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Hacker News for Gamedev

Hacker News for Gamedev

228 comments

·January 31, 2025

aarongeisler

I hope this catches on. For whatever reason, I haven't come across many gamedev-focused sites with good content. The gamedev subreddit is particularly disappointing.

Feebdack: agree with the other comments that the background image is a bit hard on the eyes.

Nice work!

arduinomancer

The problem I find with the gamedev subreddit is it seems like it’s 90% beginners

And the focus is like all on 1-person indie projects with very little content from professional/AAA devs

ArlenBales

This is less a problem with the subreddit and forums, and more that AAA game devs seems to be very reserved about discussing their industry or keep discussion internal to private channels (possibly for IP reasons). Whenever I see a AAA developer pop up on Reddit they're always vague and mysterious; "I work for an unnamed AAA developer.." You don't see people doing that on HN very often, they usually announce unabashedly they work at a well known company, like Google.

harrison_clarke

i think a big part of it is that their audience isn't just other gamedevs, it includes gamers

those gamers often have strong emotional attachments to games/characters that very few people have for google sheets

studios get crazy backlash for nerfs and other changes, so i can see not wanting to attach your name and face to that. in the other direction, i wouldn't want a horde of gamers using my words as evidence that my employer is dogshit, unless that was the goal of my message

recursivecaveat

The IP and that the industry is very big-release centric. Even the engine you are working with is often news, people monitor and report on job listings for this kind of thing. It's obvious and uninteresting that a slightly updated new version of google sheets will release probably like every day, and they will be virtually indistinguishable from the previous ones. If literally anything you say about your work on GTA6 is news for the next N years, you don't post anything. The few non-indie devs I see publically online are usually for live-service companies like riot.

KittenInABox

I have seen game devs that are public with what company they work for also get death threats/hatred/etc whenever a game comes out that flops even if they didn't work on it specifically. Gamers can come off as a really political audience with a lot of grift money to be made on culture war stuff so it makes sense if you're an apolitical gamedev to stfu.

superconduct123

Its because of crazy gamers online

If you even mention the game/studio you work for they might come at you

numpad0

I've noticed the same for many industries across the website. There don't seem to be requisite psychological safety for experts to speak up there, unlike with many forums of 00s or even other modern and current public social media.

theshrike79

I work for an unnamed AAA developer..

...and people I work with have gotten mail on their PERSONAL phones, addresses and social media accounts because a, let's say "enthusiastic", fan found out they work on a product they have strong feelings on.

65

This is the problem you will find with pretty much any subreddit, they are always filled with beginners. Drives me a little crazy.

LordDragonfang

Every programming-related subreddit is stuffed to the gills with content that's mostly relatable to freshman CS students, and it all gets upvoted to the top. I agree, it's infuriating.

If I have see one more meme about missing semicolons...

Animats

The more professional discussions seem to be on the forums for Unreal Engine or Unity, where people are struggling with obscure issues inside those monster packages.

(I'm trying to do 3D stuff in Rust. The number of people who do hard 3D stuff in Rust seems to be very small, which is frustrating. There are many obscure bugs in the graphics stack and not enough people to exercise the stack, find the bugs, and get them fixed. 3D game dev in Rust is below critical mass. Retro-looking 2D is doing fine. But most 2D Rust work could be done in HTML/CSS/Javascript, or could have been done in Flash.

About half of my time goes into graphics stack problems. This is not fun.)

johnnyanmac

Even Unreal Q&A's get thin once you start looking into features deeper in the engine. Epic's campaign to make the common dev afraid of C++ seems to have worked with ablomb. Maybe there's some closed off sections to look into, but I sadly don't have access to that anymore.

I can't imagine much knowledge out there on Rust gamedev atm. Truly a trailblazer. At that point your resources are more about community discords and arguing in github issues than anything casual.

brudgers

That’s probably the problem for any HN-for-X because a talking at/with/to beginners and hobbyists is not a rare internet opportunity for experts.

I think one of the things that makes HN HN is that experts can choose to have only incidental open internet engagement with their areas of expertise. Most or all of their time on HN can be engaging with other topics that they are less familiar with.

The attractions of an HN-for-X include engaging with an unfamiliar-X that experts are already familiar with.

bloomingkales

I have a suspicion it’s worse than beginners (absolutely nothing wrong with beginners).

There’s a cohort of marketers on Reddit that profit off of beginner-aimed content. Lots of “oh I just built a successful game doing this”, link off to a blog. So the shepherds in those subreddits are not really elders, but sadly, grifters. In turn the beginners sort of stay perpetual beginners. It’s horrific if you go to the /r/startup type subreddits, the grift is super strong there.

Makes you really appreciate HN, good shepherds (not perfect, but good).

null

[deleted]

Agentlien

I found this very frustrating back when I was active on Reddit. There were times when I put a lot of thought and effort into writing posts drawing from my moderate knowledge and (at the time ~10 years of) experience. And then I get some reply from a complete novice or two saying this is clearly wrong and the post gets tons of down votes. Meanwhile the top comment is another beginner saying something obviously wrong and hundreds more agreeing.

eru

aarongeisler

Yep, familiar with this one - one of the best out there!

klaussilveira

I miss the TIGSource forums on its prime.

novaleaf

If I may: https://www.reddit.com/r/GodotCSharp/

It's a no memes, no marketing subreddit for C# Godot.

(I am the Mod)

jprete

A little off-topic, but have you found spam or fake content to be a problem in the last year or two?

novaleaf

no, but it's a very small (2k members). it's pretty much a "serious, no fun" sub so probably that's a good filter :D

ta12653421

gamedev.net was quite good, do not know if its still good

caseyy

There aren't many social media communities with quality gamedev content, because professional (especially AAA) developers with decades of experience rarely participate, and you can only have so many beginner communities. The lack of participation exists for many reasons:

1. Befriending fans or participating in their communities leads to constant requests for insider info, which is tiresome.

2. Social media is for extreme content. Reddit, for example, rewards the most shocking content and most Redditors are aware of this, so measured voices get drowned out, or worse: blindsided and cancelled for minor quirks of expression.

3. Armchair developers with very little real experience, who are the main participant of game dev conversations on social media, often lecture long-term professionals. Particularly, new software engineers tend to really over-complicate code until it's "perfect" in some philosophical ways but not performant nor maintainable. It is difficult to participate in discussions where they outnumber you 50:1. Sooner or later someone will "epically own" you with Uncle Bob quotes.

4. The current zeitgeist in the gaming community is that studios are evil for a number of reasons, some of which are not pandering to contradictory player demands (next-gen graphics are a waste of money/game with previous gen graphics looks like PS3; visually appealing women characters are sexist/visually average women characters are woke; games should not cost more than $69/games that use monetization engines to keep the price at $69 are greedy), and some of which are abstract and universal ("this game had so much potential", "<game feature> is trash", games not meeting delusional expectations, etc). Influencers often flip-flop between these criticisms reviewing any game they come across, so these ideas have now taken hold in social media, and are often barriers to respectful communication.

5. Many devs align with the games industry a lot more than the idealistic "games is my calling" new developer. About 50% of the industry is people who do games as a paycheck (they have families, kids, parents, they are battling the cost of living crisis, they don't have the energy for ideological fights at work nor do they want to upset their source of income), or people who do games as a career (they want to become VP of technology, studio head, etc. as a life goal). These people are completely under-represented in beginner circles who sometimes consider their goals vile. Many people who have worked in the games industry for decades will know a few studio heads/executives personally and align a lot more to the business decision-making in the industry than the average social media user. Because SM often promotes quite inflammatory language, it becomes difficult to find common ground.

As a result, most game dev professionals avoid social media, particularly Reddit, YouTube, Facebook, and rumor forums, because it's really grating to socialize there, and we get our social needs met by more accepting groups of people. Even Twitter/X/Bluesky, with a slightly larger dev community, loves the extremes of opinion that become equally exhausting.

HackerNews so far is a platform that doesn't tease you for insider information, it promotes measured voices, and likes the practicalities of tech + business, as opposed to idealistic extremes. Therefore, I believe there are more professionals here, and the community isn't running out of steam.

There are other niches for game developers online, such as GameDev.net, GameDeveloper, and industry-insider publications like GameIndustry.biz. It is much easier to write down an article for GameDeveloper or speak to editorial staff about what concerns you to get an article out there on industry publications than to try and discuss any sort of meaningful matter on broader social media.

johnnyanmac

> Influencers often flip-flop between these criticisms reviewing any game they come across, so these ideas have now taken hold in social media, and are often barriers to respectful communication.

From my observations, I see that most influencers are consistent. A few will flip flop to chase the trend of the week, but most simply have hard, clashing stances. And of course, those clashes creature flames

Sadly, talking about games is rarely civil. You need to find a quaint community and/or do a ton of moderation to keep the conversation from tilting off.

> Many devs align with the games industry a lot more than the idealistic "games is my calling" new developer.

Yeah, that was definitely a contributing factor to me leaving Reddit. Only so many times you can try and reason "well yes, costs have grown for these larger games. Maybe a 16% increase after 15 years is justificed" and are counted by "but the market is bigger! You sell less games with higher costs"... sigh. I know they can't see the pocket books, but companies are still breaking records with $70 priced games. Come on.

Also just a real shame how much those gamers ignore the japanese market. They focus on COD and claim to just want to buy games. meanwhile Nintendo has never put MTX nor battle passes in their games, and they are chastised as bad for completely different moving goal posts (ahh yes, because lawyers remove mods... because Nintendo games disproportionately have a huge modding community. Population maps anyone?). Maybe a bunch of cosmetic DLC at worst, but all those western tactics are relagated to Mobile in Japan (which this audience couldn't care less about).

They have options to branch out to, but never do. Can't make the horse drink.

CJefferson

When you've only got 3 comments on your whole front page, not sure invite-only is the best idea.

Grumbledour

This is the main problem of the "Hacker News for [x]" type sites. Lobsters got lots of people interested, but it is itself mostly not interesting to read, because there is very little discussion. Sure, you keep out some noise, but you also keep out what makes hacker news great, and that is the comments from all sorts of people.

All these kind of sites serve is a curated link list, which can be nice, but they don't fell like a community if you see the same dozen people leave ~3 comments per article and can only participate yourself after groveling before the chosen.

While I do think a good community needs some type of gatekeeping, being invite only is not it.

johnnyanmac

>While I do think a good community needs some type of gatekeeping, being invite only is not it.

Their verification method already seems to be enough of a gatekeep.

>if you don't know (or can't find) an existing_user from whom to request an invitation, you can make a public request for one. This will display your name and memo to all other logged-in users who can then send you an invitation if they recognize you.

And they ask for some personal website to verify as well that is visible. Given the volume at this scale, this could have been a manual verification by the creator for a while until there's enough scale to rely on invites (similar to Tildes).

righthand

Perhaps "interesting to read" does not correlate directly to "healthy discussion". It's a feature that Lobste.rs has low volume commentary, it leads to more authentic response less ad-hominem or passive-aggressive commentary like HN is constantly flooded with.

willio58

As someone who wanted to comment and was immediately prevented by the invite wall, I agree.

I even submitted for an invite but clicking submit triggered no notification or anything. I don't have the energy to look at the network request to confirm

saint11

Website maintainer here, that's kinda what we are going for. I really don't want to have to moderate a big community, this is supposed to be something you check once or twice a week.

johnnyanmac

once a week may not really be enough to engage a community unless you are sure who you are recruiting will be very active.

But I respect the choice, nonetheless. It just simply does fit my ideal style where I could find at least 1-2 interesting posts when I check twice a week. Having niche interests can be a curse.

vunderba

Especially considering how long this site has been around at least according to the stat page (over a decade at this point).

https://gamedev.city/stats

zipy124

The stats page is just a clone from the site it's code is forked from, you can tell because they even have the same text on their stat page about their pledge drive, which clearly they did not do, but was in fact on lobste.rs.

https://lobste.rs/stats https://gamedev.city/stats

hubraumhugo

I've seen many "HN for X" projects for various niches now, and they all suffer from the chicken/egg problem of getting a critical mass of participants.

Isn't game development already discussed here?

I actually built a side project that categorizes front page articles so I can filter for topics. Here's an example for recent gamedev content: https://www.kadoa.com/hacksnack/d57360e8-1eb1-4800-a711-f0d5...

raytopia

Gamedev is discussed here but honestly not very often if you enjoy it more then the more popular HN topics.

mnky9800n

Are you telling me you don’t want to read constant updates on the state of AI and how it will obviously find AGI tomorrow so please give us a trillion dollars today?

genewitch

For better or worse at least it's not "uber for X" posts of a half decade ago

raincole

The thing is HN doesn't even have a tag system so you can't "see gamedev posts only".

So far the most active community seems to be gamedev.net, but I feel it's in a long decline.

ANewFormation

The 'Unreal community' has enough relevant content that it'd take a lifetime to go through it all. I'm sure the same is true of Unity.

Maybe not the more general stuff you might be after, but those forums+ deserve a mention.

ryandrake

+1 for tags. As HN has grown, the topics here have become so broad that it might be months before a particular topic you are interested in like gamedev makes it to the front page. It would be awesome to click a tag and only see submissions about that topic. Or better yet, unclick a tag and filter out submissions about that topic. I'm so sick of AI this and LLM that and DeepFoo and ChatBar, it would be so nice to just delete that noise in my own view of HN's front page.

stared

For me, "HN for X" sounds like a "Reddit channel with a sense of grandeur".

Starting one is easy, but maintaining both quality and popularity is hard - here, HN is a rare exception.

stkdump

Also I thank that moderating a popular forum is dang hard.

skizm

Idk if dang was in charge back in the day, but I remember HN used to shut off sign-ups whenever Reddit went down (very frequently like 10 years ago) so they didn’t get a flood of users looking for a low-effort Reddit like experience. Those are the kinds of things I’d never think about but are also what has kept HN so great. Genuinely glad this bit of internet has been so well maintained over the years.

mgfist

So the secret to "hn for X" is "dang for X"

mstade

I see what you did there, well played! :o)

chefandy

Do you think your considering HN a clear exception to being “Reddit with a sense of grandeur” might have more to do with your vantage point than your ability to gauge the value of online communities?

raincole

> might have more to do with your vantage point

It has everything to do with the simple fact that HN was launched in '07, when Reddit wasn't that mainstream.

stared

I mean that referring to "HN for X" is like (more than a decade ago) "Facebook for X".

I consider HN a clean exception to most (all?) online communities in which I have been participaing; in all other cases, the quality tanked, they became ghost towns, or they just changed from their original goal.

Sure, there are many wonderful forums and special interest groups, and it is good that new ones have been created. Just HN is not something you start at, it is something you become.

t_mann

> For me, "HN for X" sounds like a "Reddit channel with a sense of grandeur".

it's a bit sad seeing such a derisive comment about self-hosting on HN

dewey

It’s not about self hosting, it’s about how community building is hard.

newsclues

and yet, because social networks degrade in quality over time (popularity brings about the riff raff), it's essential to start net social networks to maintain quality discourse.

nottorp

> Isn't game development already discussed here?

I'd say not really. Not in the detail that this site aims for. At least on the front page.

sbarre

That site aims for it, but the front page goes back a month or more. That's not a level of detail or activity that will compel people to go there regularly?

I get the desire to have quality users and posts, but the whole invite system feels like an unnecessary gate.

I am not a gamedev professional but I dabble as a hobbyist and am interested and would love to participate on that site but I don't know anyone on the site to get invited, and I'm certainly not going to beg publicly for an invite (which seems to be how their system works).

nottorp

Neither am I. Doesn't mean HN works as a go to for game development information. Or for web development. Or for embedded development.

HN is more of a collection of high level interesting facts about everything techy.

bdhcuidbebe

Invite system tends to do wonder for the quality of discussion, tho.

genewitch

Any dev based forum needs full markdown support where you can type ```javascript.

//js code here.

```

And it formats as js, say. Formatting stuff on here, reddit, and other sites that support only partial markdown is painful for me.

genewitch

Q.E.D.

baxtr

My first check on any "HN for X" is: does it look and feel almost the same. If not I get frustrated because apparently I’ve been promised something else.

I’m not sure why they not just copy an UI that’s working well already and that people know.

basch

The other half of the chicken and egg is that hn is “hn for devs but actually just for techy people to cover all sorts of stuff” whether that’s the intent or not.

By limiting the surface area, it’s bound to never become larger than the restriction.

stiltzkin

[dead]

koolba

> I've seen many "HN for X" projects for various niches now, and they all suffer from the chicken/egg problem of getting a critical mass of participants.

With the rise of LLMs, the fake-it-till-you make it would much easier. Even just having an automated program to scan for relevant URLs on other aggregator sites and cross posting them as new content would give things a bump.

sbarre

You're kind of describing an RSS reader, or del.icio.us...

rsolva

Using federated forum solutions would at least partly solve the chiken/egg problem. Forum software like NodeBB and reddit/HN-type variants like Lemmy, opens the possibility of having a topic based communiy, while still being open for interactions from the entirety of the Fediverse.

This already works well for Mastodon and Pixelfed; I follow accounts on mastodon.art from my Pixelfed account.

The reach of folks at the art focused Mastodon instance is not limited to their community. The same is possible for reddit and forum like communities!

Look at it like this; every forum becomes a potential sub-forum in the global network.

Grumbledour

It also gives you something hacker news mostly lacks (besides the occasional Ask HN) and that is discussing topics organically vs. just discussing what people elsewhere have said. I think this is also an important distinction older type of forum software have before the newer "link share" type.

qingcharles

Some of these HN for X do manage to break free. I like jgc's Two Stop Bits retro "HN", which is a very small community, but active:

https://twostopbits.com/news

hbn

It looks like 70% of the posts there are from bmonkey325 and most threads have no replies. I wouldn't call it active.

innerHTML

I love the idea, unfortunate the way this site is presented is such a incredibly busy and noisy way, it makes it so uncomfortable to look at I couldn't use this.

I think hacker news aced it with the clean look, although sometimes I wish for a dark theme.

iib

As a sibling commenter said, I think the background texture is the most distracting.

Other than that, I also think the tag density is higher than on Lobsters, where they seem to be using mostly one, or at most two, tags, whereas this website's front-page is using around three for each post.

Maybe the color scheme as well. And perhaps more negative space can be removed by making the column wider, like it is on HN.

ryandrake

They've also gone with the sadly-ubiquitous "tiny fixed width column of content with heaps of whitespace on either side" pattern. Real HN does have whitespace borders after a certain width, but it mostly allows the content to scale to fit your browser window. Nothing worse than having a nice gigantic monitor and then having web content constrained to a 5" vertical strip down the middle of it.

post-it

For me, it's the fact that the tags overflow to the next line on mobile. Some posts only have tags on the right, some only have tags on the next line, some have both.

The inconsistency makes it impossible for my eyes to settle into a reading pattern.

esalman

As a gamer though I immediately noticed how easy it was to visually filter the content by tags and drill down into the details at will. It's an uncommon texture but it works for me.

abcd_f

It would certainly help being able hide tags easily, as a guest. They add way too much visual noise without adding much in terms of the ux.

The choice of colors is also rather unconventional and not exactly appealing.

cloogshicer

Yup, I think the background texture needs to go away and the font color of the posts needs to change.

Anon4Now

> hacker news aced it with the clean look

It's the old school magic of nested <table>'s.

duxup

Tables are great provided you’re never going to do much styling with them … and maybe that’s what makes them great.

timeon

You can do this with divs/lists and bit of css as well.

imzadi

I immediately backed out, because it literally gave me a headache within about 5 seconds.

shortrounddev2

Personally I love it. I'm tired of websites with no character to them

null

[deleted]

saurik

I just use browser extensions to get a dark theme.

suby

The invite only is very offputting.

GuB-42

So it is more lobste.rs than Hacker News

mariusor

It's running on lobste.rs code as far as I've seen.

corund

great idea to add tags. Colourful account icons clutters page, i'd rather prefer the hacker news style without these icons

7bit

Color theme sucks. Not enough contrast.

_tariky

+1 those colors sucks

volkk

just straight up hard to read. great site though

ahub

To clarify : I'm not the author/host of the site. Saint11 [0], who worked on the recent "Celeste" platformer, is.

[0]: https://saint11.art/

teach

Oh man Celeste was FANTASTIC. I've been active in /r/gamedev for forever (because I used to teach high school kids how to make video games), so I was already interested but this seals the deal.

The storytelling, the accessibility options, chef's kiss

Requested.

drekipus

Nice! Great idea, I'll be sure to check it out

I'd love if there's more "hacker News like" sites. You could probably use the format for many things, a hacker news for writing?

0xEF

Seconded on a HN-style site for writers. I would love that. Aside from tech, I am also an aspiring author and seeing what others are up to helps me develop my own voice.

wrfrmers

In terms of "x for gamedev", what I would love to see is a fork of Brilliant that covers common topics from the basics up, using pseudocode only. I've always liked Cat-Like Coding's approach to tutorials, but I've never been able to "acquire" that knowledge (and an intuitive feel for it) in a permanent way like I have with Brilliant's method. I know that they have a CS module, but one specific to gamedev topics would be amazing.

appleorchard46

The problem with 'HN but for [x]' sites is that what they offer is just a subset of HN. Game dev posts might not be the most popular here, but they're still allowed and do get some traction from time to time - so there's little incentive to post somewhere that has even fewer eyes.

IMO for a site like this to succeed it needs to offer something HN doesn't. Chat, subforums, personal promotion section, something.

andrewmcwatters

I used to think this, but after reading about engagement numbers elsewhere, Hacker News is actually very small when compared to other venues.

Depending on where you're reading, it's Hacker News that's a subset of just about anything else.

appleorchard46

Exactly - you can only add so many inner matryoshka dolls before they're not big enough to sustain critical mass.

If HN is a subset of other sites (though arguably its approach to UX and moderation offer something different), a site targeting a subset of HN's users seems unlikely to get much traction.

Larrikin

Who cares about engagement numbers?

The things this site used to offer was there might be an article about a security breach, a brand new highly anticipated feature in a major product, a historical article about a long forgotten but major technological achievement.

Then a key person from that story would chime in with their take about what the article got right or wrong, offer to answer questions. And that is assuming they didn't directly make the post.

Nobody actually wants to read self promotion blog spam, besides other people pretending to be engaged so they can do the same

johnnyanmac

Personally, I do just really want a "HN but for gamedev". The frequency of games content here is my personal weakness.

But the invite only structure is limiting. I like the mentality behind it, but for so, so, so many of the communities I browse, the issue arises from size before any of the problem invite only solves.

And I don't need crazy frequent posts. Just something where I check after 2-3 days and it's not just 1 post with zero comments.

cosysinx

Not very clear to me how to get an invite. Do I ask for one here?

lemonberry

I can't speak to the content, but I found the a little difficult to read. I ran your homepage through the free Axe Dev Tools for accessibility. It may be worth testing yourself and changing some of the contrast between text and background.

Congrats on launching! That's an achievement.