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Steam Frame

Steam Frame

101 comments

·November 12, 2025

modeless

Foveated streaming! That's a great idea. Foveated rendering is complicated to implement with current rendering APIs in a way that actually improves performance, but foveated streaming seems like a much easier win. And the dedicated 6 GHz dongle should do a much better job at streaming than typical wifi routers.

> Just like any SteamOS device, install your own apps, open a browser, do what you want: It's your PC.

It's an ARM Linux PC that presumably gives you root access, in addition to being a VR headset. And it has an SD card slot for storage expansion. Very cool, should be very hackable. Very unlike every other standalone VR headset.

> 2160 x 2160 LCD (per eye) 72-144Hz refresh rate

Roughly equivalent resolution to Quest 3 and less than Vision Pro. This won't be suitable as a monitor replacement for general desktop use. But the price is hopefully low. I'd love to see a high-end option with higher resolution displays in the future.

> Monochrome passthrough

So AR is not a focus here, which makes sense. However:

> User accessible front expansion port w/ Dual high speed camera interface (8 lanes @ 2.5Gbps MIPI) / PCIe Gen 4 interface (1-lane)

Full color AR could be done as an optional expansion pack. And I can imagine people might come up with other fun things to put in there.

One thing I don't see here is optional tracking pucks for tracking objects or full body tracking. That's something the SteamVR Lighthouse tracking ecosystem had, and the Pico standalone headset also has it.

monocasa

Foveated streaming is wild to me. Saccades are commonly as low as 20-30ms when reading text, so guaranteeing that latency over 2.4Ghz seems Sisyphean.

I wonder if they have an ML model doing partial upscaling until the eyetracking state is propagated and the full resolution image under the new fovea position is available. It also makes me wonder if there's some way to do neural compression of the peripheral vision optimized for a nice balance between peripheral vision and hints in the embedding to allow for nicer upscaling.

cube2222

They're doing it over 6GHz, if I understand correctly, which with a dedicated router gets you to a reasonable latency with reasonable quality even without foveated rendering (with e.g. a Quest 3).

With foveated rendering I expect this to be a breeze.

xeonmc

> Roughly equivalent resolution to Quest 3 and less than Vision Pro. This won't be suitable as a monitor replacement for general desktop use. But the price is hopefully low.

Question, what is the criteria for deciding this to be the case? Could you not just move your face closer to the virtual screen to see finer details?

potatolicious

There's no precise criteria but the usual measure is ppd (pixels per degree) and it needs to be high enough such that detailed content (such as text) displayed at a reasonable size is clearly legible without eye strain.

> "Could you not just move your face closer to the virtual screen to see finer details?"

Sure, but then you have the problem of, say, using an IMAX screen as your computer monitor. The level of head motion required to consume screen content (i.e., a ton of large head movements) would make the device very uncomfortable quite quickly.

The Vision Pro has about ~35ppd and generally people seems to think it hits the bar for monitor replacement. Meta Quest 3 has ~25ppd and generally people seem to think it does not. The Steam Frame is specs-wise much closer to Quest 3 than Vision Pro.

There are some software things you can do to increase legibility of details like text, but ultimately you do need physical pixels.

modeless

Not only would it be a chore to constantly lean in closer to different parts of your monitor to see full detail, but looking at close-up objects in VR exacerbates the vergence-accommodation mismatch issue, which causes eye strain. You would need varifocal lenses to fix this, which have only been demonstrated in prototypes so far.

jsheard

Frame is obviously the main headline here, but they've also launching a new SteamOS mini-PC and a new controller.

https://store.steampowered.com/sale/steammachine

https://store.steampowered.com/sale/steamcontroller

No prices listed for any of them yet, as far as I can tell.

phantasmish

Oh hell yes. There was a leak of specs (via a benchmarking database) of an upcoming machine from Valve and I had my fingers crossed that it was a mini PC and not some VR thingy, saw this thread, and was sad for a moment before I spotted this post.

6x as powerful as the Steam deck (that I use plugged in anyway 98% of the time—I’d have bought a Steam Deck 2, but I’m glad I get the option to put money toward more performance instead of battery and screen that I don’t use) is great. Not a lot of games I want to play won’t run well at least at 1080p with specs like that.

torginus

Snapdragon doesn't really have a good history of supporting proper desktop games. Windows for ARM had kinda bad compatibility. It seems the aim is to have most games just be playable like with the Deck. Fingers crossed but I have some reservations.

phantasmish

Their new mini PC isn’t ARM (the Frame is, though), it’s AMD hardware like the Steam Deck. Appears to be x86, should play basically anything in my library at 1080p or higher as long as it works under SteamOS.

null

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JBiserkov

A bit of topic, but I was wondering how much bigger is the steam machine compared to the mac mini m4, since that's what I have and is my frame of reference. Obviously comparing apples to oranges and only talking about physical volume, not features, compatibility, price, personal preferences, etc.

Mac Mini m4: 127 x 127 x 50 mm = 0.8 L

Steam Machine: 156 x 162 x 152 = 3.8 L

That's 4.76 times more volume.

latexr

> Obviously comparing apples to oranges

Or is it “comparing apples to steam engines”?

bakies

It's only a little bigger than Mac Studio.

9.5 x 19.7 x 19.7 cm = 3,687 cm³

and half the size of my SFFPC @ 8.3L

marcosscriven

Real shame it’s only 60Hz at 4k. There’s a gap for good 120Hz@4k streaming.

Hoping the next Apple TV will do it.

Edit - updated specs claim it can do this, but it’s limited to HDMI 2.0

jsheard

(rewriting this comment because the spec sheet has seemingly been updated)

Looks like it can do 4k 120hz, but since it's limited to HDMI 2.0 it will have to rely on 4:2:0 chroma subsampling to get there. Unfortunately the lack of HDMI 2.1 might be down to politics, the RDNA3 GPU they're using should support it in hardware, but the HDMI Forum has blocked AMD from releasing an open source HDMI 2.1 implementation.

https://arstechnica.com/gadgets/2024/02/hdmi-forum-to-amd-no...

OGWhales

It seems it supports DP 1.4 as well, so perhaps you could get an adapter if your display only supports HDMI 2.1

PaulHoule

... but isn't it using a wireless dongle to connect to the headset to the PC so HDMI doesn't get involved?

It seems to me the wireless is pretty important. I have an MQ3 and I have the link cable. For software development I pretty much have to plug the MQ3 into my PC and it is not so bad to wander around the living room looking in a Mars boulder from all sides and such.

For games and apps that involve moving around, particularly things like Beat Saber or Supernatural the standalone headset has a huge advantage of having no cable. If I have a choice between buying a game on Steam or the MQ3 store I'm likely to buy the MQ3 game because of the convenience and freedom of standalone. A really good wireless link changes that.

torginus

Considering how much they talk about Foveated rendering, I think it might not be constrained by the traditional limitations of screens - instead of sending a fixed resolution image at whatever frequency, it'll send a tiny but highly detailed image where your eyes are focusing, with the rest being considerably lower resolution.

Or that's what I think I may be completely wrong.

null

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srjek

So, in the specs for the mini-pc, it claims the video out can do 4K @ 120Hz (even faster if displayport). I assume the 4K @ 60Hz you saw is from the "4K gaming at 60 FPS with FSR" line.

I reckon it can probably stream at 4K@120 if it can game at half that.

marcosscriven

Interesting. I also saw HDMI 2.0 - I guess it’s technically possible but with subsampling?

skeaker

Where are you getting this number? I'm not seeing it on the specs page.

4ndrewl

it's confusing rn because on the steam machine post people are commenting on the frame and vice-versa here.

https://news.ycombinator.com/item?id=45903404

marcosscriven

This is for the steam machine, not the headset. Mentioned in the CPU & GPU section.

constantcrying

This is not true, from the specs:

HDMI 2.0

Up to 4K @ 120Hz

Supports HDR, FreeSync, and CEC

I have zero doubts the device can do 4k @ 120Hz streaming Hardware wise. In the end it is just a normal Linux desktop.

null

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Night_Thastus

The whole "foveated streaming" sounds absolutely fascinating. If they can actually pull off doing it accurately in real time, that would be incredible. I can't even imagine the technical work behind the scenes to make it all work.

I'd really like to know what the experience is like of using it, both for games and something like video.

pixelpoet

There's an awesome shader on shadertoy that illustrates just how extreme the fovea focus is: https://www.shadertoy.com/view/4dsXzM

Linus the shrill/yappy poodle and his channel are less than worthless IMO.

jasonjmcghee

When you full screen this, it's crazy how tiny the area that spins is. For me it's like an inch or inch and a half on a 32 inch 4k display at a normal seated position.

(If I move my head closer it gets larger, further and it gets smaller)

Night_Thastus

Imagine if we could hook this into game rendering as well. Have super high resolution models, textures, shadows, etc near where the player is looking, and use lower LoDs elsewhere.

It could really push the boundaries of detail and efficiency, if we could somehow do it real-time for something that complex. (Streaming video sounds a lot easier)

modeless

Foveated streaming should be much easier to implement than foveated rendering. Just encode two streams, a low res one and a high res one, and move the high res one around.

rowanG077

There is a LTT video: https://www.youtube.com/watch?v=dU3ru09HTng

Linus says he cannot tell it is actually foveated streaming.

Night_Thastus

I believe in Linus very little. I'll keep my eyes peeled to see what others say. It's certainly possible though, Valve has the chops to pull it off.

stetrain

Norm from Tested said the same in his video.

https://youtu.be/b7q2CS8HDHU

null

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tym0

Now that they've ported Steam to Android with FEX + Proton [0] (what this is running), the question is will they release it for the rest of Android devices? There is a ton of Android gaming handhelds and people are already experimenting with things like Winlator [1] but having well supported way could be awesome.

[0] https://github.com/FEX-Emu/FEX

[1] https://github.com/brunodev85/winlator

Pfhortune

At last! I really enjoyed my time with the Oculus Quest 2, but could not stomach having Meta in my house/on my network. I sold it and resolved to either wait until I could get a good deal on an Index or Valve came around with something new, and now I can look forward to VR again!

torginus

Whoo - first party support - including a graphics stack on ARM!

I hope this means the GPU and drivers is advanced enough to run fully featured modern video games.

Windows for ARM was kinda sunk by the fact that the GPU wasn't compatible enough due to the crappy drivers and outdated GPU uArch optimized for mobile games.

I'm still kinda on the fence about VR, but I hope ARM + Linux succeeds in a big way and this'll make a truly handheld Steam Deck possible.

skeaker

This being a whole system that will allow you to put whatever software you want onto it makes me think that it might actually succeed at being what the Vision Pro wanted to be.

stetrain

This isn’t likely to be a compelling spatial computer.

The pass-through video is monochrome and the screens have about 40% of the pixels compared to the Vision Pro.

The Samsung Galaxy XR is much closer to being a Vision Pro competitor.

The Steam Frame is very focused on playing games locally and streamed from a PC.

taeric

Well, that and being squarely focused on gaming.

I also trust the Steam ecosystem far more than I probably should...

crooked-v

Vision Pro wants to be an iPad on your face. The hardware's just not good enough (in the sense of general manufacturing capabilities, not lack of investment from Apple) to make that an enticing product yet.

Insanity

This is going to be an instant buy for me, and my first VR device ever. I've used the previous Steam VR headset over at a friends' place many times, but never bit the bullet to get one myself.

The fact that this can run standalone, doesn't have a bunch of wires dangling from it, and is pretty much a fully working Linux box makes this am almost on-brainer for me.

I do _hope_ the price is reasonable though, if it ends up being like Apple VR I might not buy into it immediately, but I'm hoping for a reasonable $1000 max price.

vunderba

I can't imagine it exceeding ~1k USD - they've got to at least keep it reasonably competitive with the Meta Quest which is around half that.

cube2222

This is fantastic!

A while ago I bought the Quest 3 and set it up with WiFi 6 for streaming games. It's a decent setup, but I only bought it cause I was tired of waiting for the "rumored new headset by Valve".

And it seems everything on my wishlist is here:

- foveated rendering based on eye tracking - this is excellent, and was I think only available in the Quest Pro until now

- a dedicated wireless streaming dongle, with multiple radios on the headset - awesome, tuning WiFi 6 got me to a good-enough state, but I'm looking forward to a dedicated out-of-the-box solution

- pancake lenses

- inside-out tracking

In general, having had the Valve Index previously, and then using the Quest 3, it's a night-and-day difference to play something like Alyx wireless. Much better clarity with pancake lenses, too.

Main surprise here is their usage of a Snapdragon chip and not AMD, didn't expect this. I thought it would effectively be a steam deck hardware wise. Curious to see how well that works, esp. for standalone gaming. In practice though you'll likely want to be streaming any "pc-first" titles anyway.

xandrius

Kind of weird using AA batteries, I'd imagine something else would be better suited for this?

t-writescode

AA means they don’t have to handle battery replacements; and it’s not too-too hard to get rechargeable batteries.

I would prefer batteries in machine, too; but this does have some sustainability and repairability (by not needing it) advantages.

deltoidmaximus

The (now original) Steam controller used AA batteries as well. I can't say it was my favorite feature but I did appreciate that it made "battery replacements" a cinch.

Scene_Cast2

I swapped all my AA and AAA batteries for Enelooops. The cheaper white ones are the best for most applications.

srjek

Steam Frame is running SteamOS on ARM, and is capable of playing games standalone, which implies ARM support in Steam. Through granted, it could be in a limited form.

foxandmouse

Interesting they went with the 8 Gen 3 instead of something like the X Elite. From what I’ve seen, the 8 Gen 3 actually outperforms the Elite in emulation and running PC games. I wonder if that factored into the decision.