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Steam Machine

Steam Machine

189 comments

·November 12, 2025

teroshan

https://store.steampowered.com/sale/steamframe [1]

> Steam Frame is a PC, and runs SteamOS powered by a Snapdragon® 8 Series Processor. With 16GB of RAM, Steam Frame supports stand-alone play on a growing number of both VR and non-VR games without needing to stream from your PC.

So Steam + Proton works on aarch64? Is this something already available/supported, or is this an announcement?

[1] Steam Frame, which is the VR Headset releasing alongside the Steam Machine. Dedicated discussion here https://news.ycombinator.com/item?id=45903325

jsheard

Valve has been quietly working on integrating the FEX x86 emulator into Proton for a while, and it's official now.

https://www.tomshardware.com/peripherals/gaming-headsets/han...

radialstub

I believe this work is a continuation of the work the asahi linux people did to get games working on M-series macs. It seems Alyssa Rosenzweig works at valve as a contractor. Super cool work. Some seriously talented folks.

LeonM

Alyssa works for Intel now, so I doubt she'll be doing much contract work for Valve anymore...

Yokolos

https://github.com/ValveSoftware/Proton/issues/1493

This is fun, just found this issue from 2018 which was closed with this comment:

> Hello @setsunati, this is not a realistic objective for Proton. As @rkfg, mentions wine for ARM does not magically make x86 based games work on ARM cpus.

> Even if Steam were brought to ARM, and an x86 emulation layer was run underneath wine, the amount of games that could run fast and without hitting video driver quirks is small enough not to entertain this idea any time in the near future.

It's mentioned in this issue https://github.com/ValveSoftware/Proton/issues/8136 which was closed Oct 2024 with this comment by kisak-valve:

> Hello @Theleafir1, similar to #1493, this is not a realistic objective for Proton any time in the near future.

baq

Finally some clarification on what valve time actually is.

teroshan

Valve deciding to support Arm-based gaming is HUGE news

stetrain

Just to clarify that's for the Steam Frame VR Headset. The Steam Machine PC uses an AMD Zen 4 x86 CPU.

jasonjmcghee

Wow this looks great. Foveated streaming, great resolution, wireless, 144hz, looks much more comfortable... As much as I want this, I feel like it'll end up being a really cool thing that just sits on the shelf.

Edit: foveated streaming, not rendering

baq

I lowkey hope it's good enough for coding. Really wanted to try out the xreal glasses, but multiple people said they aren't crisp enough for text.

pimeys

My NVIDIA Shield is getting old and slow. I can see this as a good replacement, because it supports HDMI CEC, so you can control it with your remote control.

Install Plex, JellyFin, FreeTube et.al. to it and you have a nice open source TV box.

You also get 4k gaming from Steam, GOG, Epic etc. and you get emulators. I've been wanting to build a computer like this, but CEC is hard to find and the adapters that exist don't support full 4k resolution.

hnuser123456

I recommend preparing a drink or two and loading up VRchat and joining one of the rave club groups. Check out the metaverse zuck wishes he ran.

grepex

I could see Steam creating the OASIS

erxam

Maybe they've cracked the code with the dongle? Usually, you either have to invest both time and money into setting up the perfect streaming network, deal with annoying cables or resign yourself to inferior on-device game versions. The ergonomics matter more than you'd think.

But if it's a very easy plug-n-play type deal to run SteamVR games (and on Linux!), that's a huge ergonomic improvement. Don't have to think too much about whether everything is running correctly or what-have-you.

jauntywundrkind

I don't think there is foveated rendering. There is foveated encoding, when game streaming.

Looks like a very competent headset indeed though! Nice combo of fast streaming that can prioritize well with foveated encoding, and hopefully a pretty nice malleable capable standalone headset too.

jasonjmcghee

Yes fixed

jadbox

When's the preorders happening?

delusional

I'm more confused that it's running SteamOS which is supposedly Arch based, but arch doesn't officially support ARM. You have to use the ArchLinuxARM distro for that, which is less maintained. They got to be doing something off label for that.

0x457

> arch doesn't officially support ARM

Doesn't really mean much to Valve as SteamOS vendor:

- linux kernel supports aarch64 just fine

- user space supports aarach64 just as fine

- Valve provides runtime for games (be it via proton or native linux), so providing aarch64 builds is up to them anyway

The main point of ArchLinuxARM is providing compatible binaries, which isn't something hard to do in-house.

uncletaco

Even if they are, Valve has a long track record of contributing back to open source projects.

0x1ch

Proton was a community led effort years back. The guy who started that is now an employee at Valve (IIRC) working on Proton, but also getting paid :)

sylens

I think this is a form of an announcement but without many details. I'm curious to see how well it works

TheCoreh

Very weird USB-C port placement choices...

- 2 USB3-A on the front

- 2 USB2-A on the back

- 1 USB-C on the back

If you want to plug an external USB hard drive or SSD at full speed, you'll need to plug it at the front? Or use up the only USB-C port...

I suspect most joysticks sold today come with a USB-C to USB-C cable, so if you want to charge your controller you either need to plug on the back, use an adapter, or get a USB-A to USB-C cable?

Also the single USB-C port isn't Thunderbolt/USB4, and they're only including gigabit ethernet, which is disappointing but perhaps understandable if they're trying to keep it at a low price.

0x457

Most controller/headphone dongles come with USB-A, so 2.0 in the back makes sense. Radio for new steam controller is integrated.

I have a Y-splitter for my PS5 controllers and if I didn't, I would have had some sort of controller dock. I assume I would do the same for this. Either way, TV is too far from my couch for a cable, so I wanted to keep playing and charging I'd use a powerbank from my coffee table.

Gigabit Ethernet...that's sad, I'd take 2.5G, so I can better stream my legally ripped Blu-rays. I assume most people don't care because they would use Wi-Fi or their switch only goes to 1G. Better than JBL making android TV sound bar with 100mpbs.

I think it purposely designed, so you don't try to build a NAS on it.

viraptor

What do you expect to do with the steam machine that will take more than a gigabit? I mean, it's cool when things are faster, but if you can saturate the link, downloads are still bottlenecked by the drives. And even 4k streaming is under 100Mbit normally.

preston4tw

Valve / Steam presumably has good data on what controllers and peripherals people are using, so I'd imagine their port choices are based around that. Here's a June 2024 post talking about Steam Input and controller market share: https://steamcommunity.com/games/593110/announcements/detail... . At the time of the post they say "59% of sessions are using Xbox controllers, 26% are using PlayStation controllers, 10% are on Steam Decks"

monocasa

A lot of devices that you commonly plug and unplug like flash drives and passkeys still make sense as USB-A for a lot of people because of the specifics of the USB spec.

C to A converters for devices are technically verboten since they would allow an enduser to make a A to A cable, which can fry hosts if you plug them into eachother if they don't support USB OTG. You can lose certification if you try to ship a device with a C to A converter.

Because of that, USB-A devices with an optional A to C converter (or neater devices that have both plugs on them natively) are what makes a lot of sense for a lot of people for the kinds of devices that live on a key chain. So it makes sense for that to be the default on the front of a desktop, IMO.

rtkwe

You'd be wrong C to A is still pretty standard for controllers in my experience.

As for gigabit fewer and fewer people have ethernet routed to their office/TV area much less >1gig networking to take advantage of anything better than a 1 gig.

tagyro

mmm ...let's agree to disagree

I wired my whole place with 10Gb - couldn't do it in the wall (as in, hidden) so I have flat cables around the door frame and wall corners. I was willing to accept the cables, just to get 10Gb.

And, IMHO, it's worth it.

stetrain

Most gaming peripherals still seem to use USB-A on the computer end for cables and dongles.

Current Xbox and PS5 controllers charge with a USB-C port on the controller end but a USB-A port where the plug into the console.

MomsAVoxell

I suspect it'll be like the Mac mini situation, and the after-market USB hubs that fit the form factor will expand rapidly ..

dmix

most of the usecase is going to be keyboard, mouse, and bluetooth headset dongles. All three of mine attached to my Steam Deck dock are USB-A.

although I own a bunch of those usb-a->c attachments you plug on the end, so it wouldnt make much difference

12_throw_away

In this big hardware refresh, honestly most excited about finally getting a new steam controller [1], which feels like it might finally give us a better, more extensible standard than the extremely outdated XInput protocol (which still doesn't even support motion controls)

[1] https://store.steampowered.com/sale/steamcontroller

jorvi

It looks way too chunky, just like the original Steam Controller or the Steam Deck. Not everyone has the hands of a 6'4 man.

12_throw_away

In my dream world, hardware enthusiasts would be constantly creating absolutely crazy game controllers with bizarre combinations of inputs that look nothing like an xbox 360 controller. There'd be a universal input protocol that would allow for self-describing gamepads with arbitrary numbers of digital buttons, analog sticks and triggers, touchpads, mouse inputs, haptics, gyro sensors, levers, sliders, wheels, etc. etc.

I realize this may not be practical, but it's kind of weird that PCs have been more or less stuck with a protocol designed for XBox 360 controllers for 2 decades now, while the locked-down console space is seeing much more experimentation and innovation around input. The original steam controller at least hinted at being sort of an open platform for this sort of thing, although it didn't really take off. Fingers crossed for the new version.

rtkwe

It's because the two-thumbstick, 8 face buttons, 2 shoulder and 2 trigger form factor covers so many games there's not been a real reason for super wacky controllers. They kind of hit it out of the park on the 360 design and the only real sticking point left is the exact ergonomics which mostly fall into the PS thumbstick position (both lower) vs XBox position (left high and right low).

WXLCKNO

I love my OG steam controller still. I can't tell if this new one has the dual stage triggers like the og (like if there's an additional click on full trigger pull).

I used that to set things like boost in rocket League and it felt super intuitive.

hnuser123456

No mention of dual stage trigger though, which was my cheat code in rocket league to have one button for accelerate and boost

WXLCKNO

Wow lol. I just posted the exact same comment, there are dozens of us! I literally cannot play rocket league without the steam controller for this reason.

Also set rotate left and right to the grip triggers (roll in aviation terms I guess).

pythonaut_16

Steamdeck has the dual stage triggers right? (Though maybe just in software?) I'd be shocked if the new controller is less capable than that.

nisegami

Hoping it's there just not mentioned.

opan

This controller seems more like it's going for parity with the Deck, which doesn't have dual stage triggers. I wouldn't get your hopes up.

ThatPlayer

SInput recently released and got supported by SDL, which plenty of games, but also Steam Input uses. So you can already use SInput in Steam Input. Better than XInput for sure.

https://docs.handheldlegend.com/s/sinput/doc/sinput-hid-prot...

I don't think Steam has ever published specs for their protocol. And without Steam, their old controller would fallback to a mouse/keyboard mode. The Linux kernel drivers (that didn't require Steam) were reverse engineered. Hori released a Steam Controller recently. Even that still had an XInput fallback switch.

LelouBil

I'm just hoping it has a standalone "pretend it is an xbox/generic controller" mode that doesn't rely on steam, so I can bring it to friends easily.

WhereIsTheTruth

The trackpads are a deal breaker for me

They should have put them just above the joysticks, like the PS5 controller

Better, they should have made them detachable with a magnet, similar to the Switch JoyCon's system, what a missed opportunity

torginus

Isn't the lack of extensibility kind of the point?

It forces everyone to make the same controller, so the developer knows what the user will have.

thadt

Pretty much the only reason I boot to Windows anymore is to play games with my kids and family. The direction of this thing is dangerously close to being all I'd care about from a desktop computer.

If Valve pivoted into making a well-supported laptop with good hardware that ran Linux and played games...

quasigod

Just wondering, what games are you playing that dont run on Linux yet? I can't think of games I'd play much with family that dont work well

neura

I do not believe that _you_ are trolling with this question, but answering this is just asking to be trolled.

That said. Fortnite. Yes, I still play it with friends and cannot play it on Mac or Linux. :(

I'm sure others have similar examples. Also there are just simple things like playing with friends and streaming on Discord. Anybody streaming from Windows always comes across smooth and HD to the other participants while anybody on Linux seems to consistently be received (I don't know where exactly in the chain the problem exists, so just "received", as it may not be a broadcasting or encoding problem, I'm not an expert in this) with a lot of artifacts and lower framerates.

andai

A friend of mine, a Linux user, says he installed Windows for gaming. Apparently the main issue isn't actual compatibility for games, but that a lot of games require some kind of kernel level anticheat (rootkit?).

thadt

Fortnite & Call of Duty

If I could travel back in time and prevent my kids and nephews from ever learning about Fortnite, I might do it. Instead I'm out here trying to keep from getting sniped by a Simpson character.

Fortunately, it seems like the rest of the family is getting tired of COD's ceaseless churn, and might be willing to pick up something else.

haunter

Fortnite is a fun game though, it's the only game holding me back from fully switching to Linux. Cloud streaming just doesn't cut it, latency is way too high (+ more money for a single game)

andoando

BF6 and any multiplayer EA games with anticheat

2OEH8eoCRo0

Battlefield 6, GTA V online, Escape From Tarkov, likely GTA VI

Imagine not supporting the latest releases that all your friends are playing. I dont mean to cast shade but I'm a Linux gamer and it's frustrating at times.

ugurcant

I was in the same shoes, then one day I decided to give a shot to Bazzite. To my surprise the installation was extremely smooth, and everything worked right away. Now I’m playing almost everything on it (Arc Raiders, EU V, HLL and Horizon FW recently). If you want to _try_ all you need is 15 minutes, some HDD space and an empty USB. You don’t have to give up Windows at all, dual booting is also pretty smooth.

gpderetta

I have a bazzite box connected behind my TV. Even with a non optimal choice of graphic card (an old Nvidia) it works better than I was expecting.

nicolaslem

I used to also have a dedicated Windows machine just for gaming, but two years ago I formatted the Windows drive and put SteamOS (via ChimeraOS) instead. I can legitimately say that it has been more stable than running the same games on Windows. Just flawless.

com2kid

I've been using Pop_OS, buggy as hell but steam games work great!

Everything is kinda a dumpster fire, but they nailed steam games.

keoneflick

I wonder if Steam will finally implement multi-user sign on for local multiplayer games (like all true consoles).

It's something that doesn't get headlines, but a real barrier for enjoyment for a console-like PC. Hate being stuck with 'guest 1' and 'guest 2' or whatever. Many games want each player to progress and without true multi sign on, it just doesn't work. Hence games dropping local multiplayer on PC.

haunter

"Steam Machine’s pricing is comparable to a PC with similar specs" [0]

It has to be no more than 800€ then if it also wants to compete against the console market.

Even 800€ is too much imo because looking at the specs it's already not a "future proof" build, more like a previous gen gaming laptop

0, https://www.theverge.com/tech/818111/valve-steam-machine-han...

null

[deleted]

robotnikman

Wow, the heat sink takes up most of the internal space!

cheschire

thanks for that. The internals photos were what I was really wanting to see!

Ekaros

>RAM 16GB DDR5 + 8GB GDDR6 VRAM

Hmm. Not that it is big deal, but I would be somewhat worried about true longevity with the VRAM. Not sure if SteamOS helps there, but on PC some new titles are going over the 8GB VRAM.

keyringlight

One of the things I've noted for a while is that PC gaming as a platform seems to be polarizing between high and low spec, especially if you look outside of North America/Western Europe to places like South America or SE Asia. The steam deck and now this seem to be a reference/target platform for the low spec group. It might not be able to play the prestigious high spec titles well if at all, but so long as "your mileage may vary" is messaged well I can't see it being a problem, it hasn't so far.

hs86

Not sure how heavy SteamOS is, but wouldn't modern games actually prefer a flipped memory configuration? So, 8 GB RAM and 16 GB VRAM would make this a more 'balanced' gaming appliance. But it is advertised as a general purpose PC, so 8 GB RAM wouldn't be enough.

AnotherGoodName

It's a very low end Radeon 7000 series. It's absolutely incapable of the highest texture quality and rendering resolutions that need more than 8GB of VRAM. You'll likely never go above 1080p on this card (1440p is going to be rough based on benchmarks of the existing low end 7000 series).

There's absolutely no reasonable way to use more than 8GB of VRAM on this card.

hs86

Even modern low-end GPUs should have more than enough fill rate for high-res textures. The texture quality setting in games is usually not affecting performance at all until VRAM runs out.

Mr_Bees69

it meets or exceeds the ps5 and xbox series x, so it might not be top tier, but it'll be fine. I have a plenty good time on my series x, cant think of any stutters.

lights0123

Both consoles allow more than 8GB to be used for the integrated GPU.

aboringusername

Games publishers/developers are going to have to wind in their necks a little. Whilst memory is abundant it's also still quite expensive. We should still be aiming for efficiency and the chances are 16gb+ are in the minority here. Fact is, the more VRAM and compute you demand the smaller your customer-base becomes.

I've played many games with 8GB VRAM* and will do so for the forseeable. If that's not enough, I am not a customer. Simple as.

The truth is, there is going to be a massive motivation with the likes of Steam Deck/Machine to actually make titles that are optimised and perform well within their hardware parameters. It's money you won't want to ignore.

*One example was Silent Hill remake on PC, which used the unreal engine. It was optimised beautifully and ran without visual glitches and stutters even with the highest graphic demands on a 8GB RTX

hebejebelus

Very interesting! The one killer issue that jumps to mind is anti-cheat. I switched away from gaming on Linux via Proton to gaming on Windows because Battlefield 6's anti-cheat won't work under Proton. Many games are like this, particularly some of the most popular (Rainbow 6 Siege for instance). And BF6 made this decision only recently despite the growing number of Steam Deck players (and other players on linux - in fairness I don't think there would have been that many BF6 players on a handheld).

aDyslecticCrow

This is a issue of critical mass. With the continued growth of steamos, steamdeck, and linux as a game platform, eventually it will pull over support.

sodality2

I have to wonder if it's possible to ever even guarantee something that can't be trivially bypassed on Linux - Windows, sure, it's possible with DMA, but it's damn hard. On Linux you could just compile a spoofed kernel or a DKMS module or something.

aDyslecticCrow

you can make a signed readonly linux installation, and restrict your games to it. this would be like "support steamos but not linux".

Or deliver the game as a container format, like snap or appimage to bypass most of the system.

Or demand the installation of a kernel driver like they do on windows.

or just give up on kernel level aticheat since they're been breached all the same, just as windows are restricting their power too.

easy-anticheat has a linux version. Developers have to disable the support intentionally.

kykat

Look at android, locked bootloader, no root, se linux, and voila

kyoji

It's worse than that, BF6's anticheat is kernel level and requires the Windows-only version secure boot to be enabled, at least on my motherboard. There is no way I'm going to faff about with my BIOS when rebooting just to play this game.

hananova

All Valve has to do is say “Your software cannot deliberately exclude linux support including kernel anti-cheat to be listed on Steam.” And that would be that, the few devs big enough to make it on their own would leave, and everyone else would adapt.

pityJuke

Worth noting: Valve’s own first party tournaments for their own game require kernel level anti-cheat (from a third party vendor). Valve themselves have given up on allowing players in their own title play competitively in a Valve sponsored event with a kernel level anti-cheat. I can’t imagine they’d ever be this brash.

There is no adapting without a proper solution for securing game integrity.

brian-armstrong

The games would just leave Steam. The big publishers want their own platforms and launchers anyway.

vkou

That's not the trend that we're observing. As much as publishers and developers want to control their sales channels, the current trend is for them to move towards Steam, not away from it.

The more likely outcome is that developers would segment matchmaking into people with kernel-level anti-cheat, and people without it. This seems fair to me.

Goronmon

Is there an feasible alternative to "kernel anti-cheat" available on Linux?

Sohcahtoa82

There isn't.

When it comes to anti-cheat on Linux, it's basically an elephant in the room that nobody wants to address.

Anti-cheat on Linux would need root access to have any effectiveness. Alternatively, you'd need to be running a custom kernel with anti-cheat built into it.

This is the part of the conversation where someone says anti-cheat needs to be server-side, but that's an incredibly naive and poorly thought out idea. You can't prevent aim-bots server-side. You can't even detect aim-bots server-side. At best, you could come up with heuristics to determine if someone's possibly cheating, but you'd probably have a very hard time distinguishing between a cheater and a highly skilled player.

Something I think the anti-anti-cheat people fail to recognize is that cheaters don't care about their cheats requiring root/admin, which makes it trivial to evade anti-cheat that only runs with user-level permissions.

When it comes to cheating in games, there are two options:

1. Anti-cheat runs as admin/root/rootkit/SYSTEM/etc.

2. The games you play have tons of cheaters.

You can't have it both ways: No cheaters and anti-cheat runs with user-level permissions.

mojoe

Steam is the only reason I have a Windows desktop, I'll probably just get one of these next time I want a hardware refresh (which admittedly will probably be many years).

Interesting that it uses KDE Plasma for the desktop

przmk

It doesn't boot into the desktop by default — it uses its own session with the Gamescope compositor. The desktop is easily accessible through the power menu though.

lordleft

I like SteamOS a great deal, though it's not my daily driver (yet). I'm curious if people will begin to use it as a daily driver and thus expect Valve to be an OS developer on top of creating software for their gaming hardware. That's a different set of expectations and I wonder how they'll navigate it.

embedding-shape

> thus expect Valve to be an OS developer on top of creating software for their gaming hardware. That's a different set of expectations and I wonder how they'll navigate it.

They've been doing it since Steam Deck launched, or even since they started to contribute to Proton/Wine (depending on exactly what you see "OS" to be). They seem to have grips on it more or less already, Deck upgrades are a breeze and the machine and software itself is open enough for a Linux hacker like me to be very comfortable on it, and also closed down enough for my nieces to not be able to brick theirs by just tapping around.

oersted

Indeed, even much earlier. With Steam Deck they achieved wider adoption but the first generation of Steam Machines came out in 2015 and they have been committed to the SteamOS linux distro since then.

jvanderbot

Linux is my daily driver, and I run steam to play games (though, not on a work linux partition for reasons).

It can run just about everything I want to play, but yes, there are plenty of things that don't work yet. Doom Dark Ages, for example.

TiredOfLife

I have been using Steam Deck oled as my main computing device for 2 years. It has been amazing. It's fast and silent.

robotnikman

The one with the front panel replaced by an Eink screen really looks cool https://platform.theverge.com/wp-content/uploads/sites/2/202...

>Valve won’t necessarily sell any of those extra panels, but says it’ll release the CAD files so you can design and 3D print your own.

paxys

Weird to show something in a marketing photo and then go "you actually have to build the whole thing yourself".

null

[deleted]

mostly_harmless

> you can wake your Steam Machine without leaving your couch. [using the built in steam controller wireless adapter].

This one simple thing is the only thing that makes my SteamDeck+Dock feel like a second class console. So far they only claim it's for the Steam Controller, but I'd be great if it worked with the handful of 8bitdo or Switch controllers I've been using.

bogwog

I have a 1st gen Steam Deck (256gb), and it has supported wake from bluetooth peripherals for a while. I've only tested it with a PS5 controller, but it works. [EDIT: btw I use the official dock. Idk if it'll work with others]

I use my SteamDeck as a streaming device too, and since my TV is connected via HDMI, waking the console also wakes the TV. So I can start playing/watching anything by just turning on my PS5 controller (which is not ideal because the PS5 controller has terrible battery life and is often dead when I need it, but that's a different issue)

darkteflon

On the other hand, PS5 controller - unlike an Xbox controller - gets you gyro control, which makes for a very nice mouse experience. I play tons of mouse-only games (e.g. Mechabellum) from the couch thanks to the DualSense.

azdle

Waking up the deck works for me with my xbox controller connected via bluetooth. Are you using those controllers via BT or USB?

Edit: Now that I think about it, this might have been a feature added to the OLED model.

neura

Same issue with Switch 2. You can only wake it with a Switch 2 controller. Nintendo's own Pro Controller for switch, which used to wake the Switch just fine, cannot wake the Switch 2. Seems like a forced upgrade issue, to me. :(

clvx

Valve, please partner with Framework. I think this could be a great partnership in the future and the whole ecosystem as a whole.

lavela

Did Framework ever distance themselves from Omarchy after the whole discussion in October? Otherwise I hope and expect Steam to know better than to align themselves with Framework.

richwater

Any additional context for those out of the loop?

ap2025

DHH is a controversial figure who increasingly comes out as tone deaf and perpetuating white supremacist myths. It's not new either.

https://davidcel.is/articles/rails-needs-new-governance https://blogs.library.duke.edu/blog/2023/11/30/why-were-drop...

KopyWasTaken

This was the first blog that I found on the matter: https://gardinerbryant.com/the-omarchy-framework-thing/

tldr; DHH is a controversial figure, and Framework are latching onto Omarchy. I think some folks think that Framework's image is being tarnished by working with DHH.

bogwog

What would a Framework partnership accomplish? Ship SteamOS as a preinstalled option for their laptops?