Constantly Divisionless Random Numbers
8 comments
·March 5, 2025aqrit
fanf2
What do you mean by “regular” rejection sampling?
Fastrange is slightly biased because, as Steve Canon observes in that Swift PR, it is just Knuth’s multiplicative reduction. The point of this post is that it’s possible to simplify Lemire’s nearly-divisionless debiasing when the limit is known at compile time.
I previously experimented with really-divisionless debiasing but I was underwhelmed with the results https://dotat.at/@/2022-04-20-really-divisionless.html
RicoElectrico
The code blocks break mobile viewport width. Surely it's better than wrapping, but the best solution is to use max-width and overflow-x: auto which makes them scrollable.
rewqa
[flagged]
Why not use regular rejection sampling when `limit` is known at compile-time. Does fastrange[1] have fewer rejections due to any excess random bits[2]?
[1] https://github.com/lemire/fastrange
[2] https://github.com/swiftlang/swift/pull/39143