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Make your chair rotate in VR

Make your chair rotate in VR

10 comments

·January 20, 2025

Dilettante_

>One very interesting use case that the company is proposing is also the one of productivity. Imagine that you have a set of big virtual monitors all around you. How can you properly interact with all of them? Of course with Roto VR: if you have a small table attached to your chair with a Bluetooth keyboard on it, you can just look at one of the monitors to have the whole body rotated towards it so that you can work on that station. You can easily switch from one virtual display to the other, having always the keyboard comfortably in front of you.

Ain't no way anybody is selling this with a straight face.

roland35

Having worked on VR in the past, I feel like this is a fundamental problem of the technology unfortunately. We can add more and more mechanical solutions like this chair, or those 360 treadmills, but at the end of the day it is just not easy to experience motion on a virtual environment unless you are moving in a real environment too!

rob74

Ok, so you could spend (at least) €963,95 to buy this chair that turns where you're looking in VR. Or, you could, you know, just stand up and turn around? Or turn the chair using your feet? For able-bodied people, I can maybe see the utility of this if you want to go all in with a 360° virtual monitor setup for working, but for games?

Cthulhu_

I can see this work for racing or other games with more involved controls, but on the other hand... do you want to turn into the direction you're looking (in a car), or where the car is headed?

lobochrome

The holodeck is never going to be a VR goggle.

InDubioProRubio

Stimulated the brain directly in the visual center, create images in highest res imagineable.

KineticLensman

This approach assumes that the 'visual centre' is a sort of screen that your consciousness watches. I don't think it works like that.

rob74

Well, without being a neurologist, I assume at least the part of the brain that connects directly to the optical nerves (which is however not the visual cortex) has more or less an exact representation of what your eyes are seeing. So you'd probably need to stimulate that instead...

atemerev

With room-scale setup, is it even necessary? The headset absolute position and rotation are already tracked. All room-scale VR kits are less expensive.