GCC, the GNU Compiler Collection 15.1 released
106 comments
·April 25, 2025Calavar
mtklein
This was my instinct too, until I got this little tickle in the back of my head that maybe I remembered that Clang was already acting like this, so maybe it won't be so bad. Notice 32-bit wzr vs 64-bit xzr:
$ cat union.c && clang -O1 -c union.c -o union.o && objdump -d union.o
union foo {
float f;
double d;
};
void create_f(union foo *u) {
*u = (union foo){0};
}
void create_d(union foo *u) {
*u = (union foo){.d=0};
}
union.o: file format mach-o arm64
Disassembly of section __TEXT,__text:
0000000000000000 <ltmp0>:
0: b900001f str wzr, [x0]
4: d65f03c0 ret
0000000000000008 <_create_d>:
8: f900001f str xzr, [x0]
c: d65f03c0 ret
mtklein
Ah, I can confirm what I see elsewhere in the thread, this is no longer true in Clang. That first clang was Apple Clang 17---who knows what version that actually is---and here is Clang 20:
$ /opt/homebrew/opt/llvm/bin/clang-20 -O1 -c union.c -o union.o && objdump -d union.o
union.o: file format mach-o arm64
Disassembly of section __TEXT,__text:
0000000000000000 <ltmp0>:
0: f900001f str xzr, [x0]
4: d65f03c0 ret
0000000000000008 <_create_d>:
8: f900001f str xzr, [x0]
c: d65f03c0 ret
dzaima
Looks like that change is clang ≤19 to clang 20: https://godbolt.org/z/7zrocxGaq
ogoffart
> This is going to silently break so much existing code
The code was already broken. It was an undefined behavior.
That's a problem with C and it's undefined behavior minefields.
ryao
GCC has long been known to define undefined behavior in C unions. In particular, type punning in unions is undefined behavior under the C and C++ standards, but GCC (and Clang) define it.
mtklein
I have always thought that punning through a union was legal in C but UB in C++, and that punning through incompatible pointer casting was UB in both.
I am basing this entirely on memory and the wikipedia article on type punning. I welcome extremely pedantic feedback.
flohofwoe
> type punning in unions is undefined behavior under the C and C++ standards
Union type punning is entirely valid in C, but UB in C++ (one of the surprisingly many subtle but still fundamental differences between C and C++). There's specifically a (somewhat obscure) footnote about this in the C standard, which also has been more clarified in one of the recent C standards.
mat_epice
EDIT: This comment is wrong, see fsmv’s comment below. Leaving for posterity because I’m no coward!
- - -
Undefined behavior only means that the spec leaves a particular situation undefined and that the compiler implementor can do whatever they want. Every compiler defines undefined behavior, whether it’s documented (or easy to qualify, or deterministic) or not.
It is in poor taste that gcc has had widely used, documented behaviors that are changing, especially in a point release.
grandempire
When you have a big system many people rely on you generally try to look for ways to keep their code working - not look for the changes you’re contractually allowed to make.
GCC probably has a better justification than “we are allowed to”.
arp242
> GCC probably has a better justification than “we are allowed to”.
Maybe, but I've seen GCC people justify such changes with little more than "it's UB, we can change it, end of story", so I wouldn't assume it.
mwkaufma
Undefined in the standard doesn't mean undefined in GCC. Type-punning through unions has always been a special case that GCC has taken care with beyond the standard.
myrmidon
I honestly feel that "uninitialized by default" is strictly a mistake, a relic from the days when C was basically cross-platform assembly language.
Zero-initialized-by-default for everything would be an extremely beneficial tradeoff IMO.
Maybe with a __noinit attribute or somesuch for the few cases where you don't need a variable to be initialized AND the compiler is too stupid to optimize the zero-initialization away on its own.
This would not even break existing code, just lead to a few easily fixed performance regressions, but it would make it significantly harder to introduce undefined and difficult to spot behavior by accident (because very often code assumes zero-initialization and gets it purely by chance, and this is also most likely to happen in the edge cases that might not be covered by tests under memory sanitizer if you even have those).
rwmj
GCC now supports -ftrivial-auto-var-init=[zero|uninitialized|pattern] for stack variables https://gcc.gnu.org/onlinedocs/gcc/Optimize-Options.html#ind...
For malloc, you could use a custom allocator, or replace all the calls with calloc.
myrmidon
Very nice, did not know about this!
The only problem with vendor extensions like this is that you can't really rely on it, so you're still kinda forced to keep all the (redundant) zero intialization; solving it at the language level is much nicer. Maybe with C2030...
bluGill
C++26 has everything initialiied by default. The value is not specified though. Implementations are encourage to use something weird to detect using before explict initialization.
elromulous
Devil's advocate: this would be unacceptable for os kernels and super performance critical code (e.g. hft).
TuxSH
> this would be unacceptable for os kernels
Depends on the boundary. I can give a non-Linux, microkernel example (but that was/is shipped on dozens of millions of devices):
- prior to 11.0, Nintendo 3DS kernel SVC (syscall) implementations did not clear output parameters, leading to extremely trivial leaks. Unprivileged processes could retrieve kernel-mode stack addresses easily and making exploit code much easier to write, example here: https://github.com/TuxSH/universal-otherapp/blob/master/sour...
- Nintendo started clearing all temporary registers on the Switch kernel at some point (iirc x0-x7 and some more); on the 3DS they never did that, and you can leak kernel object addresses quite easily (iirc by reading r2), this made an entire class of use-after-free and arbwrite bugs easier to exploit (call SvcCreateSemaphore 3 times, get sema kernel object address, use one of the now-patched exploit that can cause a double-decref on the KSemaphore, call SvcWaitSynchronization, profit)
more generally:
- unclearead padding in structures + copy to user = infoleak
so one at least ought to be careful where crossing privilege boundaries
myrmidon
No, just throw the __noinit attribute at every place where its needed.
You probably would not even need it in a lot of instances because the compiler would elide lots of dead stores (zeroing) even without hinting.
sidkshatriya
Would you rather have a HFT trade go correctly and a few nanoseconds slower or a few nanoseconds faster but with some edge case bugs related to variable initialisation ?
You might claim that that you can have both but bugs are more inevitable in the uninitialised by default scenario. I doubt that variable initialisation is the thing that would slow down HFT. I would posit is it things like network latency that would dominate.
pjmlp
It is acceptable enough for Windows, Android and macOS, that have been doing for at least the last five years.
That is the usual fearmongering when security improvements are done to C and C++.
bjourne
There are many low-level devices where initialization is very expensive. It may mean that you need two passes through memory instead of one, making whatever code you are running twice as slow.
myrmidon
I would argue that these cases are pretty rare, and you could always get nominal performance with the __noinit hint, but I think this would seldomly even be needed.
If you have instances of zero-initialized structs where you set individual fields after the initialization, all modern compiler will elide the dead stores in the the typical cases already anyway, and data of relevant size that is supposed to stay uninitialized for long is rare and a bit of an anti-pattern in my opinion anyway.
modeless
Ok, those developers can use a compiler flag. We need defaults that work better for the vast majority.
null
mastax
Do distros have tooling to deal with this type of change?
I imagine it would be very useful to be able to search through all the C/C++ source files for all the packages in the distro in a semantic manner, so that it understands typedefs and preprocessor macros etc. The search query for this change would be something like "find all union types whose first member is not its largest member, then find all lines of code where that type is initialized with `{0}`".
ryao
As a retired Gentoo developer, I can say not really as far as I know. There could be static analysis tools that can find this, but I am not aware of anyone who runs them on the entire distribution.
mastax
In theory it's just an extension of IDE tooling. A CLI with a little query language wrapping libclang. In practice I'm sure it's a nightmare just to get 20,000 packages' build systems wrangled such that the right source files get indexed by libclang, and all the endless plumbing for downloading packages and reporting results, and on and on.
anon-3988
lol this is exactly the kind of stuff I expects from C or C++ haha its kinda insane people just decide to do this amidst all the talk about correctness/safety.
ryao
> This is going to silently break so much existing code
How much code actually uses unions this way?
> especially union based type punning in C code
I have never done type punning via the GNU C compiler extension in a way that would break because of this. I always assign a value to it and then get out the value from a new type. Do you know of any code that does things differently to be affected by this?
ndiddy
> How much code actually uses unions this way?
I see this change caused Mbed-TLS to start failing its test suite when compiled with GCC 15: https://github.com/Mbed-TLS/mbedtls/issues/9814 (kinda scary since it's a security library). Hopefully other projects with less rigorous test suites aren't using {0} in that way. The Github issue mentions that Clang tried a similar optimization a while ago and backed it out after user complaints, so maybe the same thing will happen with GCC.
ryao
GCC’s developers have a strong insistence on standards conformance (minus situations where they explicitly choose to deviate, like type punning in unions) over the status quo. We already went through a much more severe shift with strict aliasing enforcement by GCC and they never changed course. I do not expect this to be any different.
null
Calavar
I would guess a lot. People aren't intimately familiar with the standard, and people are lazy when it comes to writing boilerplate like initialization code. And up until now, it just worked, so even a good test suite wouldn't catch it.
EDIT: I initially mentioned type punning for arithmetic, but this compiler change wouldn't affect that
ryao
How would that be broken by this? The union will be zero initialized regardless because this change only affects situations where the union members are of different lengths, but for integer to float, the union members should always be the same length or bad things will happen.
mistrial9
using UNION was always considered sketchy IMHO. This is trivia for security exploiters?
grandempire
No. This is how sum types are implemented.
And from a runtime perspective it’s going to be a struct with perhaps more padding. You’ll need more details about your specific threat model to explain why that’s bad.
mistrial9
a quick search says that std::variant is the modern replacement to implement your niche feature "sum types"
VyseofArcadia
I feel like once a language is standardized (or reaches 1.0), that's it. You're done. No more changes. You wanna make improvements? Try out some new ideas? Fine, do that in a new language.
I can deal with the footguns if they aren't cheekily mutating over the years. I feel like in C++ especially we barely have the time to come to terms with the unintended consequences of the previous language revision before the next one drops a whole new load of them on us.
seritools
> If the size of the new type is larger than the size of the last-written type, the contents of the excess bytes are unspecified (and may be a trap representation). Before C99 TC3 (DR 283) this behavior was undefined, but commonly implemented this way.
https://en.cppreference.com/w/c/language/union
> When initializing a union, the initializer list must have only one member, which initializes the first member of the union unless a designated initializer is used(since C99).
https://en.cppreference.com/w/c/language/struct_initializati...
→ = {0} initializes the first union variant, and bytes outside of that first variant are unspecified. Seems like GCC 15.1 follows the 26 year old standard correctly. (not sure how much has changed from C89 here)
pjmlp
Programming languages are products, that is like saying you want to keep using vi 1.0.
Maybe C should have stop at K&R C from UNIX V6, at least that would have spared the world in having it being adopted outside UNIX.
rgoulter
I liked the idea I heard: internet audiences demand progress, but internet audiences hate change.
ryao
If C++ had never been invented, that might have been the case.
null
ryao
I suspect this change was motivated by standards conformance.
fuhsnn
The wording of GCC maintainer was "the standard doesn't require it." when they informed Linux kernel mailing list.
https://lore.kernel.org/linux-toolchains/Z0hRrrNU3Q+ro2T7@tu...
_joel
Perl 6 and Python 3 joined the chat
Ragnarork
> I feel like once a language is standardized (or reaches 1.0), that's it. You're done. No more changes. You wanna make improvements? Try out some new ideas? Fine, do that in a new language.
Thank goodness this is not how the software world works overall. I'm not sure you understand the implications of what you ask for.
> if they aren't cheekily mutating over the years
You're complaining about languages mutating, then mention C++ which has added stuff but maintained backwards compatibility over the course of many standards (aside from a few hiccups like auto_ptr, which was also short lived), with a high aversion to modifying existing stuff.
hulitu
It's careless development. Why think something in advance when you can fix it later. It works so well for Microsoft, Google and lately Apple. /s
The release cycle of a software speaks a lot about its quality. Move fast, break things has become the new development process.
omoikane
Really excited about #embed support:
> C: #embed preprocessing directive support.
> C++: P1967R14, #embed (PR119065)
See also:
https://news.ycombinator.com/item?id=32201951 - Embed is in C23 (2022-07-23)
elvircrn
"C++ Modules have been greatly improved."
It would be nice to know what these great improvements actually are.
canucker2016
Later in the article, it mentions:
Improved experimental support for C++23, including:
std and std.compat modules (also supported for C++20).
From https://developers.redhat.com/articles/2025/04/24/new-c-feat...: The next major version of the GNU Compiler Collection (GCC), 15.1, is expected to be released in April or May 2025.
GCC 15 greatly improved the modules code. For instance, module std is now supported (even in C++20 mode).
boris
In GCC 14, C++ modules were unusable (incomplete, full of bugs, no std modules, etc). I haven't tried 15 yet but if that changed, then it definitely qualifies for a "great improvement".
bluGill
Still no std modules but otherwise likely useable. modules are ready for early adoptors to use and start writing the books on what you should do. (Not how to do it, those books are mostly written though not in print. How hou should as is was imbort std a good idea or shoule containers and algorithms been split - or maybe something I haven't though of)
artemonster
those were the greatest improvements of all time. all of them. :D
codr7
Finally, musttail, can't wait to try that out.
fithisux
Any Hope for HaikuOs + Winlibs. GDC would be greatly appreciated.
> {0} initializer in C or C++ for unions no longer guarantees clearing of the whole union (except for static storage duration initialization), it just initializes the first union member to zero. If initialization of the whole union including padding bits is desirable, use {} (valid in C23 or C++) or use -fzero-init-padding-bits=unions option to restore old GCC behavior.
This is going to silently break so much existing code, especially union based type punning in C code. {0} used to guarantee full zeroing and {} did not, and step by step we've flipped the situation to the reverse. The only sensible thing, in terms of not breaking old code, would be to have both {0} and {} zero initialize the whole union.
I'm sure this change was discussed in depth on the mailing list, but it's absolutely mind boggling to me