Ask HN: What toolchains are people using for desktop app development in 2025?
94 comments
·August 9, 2025ThinkBeat
Delphi is the easiest and most integrated way of writing cross platform UIs and it has been for a lot of years. It might not be sexy, but highly productive.
You can download and use a community edition of Delphi for free. The downside is insane licensing costs if you are making commercial software.
I an not sure how far Lazarus has come but I believe it to have the same or similar abilities and if free and libre.
mg
Now that Chromium supports the File System Access API on desktop and mobile, I am building every software I need as HTML+JS+CSS.
Before that, handling files in the browser was cumbersome. You had to offer download and upload links for users to manage files. And handling whole directories was impossible.
But now web apps are like native software tools that you can use to edit and manage files on the file system.
And the bonus point is that what you build this way is fully functional on mobile too. Right away, without any changes. At least on Android.
Mars008
What about FireFox, does/will it support file system access? I'm not an expert, just thinking this way and don't like Chromium. The idea is to use light web server in application + browser with JS. This makes it easier and more convenient as it can naturally run remote, on microprocessor. Also LLMs are good at generating such UIs.
rpdillon
This is how I develop all the software that I don't work on professionally. I have a variety of small web servers with various capabilities that I use. The latest is Copy Party, which I learned about from HN a couple of weeks ago. My apps are then single files that know how to write modified copies of themselves back to the server. The server is dumb, it doesn't really know that it's anything other than just a file upload. I then use SyncThing to replicate that folder structure across all my devices so I have offline access by default.
8organicbits
https://caniuse.com/native-filesystem-api
Looks like Firefox does not support it currently.
jazzypants
It's even worse than that. If you click on the resources section, you can see that Mozilla considers the proposal harmful[1]. They say there's a subset of features that they may consider. Safari seems to be in the same boat, but I can't find an official standards position.
[1] https://github.com/mozilla/standards-positions/issues/154
lyu07282
+1 Another bonus is that it's properly sandboxed, you only give access to the files/directories and other resources it needs.
robertoandred
Except you lose native document UI features. Especially frustrating in Electron "apps".
jlarocco
At work we use C#, .Net, and WPF. I've only used it at this company, and I can't say for sure if my dislikes are with WPF, or how our codebase is using it. Overall it's not terrible, except for being proprietary and Windows only.
Outside of work, I'm out in left field using Common Lisp for most of my projects, so I'm not sure how helfpul this is, but...
In the past, I used Qt4 because there was an amazing Common Lisp binding and it worked well on Linux, FreeBSD and OSX. It's increasingly hard to use Qt4 any more, though, and changes in the Qt project made the technique used by the Qt4 bindings impractical for Qt5 or Qt6 - at least that was my understanding when I looked into it.
For newer things I've tried LTK but don't really like the looks of it and I wouldn't say it's "modern". It seems to work across platform well enough, though, and for simple stuff it's okay.
More often than not I'm using a combination of the Slime tools in Emacs in combination with an GLFW/OpenGL window. Often I'll use the inspector to display data and make changes that show up in an OpenGL window, or run some commands in the REPL and pop up an image in an external viewer or load something in a browser. It only works for certain types of applications, and I won't even pretend it's practical for end users, but it works pretty well, and it's flexible as a developer.
I'm curious to see what other people say. It's been a while since I madea full blown GUI application.
MarkSweep
There are defiantly better and worse ways to use WPF. Personally I dislike it when data binding is done in XAML, because there is no compile time error if you rename a property on the C# side.
When I wrote a WPF app at my last job, I write a micro MVVM framework. Basically just an implement ion of INotifyPropertyChanged on the model side and some extension methods to bind the properties to UI elements. It was as strongly typed as possible in WPF.
vladdoster
Flutter is a super compelling framework (https://flutter.dev/multi-platform/desktop), but I’d live in fear of it randomly being sent to the Google graveyard.
doawoo
We shipped a project at work with Flutter recently, specifically using it on embedded Linux, basically a touch screen smart apartment tablet/thermostat combo.
Internally the “UI” team is tiny (basically me, a UI/Designer and one or two other part time engineers) and the productivity is astounding tbh
written-beyond
Which embedder did you guys end up using, Toyota or flutter-elinux
doawoo
flutter-elinux -- By the Sony guys yea? We use that one!
zaphirplane
I do have to wonder if decoupling dart from flutter would boost flutter. Flutter and typescript, dart is fine but you know most people have another major language with tooling and what not
x0x0
It had layoffs in 2024. And Google has emitted a bunch of words about their support for Flutter, but hasn't taken the most obvious step towards solidifying support: guarantee a minimal spend level on Flutter dev for a decade, either internally or by donating to an external foundation. eg we will spend $x on Flutter until 2036. :shrug: So they've carefully retained the option to cut support at will. Which is their choice, but I recently wasn't comfortable starting a greenfield project in it for that reason.
foresto
Topping my list of GUI toolkit requirements are cross-platform and native look & feel. As far as I know, Qt still beats everything else in these areas on the desktop. It's mostly excellent.
However, I find The Qt Group's commercial licensing (and their tactics as reported by various people on HN) a little scary. If I were to go commercial, I think I would stick with LGPL Qt and link dynamically or give customers my object files for re-linking, because I get the impression that accepting a commercial Qt license could restrict my ability to use open-source Qt elsewhere. I suppose there might be some other way to safely navigate those waters, but from what I've read, The Qt Group has a reputation for making this far from hassle-free. It's not an immediate problem because I currently use Qt only for open-source and personal tools.
I have grown tired of C++, so I've been using Python to drive Qt. The bindings are very good, mirroring the C++ API so closely that I just use the C++ docs when I need to look something up.
I've also been watching for Qt bindings to other compiled languages, mainly for distributing non-Linux GUI apps more simply than Python allows. Such bindings often turn out to expose only Qt Quick, which lacks functionality that I sometimes need, but there are a few that expose Qt Widgets. For example, these Go bindings:
I hope we'll eventually see a cross-platform GUI toolkit rivaling Qt in a language more pleasant than C++ (and ideally easier to bind to other languages). The one being developed for internal use by the Zed editor has some promising ideas about how to render native-looking text, which I think is a good start:
rixed
I've been reading these threads litteraly for decades, hopping that someone would finally bring to light a better deal than Qt.
Will come back next year :-(
jenadine
Gpui is not on crates.io. This is a problem with Rust UI in general that they are not stable and often change API. The only exception here is Slint which seems stable in 1.x for some years.
pastorhudson
I’m hopeful that toga will be good for python dev cross platform including iOS and android. I haven’t tried it yet though. https://beeware.org/project/toga/
mikewarot
Lazarus is the open source equivalent to Delphi these days, and for the most part it's awesome. (The documentation, on the other hand... just isn't fit for purpose)
I've been using Visual Studio Code and Github Copilot together, and it seems to work ok. I've not used it heavily, though, as I'm retired.
dlachausse
I've found that you can mostly just use old Delphi books as a starting point for learning Lazarus.
cosmic_cheese
Still plain old Swift (or when the itch strikes, Objective-C) and AppKit. I don’t really build for platforms other than macOS because I haven’t found toolkits that feel right elsewhere. I would do just about anything for multiplatform AppKit.
1over137
AppKit is indeed great. Pity Apple doesn’t give it much love anymore.
dazzawazza
Within game development it's Dear ImGui. https://github.com/ocornut/imgui
Normally with the Windows DX12 backend, sometimes with the SDL+OpenGL backend if you want cross platform support.
Other frameworks are sort of disappearing. C++ all the way although some use it with C#.
akkartik
As someone who loved Turbo Pascal, for the past 3 years I use Lua and LÖVE.
strickinato
Just chiming in to say that akkartik is doing really interesting stuff and it’s worth diving deep on this site.
<3
akkartik
Wow, thank you! <3
pull_my_finger
Are you shipping apps bundled with LÖVE or just expecting users to obtain it and drag the files onto it? I know there are some scripts out there to produce stand-alone apps, but I wish it were more straight forward or that there were a 1st party tool that did it.
akkartik
Yeah, my install instructions are consistently:
1. Download LÖVE from its website.
2. Download my app (as Lua source code).
It's not going to lead to Instagram-level downloads, but that's not the aim. My goal is to teach people a little at a time to be thoughtful about whom they trust to run code on their devices. Forcing people to take 2 steps hopefully has 2 benefits:
1. You start from day 1 to take baby steps in being mindful of how software is put together for you to use. It's not just a single hermetically sealed box. This part comes from one supplier, this part from another. Both can be modified, and require different skills to modify.
2. You start from day 1 to take baby steps in thinking about whom to trust. Here there are 2 separate projects that would be very hard to collude together. That limits at least the level of malicious stuff I can do.
Summary: I don't want a bunch of people blindly trusting me. I want a few people choosing mindfully to trust me.
nevon
Last time I wrote any LÖVE games was probably more than 10 years ago, so perhaps this has been lost since then, but from what I recall creating a single executable of your game could be done by just concatenating a zip file of your game to end the of the LÖVE binary.
dlachausse
Have you looked at Free Pascal and Lazarus? It's an excellent open source and cross-platform implementation of Object Pascal and Delphi.
Palomides
Qt with QML for a somewhat embedded use case. I think it hits a really nice intersection of native speed, GPU acceleration, interfacing with C++, and ease of development.
I wouldn't really recommend a career out of it.
LarMachinarum
Qt used to be what I used as well, but the licensing has become so repulsive for professional use that I now refuse to touch it now (not even for my open source side projects where this wouldn't be an issue).
Too bad the hopes from the early Nokia adoption days got smashed by MS mole Elop and the later owners of Qt.
nextos
Yeah, it's quite sad to see Qt on the N9 and, now, on SailfishOS.
We were robbed of a future with lightweight and responsive native apps. Android pales in comparison.
hermitcrab
I have a small business license which I use for developing 3 commercial application. It is ~$1000 per year and the licensing seems quite reasonable.
Palomides
why are you paying for a license? are there non-LGPL features you're using?
ranger_danger
We have no issues shipping both FOSS (LGPL) and proprietary solutions using Qt without having to pay any license fee... not sure what issues you're running into.
rramadass
> using Qt without having to pay any license fee...
Would you mind elaborating which Qt editions, linking etc. you use?
diego_moita
> I wouldn't really recommend a career out of it.
Care to say why? I ask because that's what I use at work: C++ and Qt
Yes, I'd prefer Rust and Slint/Tauri.
But like a prostitute I don't do what I love, I do what pays the bills.
cocoa19
> Yes, I'd prefer Rust and Slint/Tauri.
Ah, you like masochism I see. I bet you use it for your personal projects, but not at all for commercial projects. It’s just not there yet.
Palomides
I think it's a little too niche, and as embedded processors get more and more powerful, we'll just see the same trend of doing all UI in a browser instead
I do like working in it, though!
Mars008
You don't need powerful microprocessor for UI. Just some sort of connection. WiFi, network, file system. Then UI can run in browser on tablet, desktop...
rubymamis
I use Qt + QML (with C++) for my note-taking app[1] and my Ollama client[2] and it’s absolutely great.
bsoles
To my dismay, my company uses JavaScript, HTML, CSS with a custom Chromium-based web browser installed on your PC. The performance is shit: GUI performance that should take milliseconds takes seconds to render with constant pinging of corporate servers and user activity logging. Development mostly done in IntelliJ or VS Code.
yjftsjthsd-h
At that point, what's the point in maintaining your own browser fork instead of just telling users to point their own (Blink, even) browser at localhost?
bsoles
Control of the chrome around the browser page I guess.
leptons
Those problems aren't JS/HTML/CSS problems, they are bad programmer problems. If the performance of your webapp sucks, then you did something wrong somewhere, but it wasn't choosing JS/HTML/CSS that caused the problem. There are plenty of very performant web applications.
I recently came across a comment [0] here that highlighted the challenges of building native desktop apps with LLMs. The commenter pointed out how scarce training resources have become—few blog posts, tutorials, or open-source projects exist compared to web or mobile development. They also noted that while desktop app development was a solid career path in the 90s, it's now seen as a dead end for most, outside of big players like Microsoft or Adobe.
This got me thinking: My own experience with desktop development dates back to the late 90s using Turbo Pascal 6 in Delphi, and I'm out of the loop on modern practices. With the evolving landscape, I'm curious about what tools and workflows developers are actually using today.
Some questions to spark discussion:
- What programming languages and frameworks are popular for desktop apps? - Are there any go-to IDEs, build tools, or libraries that make development easier? - Do the above answers change if you care about code performance or efficiency (whatever that means to you)? - Is native desktop app development still viable as a career, or are most greenfield projects shifting to web-based alternatives?
I'd love to hear from folks with recent experience—success stories, pitfalls, and recommendations would be great. Thanks in advance for sharing!
[0] https://news.ycombinator.com/item?id=44841291