Stop killing games and the industry response
184 comments
·July 6, 2025calibas
vinkelhake
That kind of reasoning makes sense if you have a single publisher controlling the entire market and they don't want to undercut their own business. But that's obviously not the case. There are plenty of publishers that want to publish games like Terraria, especially if they go on to sell more than 60 million copies.
calibas
I think the market is actually much more segmented than your comment implies. There's publishers who absolutely dominate certain niches, especially sporting games, and the only realistic competition they have are themselves.
mystraline
So much this.
Its why Neverwinter Nights had extensive modding, local hosted server, and more....
But Baldurs Gate 3 doesn't.
NWN will still be playable in 10 years. BG3 likely won't be, or significant reductions in game quality will take place.
spacemadness
By playable do you just mean new content? It will be perfectly playable in 10 years just like all the other classic CRPGs. It would be amazing if modding in content was easy like NWN, if that’s what you mean, because it obviously isn’t. It does seem like such a waste. I’m in a second replay and it’s enjoyable but just so long and will become more repetitive. There are certain sections in Act I that I can’t see myself enjoying a third time at all. Some smaller modules would be amazing. I think the closest thing to that will be Solasta II in the modern era.
nickthegreek
My understanding is that WOTC wouldn’t extend their d&d license to be used in bg3 with that full set of modding that you want.
artemonster
Knowling Larian I dont think that will be the case. what are you basing your assumptions upon? there is already extensive modding for bg3
mystraline
Show me the local server executable.
PoshBreeze
Larian are no longer involved with development of BG3:
https://www.ign.com/articles/wizards-of-the-coast-not-to-bla...
EDIT: Updated Link. It seems they've added free patches and won't be working on BG4.
DrillShopper
BG3 is quite possibly one of the most modable games of the last five years, and the multiplayer game is self hosted (peer to peer)
conductr
This would be why they’re trying to create consumer protection laws
chickenzzzzu
This is literally every industry now. Shall we "regulate" all industries to be like this, then? Is that achievable?
Shall we require Netflix to release server builds so that you can access their content indefinitely because you paid for a subscription at some point? "That's not what this is about. Ok, where are we heading then?
traverseda
Paying for a subscription is explicitly not what this is about. No one is suggesting this for MMOs. Just that it be clear that it is a subscription, that you're not actually buying the game. What a one-time fee for an MMO? Give it an expiry date. You can keep pushing the expiry date, but you have to promise support up to at least that date.
AndrewPGameDev
AFAICT SKG doesn't really make a distinction between games bought with a one-time purchase and games that are subscribed to. In their FAQ, they explicitly say it would apply to MMOs too (see https://www.stopkillinggames.com/faq "What about large-scale MMORPGs? Isn't it impossible for customers to run those when servers are shut down?) although they don't spell out whether they mean exclusively games bought with a one-time fee or games that are subscription-only.
Ross from Accursed Farms said this in a video FAQ on youtube:
" Would this initiative affect subscription games? Well, that's another question that depends on what the EU says. Personally, I think it's very unlikely because that doesn't fit well with other existing consumer laws. I think the only way you could even make that argument would be that this is necessary for preservation and most governments don't seem to care about that at all. However, I don't think this is a huge loss, since only a handful of games operate that way today. So if we can give up those but then save 99% of other games, I'm willing to make that bargain. "
so it seems like they actually are suggesting that they'd like for (a law that came out of) SKG to apply to subscription games but there's an understanding that it probably won't.
sheepolog
A more accurate analogy would be: you bought a physical DVD and DVD player, but now the film studio is preventing you from playing the DVD that you own on the hardware you own. In which case yes, we should regulate. Paying for access to a constantly changing library is not the same as paying to permanently own a single product.
theptip
It’s pretty easy to solve static content like ebooks and video games; just legislate that your license is transferrable between services and media. Then I can legally torrent a game that is unsupported.
Content subscriptions like Netflix are different because you are not paying face value for one title. The better analogy here would be the game streaming services like XBox online. It’s clear you are not doing anything like “buying a game”, it’s the whole point of the business model. As you say, it would be a lot harder to make these laws apply there (but I bet that wouldn’t stop the EU from trying).
I think any legislation on this subject would have to reckon with the second-order effects; on the margin you’d be adding pressure for publishers to move to pure subscription services, if these laws don’t apply in those cases.
_aavaa_
> legislate the that your license
What we should be doing is applying the laws that already exist: when I purchase a physical book I own a copy of it and can sell it, lend it, modify it.
Amazon and the publishers have zero say in the matter.
Buying a digital copy should be no different. I more of this stupid “you bought a license to access a copy” crap.
gruturo
> Shall we require Netflix to release server builds so that you can access their content indefinitely because you paid for a subscription at some point?
Actually not Netflix as they just offer a monthly subscription and not individual sales, but _YES_ by all means if I "purchase" (not rent!) a book or movie on Amazon (or anyone else), I'd like that, thank you.
trehalose
If Netflix decides to end their service and make every TV show and movie they have permanently unavailable, even through all other legal businesses, then yeah, it would be nice of them to give that stuff away.
calibas
The FTC is currently suing John Deere over this kind of thing.
Also, Netflix is a weird comparison here. That seems like it should be an online-only service, they're not selling the actual movies to you. It's one of the situations where the model actually makes sense, unlike single-player video games.
null
danlitt
I mean, what you describe sounds pretty good. It sounds like you think it's not feasible for some reason (other than political will). Do you want to elaborate on that?
chickenzzzzu
It certainly is feasible. Requiring it to happen though, would result in some interesting economic dynamics, I believe.
We currently exist in a two tier global economy where some countries are required to follow a strict set of laws, and others basically make their own. To be clear, I am saying that Russia and China do not care at all about piracy and IP theft and so on.
As you increase the rules that Western companies must follow, you run the risk that some day your only options will be non-Western companies, and that may or may not be a good thing. This is what has happened with manufacturing, and it was good for a while until it wasn't. It still is quite good in some pockets though, like batteries and solar.
bellgrove
Having worked there in the past, Ubisoft is awful. When I was there previously there was an aggressive push for UPlay (now Ubisoft Connect) integration into all products. Then there were the bullshots for promos/E3/etc. There were often clashes with leadership who would fight against creativity / novel ideas in favour of cookie-cutter mechanics that would not add anything to the experience - certainly there was a mentality of, let's just copy what was recently successful.
I'm blown away that series like AC, FarCry are still big sellers. These games are vapid and designed to be a time sink.
bashinator
I'll never buy an Ubisoft game again. Instant dealbreaker to see that studio on the Steam store page; I've deleted a $3 sale game from my cart when I realized that it was Ubisoft. No game is worth giving money to a company that hates its customers so much.
valiant55
On the flip side ex-Ubisoft employees seem to be finding success after their departure. Highly recommend Clair Obsur: Expedition 33.
zamalek
> I'm blown away that series like AC, FarCry are still big sellers. These games are vapid and designed to be a time sink.
They are like junk food. Everyone has the junk food that they enjoy. FarCry is certainly the McDonald's of games. I enjoy some junk food once in a while, problems arise if I make it my staple diet.
DrillShopper
Not to mention the sexual assault
throw10920
I think very few people (outside of the industry - important caveat) are opposed to the stated goals of the initiative:
> This initiative calls to require publishers that sell or license videogames to consumers in the European Union [...] to leave said videogames in a functional (playable) state.
The concern that I have is that I have no idea what the actual text of the law is going to be.
You can look at laws like the DMCA, that had a reasonable purpose (made adjustments to the copyright system for the age of the internet) and a royally screwed up implementation that basically everyone can find a problem with.
It's easy to imagine that the laws that pass could be (1) completely neutered by corruption in the EU leading to regulatory capture (2) far too strong and written in a way that imposes unfair burdens on developers (which include indie devs too) or (3) bad just because of technical incompetence of the authors.
I know that there's not much I can do about those things, but that may explain the emotional reactions of some people like e.g. PirateSoftware - nobody actually knows what the resulting law will be like, and everyone familiar with the legislative system knows how bad the outputs can be.
theptip
> to leave said videogames in a functional (playable) state.
Yeah, I like the general goal, but I worry about the corner cases; is an MMO “functional/playable” if you just release a localhost server? Are we forcing indie shops to pay for servers indefinitely now? Great way to ensure no more indie MMOs get built if that ends up being the text interpretation.
And, as you say, the question you should always be asking about EU legislation - how does this affect the small/medium shops’ competitiveness? Counterintuitively, compliance can hit the small guys relatively harder and entrench the big guys.
Not to say that we shouldn’t try to fix the problem. But agree that skepticism about EU regulations has some historical merit.
SpaghettiCthulu
> is an MMO “functional/playable” if you just release a localhost server? Are we forcing indie shops to pay for servers indefinitely now?
The man behind Stop Killing Games has made it perfectly clear that they do not want to force game developers to continue operating servers. Rather, as you suggest, releasing server binaries would be acceptable. Although a mere "localhost" server would likely not be sufficient, because (if I interpret your suggestion correctly) it takes away the multiplayer funtionality of the game. I think it would be reasonable to require developers to release online multiplayer capable server binaries.
theptip
> I think it would be reasonable to require developers to release online multiplayer capable server binaries.
Not a game dev but would there be concerns about forcing devs to ship binaries for a codebase that was previously purely SaaS and proprietary, and likely containing logic that is a reusable for future games? The edge cases here seem a little gnarly. (Maybe it’s not a big deal in the grand scheme of things, how much competitive advantage comes from the MMO server code? I gather it can be tricky to do some things well like AoC pushing high player counts.)
xeonmc
Perhaps mandatory Docker container packaging for EOL multiplayer games?
techjamie
Ross addresses these things in his videos on the initiative. For one, the game doesn't have to be 100% functional, it just has to do a bare minimum.
They might not even need to release server binaries, even. I would think releasing documentation on how the network commication runs, and adding a box to enter a server IP into the client at EOL would be sufficient. The community, if enough people care, would then be empowered to write their own server implementation without needing the reverse engineering step.
throw10920
> compliance can hit the small guys relatively harder and entrench the big guys
This is almost always the case, actually. Regulation and compliance are taxes on the productivity of an organization. And the "shape" of the tax is mostly flat - the burden is sublinear in the size of the organization, so the relative effects on smaller companies are bigger. And smaller companies already have significantly less available resources, and especially less legal resources (no lawyers on retainer), to handle it.
Obviously that doesn't mean that regulation shouldn't be passed, just that you have to write it very, very carefully - think embedded systems rather than web frontend - minimizing complexity and aggressively red-teaming it for loopholes and edge-cases.
null
qznc
So don’t even try because it might be bad?
null
throw10920
Nowhere did I say or imply that - did you respond to the wrong comment by accident?
conductr
It’s kind of implied by your argument. All these concerns apply to every piece of legislation that gets concocted. What makes this topic especially effected by one’s distrust in the government’s ability?
Hojojo
This vague handwringing isn't any better. None of us know what the law will end up turning into. But we shouldn't let that stop this being addressed properly in our political institutions. That's what they're there for.
Also, bringing up the DMCA is sort of rich, since it was always just a vehicle for the biggest content companies in publishing, film, television, music and software to protect their property online.
Now we have something that was brought into being by consumers and may finally do something to curb anti-consumer behaviour by companies like this, and you're against it because you have no idea what it'll look like. I just can't, man. What's even the point of legislation if we have to be afraid it'll all be corrupted? Why even have political institutions at all at that point?
dekrg
And if the end result of this legislation is that videogames in EU aren't licensed or sold but are instead all streamed and you are instead just buying access to stream a game, then what? TO me it's just amazing how the advocates for SKG ignore any possibility that it could make things much worse that they already.
throw10920
> This vague handwringing isn't any better.
Baseless, fallacious emotional manipulation in substitute for being able to apply useful criticism.
> None of us know what the law will end up turning into. But we shouldn't let that stop this being addressed properly in our political institutions.
This is exactly the kind of thinking that leads to more corruption and regulatory capture. You are literally enabling that kind of behavior by advocating that we should just push ahead without addressing my concerns.
The correct thing to do is for the Stop Killing Games initiative to be more concrete and specify what features of the laws they want implemented to reduce latitude for the EU to screw things up. That's the outcome I'm hoping for - not that the SKG initiative doesn't pass.
> you're against it because you have no idea what it'll look like
I never said that. Perhaps you should read comments more carefully before responding to them.
> What's even the point of legislation if we have to be afraid it'll all be corrupted? Why even have political institutions at all at that point?
If you don't know that citizens have more leverage than just voting yes or no, I'm afraid you won't be able to comprehend the answer.
kmeisthax
[dead]
umvi
Vote with your wallet, there are thousands of games that don't do shady stuff.
josephg
Its not always obvious when you buy them which games will still be around a few years later.
Some singleplayer titles from just a few years ago are no longer playable. (Hello, Ubisoft). Meanwhile there are MMOs like guild wars 1, released 20 years ago, still playable today.
ryukafalz
Right, exactly. Game companies don't advertise when you buy a game that its single-player features will only work as long as the servers stay up. I'm sure they don't want to. But if players aren't made aware of that fact then it's hard for them to make informed purchasing decisions.
yakattak
Clair Obscur: Expedition 33 was such a breath of fresh air in this regard. If you just want a reasonably priced, good game with no shady stuff but still that AA (arguably AAA) experience I can’t recommend it enough.
bluefirebrand
Yup
Something I am noticing more and more is how stagnant the North American game industry is. Meanwhile Europe and Japan are still killing it
Larian with BG3 - Europe Cd Projekt with Witcher and Cyberpunk - Europe
Nintendo rocking on as normal Monster hunter wilds and the RE remakes? Capcom, Japan
Elden Ring and Nightreign. FromSoft, Japan
Helldivers 2. Arrowhead Studios, Sweden
Kingdom Come Deliverance 2. Warhorse Studios, Czech
I cannot remember the last time I bought a new game and had a blast with it from a North American studio. Certainly not a AAA studio anyways
zamalek
> Certainly not a AAA studio anyways
Almost every time I have spent more than $35 on a game in the past year I have wound up regretting it. It seems as though the quality of games typically increases til that point (exceptions exist, Terraria) and then declines sharply (again, exceptions exist). It has turned out to be a useful signal to be way more careful about a purchase for me.
phoronixrly
You mean you're not a fan of the latest reskin of CoD, or the latest reskin of CS with even more loot boxes?
willis936
And people are. Games sales are slumping in response to a decade of predatory dark patterns and simply not giving the audience what they're asking for.
Just keeping the games playable is a singular issue and in the noise. It's a good issue to single out for regulation.
simion314
>Vote with your wallet
I bought Minecraft from Mojang, years later I am forced to setup a Microsoft account to play the game, or risk downloading a cracked version. They did not offer a refund. Minecraft is a video game where you need to login even if you do not play online. (maybe things changed , I think this MS account thing was a few years back, it worked for my account but I read of people having big issues because some MS assholes ahd to force the Java edition players to use an MS account)
This behaviour should not be legal.
throw10920
I was forced to not only setup a Microsoft account, but hand over my phone number - after creating an account without a phone number and transferring my Minecraft license over, they immediately locked my account.
Someone at Microsoft should go to jail for this.
rcxdude
Minecraft is at least reasonably easy to play offline, the account mostly only stores your skins. That said, it may require a third-party launcher now.
dragonmost
But you won't be able to access some public servers for a game you paid for without the account.
netr0ute
I don't remember this being the case, you could reuse your old MC purchase when they made the transition over.
areyourllySorry
the mojang to minecraft.net transition, yeah. the minecraft.net to microsoft transition, no. https://youtu.be/rUFDRAEducI
perching_aix
Or just sign the initiative, so that you maybe don't have to abstain to achieve this goal? I don't understand this mentality.
elitepleb
There's fewer games to vote on every year, as conglomerates like Microsoft out vote your wallet a billion times over every time they buy a game studio to embrace, extend and then extinguish.
ysavir
If looking at AAA publishers, maybe. The indie game scene continues to pump out games, some good, some bad, at half or less of cost of the AAA games. They won't be as polished, but many still deliver an exceptional experience.
mouse_
there are more games than ever, it's just that microsoft, ubisoft, etc are spending billions on actual psychologists to ensure the populace remains apathetic towards them.
I don't care how smart you are, how much self control you have, whatever, in the face of billions of dollars, voting with your wallet does not stand a chance. The house always wins.
throw10920
Huh, that's funny, I've never bought a Ubisoft game. I guess I'm the first person ever who's resistant to those psychologists.
thrance
Look where decades of "voting with our wallets" led us. How some people can still utter that sentence unironically is beyond me at this point.
throw10920
Your claim that there has been "decades of voting with our wallets" is laughable. Nobody I know who plays games decides to buy them or not based on ideological reasons - they just buy the things that are popular or that their friends play. There's extremely little engagement on these issues.
skotobaza
But it's true. Most people pay for what's being currently promoted. So "voting with wallet" doesn't really work, because you will be outvoted by majority of people who don't know what they're getting into. That's why gacha games and other lootbox-heavy ones are most profitable. This is where "vote with your wallet" brought us.
izzydata
If game publishers could in clear writing at time of purchase commit to a set number of years that game will be live then I think that is a good start. For example when the next live service game is released and you go to purchase it there is a clear warning that the publisher has only guaranteed the game to be live for 2 years. Personally that would prevent me from buying the game, but perhaps not others.
The idea that a publisher can sell a live service game and shut it down in 1 month with no legal repercussions is ridiculous to me.
drwiggly
The publisher can't do that. No one can tell the future.
CaptainFever
They could be liable if they shut down the servers and make the purchase unusable before the end of the minimum contracted duration.
layer8
If any of this goes through in terms of legislation, it will mostly just have “buy” change into “lifetime subscription” (where as usual, “lifetime” means the lifetime of the service). I’m not saying that it shouldn’t be done, and the article itself alludes to that outcome, but it also means that it won’t stop the killing of games.
chickenzzzzu
But that won't stop a horde of midwits from thinking they've won. In reality, all they will achieve is increasing the barrier of entry yet again to yet another industry.
happymellon
How is forcing manufacturers to state that they are planning to bork your game in the future "increasing the barrier of entry"?
chickenzzzzu
If the only thing that this initiative seeks to achieve is clear and fair labeling when purchasing something, I'm all for it.
If in the future, if anyone (including this initiative) requires the release or maintenance of server builds or code, I am against it.
PoshBreeze
> Private servers are not always a viable alternative option for players as the protections we put in place to secure players’ data, remove illegal content, and combat unsafe community content would not exist and would leave rights holders liable.
I find it really frustrating how they phrase things because there is so much BS in almost one sentence. The entire point of having a private server is so that they are no longer in control of these things.
Moreover if I am running a private server:
- It isn't their responsibility to secure players data.
- it isn't their responsibility to remove illegal content.
- it isn't their responsibility to remove "unsafe" (whatever that means) community content.
So how could they be liable?
> In addition, many titles are designed from the ground-up to be online-only; in effect, these proposals would curtail developer choice by making these video games prohibitively expensive to create.
This is pretty much disingenuous argument that "PirateSoftware" was pushing. They are pretending that a single player mode would need to be created. This isn't what is being requested.
null
fidotron
If this happened all multiplayer titles would turn F2P.
People do not appreciate quite what a narrow path has to be walked by games from an IP standpoint. Code libraries, licensed property, per platform (and platform category) restrictions, general IP restrictions (not showing vehicles being damaged, or UI overlays on certain parts of licensed objects) and so on. This is why in the recent ROG Ally announcement Microsoft could not say all XBox games will run on it, because if it's a PC it's not a console, so various games will not be allowed to be sold on it as those contributing IP rights will have been split up separately.
Simply pretending these very real concerns don't exist is nonsense land. You want games with real vehicles or licensed music? This is what you have to deal with. At least these days they have learned to license music for longer than used to be the case.
tgsovlerkhgsel
This is part of the beauty of such a thing being a law.
If your code library, licensed property etc. does not allow companies to comply with the law, then its value is zero and you won't be able to sell it. So suddenly, all providers of such libraries etc. have to make this possible.
tetris11
how did they do it in the past? If I can put my Tony Hawks cd from the PS2 into a cd player and enjoy all the DRM music, what changed between now and then?
If music labels refuse to license out their songs like that, then if this law passes, they're going to have to suck it up and play nice again, else lose customers/publishers.
toast0
Most of that era consoles would load level data from the CD, and then play the music as cd-da audio. There was no DRM on the music, perhaps because nobody thought of it, but more likely because there wasn't quite enough computing power to do it. PS2 games could be on CD or DVD and could have had cd quality music as a data file reasonably, but PS1 probably not, and cross platform games likely would use cd audio because it's easy.
The choice for licensors was to have the music in the game and available on the cd or not.
For a modern release, DRM music tracks that only play in the game is an option.
We've also learned that the licenses are (or were) often time limited... The publisher can't make new copies after some time, without getting a new license for the audio. Sometimes that's also related to a different format.
nebulous1
The issue with most of what you're saying here is that all of that works the way it does because it can, not because it has to. Code libraries, for example, may essentially prohibit what is being requested by SKG because they can. However, if they couldn't then they wouldn't. The companies selling the libraries aren't going to simply shut up shop.
Which is just to say, if there's money to be made then businesses will do so within the regulatory framework.
tikhonj
Those are all just decisions the companies made. For future games, the game developers and the companies licensing IP can simply make different decisions. If a large market like the EU creates strong incentives for them, they will make different decisions.
Now, this is not necessarily the case for existing games. Revisiting existing licensing deals can be needlessly difficult. But I'm assuming the proposed regulations will only apply to new games rather than trying to force changes retroactively.
josephg
All of those things are concerns. But if video game publishers really needed to figure this stuff out in order to sell units, they would. Contracts would change. But they'd still get signed. Everyone wants money too much. The only hard part is trying to fix this stuff for games which have already signed on the dotted line. Or games which have shipped and disbanded their software teams.
But even then, can't they just opensource what they're allowed to? Even if it doesn't build, it wouldn't take the community long to rip out FMOD or whatever and replace it with working alternatives. Or submit a final patch which removed the part where games phone home before launching in singleplayer mode. Why would that interfere with the licence for 3rd party IP?
IMO if I'm "buying" the game, you can't also remotely disable the thing I bought. (And "buy" is the word they all use!). If you want to remotely disable the game at some point in the future, I'm fine with that so long as they list it very explicitly and loudly on the box. "THIS GAME ONLY PLAYABLE UNTIL 2030". Games publishers need to start being honest and upfront about what we're paying for. Its not an unreasonable ask.
toofy
anyone ever noticed how so many completely different restaurants food tastes almost exactly the same? it’s because so many of them use the exact same food suppliers to buy their food before they cook it. [0]
gaming over the last few years feels the same way. like they all taste almost the same.
> Simply pretending these very real concerns don’t exist is nonsense land.
i don’t believe this to be true at all.
if all of the things you listed are limiting game development so much, than this isn’t “progress” in the games space. if it’s really that bad, maybe we should regress, start from the basics and let some of the incredible indie studios or midsize studios take the lead who will A) bring us actual originality, not more IP rehashed for the thousandth time, B) not bleed gamers wallets dry and C) lets us actually own the thing we buy.
sooo many amazing games were made in the past that were able to do this and do it well, the difference is they didn’t cry if they “only” made $40 million in profit.
cod3 made like $400 million in the first 24 hours.
the difference now is the AAA studios are sucking all of the air out of the room and not leaving nearly as much room for midsize studios.
[0] sysco, us foods, and pfg supply an absolute massive number of restaurants in the US. sysco alone distributes to something like 700,000 restaurants.
ungreased0675
How things are doesn’t prevent how things could be. Studios could negotiate better licensing deals.
benoau
Predictable response, they'd rather have complete autonomy to decide what they will do and be the sole arbiter of consumers' rights, while gaming history disintegrates thanks to the double-tap of online-dependency shutdowns and marketplaces that make it a TOS violation to leave your library to someone.
SamuelAdams
At a macro level, killed games are a good thing for gaming companies. It creates a shortage of playable games so that new games sell and continue to make money.
The biggest competitor to the video game industry is movies (Netflix, Disney plus, etc) and past games.
Think about it - what does the gaming industry look like 100 years from today? If players can play thousands of high quality games for free, why bother paying for a new game?
I suppose the book industry has the same problem, maybe there are some parallels to study from that.
pyrale
> Think about it - what does the gaming industry look like 100 years from today?
This is something we can answer pretty easily by looking at the book industry. People do enjoy novelty. The pulp sci-fi/fantasy from the 60s-80s is long forgotten save for a few masterpieces, and there is a flow of recent books that people buy and read.
cornstalks
> At a macro level, killed games are a good thing for gaming companies.
But they aren’t good for consumers.
immibis
It would still be illegal to acquire a copy of a killed game. Their numbers would still dwindle, since they'd be limited to people who bought the game before it was killed.
SpaghettiCthulu
Until copyright runs out.
dandersch
Having followed this initiative quite extensively from the beginning, the most baffling thing has been the underwhelming support from developers themselves, both from studios and individual devs.
You would think the very idea of years of your work being rendered unplayable in an instant would be enough incentive to signal boost any effort against this industry practice.
Instead, developer discourse has revolved around just how hard it would be to do what this is petition is asking for. You are an engineer for crying out loud. If you solved a problem but a new constraint arrives in the form of a law, you figure out how to solve the problem under the new constraint. Just because something is hard, doesn't mean it's not worth doing.
It's almost like flexing your skills and signalling your elite knowledge is more important to people than simply defending what's right.
skotobaza
I think that most developers are just afraid to voice such anti-industry opinion. Gamedev is fairly small industry, so if you piss off wrong people, you might be left without job opportunities.
Video games publishers don't want you to play the same game for too long without spending more money. They don't want to make games like Terraria where you have a $10 game you can play for a thousand hours. They'd much rather you buy multiple $60+ games, plus expansions, "micro"-transactions and subscriptions.
They don't want games that last forever, they want to pressure you into constantly buying the next big thing.