with my family on their computers. All things considered it's pretty respectful of the reality of how people want to experience and share their content.

butlike

GOG fixed Diablo 1 AND the janky expansion for modern computers, so they're alright in my book.

freedomben

This is how I feel as well. I typically buy games on GOG if they have it, but if they don't I don't really sweat buying it on Steam as they are straightforward about what I'm getting. In the case of several games that I really like, I bought it on both!

candiddevmike

FWIW RimWorld on steam is DRM free. You can copy it and launch it without steam.

atrus

Yeah, people complain about steam DRM, but it's not even enforced. Games have to choose to enable steam drm. I'm not going to begrudge Valve for having an optional tool.

butlike

I just wish the platforms weren't beholden to the publishers. To a certain extent, pulling a game from Steam is like pulling it off the shelves at big box stores, but the difference is the games CAN'T find their way to resale shops; they're gone forever.

Story time: I was pretty upset when my original copy of GTA: Vice City was intentionally broken, then the "Definitive Edition" was released a short time later. Especially in the case of GTAIII, they removed the top-down camera so it's not a 1:1 flat upgrade. I find it quaint and fun to try and beat that game using the top-down camera of GTA1 and 2, so was rather disappointed.

ffsm8

> Just to add a gripe about Amazon. Their games app is so bad that if you use the back button on your mouse while a screenshot is open the page changes but the image stays until you close it.

That's more a critiques to how software development happens today. Its a consequence of decoupling the product ownership from the developer, who only implements what's required according to the ticket/feature requested by the PO.

To be clear, I'm not saying that passing full ownership of the software to the developers they've hired to be effectively code monkeys would work. And neither do I think that the approach of having the developers be the owners of the software "scales" (teams like that will always be small and have very little space for Jr. positions).

It's very illuminating if you look at the average developer salary at valve, they're just approaching software development differently then Amazon and Epic (and rest of the industry for that matter)

sylens

> I've received games free on other platforms like Epic or EA and I've bought them from Steam just so I don't have to use the terrible apps.

I got Star Wars Outlaws free on the Ubi Soft app with my GPU last year. Haven't touched it yet - waiting for the Steam version to drop to a low enough price and some free time to open up on my calendar to warrant picking it up

FirmwareBurner

Do something more useful with your money like lighting it on a bonfire. That flop of a game isn't even worth pirating, that's why it came for free.

vel0city

> I bought Alan Wake 2 on Epic since it's a timed exclusive. I plan on buying it again once it releases on Steam because Epic is just so terrible.

Epic is so terrible, I'll pay them twice for the same game!

And we wonder why the game industry is in such a shit shape...

TehCorwiz

I know that some portion of profits from the game, even on Steam, will go to them because they funded and published it. But after the exclusivity expires I'd expect Remedy Entertainment will probably have the standard 70/30 split with valve and whatever Epic see from that sale will be a smaller percentage. I love Remedy and how they practice their craft and art.

Economic semantics aside, yes. I hate Epic so much I'll pay them again not to have to use it any longer.

vel0city

Paying them for their tactics aren't going to change their decisions, only reinforce them.

hinkley

If I could copy one feature from Steam to the Apple Store it would be seasonal sales. And bundle prices. If I could copy two features from Steam to the Apple Store...

My friend had to go through huge gyrations to offer a discount for upgrades on a productivity app. Your choices seem to mostly be either never get paid again by old customers or over/undercharge people.

On Steam you can sort it out with a bundle discount.

miki123211

Steam also did the legwork to adapt to other countries' cultures, means and payment systems.

They do regional pricing, including systems which make it difficult to pretend you live in a poor country, which you absolutely need if you want publishers to adopt that. They do local payment methods. They let kids (and kids and teenagers are an important part of this market) buy gift cards in physical stores, and pay for them with cash.

Mobile App Stores are a lot worse at all of these, especially Apple's.

glenstein

It truly is, and it's the culmination of a long history of development to get to this point. Back in, I want to say 2016 or so, we had Steam Machines, which were a series of hardware partnerships with various vendors for a console-style form factor of essentially PC hardware running on the first version of Steam OS.

It was an incredible idea, but at the time rather frustratingly, I think some people came down with what I like to call The Verge Syndrome, which is to judge things on whether or not they're an overnight success, and otherwise deemed failures. So, according to some people, the fact that there were fewer Steam Machines than PlayStations in the world meant that the project as a whole was a failure.

And so the Steam Machine was not successful (by that metric at least), but it got the ball rolling on increasing sophistication in developing the Linux ecosystem and the understanding of hardware that culminated in the Steam Deck, which is a triumphant rebalancing of the PC gaming universe, away from dependence on Windows. But try telling that to someone in 2016.

I'm happy to sing the praises of Valve, but I think a particular distinguishing virtue they're holding on to is being willing to play the long game and not giving up in the absence of overnight success.

PaulHoule

The Deck is so transformative that if Microsoft were serious about XBOX at all, the next XBOX would be a handheld.

randmeerkat

> The Deck is so transformative that if Microsoft were serious about XBOX at all, the next XBOX would be a handheld.

Or they’d realize that the Deck is successful because it’s open and bring Steam to the Xbox.

PaulHoule

I think they're too hung up on GAME PASS [1] to do so, on the other hand, GAME PASS might be more fun if you could use it on a portable.

[1] Personally I remember how bundling ruined the brands of Cable TV which makes GAME PASS seem like a disaster to me, but objectively, the Cable TV ecosystem resisted change for 30 years and only really broke when Tubi came along, so maybe they'd be happy to be the new cable.

vel0city

Far more likely they'll fully support GamePass/Xbox on SteamOS

spookie

The next Xbox is a handheld.

candiddevmike

Valve should acquire Framework and have them do Steam Machine 2.0.

MostlyStable

I'd much rather a partnership than an acquisition. Valve is great, but open, repairable hardware is not their core mission. I think Framework needs to stay independent to maintain that.

But also, Valve is doing a decent job of it on their own already, with the steamdeck being quite repairable and upgradeable, especially in comparison to the competition. I'd rather there be a greater number of companies all independently demonstrating that repairable hardware can be a commercial success rather than the market takeaway being "oh that's just that weird Framework thing, it won't work for us".

lreeves

Please no, all due props to Valve but they really can't count to 3.

ChoGGi

Tends to be a lot of Holy Grail fans at Valve one would surmise.

johnnyanmac

>So, according to some people, the fact that there were fewer Steam Machines than PlayStations in the world meant that the project as a whole was a failure.

I mean, there's no metric short nor long term where we call the steam machines a success. It was an experiment and some neat tech (hardware and software) came out of it. Valve is still a business at the end of the day.

But yes, a business that can salvage the good and iterate is apparently 1000x better than what we get nowadays in this late stage capitalism, where something sells millions and the company still cuts back and lays off staff, while milking it to the ground.

>a particular distinguishing virtue they're holding on to is being willing to play the long game and not giving up in the absence of overnight success.

Gabe learned it straight from old school Microsoft. I don't know what happened to Microsoft in that time.

glenstein

Breaking the seal and demonstrating the capabilities, and getting it into the hands of consumers set the conditions for the Steam Deck's success. The Steam Deck exists because the Steam Machine existed, and it's in this context that the Steam Machine succeeded. You don't need overnight instant success for the program itself to succeed.

johnnyanmac

Dark souls exists because Demons Soul existed. But if you ask Sony or even FromSoft, they'd never say Demons Soul was a success. It just didn't bomb so dosasteroisly as to prematurely cancel an entire sub-genre.

You can have disappointments and even failures while Also admitting they lead to successes by not giving up. That was all I was saying.

craftkiller

I purchased a steam deck when they first came out specifically to financially support Valve's Linux efforts and I haven't regretted that purchase for a second. In the past year I had a couple of days where my laptop was not working. I got out my steam deck, plugged it into my dock, and got back to work like nothing happened (after installing some software of course, like emacs). I've re-purchased games that I own on consoles just to get the PC versions to de-couple my games from hardware, so now I'll be able to run Flower on powerful beasts, portable handhelds, and computers that haven't been invented yet whereas before it was stuck on a loud aging ps3.

My only complaint is console exclusives like the nintendo games. I don't want to have to purchase Nintendo's universal turing machine just to be able to run their software when I already have a perfectly capable universal turing machine. It would just lead to more e-waste and wasted closet space.

Sure I can pirate and emulate the games, but I am an employed adult, I want to give you money for your games. Release your games on Steam so I can do that without burdening the world with more e-waste.

Taylor_OD

You know this already but the reason nintendo doesnt release their games on other systems is so you have to buy the system.

I bought a switch. I didnt think I'd buy a switch 2 but damn it if I didnt just see the new mario kart and think, "Maybe I should get a switch 2". I would never buy another nintendo device if they released their games on other system. So they likely never will.

It's the same reason they will never put a mainline pokemon, a game that is basically made for mobile phones, onto ios or android.

tormeh

You also probably know this, but they don't really care about the console per se. What you buying the console means is that Nintendo gets to stand on the bridge between your console and game developers and demand 30% or whatever it is.

Also getting a Switch 2, if nothing else than for all the first-party Switch 1 games I haven't had legal access to.

kibwen

> I got out my steam deck, plugged it into my dock, and got back to work like nothing happened

Same here, I already had a keyboard and mouse plugged into it and it served excellently until the replacement part for my daily driver arrived.

whytevuhuni

They’re not saints, especially with the games distribution platform monopoly they’re sitting on top of, but...

I really think Valve have become the de-facto owners of the “don’t be evil” motto nowadays, even if they don’t advertise themselves as such.

lolinder

> They’re not saints, especially with the games distribution platform monopoly they’re sitting on top of

They got and have maintained that monopoly (I'll let others debate the merits of that wording) by being very very good to their users, which doesn't make the existence of the monopoly evidence that they aren't saints. If they were maintaining it through anticompetitive means, sure, but I've never seen anyone claim that they are, even Epic (who would definitely be making noise if they thought they could get anyone to listen).

The desktop video gaming ecosystem is in perhaps the best shape possible: there's one clear winner at the moment who makes all customers very happy, with a few runners up hedging against that winner becoming abusive after all. If Steam became worse than Epic it wouldn't take long for Epic to overtake them, but as long as it's not worse it's nice that everyone has agreed on a standard platform.

nottorp

> by being very very good to their users

For example, I still don't use Epic. And I've probably even paid on Steam for games that Epic gave away for free.

What's worrying is Steam has enough mass to preclude me from buying games on GoG to a point. Linux support, for one. Frictionless playing on a Deck if i choose to get one in the future, for two. Steam built in streaming, for three.

I bought GoG first for a couple years, but now I'm agnostic again. Esp with games that have Linux versions.

------------

Still, the only games you really own are those you've downloaded the crack for. Unless they're from GoG and DRM free.

And only if you have a good backup strategy :)

protimewaster

> If they were maintaining it through anticompetitive means, sure, but I've never seen anyone claim that they are

They did get sued for having "anticompetitive restraints on pricing" and "Federal Judge John C. Coughenour ruled that those claims were credible and that Steam gamers can claim compensation for Valve's illegal monopoly, but gamers, unlike developers, must file individual arbitrations to do so."

So, yes, it's been claimed and legally found that they have at least some anticompetitive practices, at least in the USA.

(Quoted text is from https://www.bucherlawfirm.com/steam-case-explained)

lolinder

I did somehow miss this lawsuit, but this is an advertisement for the law firm, not actual documentation of the ruling, because the ruling hasn't been issued yet. The wording is very precise here: the judge ruled that those claims were credible and allowed the case to move forward. That is not the same thing as the judge siding with the plaintiffs.

dividuum

> [...] by being very very good to their users [...]

Helps that they don't have to be very very good to shareholders that don't give a fuck about games and just want money. I'm not really looking forward to find out what happens once Gabe passes on control of the company.

johnnyanmac

Yeah, when you wanna be evil, be evil to devs. They are stuck on two fronts and gamers are already pre-disposed to blame them for any problems anyway.

>If they were maintaining it through anticompetitive

Well we know they are now thanks to the lawsuits shedding light in the long known pricing parity clauses. Anyone asking "why isn't this game cheaper on Epic if take take a smaller cut" now has their answer. Without risking any dev's NDA.

butlike

Does Epic take a smaller cut for the store? I know it becomes exorbitant to lease their engine, UDK, since they take a percentage depending on the licensing contract you've signed.

giancarlostoro

I find it funny that every time other publishers try to recreate Steam with their own catalogues, a good chunk of gamers (myself included) just refuse to buy "exclusives" on other platforms, to the point they eventually crawl back to Steam. EA held out for a LONG time. I broke my reluctance only once because I wanted to play the latest FarCry game, but otherwise, I've kept all my games on Steam. They eventually caved too.

What's also interesting is some games will unlock for you if you buy them from their own stores, like the Elder Scrolls Online MMO will unlock on Steam for you if you just link your Steam account.

My only annoyance with them is with Valve for not making new games / franchises. They clearly have a good talent pool, but they're so much slower than Nintendo it feels like in this regard. They're finally adding a new game, but its just a Team Fortress spiritual successor.

mazork

Deadlock is absolutely not a Team Fortress spiritual successor, it has much much more in common with Dota 2 than TF2, and is really full of interesting features and polish for where it's at in its development.

johnnyanmac

In some ways, it's because valve caved and did the equivalent of tax cuts for the rich. You have revenue more than like, 25 million/yr as a publisher and you reduce your infamous 30% cut to 20%.

Im sure at thst point it's more worth considering.

dpatterbee

Steam isn't really a monopoly though, everyone is free to use whatever marketplace they choose on PC. Steam's just the best one.

jagermo

And there are tons. Epic, EA, Ubi Play - they are pretty shitty.

Gog is the only one I would say is on par with Steam, but they have a different niche. Still, Valve is on top and not because they hinder the competition, but because the competition likes to shoot their feet. Often.

butlike

It's economies of scale. I strongly feel "just grab it on steam," which my friends say, is colloquially equivalent to "grab a band-aid".

Both Steam and Band-Aid are brand names.

TiredOfLife

Same with Microsoft in 90's

dpatterbee

Microsoft used its influence over OEMs to stifle their competition in the browser market. This blog post is about how Valve are very much not doing that.

ziddoap

How do you qualify them as a monopoly?

I have 3 different non-Steam game stores and another 3 or 4 non-Steam game-specific launchers on my PC.

FirmwareBurner

>How do you qualify them as a monopoly?

If you're a game dev, small or big it doesn't matter, and your game isn't on Steam, it might as well not exist. The sales and exposure of a game on Steam dwarf all other alternate PC storefronts. Even Ubisoft caved in and released their games on Steam.

Monopoly doesn't mean being the only game in town, you can have 100 other competitors, but if your competitors have <10% market share and you have >90% then you're basically a monopoly.

ziddoap

>If you're a game dev, small or big it doesn't matter, and your game isn't on Steam, it might as well not exist

That's an exaggeration.

World of Warcraft, COD, League of Legends, all exist just fine. For brand new games, The Bazaar is doing very well and they're using their own launcher.

(Slightly off-topic, but The Bazaar is really good, for anyone who likes card-based auto-battler games! Highly recommend.)

phoronixrly

I hope Gabe Newell outlives me, because I don't want to see Valve go down the road of other game studios...

Brybry

My main long term worry with Steam is that Gaben will die and then Valve will IPO.

tjpnz

The spectre of a post-IPO Half Life 3 is something which fills me with dread.

butlike

[flagged]

Shacklz

Unlike other corporations, they actually didn't really do all that much to make it a monopoly though. It's kind of an organic monopoly simply by being better than everything else, by a wide margin.

There's not much "lock-in" apart from the games one owns on the platform; and the social aspects of steam are mostly negligible or niche - sure there's the friendlist, but no gamer I know uses steam voice-chat so the friendlist is mostly replicated in discord and similar anyway.

piyuv

The library one amasses is a huge lock-in though, you’re downplaying it

ndsipa_pomu

I don't see it as lock-in as you don't have to keep buying games from Steam - you can just buy games from other places if you want and then have multiple libraries.

haunter

My bigger problem with Valve is their unregulated underage gambling platform that they could shutdown in a second but they don't because $ $ $

mrighele

> They’re not saints, especially with the games distribution platform monopoly they’re sitting on top of

They are a monopoly, but it doesn't look to me that they are taking particular advantage of the position. I buy mostly indie games, so I may be out of the loop, but what are they doing that makes them "not saints" ? (Expecially in relation to their market share)

whytevuhuni

I believe saints would implement some sort of distributed platform that others could interoperate with, by sharing the launcher’s list of games (e.g. have Epic games automatically appear on the list), share the list of friends and achievements between platforms, and so on.

Break the network effect, and incentivise things that work against it. Implement open protocols rather than walled gardens.

Allow other platforms to truly have a chance.

Saints sadly have no place in the capitalistic world we live in though. If they exist, they are quickly outcompeted.

piyuv

Saints wouldn’t have DRM, a-la GOG

JKCalhoun

I'm out of the gaming platform loop but assume the timing of this post is related to the Switch 2 announcement?

Others have suggested the Switch 2 is one of the best endorsements for buying a Steam Deck.

(Not really a gamer, despite having written games, ha ha, but I picked up a Steam Deck a couple years ago to test a game I ported to it — and was duly impressed.)

jagermo

For me, the switch is the only console I trust to leave my kids alone with. Nintendo builds great games for kids, but you pay for them. I mean, launch games like Mario Odysee and Breath of the Wild are still sold at full price, years later.

garrettjoecox

I have kids, and have had a Nintendo switch since launch. I cannot even let them play Mario kart alone without them being prompted to visit the store to buy levels or more characters. My 4 year old cannot go a few minutes without ending up back on the home screen, stuck in the settings menus or in the controller reconfiguration menu, asking me to get them back into the game (because they pressed the Home button)

Nintendo has lost it's way in regards to sandboxing a child in a safe environment. I looked at the new console and all I could think about is "another button I have to teach the kids to avoid"

Call me old fashioned, but I have purchased Nintendo DS lites for each of them as that is the last handheld I could find that doesn't introduce a browser or storefront with internet connectivity.

pie_flavor

> Others have suggested the Switch 2 is one of the best endorsements for buying a Steam Deck.

If Nintendo charges $80 for games, this will normalize it, so everyone else will too. It won't be a difference between the consoles for long. The console, from the footage they've shown off, seems more powerful than the Deck, if the Cyberpunk footage is authentic.

Meanwhile, a detachable controller has already been their single leg up on Steam Deck, and now it's also a detachable mouse. This will actually be a better experience than the Deck (assuming the mouse doesn't hurt your hand). The Deck has best-in-class controller support as well as touchpads, but if the game does not seamlessly support simultaneous controller and KBM inputs, then you have to either map the touchpad to a control stick and deal with curving which sucks, or map all the buttons to keys and the left stick to WASD, and sticks for non-analog input also sucks. Whereas on the Switch, the mouse is just a mouse.

agnishom

> I'm out of the gaming platform loop but assume the timing of this post is related to the Switch 2 announcement?

Author here. Not really, it was a coincidence. I wrote this post around 8 months ago, and posted it on HN before but people didn't notice: https://news.ycombinator.com/item?id=41151392

johnnyanmac

It's sticker price shock for sure. Historically speaking, this will just smooth over and people will set their sticks in the sand. If the 900 dollar PS5 pro can shrug it off, then I doubt there's much issue here.

butlike

A licensing deal between Nintendo and Valve. Once could dream. Get the entire Steam lib on your Switch, then Valve gets a "Zelda: Breath of the Wild 3 - Only on Nintendo" store listing on Steam.

preisschild

> You can’t run arbitrary programs of your choice on an Android phone without rooting, or on an iPad or an iPhone without jailbreaking.

Since when? You can easily run your self-built / third party apps on Android WITHOUT ROOTING and without paying / getting verified by google. Not-rooting only prevents you from circumventing the Android security model (dedicated toggles for each permission)

danso

Sounds like the Switch 2 might be a bit more powerful and similarly priced to the 3-year-old Deck. But even if Switch’s hardware feature set was substantially better, Steam’s much cheaper (and more expansive) library is still the killer feature. I don’t think the Switch 1’s Zelda launch title has ever been discounted lower than $40 despite being 8 years old. On Steam, virtually every top title will be 50% within 2 years, if not 1.

tossandthrow

My impression is that the general quality of games on steam is sub par the quality of, eg., Zelda.

Even with a steam deck, I am probably going to get the Switch2, mostly because I can lower my head on in-game profiteering, which is increasingly prevalent on steam games.

Adverblessly

> My impression is that the general quality of games on steam is sub par the quality of, eg., Zelda.

My impression is that the general quality of games on the Switch (or Switch 2 or eShop) is sub par the quality of, e.g. Zelda. This is obviously because Zelda is a landmark title and it doesn't make sense to compare it with "the general quality" of games on Steam. It would make more sense to compare it with the quality of other landmark titles on Steam e.g. Baldur's Gate 3.

You can compare the general quality of games on Steam (which includes games like "Hentai Waifu 5") with the general quality of games on Switch (which includes games like "Hentai Waifu 5"), though I'm not sure it is that interesting of a comparison, since no one buys the "average" game but what they consider to be the best games on the platform.

I'd suspect that any attempt at an "objective" comparison (obviously, an impossible task) would land in favour of Steam simply because it has basically all of (core) gaming for most of history on it. Though obviously such an "objective" comparison would be meaningless for something like this where literally your subjective opinion should matter the most for your choice.

jerf

I would agree that the Switch's really big feature at this point is that it is where Nintendo games appear, and in that family-friendly-but-still-high-quality niche they are still worth chasing if you want them.

I don't know how you get from there to "games on steam are sub par quality" because at this point, everything else is on Steam, so calling the rest of the Steam library "sub par" is effectively calling the entire rest of the industry, from top to bottom, "sub par", and I'd have a hard time with that one. Nintendo has a pretty good track record but they're just one company. And not because I love AAA, I'm pretty much out of the AAA loop entirely at this point, but because it's literally everything else. In particular, the XBox exclusive and PS exclusives are, if not dead, on life support. PS may still have a sort of "Japanese game that doesn't appear on Steam" niche, but even that's getting eaten into; every major Atlus release lately is showing up on Steam as a first-class citizen, for instance.

keyringlight

As far as quality goes, the main things steam looks for [0] to release is that it launches on the platforms you say it's available for, and that it matches the store page you've made for it. Presumably it'd have to be absolutely malicious for them to get involved past that

[0] https://partner.steamgames.com/doc/store/review_process

sph

> My impression is that the general quality of games on steam is sub par the quality of, eg., Zelda.

What? Given that 99.9% of all games are published on Steam, what you are comparing is Zelda against gaming as a whole, not “the quality of games on steam”

Zelda is good, but it’s not better than literally all of gaming. If you are not a die hard Nintendo fan, I’d rather use Steam and enjoy saner pricing. There is always emulation for Nintendo.

nothercastle

A lot of games need ui redesign for hand held controllers. That’s often the biggest issue.

kuhaku22

Nintendo games have consistently disappointed me with their lack of depth in their stories. Breath of the Wild had an amazing open world, but the characters came off as two-dimensional and the final boss was completely disappointing. (there's something especially uncanny about having a protagonist who doesn't utter a word, even if it's meant to help players self-insert) Mario Odyssey was even more pitiful in how it retread the same surface level cartoonish villainy of Bowser kidnapping the princess. Nintendo certainly makes games that are fun to play, but as an adult, I've come to expect more from art, and plenty of the games on Steam actually respect the capability of their audience to not turn off their brains.

johnnyanmac

Ehh, sounds like it wasn't your genre or mood, not that you "need adult games That respect your brain". Do you expect Cuphead to have this rich lore or to recreate the feeling of playing a Fleischmen-era cartoon?

Tastes will be different and I can respect that. But I feel there's no worse kind of criticism than one that is berating a game for something it was never targeting to do in thr first place. Why lambast a Mario game for it's lack of deep characterization instead of saying "I prefer a story-heavy game" and picking up the Last of Us?

lawn

> My impression is that the general quality of games on steam is sub par the quality of, eg., Zelda.

An impossibly high bar given that the Zelda games are some of the most critically acclaimed games of all time.

butlike

It's not impossible... it happened once already, in 1986 with the release of Legend of Zelda 1. And it keeps happening with every new Nintendo console release where a new Zelda comes along.

You can absolutely make a game to the quality of Zelda as an indie developer.

dezzadk

Totally. Steam store looks like a god damn aliexpress marketplace and is tasteless design.

The Store UI is disgusting and intrusive compared to all other competitors who actually have a decent overview and design..

You can collect gems, cards and other misleading virtual currencies.. Tons of misleading business practises and time-consuming bloatware distractions hidden behind that terrible UI.

Steam is first and foremost DRM. A game-prison. You don't own a single thing. Gamers have totally drunk the kool aid.. They forgot back when Steam was bloatware forced on Half-Life and Valve games and it was despised for a decade before they became complacent little worshippers.

prophesi

People buy Nintendo consoles for Nintendo games, generally. It's actually baffling how other AAA game studios release games at full price in a buggy state, then are heavily discounted months later with enough patches for them to finally be playable. I don't like how Nintendo games rarely get decent discounts but I understand why they're preserving the image that their games are worth the price.

This is neither here nor there, but you can emulate a good amount of Switch games on the Steam deck which I find pretty comical. Better hardware was sorely needed.

globnomulous

I wonder whether this kind of discounting is healthy.

It's surely healthy for Valve's bottom line, but it introduces an element of unpredictability into pricing, creating an inconsistent reinforcement regimen, which is the kind that most effectively reinforces a behavior (namely the purchase of games).

Discounting also debases the perceived value of something, which, in addition, I suspect, to reducing the joy of ownership and use, should further encourage consumption.

I find myself more and more bored of video games, and I wonder whether this is partly because Steam and Humble Bundle's discounting practices have ruined the experience of acquisition and ownership, reducing it to a kind of gluttony and buffer-style gorging.

I also wonder whether Nintendo's pricing does a better job of maintaining the integrity of the experiences they want to offer players.

johnnyanmac

It's a trickle down effect for sure. Where indies suffer the most. You have games getting away with $70 price tags, but your indie game you spent 2+ years on better no cost more than 15-20 a pop and better have a 50% launch discount. You really can't sustain yourself even as a true solo dev in western countries (let alone if you need to commission/hire an artist/composer).

And when I say "sustain in western countries" I'm talking the bog bottom line of "us federal minimum wage", coming down to approx. $15k/year. That's 1000 copies of a $15 game that is probably upped to 1800 copies after valve and other's cuts. Even that paltry marker is hard just becsuse the market is so saturated (and not in a good way).

It's only gonna get worse as a generation that is raised on mobile games and game pass settle in. The idea of spending money upfront from a game may be lost entirely.

>I also wonder whether Nintendo's pricing does a better job of maintaining the integrity of the experiences they want to offer players.

That was indeed an explicit strategy of Nintendo. Keep a premium brand and a price thst reflects that. Sales are rare to maintain this idea of an evergreen title that is always selling.

827a

Yeah; the Steam Deck still runs a Zen 2 chip, while handhelds like the Ally X are on Zen 4. We'll likely start seeing some handheld PCs begin upgrading to Zen 5/Strix Point this year, and IMO that may be the point where these devices start actually being able to replace desktop gaming PCs for some gamers.

[1] https://www.youtube.com/watch?v=sAu7L1hezJA

accurrent

I love the deck. Its shown us how opensource can be used for a commercial product (and how consumer products dont have to be locked down). I use it in desktop mode every now and then (work in robotics so it makes one hell of an awesome robot controller). I really wish more manufacturers followed suite rather than bundle the crapware that is windows.

vinceguidry

> According to ProtonDB, over 5000 PC games are certified Verified on the Steam Deck, and over 15,000 games are considered playable. This means that there are tens of thousands of games that can be run on Linux in some way.

Note that whether games work well on the Steam Deck or not isn't reflective of whether they can be run on Linux at all. With desktop Linux, virtually every game ever released can be run, on any platform, the biggest obstacle being anticheat.

GardenLetter27

It's one of the best devices I've ever bought.

I've used it for all sorts of stuff from gaming on flights, to local multiplayer, to controlling a robot car, to watching YouTube with adblocking, etc.

seba_dos1

That's an editorialized title ("The Steam Deck is software-freedom friendly") and subtly different than what the article actually states. I don't think Steam Deck was made particularly software-freedom friendly. I do think that it managed to not be software-freedom unfriendly, and that's because unlike other vendors Valve did not care to make it so. It's a subtle, yet non-negligible difference that leads to different outcomes.

jerf

I have a first-gen Switch, still in active rotation. My kids are asking me why we don't hack it. My answer has been, what does a hacked Switch do that my Steam Deck doesn't already do, without hacking? I mean, if you're going to sail the seven seas and yo-ho-ho, not that I've been encouraging that, the answer isn't even "Play Switch 1 games", the Steam Deck does that better too! And at least we can't accidentally hook the Switch up to the network and get it banned if it isn't hacked.

null

[deleted]

haunter

>the answer isn't even "Play Switch 1 games", the Steam Deck does that better too

What about motion control games like Switch Sports?

jerf

I don't have any personal experience running Switch games on the Steam Deck, but I do have experience trying to use the Switch Pro controllers. I think they may work fine for some people now, but I have never been able to have them have a stable wireless connection. But when the connection was established, the accelerometers worked fine. (I gave up and just bought some XBox controllers.)

I'm sure the emulators accept the Steam Deck's own accelerometer inputs for when you're in a non-detached mode, and tilting the screen to aim.

The super-mega-motion control games might not work, but part of what I mean by "works better" is that the Steam Deck can generally emulate with more power than the Switch itself, e.g., you can get a Breath of the Wild/Tears of the Kingdom setup with a better framerate than the switch itself, so, depends on what you want more. I don't have a lot of motion control games.

ferbivore

Is this really the case? Every video I've seen about Switch emulation on the Deck shows stutter, low framerates, audio glitches, etc. in most games.

For ToTK in particular, this video suggests it'll barely hit ~30FPS on the Deck under Yuzu: https://www.youtube.com/watch?v=afetsBdQFyc

Whereas on a modded Switch you can run it at ~60FPS: https://www.youtube.com/watch?v=i6Z6W_AUNY0

There are other more recent videos backing this up and showing that the game has far more frequent stutters than on the Switch.

Anyway, the point is, I wouldn't dismiss sticking a picofly into your Switch as pointless. Even if you have no desire to inflict some Meta-style "fair use" on videogame publishers, it's still worth doing for perks like sys-clk, RetroArch, sm64nx and 2s2h.

ZeWaka

While not a Switch, I use Wiimotes with motion accelerometer + gyro (MotionPlus) with my Steam Deck & Dolphin just fine.

butlike

Could be a fun family project to hack the Switch

droopyEyelids

Local multiplayer on steam is borderline unusable.

A software engineer can (temporarily) get it working after hours of diagnosis.

Compare that to the switch.

jerf

"Local multiplayer on Steam" has no referent, because Steam does not do local multiplayer at all. It's all up to the game. I've played plenty of games that way, Steam and the Steam Deck add no particular problem with it.

While I wouldn't pin this on Steam qua Steam as a program, it is a fair complaint about the ecosystem. I have some games that are as flexible as the Switch about being docked. I have some games that can be docked but can't handle any resolution changes. I have some games you just plain can't switch. I have some games that you can switch from using the physical Steam Deck controls to an Xbox controller seamlessly, complete with the in-game hint graphics changing to match the controller in use. I have some games that have to be restarted to pick up a new controller. At least a few months ago I had one particular combination of games that if I played them in sequence would somehow permanently render XBox controllers non-functional until I rebooted the Steam Deck, though that is certainly an exception.

The Switch does handle the Switch-ing in the Switch name better than the Steam Deck, and it is a structural advantage that Valve will have a hard time addressing in a practical way. That said, my family does use the Steam Deck as a de facto Switch 1.5, as a thing that is used fairly evenly between "docked" and "in hand", and it is functional enough to work, even if it is undeniably not as slick.