Show HN: Immersive Gaussian Splat experience of Sutro Tower, San Francisco
197 comments
·February 20, 2025FinnKuhn
franky47
"Good morning, and welcome to the Black Mesa transit system" is the first thing that popped in my head when the train started moving.
mortenjorck
As a child of the 90s, I see this as one of those rare, genuine examples of the “museum in cyberspace” imagined by the futurists of the day. Thank you for keeping the dream alive!
biofox
Glad I'm not the only one who thought of that. On opening it, my mind went immediately to the 3D virtual tours in Encarta.
aa-jv
Indeed, you might be interested in the Artificial Museum project, which has managed to realize that ol' cyberpsace dream all over the place:
For example, check the Vienna map .. so many interesting locations!
gertrunde
In the same vein, it reminds me of the 1980's Domesday project, which had some sections that were similar to this, although given that it was published in 1986 , it was pretty much point and click to move between static photographs.
DonHopkins
Decades ago a radio technician friend of mine took me up the elevator in the west leg to the top platform, to enjoy the fantastic view of the city. As the caption at the base of the west leg elevator entrance says, it was quite small and cramped indeed, and it definitely was disconcerting when it changed orientation passing through the waist of the tower!
Samin100
Wow! I'd love to read a more in-depth blog post describing how to create one of these myself, and maybe even contribute my own splats to a collaborative library for iconic landmarks. I could see interactive splats being added to Wikipedia for popular locations.
corysama
https://reddit.com/r/GaussianSplatting/ has been slowly talking about the subject for a while now. There are probably several articles and vids in the search bar.
If you want GS news, https://radiancefields.com/ reports a lot of advances all the time.
akanet
I give a bit more color in the twitter thread https://x.com/fulligin/status/1892685973731061937
42lux
Pretty much the same workflow as photogrammetry take a lot of images/videos and put them in one of the SOTA gaussian splatting tools.
sm_park
There is an app you can try https://scaniverse.com/. it splats using your phone's gpu.
dmazin
San Francisco is just so beautiful. There's a serenity to it that I can't quite put my finger on. The way the fog waterfalls over the hills when you take the train in from the south... the view from Sutro. The gum tree trove near the tower.
This captured that serenity.
archagon
Vincent Woo (the author) also has some lovely time lapse videos of the fog! (And other bits of the city.) https://www.youtube.com/playlist?list=PLXhk-g2kj99k6FMp2tZ2X...
kevthecoder
The Metaverse Standards Forum has had some activity around gaussian splats recently, for example debating whether it's too early to standardise.
There's a town hall on 5th March with speakers from Niantic and Cesium: https://metaverse-standards.org/event/gaussian-splats-town-h....
The previous splats town hall, and other related talks, are on the videos page (there was another gaussian splat talk a couple of days ago from Adobe). https://metaverse-standards.org/presentations-videos/
bastawhiz
This is great! Back in 2009 or so, I took dozens of high-resolution photos with my digital camera from the observation spot at Sutro Tower (towards the city, not the tower), and combined the images together in Microsoft Photosynth [0] to create an astoundingly high resolution point cloud of the city. I started with lots of zoomed-out photos, then took an overlapping grid of photos at various zoom levels. I wish Photosynth was still around; I'd love to look at the result again.
akanet
the tower released some gigapixel imagery from the top at https://explore.sutrotower.com/
michaeloder
Fantastic work. This is one of the best gaussian splats I've experienced. Especially in regards to the distant objects and sky. I was surprised at how many more details I could perceive in the VR mode. I couldn't spot the "easter egg" until I switched over.
toephu2
Ten television stations, three FM radio stations, and 20 wireless and mobile communications users (i.e. law enforcement agencies, taxi cabs, school buses, wireless internet, etc.) rely on Sutro Tower antennas to transmit signals over the air to the entire Bay Area.
roughly
For some reason it never occurred to me that Sutro was still a live radio tower - it’s such an SF landmark that I think I just assumed it was decommissioned or something.
PaulHoule
Amazing.
I tried it on my MQ3 last night and it was the first thing like that which was photorealistic, but it badly overloaded the MQ3, so it was the closest experience to Sword Art Online I've had yet in VR. (The sky was transparent and my room showed through!) I should have been sitting when I started it but since the frame rate was low and the horizon improperly oriented I could have fallen transitioning to the couch if I hadn't steeled myself to rely 100% on proprioception.
Contrasted to the way too lo-fi Inside the Scaniverse and the bland but cringe Horizon Worlds it's a hit. I gotta try it again in tethered mode.
czbond
Thank you for posting this - really cool project. Also, thank you for sharing your splat experience and methodology.
cloudfudge
This brings a meta quest 3s to its knees. It's almost so bad you can't quit it, and the video lags 15 seconds, which is very disorienting to be immersed in (it can make you fall down). Shame, since it looks gorgeous.
itishappy
Weird. Runs totally fine on Intel integrated graphics. 15-20 fps, but starts instantly and is responsive.
poutrathor
what part is the culprit : the meta quest or the 3D implementation from the website ? On a classis laptop, it behaves well
ladon86
The Quest's Snapdragon GPU, like most mobile GPUs, uses a tiled rendering [1] architecture.
The basic technique for rendering gaussian splats is kryptonite for this architecture, essentially implementing every worse practice for rendering on a mobile GPU:
* Tons of overdraw (overlapping splats)
* Tons of alpha blending
* Millions of splats in the distance generate a lot of tiny triangles resolving to a single pixel
* Long thin splats in the foreground generate triangles that cover multiple tiles
These are all the ingredients you need to bring a mobile GPU to its knees! Any desktop GPU (including most laptops) will be far less sensitive to these issues, even if it's not very powerful. It's a fundamental issue of architecture rather than one of raw FLOPs.
OrangeMusic
It _is_ possible to render incredible and gorgeous scenes using gaussian splats on the Quest platform though, as shown by this tech demo from Meta: https://www.youtube.com/clip/UgkxGlXM3v93kLg1D9qjJIKmvIYW-vH...
PaulHoule
The quest is underpowered (it's basically a midrange Android phone you wear.) More efficient coding or a simpler model would help. Inside the Scaniverse does something similar with a high framerate but the models are simple and don't look very good.
I had to power cycle mine to get out, but boy was the view great despite the motion sickness.
I can also recommend "Tunnel Vision: An Unauthorized BART Ride", which was made by the same author and is a really great documentary film.
It's free on YouTube: https://www.youtube.com/watch?v=3-Jrp6it9Ss