Roblox is a problem – but it's a symptom of something worse
101 comments
·November 25, 2025endymion-light
herbst
I am watching YouTubers showing these things for years to the public. Somehow people don't really seem to care at all.
Roblox is really really weird.
fragmede
> Somehow people don't really seem to care at all.
> I am watching YouTubers showing these things for years to the public.
I'm confused, aren't "YouTubers who make videos about the problem" people? They seem to care so much that they've put money, time, and energy into creating videos illustrating the problem.
parasubvert
Tbh making Roblox illegal feels like the same moral panic that our parents had around metal music, hip-hop, and arcades.
My kid plays Roblox, I prevent her from talking to others, and I police the Robux purchases. It really is a fun platform. The problem is for parents that aren't technical, or are negligent and don't know how to police it.
bmurphy1976
It's a nightmare managing all this stuff. Roblox, Minecraft, Meta Quest services, Fortnite, the list goes on and on. These companies are not helping us either.
Thankfully my son and his friends have somehow iterated away from Fortnite. It's no longer cool so they just stopped playing it. That's one less thing I have to worry about.
acedTrex
Whats wrong with Minecraft, that seems like an odd inclusion in the list?
ACCount37
Minecraft by itself is benign, but online servers? Oh boy.
Full tilt P2W servers, ran by low key cybercriminals, with I Can't Believe It's Not Gambling mechanics targeting children. And Mojang itself is adding fuel to the fire by selling paid mods - for Bedrock only, which is the version most children play.
Then there's the usual boon of online gaming - getting to interact with the shadiest characters you've ever met online.
Spivak
There is Minecraft the standalone game that you play either by yourself or on a private server with friends you know IRL. That's totally fine.
Then there is the wider Minecraft community based on a constellation of public and semi-public servers. This is a lot more like Roblox.
mock-possum
just another surface for predators to access underage targets. I guess one thing with Minecraft specifically is there’s a veneer of positive / educational content to smuggle that access beneath - schools have lessons that include Minecraft play, you don’t get that with Fortnite or Roblox, so it seems more ‘innocent.’
Fortnite is about killing eachother, Roblox is about literally anything, Minecraft is about… well, mining and crafting, mostly.
But really, with mods, it can be just as ‘anything’ as Roblox, only with possibly less scrutiny.
Idk. I love Minecraft, for the record. It’s just the squeaky wheel gets the grease, and the popular online game that provides access to kids gets the creeps.
bstsb
where would creeps even contact kids on Minecraft? the only officially sanctioned servers are on Bedrock and tightly moderated, everything else is plastered with Microsoft-sanctioned warnings about unmoderated play
massysett
I let my kid play Roblox for a couple of weeks and I was absolutely horrified by all the inducements to seek Robux. So I removed it from her iPad, which is locked down.
She gets along just fine without Roblox.
ryanjshaw
I play Roblox with my daughter from time to time and we have lots of fun. I’ve explained the dangers to her (strangers messaging, gambling style games, etc), and I see it as an opportunity to teach her while she still listens to me. When she’s older and I’m not privy to everything she does on a computer I don’t want her stumbling across these things uninformed.
A portion of her pocket money goes to Robux, which she saves up for special outfits (eg halloween) or creatures in her favorite game about birds. No different from the hobbies many adults have - except I use it as a teaching opportunity about saving, buyer’s remorse etc., again while she’s still young and listening.
fhd2
What's wrong with Minecraft? I'm not exactly a Microsoft fan, but am pretty impressed with how little control they have so far exerted over Java Edition, they even made modding easier recently by removing obfuscation. You can run your own server as much as you want with no fees, obligations or anything. And unless the kids know a server address, they can't easily join some third party server with weird stuff going on. Not that I ever heard of one of those, but I'm sure they must exist.
Roblox is a dystopian nightmare in comparison.
pjmlp
Epic made a deal with Unity, apparently they intend to work around stores by turning Fortnite into a game store.
andsoitis
what have they replaced Fortnite with? more physical play or something digital?
Pet_Ant
Physical play is nigh impossible. It means getting other kid's parents to let them out. And then you need to spend your full-time supervising them. Can't just let them out with their bikes on the streets.
I think the problem is that either you can give children freedom to explore the world, or you can make them accountable for their actions. Can't have both, and parents will protect their kids by not letting them get into trouble.
wartywhoa23
I've been riding bikes with my friends around the block since the age of 6. Parents didn't chase us around and minded their own business instead of nanomanaging us into absolute snowflakes that modern children have become. We played tag at building sites, jumping gaps meter wide and five deep, made explosives out of match sticks, bolts and nuts, and showed up at home just to check in and have a quick lunch. We did a bunch more things many parents would deem insane these days (and even our own, should they know)...
And yet every single one of my friends managed to survive this now-impossible freedom and came into adulthood with a bunch of wonderful warm memories of our childhoods, free of any stigmas or psychological trumas.
This modern fear-based attitude towards childhood is beyond sick.
Now before anyone says "but pedophiles and terrorists" - mind you, that was 80's USSR, Chikatilo had still been at large, the gossip was there but wasn't amplified enough to put everyone into scared trance like modern mass-media does.
Literally nothing has changed in the society since then, maniacs were around just like they are now, but the attitude towards the outside world has been so blown out of proportion today, that parents are eager to outsource the upbringing to strangers in online games out of fear of strangers and dangers outside.
coryrc
You can't let them out because they keep getting killed by automobiles.
https://walksf.org/2023/06/28/pedestrian-deaths-reach-highes...
https://www.statista.com/chart/17194/pedestrian-fatalities-i...
https://www.nbcwashington.com/investigations/driveway-danger...
worldsavior
Thankfully? Why don't you just forbid him to play Fortnite? Sounds like your son doesn't listen to you, and that's a problem.
uniq7
Has an authority ever forbid you to do something and you still did it?
If so, was it a problem that you didn't listen?
I'm not a parent, but fortnite is not like smoking or drugs, common. If you don't let kids grow over this kind of bad content, they will never become good discriminators.
coryrc
Schools are the problem. Hear me out.
Schools group together only one age of kid for socialization and only 20-30 of them. If your kid is not into the same thing as enough of the other kids in that group, they will likely be ostracized, even unintentionally. So you must let your kid do the things their friends do.
Broader society does not restrict the age of who you can socialize with. My friends vary in age quite a bit. My friend's kid can play with my kid despite being a different age, but that's much less than the 30 hours a week spent in school.
dave_sid
Victorian Dad is on HN
tjungblut
I'll probably get DV to oblivion for this, but I have to constantly wonder where those parents come from that need to forbid their children to roam freely on the internet.
Didn't they grow up in an age unrestricted web either? By now we must have two generations of unhinged children grown up with unsafe World of Warcraft, MSN, Whatsapp and ICQ. Oh and the p0rn... I mean, seriously, do you guys have nothing else to do than to moderate your kids Minecraft servers?
iteria
Here's the thing, my parents did forbid me: by denying me access. Kids have way, way more access to the internet than I ever did. When I was a kid, the only computer was in a communal area ans needed explicit permission by virtue of mandating that no one be using the phone. And then when I was older and we had broadband, it was still banned by virtue that my parents didn't think it was great for me to spend all my time on the computer.
My kid on the other hand, has orders of magnitude more exposure to the internet than I did. And it's far more private. Any chat I had with anyone was viewable by my parents by simply walking into the room. My kid has a private device she has 24/7 access too. The calculus is so much different and I say this as someone who is fairly lax in home much screen time my kid has and what she is allowed to view.
akho
Your kid has that private device because you gave it to them.
zanellato19
I find it weird that you are not DV since the stuff you list here has caused a lot of issues for a lot of people _and_ things have gotten much much worse. The internet is so much more prevalent than it was 15 years ago. The danger is much higher.
The idea of having nothing to do is absurd, child safety is and should be a parent primary concern. Roblox is basically gambling, it puts kids as targets for predators and makes them addicted to several things.
Reading a comment on a news story like this is very very frustrating.
swatcoder
As other commenters noted, many of them did have practical restrictions (or at least challenges/friction) on what they could see and do online, and came to understand some benefit to that.
Others are among the "two generations of unhinged children grown up with unsafe [whatever]" who reflect on that experience with concern specifically because they have gone through it and felt like that experience was detrimental to them and deserved more scrutiny and safeguarding. Think of it like parents who had drinking or drug problems in their own childhood, which took them years to overcome, seeking to save their own kids from the trouble and drama of that journey.
Indeed, maybe sometimes either of these groups may go overboard in how they want to address the problems they see, but I don't know if you need to wonder where they came from.
darkwizard42
Because the internet is far more optimized at capturing your attention and encouraging terrible behavior (purchases, viruses, scams, etc.)
When you were younger the scariest thing was joining an AOL chat room on a 56k modem. Now you can mind rot yourself on YouTube shorts with the next video loading in milliseconds while being fed content full of sports gambling ads.
To act like the internet doesn’t have significantly sharper edges and dangerous loops which affect children is ignoring the reality around you. The downvotes are not because in principle folks disagree, it’s that the situation is different.
soperj
i don't think the situation was that different. You could mind rot yourself on shfifty-five and all sorts of terrible content. People are just making an educated decision that that's not what they want for their kids. Parenting, how bout it.
recursive
The internet used to be that forest on the edge of town. Once in a while you might find some drug paraphernalia there. Now it's the Las Vegas strip with billboards for hookers and blow.
Spivak
I think your comparison is more apt than you think but not for the reason you say it is. The Internet of today is like the Las Vegas of today—a largely sterile corporate theme park whose only real goal is just separating you from your money and is ruthlessly efficient at it.
fatbird
My wife was a teacher and sexual health educator for most of her career (grades 8-12).
When I was getting sex ed, part of the teacher's responsibility was grounding us in basic facts to dispel word-of-mouth myths that were patently absurd to anyone with any experience (like "sneezing after sex prevents pregnancy").
My wife's tasks was to explain that the hardcore porn they'd all seen was unrealistic in the same way that action movies completely misrepresent fights and stunts, and the real world doesn't work that way. Her problem was that she was arguing with video evidence that it could. The kids aren't unhinged, but they're definitely misled in a completely different way than we were.
api
Attention maximization algorithms and dark patterns took over between then and now. It’s not the same place.
huflungdung
[dead]
ciarlill
I didn't grow up with Roblox.
I did grow up gambling pogs and MTG cards. I did grow up getting verbally sexually harassed at a Chuck-e-cheese. I did grow up finding my uncle's porno mag collection.
I also did grow up playing Ultima Online with a group of people who knew I was a kid and helped and guided me through some really hard times with compassion.
It's easy to focus on the amplification these platforms have on all the negative parts of our society. And it's a valid criticism . But it also should equally amplify the positive outcomes that occur from finding a community when you live in a bad situation or one with limited positive outcomes.
As usual education is key here and unfortunately our education system (and parents) will never be able to keep up with the pace of advancement. There is no room for nuance or gray areas in our society, everything is too polarized and personal responsibility is non existent.
geephroh
If you haven't listened to the interview[1], it's is absolutely bananas. Baszucki might want to think about dialing back on the ketamine a bit.
1. https://www.nytimes.com/2025/11/21/podcasts/hardfork-roblox-...
ngriffiths
Am I the only one who was really underwhelmed? I saw that it was supposedly a very tense trainwreck situation and sure, it gets sarcastic and stuff, but most of it was
Interviewer: "so I heard you were/are doing a bad job with moderation"
CEO: repeats banal PR talking point for the 10th time
Repeat.
I mean, at no point did the CEO say anything interesting about the moderation problem or what they are doing. The interviewers seem too skeptical to be genuinely interested. He explains to them that cost =/= quality and that 2016 =/= 2025 for what feels like an eternity. I was bored.
api
I do legit wonder about K abuse in this whole crowd.
Anyone hear any excerpts from Thiel’s Antichrist lectures? I’ve never been on the same page as him politically but this wasn’t “wow I really disagree” material. This was “are you… okay, man?” material. It was just askew and bizarre. I’m not a big Thunberg fan either but I cannot replicate the thought process that would lead to mentioning her as a potential Antichrist prototype. And that wasn’t even the weirdest thing, just the easiest to explain.
One thing I learned way back in college: if someone seems like they are on drugs, they may be on drugs.
Either that or these guys are in some weird echo chambers.
dimal
Hmm. This was on the front page, generating lots of discussion. Now it’s hidden. What’s up HN? How is this not a relevant article here?
parasubvert
it usually devolves into a mess of a comments section because it's about freedom vs. control / moral panic vs. apathy.
jswelker
Parents do need to be more involved in keeping kids off this stuff. But it is going to be a lot easier to coerce a handful of exploitative companies to clean up their acts than to coerce millions of individuals parents to do better.
parasubvert
Same as it always was. Reminds me of Tipper Gore with the panic to put explicit lyrics labels on records.
bstsb
disclaimer: slightly biased as i've made USD from Roblox
it's really interesting to me seeing the debate around age verification from both sides. many Roblox developers and users seems to think that it's the end of the platform:
> Awesome! We love mandatory identity checks and age verification on every major social platform. Nobody needs privacy online. Thank you Roblox.
> No just no. This won’t work, this is too enforcing on the users and greatly invades our privacy
and then on the other side we have people saying it's a token gesture that doesn't go far enough:
> It could have adopted age verification before a wave of state legislation signaled that it would soon become mandatory anyway
my personal view on the matter is that, while age verification certainly reduces privacy, it was basically the only option left for Roblox to pursue - it's a move that absolutely will reduce child abuse on their platforms, and make it safer for kids to play online.
they also have one of the best privacy policies for age verification around.
(for context, they delete facial geometry immediately and store IDs for 30 days maximum. one alternative, Persona, used to hold IDs for up to six years, and currently have no set time limit on how long they keep other personal information)
dimal
We have a culture where we’ve been told for decades that market forces and the profit motive are sufficient for running a society. That the market will find a way to give everyone what they need efficiently without problems.
We’ve dispensed with ethics as a basis for human interaction, and the results are exactly what one would expect: a dystopia.
And the people making the most money off this system insist that it’s all for the best and that we should double down on this strategy. Any mention of putting limits on greed and exploitation is met with responses like, “what are you, a socialist?” as if the only two choices for structuring a society are either a rapacious hyper-exploitative capitalism and an oppressive Soviet state, and there’s no other option.
Capitalism needs constraints. Capitalism in the service of society can be a great thing. Capitalism without constraints is a cancer that will destroy everything in the pursuit of profit.
parasubvert
> We have a culture where we’ve been told for decades that market forces and the profit motive are sufficient for running a society. That the market will find a way to give everyone what they need efficiently without problems.
I don't really think that culture has existed lately, it kind of died out with the 2008 financial crisis. Now it's about naked use of power, whether political or economic.
The problem with constraints on individual freedom (which is essentially what happens when you constrain capitalism) is that no one agrees on what they should be, and therefore a segment of society will not be happy with them, and claim them as tyrannical oppression. Sometimes this is hysterical nonsense, sometimes it has a point.
Ultimately the antidote to unfettered capitalism is sensible policy crafted through political compromise. But largely Western politics itself has skewed towards extremes lately, few have the patience or understanding for this process, they want a quick fix.
stronglikedan
> Capitalism needs constraints.
I'd just be happy with one constraint and that is to forbid the crony capitalism that is rampant today.
swed420
> I'd just be happy with one constraint and that is to forbid the crony capitalism that is rampant today.
But "regulated" capitalism inevitably leads to crony capitalism.
What we've arrived at can barely even be called capitalism, and old school capitalism paved the way:
https://web.archive.org/web/20220331174542/https://nymag.com...
lossolo
It's hyper individualism that is fueling this type of capitalism, the notion that you owe nothing to anyone and other people in society are not your concern, society itself is not your concern, it’s only about what you want etc. It's like a pond, if you follow hyper individualism, you will extract as many fish from the pond as you can, without caring what happens next or others using the pond, and the fish will not be able to reproduce for future generations, others will not be able to get as many fish as they need etc. It needs to be balanced. As you say, there is something in between that can work, we do not need to choose only between extremes.
soperj
I don't think any actual socialist would ever argue for an oppressive Soviet state either. They'd want stuff like public firefighters, health care, sewage, roads, etc.
What is capitalism in service of society?
parasubvert
Social sector (non profits) have an important place in capitalist society as there are plenty of non-market / non-profit missions that are important.
Unfortunately nuance is kind of lost in today's politics.
api
If humans were much more rational this would work better.
The human brain is loaded with exploits, and capitalism being an excellent optimizer quickly finds and uses these exploits. Because they work, and more importantly they are way way easier than creating actual value.
A casino is more profitable than a hospital. Quack medicine sold with sensationalism is more profitable than real medicine. Porn is more profitable than good film or literature. Rage inducing click bait is more profitable than actual news or thoughtful editorial. It’s kind of just thermodynamics. These things require less energy input, and they don’t have to “work” because they exploit security vulnerabilities in the dopamine system instead.
We are hacking each other to death.
api
I’ve come to see this as a general rule: trash maximizes engagement.
By trash I basically mean either porn or gambling. By porn I don’t just mean the sexual kind but also political rage porn, etc. By gambling I mean anything that exploits the kinds of dopamine hooks that a slot machine exploits. There are many variations of these things but those are the basic forms.
Those are the kinds of things you get if you optimize for engagement.
You also get more predators and trolls because those are the kinds of people who create the most engaging content.
This isn’t new. It’s been known since mass media was invented. “If it bleeds it leads,” the P.T. Barnum principle of “any publicity is good publicity,” and so on.
What I think is new is the degree of individualized hyper optimization two way digital platforms allow. They let us turn this so far up that apps on a little pocket computer can start rivaling cigarettes for addictive qualities and psychological harm.
wslh
I want to share a small story a close friend told me.
His son is eleven. Every Saturday he goes to tennis class. He's good at it, sure, but the important part is that he loves it.
One Saturday, though, he refused to go.
Why? Because there was a special Roblox event happening at the same time.
His father tried reasoning with him, the kid, agrees, a bit reluctantly.
But when the father walks into the bar, he sees a dozen kids all locked to their screens, playing the same Roblox event.
Roblox is an obvious form of manipulation, but honestly, we're not much better. Adults scroll under the influence of algorithmic dopamine loops. If the tobacco class action was once the benchmark for corporate harm, it may someday look tiny compared to what's coming (I hope).
iamnothere
How is this different from a LAN party? I spent countless hours engrossed in DOOM deathmatches and Starcraft games as a kid. I don’t really see the difference.
The problem outlined in the article is about moderation of spaces where kids are present. You seem to be trying to draw some broader conclusion that video games are harmful.
waltbosz
The problem is the Roblox games have exclusive timed events that give the children FOMO. So much that they have breakdowns and refuse to do their normally scheduled activities. And it changes their behavior.
supportengineer
That sounds like me when my parents made me go to bed instead of watching "The A-Team" or "Knight Rider".
Broadcast TV (UHF/VHF) was exclusive timed events which gave everyone FOMO, at least until the VCR became commonplace and affordable.
That gave you the ability to time-shift, as long as you could figure out how to set your VCR clock.
iamnothere
Any social games have this. I wasn’t an Everquest or WoW player, but I knew some, and scheduled raids with friends were a common thing. Minecraft servers hold events, etc.
opinion3k
You probably bought or pirated the games you played at the LAN party, maybe once and some DLC. You probably played with at least a few people you knew and the games had a goal - capture the flag or the bases or something - that often you had to work with a team to accomplish.
Roblox is designed from the ground up to sell Robux. Not to promote fun games or anything interesting in the least.
The games are complete brainrot - trying to find servers to get money measured in the billions to spend on rare items to collect to increase the money you earn per second to get more things, etc. And of course if you spend Robux - you can pointlessly accumlate fake billions even faster!
So the games are completely pointless and are nothing like playing Counterstrike or Doom or starcraft at a LAN party.
The events have also caused massive arguments and begging and pleading at my house since Roblox is rarely allowed (and would never be allowed if I had my way...)
iamnothere
> The games are complete brainrot - trying to find servers to get money measured in the billions to spend on rare items to collect to increase the money you earn per second to get more things, etc. And of course if you spend Robux - you can pointlessly accumlate fake billions even faster!
There’s at least two whole genre of games like this: idle games, and the more aggressive gacha games (which more often let you pay to win). I guess the differentiator with Roblox is the social aspect.
I do think pay to win is a problem, FWIW.
> So the games are completely pointless and are nothing like playing Counterstrike or Doom or starcraft at a LAN party.
Those games are pointless too though? As are nearly all games.
There’s legitimate criticisms of Roblox moderation and the business model. But games are games, and I feel like criticism of some Roblox-specific issues are getting entangled with normal gaming behavior. I get that you may not love to see kids who ignore you when they’re engrossed in a game, but that’s just how games are. Limit game time if it’s a problem, and/or make them earn their own money for pay-to-win junk. You’re the parent.
parasubvert
If you think DOOM and CS aren't brain rot, you might be just falling into nostalgia. Shooting demons and other players and spraying bloody gibs is absolute brain rot.
I play Roblox with my 9 year old, and no, they're not anymore brain rot than DOOM or Quake deathmatches were. Capture the flag or tower defense was almost never the point. It was being first in a deathmatch.
Quite frankly today's Roblox games tend to be a lot more enlightening, innovative and entertaining. Not all of course but many.
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herbst
Color me naive but we're there micropayments, sex and actual gambling in DOOM?
iamnothere
OP didn’t mention those, the focus was on a room of kids “locked” to their screens as if that was the primary issue. That’s what I was responding to.
wslh
> You seem to be trying to draw some broader conclusion that video games are harmful.
I never said video games are harmful. I talked about manipulation of people of all ages at a planetary scale.
iamnothere
Ok, thanks for clarifying. Still, I don’t see too much in modern gaming that’s different from what we had as kids. The gacha/gambling mechanics are overused and this might be detrimental. But I definitely spent days glued to the screen back in the day even without that stuff.
(The moderation problems in the article are clearly a new and separate issue that needs to be dealt with.)
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smelendez
Adults definitely do this too.
I bet adult tennis instructors get a lot of cancellations on Super Bowl Sunday. In certain circles, you're going to have a hard time scheduling a screen-free dinner party on Oscar night, or opposite the finale of a hit TV show.
wslh
Isn't it obvious that you mention discrete events when, now, depending on the number of apps and online presence there is a virtually continuous set of events?
nsilvestri
How dare this child be excited for a special event in his game!
ChrisArchitect
Related:
Roblox CEO interview about child safety didn't go well
I looked at Roblox recently as a nostalgia trip as I was active in the community over a decade ago when I was a kid.
Genuinely insane that it's legal. Full dark gambling patterns, insane access. I think the only reason it's not been regulated is that people haven't looked closely, but it's as if someone took the worst of gacha games and decided to base their childrens platform on it.