geenat
glandium
It always bothered me that some things were tucked away in "obscure" submenus, especially when the obscurity is an implementation detail.
Really, it doesn't matter that GEGL operations are... GEGL operations.
nerdponx
Isn't that the classic problem of software engineers also being responsible for UX? There's a reason UX is a whole field of its own.
Someone1234
UX was a field in the 1990s when it was at its height. We still have designers, but most software houses closed their academic UI/UX research houses and just hire people that make things that look attractive.
If you've recently tried to teach a computer illiterate person to do something, you'll know what I mean. No consistency, no internal logic or rules, just pretty stuff that you just need to know.
dylan604
Exactly this thread. I use Adobe suite of software, and I really don't even know what GEGL means. Nor should I need to know. Organize filters by function. Blur->radial/Gaussian,linear,etc. Noise->add/remove/etc.
Designing the UI based on how the code a filter operates is cool for where the .cpp files live is not how the users think. Then again, a user of GIMP over other apps probably does filter that user into a more techy side of user than artistic side, so I'm probably eating a bowl of crow soon.
Seems like maybe time for FOSS UIs to start a Fiverr account looking for UI/UX peeps.
dhosek
I remember writing the documentation for the payment processor app used at Iron Mountain and the flow for dealing with a check deposit was incredibly convoluted. The (Windows desktop) application was designed by a team from one of the big 5 consulting agencies and they clearly had never thought about how the application would be used when they designed it.
DidYaWipe
That's the classic stereotype. What we often find in open-source media applications is intentional and pompous obscurity. "Engineers" use the same words end-users do. Choosing meaningless jargon is just douchey.
sicariusnoctis
That's only true if the engineers are not allowed to copy/steal from existing designs. There are plenty that are better than GIMP (e.g. Photoshop, Krita, ...). If nothing else, make it easy to build a layer on top so that Photoshop can be replicated nearly exactly.
andrepd
Jesus christ, have you looked at the state of UI over the last ~10 years? Not really a great portfolio for "UX as a whole field".
black_puppydog
The one thing I absolutely loved about Ubuntu's original unity desktop was the HUD. Specifically for big complex applications like gimp, libreoffice, kwrite and such. Things that I use infrequently and have no way of knowing all the menu items.
brudgers
It probably matters for backward compatibility with existing workflows that depend on destructive editing.
Breaking users’ macros is bad design full stop.
psychoslave
You mean, there is no omnisearch yet? Well I guess GIMP hackers are more accustomed to emacs and Vim than say, Brainjet IDEs, but by now I would expect that kind of quick access to be in any software which have that many tools on its belt.
Also, yes, definitely users shouldn't be bothered with in your face nomenclature which is irrelevant to the action. This is nothing specific to software engineering though, compare abelian algebra and commutative algebra, cubism and orphism, etc.
Naming things after the most pondering phenomenal trait of what's designated is often in competition with many other perspectives.
cmyk_student
If I understand correctly, "omnisearch" would be pressing a button to pull up a box to search through all the menu options? If so, then yep, GIMP's had that for a long time by pressing "/".
nine_k
GIMP is great software with sometimes less-than-great UX.
I wonder if a project that replaces the "chrome" of GIMP with a different UX would be viable. Imagine a reworked menu / shortcut / dialog system that controls the unchanged core. Even better, imagine UI and UX to be live-tweakable, written in Python / Lua / Guile / you name it. That would make discovering better UI layouts and better UX flows absurdly easier.
(Yes, as an Emacs user, I want more software to be like Emacs.)
imhoguy
There is PhotoGIMP https://github.com/Diolinux/PhotoGIMP patch intended to make GIMP UX mimic Photoshop's.
raffraffraff
Reminds me of Gimpshop. I just checked to see if that's still maintained, and now I feel old...
irrational
That sounds perfect, but it looks like it only supports linux and windows. I'm on a macbook.
therein
I wish that had an OSX build.
emporas
With script-fu or python-fu you can make menus sub-menus and similar UX adjustments. I also make a command, and just run it using slash: /command. Better than clicking around but not live-tweakable, you have to refresh scripts first. In case of some plugin errors, sometimes Gimp just dies, which is a problem when trying to develop the plugin.
Script-fu plugin experience is definitely not great, but it has the potential to customize stuff.
Script-fu however it totally limited, it cannot access files, it cannot do anything outside of Gimp in contrast to Elisp. I wonder why that is, security reasons, as a protection from malicious plugins?
Python-fu is another option, I haven't used it but i want try it at some point. When i find some simple examples of python-fu code to learn from, I want dive into it a little bit.
Vinnl
I don't think the UX can be fixed by only adding things.
nomilk
I like your first idea (new UX layer over unchanged core) more than the second (fully customisable), although they're not mutually exclusive.
An understated benefit of a consistent UI is if the user gets stuck and searches how to do XYZ, often an LLM or search engine will give an accurate answer as it's been answered before in forums etc. But if the UI changes every few months, there's often no answer.
nine_k
It's always the same trade-off between having a uniform experience and the ability to fix unfortunate decisions more easily.
The UI default shipped should not materially (if any) change every few months. But power users should be able to tweak the UI and UX even more, and publish their tweaks. Some sets of tweaks might become popular among other power users, and the best finds could find their way upstream.
What I strive to achieve is speeding up the process of UI evolution, of finding better approaches to UI and UX. This may be enabled by an ability to tweak UI/UX without recompiling the whole thing, and by not having to write the UI/UX in a low-level footgun-ridden language which is C. Even now GIMP allows for quite a bit of customization within its built-in UX.
The untweaked, vanilla experience should be good enough, stable, and the norm for non-advanced users, very much like the current UX.
For a battle-tested example, look at MS Office. You can tweak its UI in rather drastic ways; I've seen VBA apps that make Excel barely recognizable, while harnessing its power. But most users never ever alter a single button on a single toolbar, and are fine following video guides showing where to click.
wruza
For the latter you make a special “dialog” that has all the features in a single list. You make it anyway, because it’s a part of ui customization menu, but this one is separate, for search uses.
hallarempt
That was first tried in 1998, at the Linux Kongress, in the KImp presentation. All links to that seem to have died in the 27 years since then.
whywhywhywhy
Just start from scratch at that point, is there much of value in the core of GIMP?
It’s all pretty antiquated and very 90s-00s level in terms of capabilities. Not even talking AI more talking text editing and non-destructive processes and GPU acceleration.
I know 3.0 aims to address some of this but it’s too little too late and you wouldn’t get much benefit being downstream from a low output team.
nine_k
I think there is a lot of valuable things in the engine part: data presentation, tools, filters, non-destructive editing, etc. I wish GIMP had a "narrow waist" at this level, like games are usually split between levels and scripts and the engine, or compilers are split between parsing / syntax / high-level concerns and code generation at the intermediate language representation (the part "below waist" is often LLVM).
Elv13
It was tried before (gimpshop)
nine_k
I remember Gimpshop, and I think it was a good experiment.
I also think that the effort to create such experiments should be made lower: supported, reasonably future-proof code that runs within the host application, instead of a laboriously maintained fork.
ParetoOptimal
Something for gimp like organic maps does for osmand would be great.
larodi
Really weird that none of this is included as a screenshot or GIF in the release article - my opinion is that this matters a lot when you release a major version of a gfx package.
kijin
If it's a menu or toolbar and it mentions GEGL, it's wrong. GEGL is not something that end users should have to care about. Not to mention superfluous, since almost every fancy operation uses GEGL under the hood anyway.
chirau
May I ask a not so smart question... What is the big deal with thumbnails for YouTube videos. Like, I am always hearing about these thumbnails as if they can make or break a video/channels outcomes.
bloqs
Youtube content is driven heavily by children and sheltered people who are easily engaged with animalistic displays of expression and bright colors. I wish I was joking
typeofhuman
Do YouTube engineers make great content, are they allowed to?
I've interacted with Google, Meta, Amazon, Twitch engineers. But yet to with a YouTube engineer.
chris_wot
Hey, some of less unsheltered adults are swayed by it also!
eru
Why are you being so weird about this?
Traditional print publishers put lots of efforts into making the covers of their books and magazines attractive and indicative of what you can expect inside.
You _can_ judge a book by its cover, _if_ the publisher is doing their job right.
Why would online video be any different?
vunderba
Though I haven't seen stats to back it up - I've heard from multiple sources that thumbnails which include a gigantic bobblehead of the author with a particularly exaggerated stupid looking expression on their face induce more people to click through.
Even if it's for the sake of feeding the algorithm, I do my best to skip them.
I also internally prioritize videos which:
- avoid usage of superlatives "TOP X", "BEST OF Y"
- have more than 5k views and less than 250k views.
After a while, my YT recommendations have become mostly solid.
ryandrake
It's called YouTube Face[1] and the fact that it works makes me weep for humanity.
1: https://allscience.substack.com/p/on-the-grim-reality-of-you...
johnmaguire
It doesn't exactly help with your goal, but tangentially, I use a browser addon called DeArrow, from the creator of SponsorBlock, which replaces thumbnails and clickbait titles with a video still / user-submitted ones. I often forget it's installed until I use another browser, but it's a really nice experience!
petesergeant
> that thumbnails which … induce more people to click through
Entirely conjecture on my part, but I imagine this _was_ true, has now been done to death, and no longer has any juice left in it. It’s how all the marketing stuff goes: discovered, early adopters get great results, everyone starts doing it and it loses any value.
gblargg
I mostly skip videos with arrows in the thumbnails.
DidYaWipe
Even worse are headlines that say
TOP 10 BEST
When you have "top" and a word ending with "est" in the same headline, you've done it wrong.
wruza
gigantic bobblehead of the author with a particularly exaggerated stupid looking expression on their face induce more people to click through
I never avoided these. They naturally make me puke and disgust and want to smash their degenerate faces if I ever see one on the street. No need for doing my best. The realization that so many people happily click through that was sickening at the time. It’s “open doors” party in asylum and people rushing in in excitement.
Btw, many channels seem to moved on from that, in self-moderation after a short period of experiments. Those who stuck to it showed the most increase in mental deficiency and turning to stupid comedy/meme show rather than original material. One example of that were these new LTT formats, afair.
phire
You know how YouTubers are always talking about how "the algorithm" didn't like this video, or loves that video. Or that "the algorithm" is a huge black block which nobody knows how it works.
Youtube's "the algorithm" will make or break both videos and channels.
But "the algorithm" isn't really a mystery. At a basic level, it just shows a bunch of video recommendations to viewers, and measures if they click it or not (watch time, comments, likes also factor into the algorithm, but none of that matters if they don't click first). The higher the click-through rate, the more the video is pushed in recommendations.
And the only things a viewer sees is the thumbnail, channel name, and video title. They have to decide which video they are going to watch based on just that.
So really, a large chunk of "the algorithm" is just how appealing your thumbnail is to potential views.
chaorace
There actually is an outcome worse than a missed click: if too many viewers are abandoning your video within the first few minutes (i.e. before midrolls), you'll experience substantial downranking.
More or less, the art of making a successful video requires:
* An attention-grabbing thumbnail
* A curiosity-provoking title & premise
* A strong hook which convinces the viewer to put the screen down and let it run
* Editing which delivers the information at an engaging (yet monetizable) pace
* Packaging said information so that it is intelligibly balanced across the mediums (audio/text/video)
* ^^^ Doing this all in a style which still retains enough uniqueness to establish a repeat viewerbase
"The algorithm" is a system for efficiently delivering novel videos with these qualities to the audiences who will most eagerly consume them, which is an essential function for a platform with 2 billion monthly users. For every video on lowest-common-denominator celebrity junk, there's a dozen niche videos tailored to some ravenous subculture or other. Not all magazines are tabloids... but just about anyone can kill time with a tabloid, so that's what leads.
Unlike magazine stands, however, the platform will eventually learn to only show you the thumbnails for videos you'll want to finish watching. It's almost embarassing to share... but here's an example batch of 12 recommendations, almost all of which I'm likely to (eventually) click on and fully watch: https://i.imgur.com/dygfXXb.png
s1artibartfast
I think the mystery is in the categorization of interests and user profiling. The click is central to the process, but the magic is getting your pie video in front of someone on a baking video binge, and not someone trying to to fix their oven.
mrheosuper
not sure if this is good thing, but recently i've seen youtube recommend videos from very small channel(sub <10k)
xingped
Think of it like a book cover. Regardless of a book's title or summary, an attractive (attracting? attention grabbing?) cover will get more people to click it. Also depending on where the thumbnail is displayed, you may not see the full video title, such as the grid after a video finishes playing.
dylan604
Unfortunately, the addage doesn't hold. You can pretty much judge the YT video by the cover.
technion
I have tobwonder how many variations of "gaping mouths and shocked expressions" we can come up with.
JohnTHaller
It's a smart question. It wouldn't seem to make much difference since you'd assume people would have channels they're subscribed to or search for something specific. Much of YouTube watch time is based on discovering new videos. And a big part of that is the thumbnail people see when they're looking at suggested content, related content, or search results. Colors, whether there are faces, fonts, images, etc all make a difference. And it varies over time and genre. YouTube has tools built in so you can A/B test different thumbnails and automatically select the better performing one.
Note that I haven't done any of this myself except for making a couple thumbnails for personal videos. I was curious and watched a YouTube video about thumbnails and why they're important.
ako
What capabilities was gimp missing to create these thumbnails?
danielheath
At the end of a video, youtube shows thumbnails for several "suggested next videos".
The thumbnail, video name and channel name are the only bits of information potential viewers see - if your thumbnail isn't good, they aren't even going to _start_ your video, let alone keep watching it.
smohare
[dead]
numpad0
I think there's a minor confusion going on here with respect to what constitutes a good YouTube thumbnail as well as what are good YouTube contents.
Very few of channels I subscribe and watch, such as Forgotten Weapons, Technology Connections, Scott Manley, USCSB, CuriousMarc, media.ccc.de, etc. uses that open mouth YouTube face for their thumbnails, if they display a human face in a thumbnail at all. I would consider Doug Demuro videos to be embarrassingly deep into "typical YouTube stupidity" realm to admit watching, but even he tend to leave his mouth less than fully open.
Do they not engineer their thumbnails to "appease the algorithm" - they do, by showing accurate and intriguing previews of what is to be presented, that for those channels often happens not to be an adult male human face with all orifices articulated to near or past mechanical limits, which, by the way, is an another one of optima.
The statement "one can(not) judge a book by its cover" is not functionally equal to "books dipped longest in fluorescent yellow dye sell the most", at all. Apples and oranges both have their place.
grandempire
Mr Beast says he designs the thumbnail before making the video, then plans how to make a video to fit it.
SunlitCat
That sounds kinda like first finding a name for a software project (or the final product) and then design the product around that name! :D
pjmlp
* Drawing geometric shapes still requires dealing with paths, instead of having a pre-defined set of the most common ones, like in any other drawing program.
heavyset_go
> UI/UX: "Tool->GEGL Operation..." is too much friction for such a common operation- just pop it up when you click on the "FX" button in the layers window.
You can make this a button in the toolbox in the settings.
kapildev
Is there not an alternative toImgur. It contains so much ads and other posts that I don't know which image I am looking at.
nomilk
Usually I'd strongly bias toward OSS. But gimp's ux is just so bad, I'd sooner use (_vomits_) adobe knowing I'll have to wrestle a bear in order to cancel my subscription. But there's no need. Figma, while not OSS, is free, and it does have acceptable UX. I'm a newb who occasionally needs to brush up an image or combine multiple images for my startup. I got more done in figma in thirty minutes than in gimp in 3 hours, and was much less frustrated. I could never find the relevant button (or sometimes even pane) in gimp. If you already learned gimp, use it, but for anyone else it's false economy - the time you lose fighting its UX outweighs the feelgood/freedom of using OSS.
m-schuetz
Krita and Photopea are fantastic alternatives to GIMP, with way less confusing UI.
curiouser3
"GIMP is not a competitor to Photoshop; Photoshop is an image manipulator while GIMP is a puzzle-based image modifier." - a youtube comment I saw once
singularity2001
I'm glad this is so high up. Why praise OSS with very bad ux? For starters they
didn't even keybind settings to ⌘,
didn't even keybind save to ⌘s [0]
when quitting there is no option to save
clicking + on brush size increases it from 40 to 40.01 (!)
of cause no wheel support to change size ...
I'm sure with every minute of trying this the list got longer and longer. Feels like an X window to an ancient unix machine.
[0] while ⌘s doesnt work for new images it does work for "overwrite" jpg etc which is a HUGE advancement!
ginko
IMO it feels quite entitled of Mac users to expect open source software to cater to the (rather weird) UI conventions of their proprietary operating system.
tdubey
I'd posit this is more knowing your user. Lots of photo editors/multimedia types use Macs, so it would only help GIMP if they offered Mac keybinds out of the box, or even mimicked the keybinds Adobe Photoshop has.
skeaker
That's the least of many problems regardless.
Aachen
Seems pretty trivial to bind a settings screen to, eh, however you even make that symbol on US international keyboard, insert that here. Why not submit a pull request to create that bind? Or have you at least mentioned that this bothers you, maybe they'll even do the work for you?
nbittich
Try krita, it's open source, it's easy to use and has lots of features
acomjean
I used it to create some art. I created image layers using p5.js and combined those 5 images using the previous version. I found the layering system pretty obvious, with the opacity and merging very straight forward. I used to be pretty ok at photoshop.. before the subscription days. The export vs save as was a little confusing but the whole process wasn’t hard.
Those images got into an exhibition so I’m pretty happy.
Photoshop literally has whole training companies and conferences on how to use the software. I ended up at a photoshop world conference. When I was on Mac I’d use pixelmator for quick crops and edits (or even the preview). That’s easier, but these programs are very powerful and you need a little bit to learn them.
johnnyanmac
Yeah, It's not about what's easy (especially in a community like this). These tools aren't for people who necessarily desire easy solutions. It's just about hat pays and what you grew up with. Microsoft used a similar approach decades ago, and it paid off in spades. But navigating Windows also isn't as easy as we'd think as people who grew up on it.
Example: https://www.insidehighered.com/news/tech-innovation/teaching...
mixmastamyk
Defeatist nonsense. You could spend a half hour with a tutorial, but instead write here.
The UI is 95% the same as every image editor since 1985.
skeaker
Theirs is the prevailing opinion the world over, so I'd be inclined to take it with more than a grain of salt. Bad UX exists and is a valid problem.
mixmastamyk
As I said it’s the same UI as MacPaint. You don’t hear from the silent majority.
echelon
[flagged]
ChocolateGod
By that logic they should rename GNOME too.
There's no problem with the name other than with people looking for cultural issues that don't exist to bang on about and fill their "do good" bank.
soerxpso
I think the name concerns are legitimate just on the basis that it sounds awkward, regardless of whether it's offensive or not. An image editor named Gnome or Goblin, or even Midget (widely regarded to also be offensive), would be fine, because those make me think of cute little people. A 'gimp' is a weird guy in a leather suit or a guy with a messed up leg, and I don't really want to think about any of that when I open my image editor.
echelon
Gnome isn't even in the same ballpark. We have gnomes in fantasy and hold them in high esteem.
Gimp is a term used to mock people that can't walk. It's not a medical term, it's strictly a pejorative like the n-word.
Gimp is also a term for someone who gets pegged up the ass while wearing a rubber suit.
Not a good brand.
sgt
Doesn't matter what the name is, as long as people remember it. Trust me, the name "GIMP" is not what's holding their project up. It's competition with Adobe and the likes.
However it's great that they're making gradual progress. I've used Gimp for years.
th0ma5
Rhetorically speaking here, would you object if the name literally was SGT_Cant_Say_Anything_Smart ? If they did this it would certainly be memorable.
nine_k
If shampoo was introduced today, the product would be laughed out of the room: who would put some sham poo on their heads? Nevertheless, people are fine with this weird word once it's become traditional.
If "gimp" is an ableist slur, is "lisp" an ableis slur, too? And does that Unix manual-viewing command seem to assume masculine superiority? While at it, that Unik signal-sending command would definitely be banned in Boston for indiscriminate cruelty.
I mean, come on. Humans are able to differentiate between meanings of a word, and even possess a sense of humor, to a degree.
That said, I'm totally not a fan of naming projects in a playfully stupid, disgusting, or, worse, obscene way. Sadly, people get their kicks out of that more often than I would like. But I think that the hooliganish joy of doing so critically depends on the rest of us reacting to such a name in an inflamed way, like above. There's something to be said about feeding trolls as a self-defeating behavior.
I would rather celebrate the major release.
9rx
> And does that Unix manual-viewing command seem to assume masculine superiority?
I don't think Eunuchs have ever been considered superiorly masculine.
mmooss
> That said, I'm totally not a fan of naming projects in a playfully stupid, disgusting, or, worse, obscene way.
Better call Google, Yahoo, Mozilla ... and let them know. A lack of humor and humility is destroying SV, the country, and the world.
01100011
Unix is a play on eunuchs, because it was jokingly referred to as an emasculated version of Multics. Linux is a play on top of that. Certainly we must cancel Linus Torvalds posthaste!
WesolyKubeczek
What r-word even is for? Is it Romanian?
bongodongobob
[flagged]
AuryGlenz
I think the problem is a lot of people need very occasional image manipulation. Back when I was a photographer, I could have easily paid 5x more for my Photoshop subscription and it would have been worth it.
Now that I’m not, the $10 a month is a harder pill to swallow, even though I use it quite a bit. A subscription pricing model isn’t great for those that need something once a week or month or whatever.
null
opan
I hear complaints from its users who describe using Adobe software like they're in an abusive relationship[1][2]. Personally, the software license is the problem for me. I don't want to make a piece of proprietary software a major part of my life or workflow. I've got GIMP, Krita, and InkScape for when I need to whip up a diagram or something. Luckily I do not need to use software like this too often.
[1] https://www.youtube.com/watch?v=dJBEAZFP0aA [2] https://www.youtube.com/watch?v=lm51xZHZI6g
panza
If Adobe can't compete with GIMP-and-avocado, perhaps the product isn't that great.
wruza
Compete with GIMP? One can scatter controls by tripping over a box of these and still get better ui than gimp.
null
m-schuetz
Adobe is infuriatingly intrusive. So much so that at some point I wanted to uninstall it and never deal with anything adobe ever again, only to find out they demand that I log in to uninstall their crap.
Nothing Adobe will ever again be installed on my PCs.
ParetoOptimal
> Don't eat avocado toast for 2 days, idk.
I didn't eat avocado toast for 2 days and am buying adobe outright later today.
People hate adobe for their anti-consumer practices, purposefully obsfucating the PSD format, and shoving AI down everyones throat.
nomilk
I suspect many who make software would never do what adobe does (deliberately make it difficult for customers to leave). Entirely subjective, of course, but I consider Adobe's retention strategies very sleazy (although not uncommon).
That said, can also see the utility in making deals with the devil: if it means getting your own software done faster and better, then it might be worth it, even if it feels gross.
null
bongodongobob
When I tried to cancel my subscription they offered me a free year of everything. I took it and then cancelled when it was done. 0 issues.
idle_zealot
> Making pro-quality text got easier, too. Style your text, apply outlines, shadows, bevels, and more, and you can still edit your text, change font and size, and even tweak the style settings.
This is a game-changer. I tried to use GIMP to typeset comic translations many years ago, and the workflow was so terrible I had to resort to a few extra tools, complicating my workflow. I'll have to try the new text editing to see for sure, but it sounds like typesetting is now comparable to what's offered in proprietary editors.
geenat
Agreed, surprisingly capable in 3.0 compared to latest krita or inkscape. Krita 5.3 is supposed to get a major overhaul for text as well (real time preview, on-canvas editing).
specproc
I get it's a painting program first and foremost, but Krita's text tool is shameful. Glad to hear.
throwanem
Can it render text at better than 72dpi? It couldn't when I last checked a couple years ago, and that seems like the kind of fix that would belong in a major release.
GIMP has always been useless for my workflows, professional and personal, for that reason, and Photoshop's just a far higher quality and more useful piece of software. But with that fixed I think at least I could recommend GIMP in something close to good conscience for folks who can't yet afford anything better.
Although really, even there the UI is so bad that Photopea would still be preferable, webapp or no. At least that knowledge transfers. Time spent learning GIMP is just wasted.
walteweiss
[dead]
Carrok
So excited to try this. I had the exact same experience.
fumufumu
[dead]
Carrok
I’ve been using GIMP as long as I can remember, more or less. Say what you will about the UI/UX but it remains top tier free software. So glad to see this.
dxdm
What I want to say about the UX is that it is so annoying to me that I don't like dealing with the program at all. If something is so clunky that it seems to get in the way more than enabling me as a user, then I will find alternatives that let me get things done more easily and with less frustration, and all the functions and features of the GIMP do nothing for me.
But then again, it's a free program and I'm not owed anything by its authors and contributors. It's just a little... sad, maybe, to have all their work UXed into relative obscurity, at least from my point of view, and probably that of a few other people who share my frustration. And even so, if this is the way they want to make the GIMP and they're happy with it, then more power to them - and less to me.
spicybright
Full agree. Tried it for a while as a general image editor replacement but there were too many annoyances. Ex, this update introducing editing text after you place it in is pretty ridiculous. That's been a thing for 15 years at least with commercial editors.
ponorin
> Ex, this update introducing editing text after you place it in is pretty ridiculous.
idk what you're referring to but gimp has also supported editing text after it's been placed. what's new is non-destructive filters and non destructive outlining of text (despite what some may claim you were able to draw an outline of a text even before gimp 3, by converting it to a vector path.)
Velorivox
Sometimes when I have the need to do something with images, I wonder whether I could use GIMP. I go look at a Youtube tutorial showing me how I can do what I need to do, using GIMP, and that usually cures me of any desire to use it.
Here's a funny one from my history, 12 years ago: https://www.youtube.com/watch?v=G13TXE9agYM
jwrallie
I did not know any other similar software, I learned Gimp first, so I have no previous bias. I use GIMP for simple things like fixing bad lighting in a picture, cropping or removing backgrounds. I think the most complicated thing I did was using the resinthesizer plugin to remove some objects in a photo.
Unpopular opinion, but I think the UI/UX works just fine? It never got in the way of what I wanted to do, and now I am familiar with where all the options are.
tap-snap-or-nap
The reward for learning free and open source software is great value long term, while people addicted to Adobe ....
jwrallie
I definitely agree. I think this is something that is not so obvious at first glance, specially for software that is seen as less capable.
The fact something is a well known free software program ensures a few extra features: it’s more likely to still exist in 5 years, you will still have a license to use it in 5 years, you can have it available on all of your computers and it is likely just one package manager command away from being available.
I just saw the other day a coworker fighting up with an MS Excel that refused to open a .csv file because it could not find a license.
I asked him why not use LibreOffice in the meanwhile. He looked to me like I was crazy and asked if it had better features.
Well, yes, it does have more features than Excel without a license and yes, the .csv importer has more features and will help you select the limiters with a nice preview and organize the column width automatically after importing.
wizzledonker
It's genuinely not that bad
djmips
I agree with yah
Diti
I’d say the winner in this category is Krita.
hatthew
I don't know if this is an artifact of what I grew up on (paint shop pro), but personally I found Krita vastly more intuitive than GIMP, to the extent that I no longer use GIMP, and instead use Krita even for tasks that are objectively more appropriate for GIMP.
Gualdrapo
Krita and GIMP are not in the same category.
One is for digital painting and the other is, as it name says, an image manipulation program.
lmm
That might be the tagline but I've always found Krita better for doing both things.
throwanem
> Krita and GIMP are not in the same category.
True. Usability, accessibility, and basic UI quality are all important focuses for the Krita devs.
m-schuetz
Krita covers all image manipulation needs I have, so I thankfully don't have to suffer through GIMP anymore.
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walteweiss
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balamatom
Again with the competitions, haha. But I mean, yeah - in a scenario where you only have one shot to recommend a piece of free software to someone, and are trying to avoid their startled retreat back into the walled garden, I'd also give 'em Krita.
Nevertheless, both are wonderful pieces of software! I'm not a graphics pro but do find myself editing images quite regularly, and I usually reach for GIMP as it's more familiar to me. Krita on the other hand has a great brush engine, so if I feel like drawing something, I go for that.
Also, of course, whichever one has GMIC on that particular day! Some of the stuff in that plugin is absolutely wild. Usually that means Krita again, though iirc at some point it was broken there for some time, but I found it for GIMP...
Btw, anyone know if there's a Rebelle Mixbox-style color mixing feature for either of the two?
lollollollollol
I tried Krita, but as difficult to use as Gimp can be, Gimp is still easier to use for me and has all the image tools I need.
BeetleB
For photo editing Gimp is way ahead. It also has a lot more plugins. Krita is superior when it comes to drawing or painting.
nvllsvm
Genuinely curious - in which specific ways is GIMP better than Krita at photo editing?
flykespice
Does it have the same freature set as gimp? Genuine question because I have heard people saying Krita err much more to artistic creation side than photo editing capabilities that gimp does.
HKH2
No, you can't print in Krita. Also, GIMP's transform tools are more powerful.
vekatimest
Krita still doesn't have a usable text tool or a way to change an image's color space.
billfruit
For many things Inkscape is better even though it is a vector drawing program, like making photo collages, and clipping photos against frame designs, etc.
It is much easier to make a photo collage in Inkscape than Gimp.
peterashford
I use both and I think they both have areas where they are better than the other
wombatpm
Been a user since 0.48 running on a SGI Indy with IRIX 7.x because I needed something with a UI for my undergrads to mark up image. Amazing how far it has come along.
shadowgovt
How do you get it to paste without popping a new layer into existence that you have to deal with and decide to anchor or tear off into its own thing?
idle_zealot
What would you prefer it do? That "new layer" is how it asks whether you meant to paste the contents of your clipboard into an actual new layer or merge it into an existing one (anchor).
The relevant docs for the temporary floating layer that's created on paste are here: https://docs.gimp.org/en/gimp-selection-float.html
shadowgovt
I'd prefer it to paste into the current layer. If I want to paste into a new layer, I can create a layer before pasting.
Barring that, I'd also prefer it to surface anything to tell the user what's going on. Pasting subtly switches modes into a context where a lot of the UI isn't working right until you make a decision on what to do with the floating layer. That kind of mode-switch should be signalled loudly to a user. The signal Gimp chose? Two small buttons in the layer panel highlight green.
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ponorin
From the release note:
> Copying and pasting now creates a new layer by default rather than a “floating selection”, which many users found confusing. Floating layers can still be created with the “Paste as Floating Data” option for those who prefer that workflow.
so it's solved now.
dangisautism
[dead]
balamatom
C-v C-h
blooalien
Kudos! Am a huge proponent of learning the most useful hotkey combinations for any software one uses even semi-frequently. Such a massive time-saver.
shadowgovt
Excellent! How did you find that key combo?
roenxi
> Say what you will about the UI/UX but it remains top tier free software.
Just don't mention the name.
buu700
I was actually a regular user of GIMP for years before I learned that the word had any other definition. While working at a summer camp as a teenager, I happened to install it on an office computer. One day I'm doing some work in the office, when all of a sudden I hear one of the camp directors in the other room laugh and ask why some perverted program called "gimp" was in the list of applications.
Lammy
Call it GNU IMP if it bothers you
balamatom
Some classic FOSShead contrariness on their part. They shoulda used the major release to officially rename it to GNU IMP, if you ask me. GNU could use the publicity and an "imp" is definitely cuter than a "gimp".
evanb
Shouldn't it expand to GIMP IMP? Or GIMP IMP IMP? Or GIMP IMP IMP IMP IMP? Maybe the fixed point is G...IMP?
TylerE
Imp isn't much better, especially south of the Bible Belt.
raverbashing
Or maybe they could all sit down for 5 minutes and think of a better name
But of course that won't happen
dusted
> Updated graphical toolkit (GTK3) for modern desktop usage.
I'm scared, they already started messing with the toolbox stuff (putting multiple icons under the same button and then changing the icons too to make it entirely impossible to find anything).. "modern desktop" has taken on a different meaning for me, it's all about making it look neat at first glance, then entirely undiscoverable, removing any affordance in sight, burger menus, ribbon menus.. f...
0x69420
for starters, toolbox grouping and icon theme changes are reversible in settings, and in fact the "legacy" icons have gotten a lot of love in 3.0. they look nice at high dpi now! (it's a shame we moved away from the tango aesthetic in linux land too early because god the style can look so right and crisp on hires screens)
having used all the 3.0 RCs up till now, i can assure you all gtk3 has done is made life nicer on all major platforms. for gimp's faults (now markedly fewer) it's an image editor, a thing with a distinct purpose and pretty immediate feedback on indulgent changes nuking productivity. the cancerous low-information-density, look-over-feel trends that we associate with new gtk versions by way of gnome's visionless bikeshedding blessedly does not translate to this new gimp. pinky promise. go use it. you'll like it.
dusted
Yeah, I don't buy this "we just hid the nice way behind an option" explaination, I've been stung by that too many times to ignore it..
It means "this gonna get dead" and the argument will be "oh, nobody uses it" yeah, because, you can only want a nice thing back if you knew it existed to begin with, eventually, most users either never knew it was there, or assumed it went away, and eventually, forget it entirely, and then it's gone.
Andrex
Open Gimp's settings dialog.
I don't think you have to worry about settings disappearing in newer releases.
Which, major releases of Gimp are so slow anyways, if it was a realistic worry for this software specifically (it's not), it would probably be 10+ years before such a change hit stable.
hghid
It's the blind assumption that if a UI was developed in the last year it is "Modern" and therefore automatically better. I guess there will be a phase of AI infused UI design to drag things further downhill. The equiavalent of a car saying: "We've noticed that you mainly use the Gas pedal, so we've made it bigger and put it right in the middle for you. Enjoy!". I am, of course, old and stuck in my ways ;-)
hnlmorg
That is a fantastic analogy with modern UI design.
It’s a race to the bottom to simplify the most common use case for the most incompetent computer user.
To compound things, because everything is “engagement” driven, it means you have product managers place entirely unwanted features in prime real estate locations, often in jarring ways like with full colour animations, just to get people to use it. (Eg pretty much every AI feature in productivity tools).
threeducks
> putting multiple icons under the same button and then changing the icons too to make it entirely impossible to find anything
This also annoys me to no end. Here is how to fix the icons:
Ungroup GIMP tool icons:
Edit -> Preferences -> Interface -> Toolbox -> Untoggle "Use tool groups"
Restore old icons with color: Edit -> Preferences -> Interface -> Icon Theme -> Select "Legacy"
And while we are at it, here are a few more quality-of-live improvements:- Pressing '/' opens a search dialog for all tools.
- By default, the brush size selector precision is garbage. You can get fine precision by using '[' or ']' keys, mouse wheel or right click + drag instead of left click + drag.
GIMP can do most things, but it is unfortunately a good example of how sane defaults are important.
That being said, I've tried version 3 and did not notice a large difference in UI except that everything is a darker shade of gray: https://i.imgur.com/Lj5BIA2.png
sudo snap install gimp --channel=preview/stable
/snap/bin/gimp
stuaxo
I don't mind black and white icons in most places, but in GIMP and Inkscape I turn on colour icons - there are lots of icons together in a palette and it's hard to tell which is which.
Monochrome icons is from GNOME, it's a shame Sun has gone, they used to do usability testing on GNOME and publish the results .
stuaxo
Read this further, yeah there won't have been a big difference in UI, I think its been such a push to get this out.
We'll see how it goes from here, while it should be easier under Gtk3, there's still a bunch of UI to make sane around d GEGL ops etc.
I wonder if we will see a push to Gt4, that should be less painful than 2 to 3.
We should see improvements gradually accelerate now this is out.
cmyk_student
Just FYI, changing icons/themes/tool groups is even simpler in 3.0. In the Welcome Dialogue that pops up on start, you can change all those settings in the Personalize tab.
You can also access that dialogue under Help.
bayindirh
> putting multiple icons under the same button and then changing the icons too to make it entirely impossible to find anything
GIMP's toolbox was like that, since forever IIRC, no?
Edit: Just checked, everything is where it's since 1998. New tools added under correct toolbox categories (heal under stamp/clone, etc.).
dusted
They are there own damn icons! And they should be! They always were. It's now an option that you need to enable.
TheChaplain
Can only agree. The common toolbar plus extensive menus were the best and most accessible.
Office 2003 were amazing in this regard, you could customize the toolbars as you needed to optimize your workflow.
esskay
And sticking with tradition, zero screenshots of it on the announcement post.
pndy
> » READ COMPLETE RELEASE NOTES «
There are some. At first glance it doesn't seem to be that much different from 2.10 that I have installed in Manjaro
mixmastamyk
The new GTK widgets are a little flatter and have a bit more padding, but otherwise not much new to see. The headline feature is non-destructive.
ryukoposting
Non-destructive editing is a huge shift for GIMP that's really exciting to see. I'm quite happy with Rawtherapee so I don't know if I'll go back to GIMP, but the fact that you won't have to create a bazillion extra layers with backups of your work will be a huge step forward.
wtcactus
I think GIMP could become a big proper competitor to commercial photo editors just like Blender did on the 3D space, as soon as they go the Blender way and do a complete overhaul of the UX/UI like Blender did.
I remember, for years and years, trying Blender and quitting it due to the terrible UX choices. Likewise, I also remember the devs and some older users on the internet trying, at every turn, to tell us how much superior Blender UI/UX was, that all the people were wrong and they were right. They weren't right, of course. Then the team at Blender finally accepted it, they did a complete redo of the UX/UI and now Blender is winning prizes at the Oscars.
The same could happen to GIMP if they just accepted the UX is terrible.
I'm saying this, totally agreeing that these devs did a fantastic job and that they don't owe us anything. This is open source, of course. But, this level of stubbornness, is preventing GIMP from being used by a lot more people that want to finally ditch Photoshop.
tomovo
For Blender it wasn't just the UI, it was great leadership, direction, focus and decision making that got it where it is today. This culture started attracting more talent in both users and new developers.
mixmastamyk
Gimp UI is like every image editor since 1985, and uses CUA keybindings. It has nothing to fix on the level of Blender’s drag with wrong mouse button mistakes.
hahamaster
It's probably a lot of work.
anymouse123456
Congrats and thanks for all the hard work.
I'm an occasional/light user of image editing software and Gimp has been my go-to for years now.
I really appreciate all the work you've put into small UX details and performance over the past 3-5 years. It shows.
tasuki
> Making pro-quality text got easier, too. Style your text, apply outlines, shadows, bevels, and more
Those... are not "pro-quality" things but cheap gimmicks.
Good that they're introducing non-destructive editing! I've long moved to DarkTable for photo editing. Photo editing never seemed like GIMP's goal.
paulryanrogers
Gimp does seem to be half way between a photo editor and a drawing/painting program.
For me, the swiss-army knife approach they support is good enough. And it saves me from having to wrangle two or three other tools.
otar
I got so used to GIMP back in my Ubuntu Linux days that I don’t bother installing Photoshop or other image editor on my Mac.
Besides, Adobe is an ugly company with shady billing/retention tactics…
yieldcrv
The gulf is sooooo wide now though
GIMP is still trying to reach parity with CS6 days from 20 years ago, all for the gold star of saying “we did it guys”
kilpikaarna
Photoshop was basically done at CS6 (which was less than 15 years ago), so why not? I know the copy I'm keeping around to avoid Adobe rent-seeking is eventually goong to stop working on new OS versions.
yieldcrv
We discuss emulators all the time here, so there would be less scrutiny if they just say that they are an aspiring CS6 emulator
dskhatri
I too have been using the wonderful GIMP for years. The BIMP (Batch Image Manipulation Plugin for GIMP) is super useful in batch processing a large number of images in GIMP.
3.0 is big for GIMP. Lots of features to make it viable for simple Desktop Publishing and YouTube thumbs.
Created a quick poster: https://i.imgur.com/pPgy255.png Stuff that needs work:
* UI/UX: "Tool->GEGL Operation..." is too much friction for such a common operation- just pop it up when you click on the "FX" button in the layers window.
* UI/UX: Naming. Drop shadows and glow are currently not discoverable (its squirreled away in the generic "GEGL Styles").
* UI/UX: "Move Tool" should act like a common entry point to other tools if you're not dragging. Switch to "Transform Tool" if I single click an image layer. Switch to the "Text Tool" if I single click a Text layer! Please!
* UI/UX: Copying/pasting layer styles does not work. Users can overlook many issues if you can duplicate/destroy layer styles easily. Preset system is cumbersome. Idea: Presets usable from the Layers window directly (could be just add/apply presets) would help a lot, but just copy/paste would probably be better.
* BUG: Layers often clip GEGL Glow. Again could be worked around by just easy copy/paste of layer styles. See clipping present on "GIMP Halloween Party" text in my image.