Everyone knows your location: tracking myself down through in-app ads
timsh.org
Polish city is using mussels to monitor water quality
awa.asn.au
Waydroid – Android in a Linux container
waydro.id
F-strings for C++26 proposal [pdf]
open-std.org
The legacy of lies in Alzheimer's science
nytimes.com
Introducing deep research
openai.com
Ask HN: What is interviewing like now with everyone using AI?
Emergence of a second law of thermodynamics in isolated quantum systems
journals.aps.org
Ask HN: Does anyone still use code snippets?
Goose: An open-source, extensible AI agent that goes beyond code suggestions
block.github.io
NASA's Asteroid Bennu Sample Reveals Mix of Life's Ingredients
nasa.gov
The Art of Dithering and Retro Shading for the Web
blog.maximeheckel.com
Patterns for Personal Web Sites (2003)
rdrop.com
London Street Views (1840)
davidrumsey.com
Costa Rican supermarket wins trademark battle against Nintendo
ticotimes.net
Show HN: Lume – OS lightweight CLI for MacOS and Linux VMs on Apple Silicon
github.com
Global variables are not the problem
codestyleandtaste.com
TopoNets: High-Performing Vision and Language Models with Brain-Like Topography
toponets.github.io
Reverse-engineering and analysis of SanDisk High Endurance microSDXC card (2020)
ripitapart.com
ScatterBrain: Unmasking the shadow of PoisonPlug's obfuscator
cloud.google.com
Fake thinking and real thinking
joecarlsmith.com
I very much enjoy N64 era games, and do wonder if the emulation/upscaling is subtracting from the experience. The problem is modern pixels are so tiny, without things like this, It would be a tiny image.
Other people want the game post-rendered into modern feel. I guess we're all different: For me, the blocky-ness is the point.